159
5/29/2023
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Deck Size: 100
Commander / EDH
Legal
Est deck cost: $120.40
Salt sum: 37.12
Playgroup dot gg logoPower level:N/A
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159
5/29/2023
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Commander

Quantity: 1Price: $27.99
Myrel, Shield of Argive

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Creature
Myrel, Shield of Argive (bro) 18

Commander

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Artifact

Quantity: 3Price: $10.27
Oketra's Monument

White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

Artifact
Oketra's Monument (dmc) 188
Spear of Heliod

Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Artifact Enchantment
Spear of Heliod (ths) 33
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (clb) 339

Artifact

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Creature

Quantity: 28Price: $33.94
Abzan Falconer

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Creature
Abzan Falconer (moc) 165
Aegis of the Gods

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Creature Enchantment
Aegis of the Gods (jou) 1
Aeronaut Cavalry

Flying When Aeronaut Cavalry enters, put a +1/+1 counter on another target Soldier you control.

Creature
Aeronaut Cavalry (bro) 1
Affa Protector

Vigilance

Creature
Affa Protector (ogw) 14
Ampryn Tactician

When Ampryn Tactician enters, creatures you control get +1/+1 until end of turn.

Creature
Ampryn Tactician (ori) 2
Archetype of Courage

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

Creature Enchantment
Archetype of Courage (bng) 4
Argivian Phalanx

This spell costs {1} less to cast for each creature you control. Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Argivian Phalanx (dmu) 5
Baird, Steward of Argive

Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Baird, Steward of Argive (dom) 4
Bastion Protector

Commander creatures you control get +2/+2 and have indestructible.

Creature
Bastion Protector (mic) 80
Benalish Commander

Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.

Creature
Benalish Commander (tsr) 8
Benalish Veteran

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

Creature
Benalish Veteran (m12) 10
Boros Elite

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

Creature
Boros Elite (gtc) 7
Bounty Agent

Vigilance {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Creature
Bounty Agent (c20) 78
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (ddo) 3
Champion of the Parish

Whenever another Human enters under your control, put a +1/+1 counter on Champion of the Parish.

Creature
Champion of the Parish (ddq) 4
Conclave Phalanx

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Phalanx enters, you gain 1 life for each creature you control.

Creature
Conclave Phalanx (mm2) 12
Coppercoat Vanguard

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Creature
Coppercoat Vanguard (mat) 1
Court Street Denizen

Whenever another white creature you control enters, tap target creature an opponent controls.

Creature
Court Street Denizen (cmr) 17
Daru Warchief

Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.

Creature
Daru Warchief (scg) 6
Dromoka Captain

First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature
Dromoka Captain (dtk) 12
Estwald Shieldbasher

Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Estwald Shieldbasher (vow) 11
Field Marshal

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Creature
Field Marshal (10e) 15
Odric, Lunarch Marshal

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Creature
Odric, Lunarch Marshal (dmc) 103
Prava of the Steel Legion

During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)

Creature
Prava of the Steel Legion (cmr) 38
Rescue Retriever

Flash When Rescue Retriever enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.

Creature
Rescue Retriever (bro) 288
Thalia, Guardian of Thraben

First strike Noncreature spells cost {1} more to cast.

Creature
Thalia, Guardian of Thraben (vow) 38
Valiant Veteran

Other Soldiers you control get +1/+1. {3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.

Creature
Valiant Veteran (dmu) 38
Veteran Armorsmith

Other Soldier creatures you control get +0/+1.

Creature
Veteran Armorsmith (ddo) 27

Creature

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Enchantment

Quantity: 28Price: $34.20
Absolute Law

All creatures have protection from red.

Enchantment
Absolute Law (usg) 2
Always Watching

Nontoken creatures you control get +1/+1 and have vigilance.

Enchantment
Always Watching (gnt) 7
Blessed Sanctuary

Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.

Enchantment
Blessed Sanctuary (jmp) 1
Builder's Blessing

Untapped creatures you control get +0/+2.

Enchantment
Builder's Blessing (avr) 8
Common Cause

Nonartifact creatures get +2/+2 as long as they all share a color.

Enchantment
Common Cause (mmq) 13
Concerted Effort

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Enchantment
Concerted Effort (rav) 8
Curse of Conformity

Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.

Enchantment
Curse of Conformity (mic) 6
Curse of Exhaustion

Enchant player Enchanted player can't cast more than one spell each turn.

Enchantment
Curse of Exhaustion (dka) 5
Deafening Silence

Each player can't cast more than one noncreature spell each turn.

Enchantment
Deafening Silence (eld) 10
Force of Virtue

If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.

Enchantment
Force of Virtue (mh1) 10
Gideon's Intervention

As Gideon's Intervention enters, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

Enchantment
Gideon's Intervention (akh) 15
Glorious Anthem

Creatures you control get +1/+1.

Enchantment
Glorious Anthem (m21) 21
Harsh Judgment

As Harsh Judgment enters, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

Enchantment
Harsh Judgment (inv) 19
Honor of the Pure

White creatures you control get +1/+1.

Enchantment
Honor of the Pure (m12) 23
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (ncc) 204
Leyline of the Meek

If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.

Enchantment
Leyline of the Meek (gpt) 10
Light from Within

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

Enchantment
Light from Within (eve) 10
Mark of Asylum

Prevent all noncombat damage that would be dealt to creatures you control.

Enchantment
Mark of Asylum (con) 10
Martial Law

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Enchantment
Martial Law (rtr) 14
Martyr's Cause

Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Enchantment
Martyr's Cause (ulg) 13
Militia's Pride

Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.

Enchantment Kindred
Militia's Pride (lrw) 30
Nevermore

As Nevermore enters, choose a nonland card name. Spells with the chosen name can't be cast.

Enchantment
Nevermore (isd) 25
Porphyry Nodes

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes.

Enchantment
Porphyry Nodes (tsr) 32
Radiant Destiny

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Enchantment
Radiant Destiny (rix) 18
Rally the Ranks

As Rally the Ranks enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

Enchantment
Rally the Ranks (khm) 20
Rule of Law

Each player can't cast more than one spell each turn.

Enchantment
Rule of Law (m20) 35
Sanctuary Lockdown

Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.

Enchantment
Sanctuary Lockdown (iko) 28
Tempered Steel

Artifact creatures you control get +2/+2.

Enchantment
Tempered Steel (2xm) 34

Enchantment

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Land

Quantity: 40Price: $14.00
Plains

({T}: Add {W}.)

Land
Plains (who) 197

Land

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Deck Info

Deck stats

80 pips - 58 cards
40 mana - 40 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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