204
5/29/2023
Yedora: Mighty Morphin' Forest Rangers
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $159.56
Salt Sum: 30.56
204
5/29/2023
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Commander

Quantity: 1Price: $0.49
Yedora, Grave Gardener

Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)

Creature
Yedora, Grave Gardener (c21) 70
1

Artifact

Quantity: 6Price: $30.15
Altar of Dementia

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

Artifact
Altar of Dementia (mh1) 218
1
Ashnod's Altar

Sacrifice a creature: Add {C}{C}.

Artifact
Ashnod's Altar (ema) 218
1
Blasting Station

{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target. Whenever a creature enters the battlefield, you may untap Blasting Station.

Artifact
Blasting Station (5dn) 107
1
Oblivion Stone

{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Artifact
Oblivion Stone (2xm) 279
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pz1) 129
1
Zuran Orb

Sacrifice a land: You gain 2 life.

Artifact
Zuran Orb (mh2) 300
1

Creature

Quantity: 40Price: $68.97
Aerie Bowmasters

Reach (This creature can block creatures with flying.) Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Creature
Aerie Bowmasters (dtk) 170
1
Ainok Survivalist

Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.

Creature
Ainok Survivalist (a25) 157
1
Ambush Commander

Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Creature
Ambush Commander (scg) 111
1
Birchlore Rangers

Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Birchlore Rangers (ons) 248
1
Branchsnap Lorian

Trample Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Branchsnap Lorian (lgn) 118
1
Broodhatch Nantuko

Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Broodhatch Nantuko (a25) 162
1
Dawntreader Elk

{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Dawntreader Elk (dka) 111
1
Deathmist Raptor

Deathtouch Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Creature
Deathmist Raptor (dtk) 180
1
Den Protector

Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.

Creature
Den Protector (dtk) 181
1
Embodiment of Insight

Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Creature
Embodiment of Insight (ogw) 131
1
Grothama, All-Devouring

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

Creature
Grothama, All-Devouring (bbd) 71
1
Hooded Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Creature
Hooded Hydra (ktk) 136
1
Kin-Tree Warden

{2}: Regenerate Kin-Tree Warden. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Kin-Tree Warden (ktk) 139
1
Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Creature
Lotus Cobra (znr) 193
1
Magus of the Order

{G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.

Creature
Magus of the Order (cmr) 242
1
Multani, Yavimaya's Avatar

Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

Creature
Multani, Yavimaya's Avatar (dom) 174
1
Nantuko Vigilante

Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

Creature
Nantuko Vigilante (lgn) 132
1
Neverwinter Dryad

{2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.

Creature
Neverwinter Dryad (afr) 195
1
Oashra Cultivator

{2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Oashra Cultivator (akh) 177
1
Oran-Rief Hydra

Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

Creature
Oran-Rief Hydra (bfz) 181
1
Polukranos, World Eater

{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.

Creature
Polukranos, World Eater (ths) 172
1
Primal Whisperer

Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. Morph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Primal Whisperer (lgn) 135
1
Proteus Machine

Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)

Creature Artifact
Proteus Machine (scg) 141
1
Quirion Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Quirion Ranger (mh2) 285
1
Rampaging Baloths

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Creature
Rampaging Baloths (ima) 184
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (pz1) 86
1
Scryb Ranger

Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Scryb Ranger (tsr) 227
1
Scute Swarm

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

Creature
Scute Swarm (znr) 203
1
Serpentine Basilisk

Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Serpentine Basilisk (ons) 280
1
Spitting Spider

Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.

Creature
Spitting Spider (pcy) 125
1
Sporemound

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.

Creature
Sporemound (m14) 196
1
Sylvan Advocate

Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

Creature
Sylvan Advocate (ogw) 144
1
Sylvan Safekeeper

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Creature
Sylvan Safekeeper (jud) 133
1
Temur Charger

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn.

Creature
Temur Charger (ktk) 153
1
Temur Sabertooth

{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Creature
Temur Sabertooth (frf) 141
1
Temur War Shaman

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Creature
Temur War Shaman (frf) 142
1
Tireless Provisioner

Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Tireless Provisioner (mh2) 180
1
Tribal Forcemage

Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.

Creature
Tribal Forcemage (lgn) 142
1
Venomspout Brackus

{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Venomspout Brackus (ons) 295
1
Yavimaya Elder

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice Yavimaya Elder: Draw a card.

Creature
Yavimaya Elder (mh2) 288
1

Enchantment

Quantity: 9Price: $23.82
Evolutionary Leap

{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

Enchantment
Evolutionary Leap (ori) 176
1
Fecundity

Whenever a creature dies, that creature's controller may draw a card.

Enchantment
Fecundity (uma) 165
1
Greater Good

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Enchantment
Greater Good (2xm) 170
1
Life and Limb

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

Enchantment
Life and Limb (tsr) 215
1
Living Lands

All Forests are 1/1 creatures that are still lands.

Enchantment
Living Lands (me4) 161
1
Nature's Revolt

All lands are 2/2 creatures that are still lands.

Enchantment
Nature's Revolt (7ed) 260
1
Primitive Etchings

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Enchantment
Primitive Etchings (scg) 126
1
Trail of Mystery

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Enchantment
Trail of Mystery (ktk) 154
1
Vernal Bloom

Whenever a Forest is tapped for mana, its controller adds an additional {G}.

Enchantment
Vernal Bloom (8ed) 286
1

Instant

Quantity: 7Price: $11.44
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (bbd) 190
1
Blossoming Defense

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Instant
Blossoming Defense (kld) 146
1
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (tpr) 172
1
Khalni Ambush

Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
1
Roiling Regrowth

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Roiling Regrowth (znr) 201
1
Summoner's Pact

Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Instant
Summoner's Pact (tsr) 234
1
Tamiyo's Safekeeping

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tamiyo's Safekeeping (neo) 211
1

Land

Quantity: 35Price: $22.11
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (bfz) 233
1
Forest

({T}: Add {G}.)

Land
Forest (plst) AKH-268
32
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (a25) 243
1
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Land
Oran-Rief, the Vastwood (zen) 221
1

Sorcery

Quantity: 2Price: $2.58
Collective Unconscious

Draw a card for each creature you control.

Sorcery
Collective Unconscious (mmq) 236
1
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (2xm) 179
1

Deck Stats

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Description

{"ops":[{"insert":"This is a combo deck. The goal is to win the game by creating an infinite loop as follows: 1) Sacrifice a creature, 2) Use your commander, "},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" , to bring that creature back as a forest land, 3) Convert that land back into a creature, and 4) Sacrifice that creature again... and again... and again - as many times as you want! The loop can come together in several ways, and the payoff will vary depending on what you draw, which leads to a variety of win conditions. These win conditions include, but are not limited to, dealing infinite damage with "},{"insert":{"card-link":"Blasting Station"}},{"insert":", causing your opponents to mill their entire decks with "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":", creating an infinitely large trample creature with "},{"insert":{"card-link":"Oran-Rief Hydra"}},{"insert":" , or creating infinite creature tokens with "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":"  or "},{"insert":{"card-link":"Sporemound"}},{"insert":" . In order to pull off your combo, you will need five main ingredients, although keep in mind that some cards bring more than one ingredient to the table and you can pull off the combo with as few as three cards, one of which being your commander. Here are the five pieces you are looking for:\nYedora - Your commander needs to be on the battlefield in order for any of these loops to work. You can protect him with cards like "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":"  and"},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A creature to be sacrificed - The deck contains plenty of creatures so, in general, this is not hard to accomplish. However, some creatures (five in particular) are definitely more versatile than others and can pull off the combo without needing extra pieces. In the \"Morph (Fab Five)\" section below, I will discuss the many cool interactions that exist between morph creatures and Yedora."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A way to convert your forests into creatures - Some morph creatures can do this on their own, which again will be explained in the \"Morph (Fab Five)\" section. This can also be accomplished with static abilities like that found on "},{"insert":{"card-link":"Nature's Revolt"}},{"insert":" . The deck contains five such cards, which will be explained in more detail in the \"Creature Land Creators (CLCs)\" section."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A sacrifice outlet - These are explained one by one further down in the \"Sac Outlets\" section. The two I already named above, Blasting Station and Altar of Dementia, come with built-in payoffs that will end the game. The others can still generate value on their own, but they will need an additional card on the battlefield to create a payoff that directly leads to victory."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A payoff - Again, the ideal sac outlets already come with a game-winning payoff, but if you don't draw those you will need to find another way to generate enough value from your loop to win the game. Most of these payoffs deal with landfall triggers, but more will be explained in the \"Payoffs\" section."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMorph (Fab Five)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAs long as "},{"attributes":{"italic":true},"insert":"Yedora "},{"insert":"is on the battlefield, each nontoken creature you control will return to the battlefield face down as a forest land whenever it dies. Per the official rulings, creatures with morph (including megamorph), such as "},{"insert":{"card-link":"Ainok Survivalist"}},{"insert":" and "},{"insert":{"card-link":"Broodhatch Nantuko"}},{"insert":" , can still be turned face up with the morph cost after becoming a forest land with _Yedora_. This means you can choose to keep them as forests and use the mana for future plays (mana ramp!) or you can continually morph them back to their creature side to activate their abilities or use them as repeatable chump blockers. Either way, you are getting a lot of value out of "},{"attributes":{"italic":true},"insert":"Yedora "},{"insert":"from cards that would otherwise be sitting in your graveyard. But the fun really starts when you start using these morph creatures for your combo. The best morph creatures, at least for combo purposes, are the five with the lowest morph costs which I call the \"Fab Five\": \n\n"},{"insert":{"card-link":"Birchlore Rangers"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Branchsnap Lorian"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kin-Tree Warden"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Proteus Machine"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Temur Charger"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nYou'll note that the first three in the list cost a single green mana while the last two cost zero mana to morph them back from their forest land state to their creature state (although you do need a green card in hand for "},{"attributes":{"italic":true},"insert":"Temur"},{"insert":"). This means as long as you have a way to sacrifice these creatures for zero mana, you can create an infinite loop with any of the five. Or in the case of "},{"attributes":{"italic":true},"insert":"Proteus"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Temur"},{"insert":", you can create an infinite loop even if the sac outlet requires one green mana, such as with "},{"insert":{"card-link":"Evolutionary Leap"}},{"insert":" .\n\nLet's look at some examples. First, let's say you have "},{"insert":{"card-link":"Birchlore Rangers"}},{"insert":"  out on the battlefield in it's normal creature state, meaning it's a 1/1 elf. You also have "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":"  and, of course, "},{"attributes":{"italic":true},"insert":"Yedora"},{"insert":". Simply sacrifice "},{"attributes":{"italic":true},"insert":"Birchlore"},{"insert":" to the "},{"attributes":{"italic":true},"insert":"Altar of Dementia"},{"insert":" to cause an opponent to mill a card. Because of "},{"attributes":{"italic":true},"insert":"Yedora"},{"insert":", the elf returns to the battlefield but is now a face-down forest (not a creature). As a land not subject to summoning sickness, you can now tap the new forest for G and pay the "},{"attributes":{"italic":true},"insert":"Ranger"},{"insert":"'s morph cost, meaning you can instantly convert that forest back into an elf and then sacrifice it again to "},{"attributes":{"italic":true},"insert":"Altar of Dementia"},{"insert":". Simply repeat the process over and over and you have infinite mill!\n\nHere's another example. Let's say you have "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":"  out with "},{"insert":{"card-link":"Birchlore Rangers"}},{"insert":" . The "},{"attributes":{"italic":true},"insert":"Ranger"},{"insert":" will still pay for its own morph cost each time, but now you are left with two unused colorless mana with each loop! Infinite mana is always great and some fun possible uses will be explained later. For purposes of this section, it's important to point out that this extra mana gives you even more options to create your infinite loops. Basically, any morph creature with 1G or 2G  as its morph cost can now be looped as many times as you wish. So in addition to the Fab Five, you can loop "},{"insert":{"card-link":"Ainok Survivalist"}},{"insert":" , "},{"insert":{"card-link":"Broodhatch Nantuko"}},{"insert":" , "},{"insert":{"card-link":"Den Protector"}},{"insert":" , "},{"insert":{"card-link":"Nantuko Vigilante"}},{"insert":" , and "},{"insert":{"card-link":"Tribal Forcemage"}},{"insert":"  with "},{"attributes":{"italic":true},"insert":"Ashnod's Altar"},{"insert":".\n\nSimilarly, if you have either "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":"  or "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":"  out on the battlefield during your combo, you can infinitely loop any morph creature with 1G as its morph cost. If both happen to be out, you can infinitely loop anything with 2G or 1GG  (such as "},{"insert":{"card-link":"Serpentine Basilisk"}},{"insert":" ) as its morph cost. And if you also have "},{"attributes":{"italic":true},"insert":"Ashnod's Altar"},{"insert":" in combination with the "},{"attributes":{"italic":true},"insert":"Cobra"},{"insert":" or the "},{"attributes":{"italic":true},"insert":"Provisioner"},{"insert":" (or both) then you have even more options.\n\nUnfortunately, not all the sac outlets in the deck work with the Fab Five, or any morph creature for that matter, without additional support. For example, "},{"insert":{"card-link":"Blasting Station"}},{"insert":"  must tap in order to sacrifice and will only untap when a creature enters the battlefield. Morphing your forest into a creature will not trigger the ETB effect, so it will remain tapped. Also, "},{"insert":{"card-link":"Zuran Orb"}},{"insert":"  and "},{"insert":{"card-link":"Spitting Spider"}},{"insert":"  allow you to sacrifice lands, but "},{"attributes":{"italic":true},"insert":"Yedora"},{"insert":" does not return lands back to the battlefield, only creatures. So you need some other way to run the combo in these cases. That's why the deck also contains cards that I call Creature Land Creators, or CLCs.\n\nCreature Land Creators (CLCs)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTo increase the consistency and reliability of creating your infinite loops, the deck contains multiple cards that turn your forests into creatures which I call Creature Land Creators, or CLCs:\n\n"},{"insert":{"card-link":"Nature's Revolt"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Living Lands"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Life and Limb"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ambush Commander"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Embodiment of Insight"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThese abilities are great in this deck as suddenly all of your forests, which are now also creatures, can be sacrificed to all of the possible sac outlets, whether they require you to \"sacrifice a creature\" or \"sacrifice a land.\" Your creature lands also all trigger "},{"attributes":{"italic":true},"insert":"Yedora"},{"insert":", meaning he will see each one hit the graveyard as a creature and will thus return each one to the battlefield as a forest. Because of the CLCs, they are also still creatures when they come back and can be sac'd again!\n\nPlease keep in mind that the first three CLCs in the list above are all enchantments but the final two are creatures, which means they can be tutored for with "},{"insert":{"card-link":"Magus of the Order"}},{"insert":"  or "},{"insert":{"card-link":"Summoner's Pact"}},{"insert":" . "},{"attributes":{"italic":true},"insert":"Embodiment of Insight"},{"insert":" is likely the best CLC to get due to its flexibility. You'll note that it says you \"may\" have target land become a creature whenever a land enters the battlefield under your control. This choice is great as you need your lands to be creatures in order for the loop to work, but turning all forests into creatures all the time can also be a hindrance as it means they will enter the battlefield with summoning sickness. Not only does that slow down your normal land drop per turn, but it means forests coming back from "},{"attributes":{"italic":true},"insert":"Yedora"},{"insert":" can no longer tap for G to pay for morph costs, turning off some of the infinite loop potential explained in the \"Morph (Fab Five)\" section. Turning all of your lands into creatures also comes with some risk as they will now be subject to creature board wipes. Because of this, you likely want to wait to play a CLC until you are ready to start your combo.\n\nThat said, it may be worth laying down a CLC early if you can take advantage of the extra creatures it will provide you. For example, if you have "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":"  or "},{"insert":{"card-link":"Collective Unconscious"}},{"insert":"  you can draw a ton of cards and hopefully find your missing combo pieces. You could also have your creature lands fight and kill "},{"insert":{"card-link":"Grothama, All-Devouring"}},{"insert":" , triggering even more card draw. Remember that as long as "},{"attributes":{"italic":true},"insert":"Yedora"},{"insert":" is out, all creatures that die this way, including "},{"attributes":{"italic":true},"insert":"Grothama"},{"insert":", will come back to the battlefield as forests that are still creatures. Not bad!\n\nAnother fun interaction is returning your forest creatures to your hand with "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":", "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":", or "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" . This means even your non-morph creatures can be played over and over for extra value. Remember the "},{"attributes":{"italic":true},"insert":"Grothama"},{"insert":" you just killed that is now sitting there as a creature land? Now you can return him to your hand, recast him, and attack and kill him again for even more card draw. As long as you can keep returning him to your hand, you can keep doing it every turn! Other creatures you may want to return to hand and use again later will be discussed in the next sections.\n\nSac Outlets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nNow let's talk about the deck's many sacrifice outlets, which are the engines that make the combo go. We've already discussed some of them, but we'll list them all here for quick reference. Remember that all infinite combos mentioned are assuming that "},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" is on the battlefield:\n\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" - This is likely the best sac outlet of the deck due to its power and versatility. It already has a built-in win condition with infinite mill. It functions with any of the Fab Five morph creatures without needing a CLC. If you do have a CLC, you can sac any creature of any kind to start the loop. Just repeat until all opposing libraries are empty."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" - This creates infinite colorless mana as long as you sacrifice any morph creature with a morph cost of 1G or less. While awesome, infinite mana does not win by itself, so you'll still need an additional payoff card. You can also do an infinite loop by sacrificing a morph creature with a 2G morph cost, although doing so will use all the mana each loop, so the mana part won't be infinite. If you have a CLC in play, you can sacrifice any creature over and over to get infinite colorless mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blasting Station"}},{"insert":" - This also has a win condition built in, as an infinite loop will result in infinite damage to any and all players. You will need a CLC in play in order to make this work as a morph creature without a CLC will return as a non-creature forest, and morphing it into a creatures is not an ETB effect and will not untap the Station. If you do have a CLC in play, you can sacrifice any creature on repeat until all opposing life totals are at zero."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zuran Orb"}},{"insert":" - Because the Orb requires you to sacrifice a land, this will not work with morph creatures alone. With a CLC in play, you can sacrifice any creature land to go infinite. The built-in payoff is infinite life, which does not win the game by itself but can cause some opponents to concede. They will be forced to beat you with commander damage or other alternate win conditions like infect, mill, or a combo of their own."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spitting Spider"}},{"insert":" - Because the Spider requires you to sacrifice a land, this will not work with morph creatures alone. With a CLC in play, you can sacrifice any creature land to go infinite. The built-in payoff is destroying all creatures with flying, which can definitely come in handy even if it doesn't win you the game. You will need another payoff card on the battlefield in order to take better advantage of the infinite loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Evolutionary Leap"}},{"insert":" - With G in its activation cost, this is not as easy to use as the others, at least not for infinite loops. If a CLC is in play, the forest will enter with summoning sickness, so you won't be able to pay for this infinitely unless you also have "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" . Without a CLC, you can go \"infinite\" with "},{"insert":{"card-link":"Proteus Machine"}},{"insert":"  or "},{"insert":{"card-link":"Temur Charger"}},{"insert":", or at least you can keep the loop going until you go through your entire deck and put every creature in your hand - still pretty good! Even if you only activate this card once or twice a turn, it's still a strong play to dig through your deck and find your combo pieces. And with Yedora, the downside of sacrificing a creature to do so isn't really a downside at all."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Greater Good"}},{"insert":" - This is another card draw engine, so going \"infinite\" will end before you've drawn through your entire deck. You can technically activate this in the same way as Altar of Dementia, but the bigger hurdle here is needing to discard three cards each time. So to effectively do this you'll need to sacrifice a creature with power 3 or greater in order to keep the same number of cards in hand as you begin with. Fortunately, that is possible with two of the Fab Five: "},{"insert":{"card-link":"Branchsnap Lorian"}},{"insert":" and "},{"insert":{"card-link":"Temur Charger"}},{"insert":" . Branchsnap will actually net you a card with each activation, which is great. Temur will keep you even on the card count, but since his morph cost is free, he will net you a G each time which you can then use to pay for the cards you draw. Although you do need to remember to keep a green card in hand to keep morphing him! If you have a CLC in play, only "},{"insert":{"card-link":"Embodiment of Insight"}},{"insert":" will keep you even on the card count as the other four will make the returning forest a 1/1 or 2/2. But if you are able to sacrifice a big creature on the first activation, giving yourself a full grip of cards, you may be okay going net negative for a few more activations if it means digging a little deeper into your deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" - Because the Safekeeper requires you to sacrifice a land, you will need a CLC in play in order to go infinite. Normally, this might be tricky to use since we can only activate the ability while having a legal target, and every time we give something shroud our target pool dwindles. However, that's not an issue in this deck because of Yedora. As long as you have two creature lands in play, you can sacrifice one (Creature Land A) to give the other one (Creature Land B) shroud. The ability will resolve, resulting in Creature Land A returning to the battlefield with Yedora. You can't target Creature Land B any more due to the shroud, but you can sacrifice it to Safekeeper to give shroud to Creature Land A. The ability will again resolve, and Creature Land B will come back. Most importantly, it will come back brand new, forgetting that it ever had shroud. So now you can again sacrifice Creature Land A while targeting Creature Land B. Just keep toggling back and forth and you have an infinite loop! Of course giving these lands shroud in this example isn't useful at all, but it does feel great to give shroud to Yedora, the Safekeeper himself, or whatever payoff creature you might be using. Speaking of payoffs, granting shroud will obviously not win you the game by itself, so finding another payoff piece will be important."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Temur War Shaman"}},{"insert":" - While not a traditional sac outlet, this is definitely worth mentioning here due to it's \"infinite\" interactions with the Fab Five, assuming no CLC is in play (which we don't want due to the summoning sickness). Activate any of the Fab Five morph creatures to turn them face up, triggering the War Shaman's ability to allow them to fight an opposing creature. I'll now point out that all but one of the Fab Five have only 1 toughness, so they will effectively die to anything they fight - which is exactly what we want! After they die they will come back as a forest with Yedora, and you can immediately pay G or 0 to turn them face up again, causing them to fight and lose over and over until they deal enough damage to wipe out all opposing creatures. Of course, you may not be able to clear everything due to things like hexproof or indestructible, but this is still a fun way remove a bunch of problematic creatures while you wait to assemble your game-ending combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPayoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nNow that we've explained the variety of ways you can find an infinite loop with this list, it's time to discuss the most exciting part of the deck - the payoffs. These are your win conditions, the returns on your investment for creating these loops. If these cards are in play when your loop begins, your chances of winning are pretty good! Most of these payoffs have already been mentioned, but we'll list all of the most powerful ones again here for reference.\n\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" = Infinite mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blasting Station"}},{"insert":" = Infinite direct damage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zuran Orb"}},{"insert":" = Infinite life"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" = Infinite 4/4 beast creature tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sporemound"}},{"insert":" = Infinite 1/1 saproling creature tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Scute Swarm"}},{"insert":" = Infinite 1/1 insect creature tokens (even if you're not going infinite, these guys multiply fast)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oran-Rief Hydra"}},{"insert":" = An infinitely large trample creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe next three won't win you the game by themselves, but they can get you close by generating infinite mana in the right circumstances. They also give you access to infinitely sac morph creatures with higher morph costs (other than just the Fab Five):\n\n"},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" = Infinite colorless mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" = Infinite mana of any color for a single turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" = Infinite mana of any color via treasure tokens, so you can store them and use them later"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAnd we can't forget these guys who will also give you infinite mana, although you can't have a CLC on the battlefield as your forests can't have summoning sickness:\n\n"},{"insert":{"card-link":"Proteus Machine"}},{"insert":" = Infinite G"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Temur Charger"}},{"insert":" = Infinite G "},{"attributes":{"color":"gainsboro"},"insert":"(assuming you have a green card in your hand)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhat can you do with all this mana?\n\n"},{"insert":{"card-link":"Polukranos, World Eater"}},{"insert":" = Deal infinite damage to all opposing creatures and leave behind an infinitely large hydra creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hooded Hydra"}},{"insert":" = A snake hydra creature with infinite +1/+1 counters which, when it dies, leaves behind an infinite number of creature tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Evolutionary Leap"}},{"insert":" = Dig through your entire deck and put all creatures in your hand (assuming you have infinite G)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nConclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is by far the most complex deck I have ever designed. It can be difficult to remember all of the possible card interactions during a game, but that challenge is what makes the deck so interesting and fun.\n\nTales from Darb the Bard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Amidst the forest's verdant bloom,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Yedora tends to each green tomb."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"With a gardener's touch so wise,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"She quickens life, and death defies."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Her army of beasts by her side,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Ready to charge, to run, to hide."},{"insert":"\n"},{"attributes":{"italic":true},"insert":{"card-link":"Quirion Ranger"}},{"attributes":{"italic":true},"insert":" and Scryb alike"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Are quick to trigger, feint and strike."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"From small and humble "},{"attributes":{"italic":true},"insert":{"card-link":"Sakura-Tribe Elder"}},{"attributes":{"italic":true},"insert":","},{"insert":"\n"},{"attributes":{"italic":true},"insert":"To giant and powerful "},{"attributes":{"italic":true},"insert":{"card-link":"Polukranos, World Eater"}},{"attributes":{"italic":true},"insert":","},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Nature bends to Yedora's call,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"As she turns power into brawl."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"With "},{"attributes":{"italic":true},"insert":{"card-link":"Living Lands"}},{"attributes":{"italic":true},"insert":" and "},{"attributes":{"italic":true},"insert":{"card-link":"Life and Limb"}},{"attributes":{"italic":true},"insert":" ,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Her creatures grow both strong and grim."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"And when the foes come rushing near,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Yedora's wrath will be severe."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"So let the forests rise and thrive,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"And let the unprepared survivors,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Gaze in awe as they realize:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Yedora's plants are threatening fighters."},{"insert":"\n\n\n\n\n"}]}
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