94
5/29/2023
Golos: Maze's End
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $132.17
Salt Sum: 27.99
94
5/29/2023
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Commander

Quantity: 1Price: $1.99
Golos, Tireless Pilgrim

When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

Creature Artifact
Golos, Tireless Pilgrim (m20) 226
1

Artifact

Quantity: 3Price: $7.33
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (znc) 109
1
Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (2xm) 255
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c20) 252
1

Creature

Quantity: 27Price: $45.81
Acidic Slime

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Creature
Acidic Slime (c18) 127
1
Admonition Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Creature
Admonition Angel (znc) 10
1
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (c17) 81
1
Avenger of Zendikar

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Creature
Avenger of Zendikar (c13) 135
1
Budoka Gardener

Creature
Budoka Gardener // Dokai, Weaver of Life (c18) 134
1
District Guide

When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Creature
District Guide (grn) 128
1
Elvish Reclaimer

Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Creature
Elvish Reclaimer (m20) 169
1
Emeria Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

Creature
Emeria Angel (zen) 11
1
Felidar Guardian

When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

Creature
Felidar Guardian (aer) 19
1
Flickerwisp

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Flickerwisp (c13) 13
1
Gatecreeper Vine

Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Creature
Gatecreeper Vine (rtr) 124
1
Guardian of Tazeem

Flying Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

Creature
Guardian of Tazeem (bfz) 78
1
Knight of the Reliquary

Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

Creature
Knight of the Reliquary (tsr) 379
1
Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Creature
Lotus Cobra (znr) 193
1
Mina and Denn, Wildborn

You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Creature
Mina and Denn, Wildborn (ogw) 156
1
Mistmeadow Witch

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Mistmeadow Witch (c13) 230
1
Omnath, Locus of Rage

Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.

Creature
Omnath, Locus of Rage (bfz) 217
1
Parcelbeast

Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

Creature
Parcelbeast (iko) 199
1
Rampaging Baloths

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Creature
Rampaging Baloths (c13) 164
1
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (cmr) 433
1
Realm Seekers

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Creature
Realm Seekers (cns) 38
1
Sakura-Tribe Scout

{T}: You may put a land card from your hand onto the battlefield.

Creature
Sakura-Tribe Scout (sok) 144
1
Scaretiller

Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.

Creature Artifact
Scaretiller (c19) 57
1
Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Creature
Soulherder (mh1) 214
1
Tatyova, Benthic Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (dom) 206
1
Ulvenwald Hydra

Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

Creature
Ulvenwald Hydra (soi) 235
1
Undergrowth Champion

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

Creature
Undergrowth Champion (bfz) 197
1

Enchantment

Quantity: 4Price: $6.26
Flickerform

Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Enchantment
Flickerform (c13) 12
1
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (c19) 64
1
Guild Summit

When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card.

Enchantment
Guild Summit (grn) 41
1
Into the Wilds

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Enchantment
Into the Wilds (m14) 180
1

Instant

Quantity: 11Price: $10.09
Acrobatic Maneuver

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Acrobatic Maneuver (kld) 1
1
Cloudshift

Exile target creature you control, then return that card to the battlefield under your control.

Instant
Cloudshift (avr) 12
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (2xm) 161
1
Displace

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Instant
Displace (emn) 55
1
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (mh1) 7
1
Eureka Moment

Draw two cards. You may put a land card from your hand onto the battlefield.

Instant
Eureka Moment (stx) 184
1
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (avr) 57
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (rna) 178
1
Illusionist's Stratagem

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.

Instant
Illusionist's Stratagem (aer) 36
1
Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Momentary Blink (tsp) 29
1
Otherworldly Journey

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Instant
Otherworldly Journey (mm2) 30
1

Land

Quantity: 37Price: $33.18
Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (rtr) 237
1
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
1
Basilisk Gate

{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Land
Basilisk Gate (clb) 346
1
Black Dragon Gate

Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
1
Boros Guildgate

Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (gtc) 239
1
Citadel Gate

Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
1
Cliffgate

Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c20) 264
1
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (gtc) 241
1
Forest

({T}: Add {G}.)

Land
Forest (plst) AKH-268
8
Gateway Plaza

Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (war) 246
1
Glacial Chasm

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Land
Glacial Chasm (ice) 353
1
Golgari Guildgate

Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (rtr) 239
1
Gond Gate

Gates you control enter the battlefield untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
1
Gruul Guildgate

Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (gtc) 243
1
Heap Gate

{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Land
Heap Gate (clb) 354
1
Island

({T}: Add {U}.)

Land
Island (plst) AKH-258
2
Izzet Guildgate

Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (rtr) 242
1
Manor Gate

Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
1
Maze's End

Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (dgm) 152
1
Mountain

({T}: Add {R}.)

Land
Mountain (plst) AKH-264
1
Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (gtc) 244
1
Plains

({T}: Add {W}.)

Land
Plains (plst) AKH-256
2
Rakdos Guildgate

Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (rtr) 244
1
Sea Gate

Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
1
Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (rtr) 246
1
Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (gtc) 246
1
Swamp

({T}: Add {B}.)

Land
Swamp (plst) HOU-195
1

Sorcery

Quantity: 17Price: $27.51
Akroma's Vengeance

Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Sorcery
Akroma's Vengeance (c18) 62
1
Broken Bond

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Sorcery
Broken Bond (dom) 157
1
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (znc) 62
1
Duneblast

Choose up to one creature. Destroy the rest.

Sorcery
Duneblast (c20) 211
1
End Hostilities

Destroy all creatures and all permanents attached to creatures.

Sorcery
End Hostilities (ktk) 8
1
Gates Ablaze

Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.

Sorcery
Gates Ablaze (rna) 102
1
Hour of Promise

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

Sorcery
Hour of Promise (hou) 120
1
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (mor) 12
1
In Garruk's Wake

Destroy all creatures you don't control and all planeswalkers you don't control.

Sorcery
In Garruk's Wake (znc) 45
1
Open the Gates

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Gates (rna) 133
1
Pir's Whim

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.

Sorcery
Pir's Whim (bbd) 73
1
Reap and Sow

Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)

Sorcery
Reap and Sow (dst) 81
1
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (mh1) 175
1
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (stx) 54
1
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (bfz) 192
1
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (c19) 183
1
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (c19) 205
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"The goal is to win with "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Maze's End"}},{"insert":". The biggest downside of a Gate deck is that the majority of them enter the battlefield tapped, but you can mitigate this by making "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Gond Gate"}},{"attributes":{"color":"#187dd4"},"insert":" "},{"insert":"one of the first land cards you search for. Numerous cards such as "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Sylvan Scrying"}},{"insert":","},{"attributes":{"color":"#187dd4"},"insert":" "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Hour of Promise"}},{"attributes":{"color":"#187dd4"},"insert":", "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Realm Seekers"}},{"insert":","},{"attributes":{"color":"#187dd4"},"insert":" "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Ulvenwald Hydra"}},{"insert":", and of course your commander, "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":", allow you to find any land and put it in your hand or directly onto the battlefield, making it easy to find "},{"attributes":{"italic":true},"insert":"Maze's End"},{"insert":", "},{"attributes":{"italic":true},"insert":"Gond Gate"},{"insert":", and the other Gate cards to trigger your win condition. Use blink effects to trigger "},{"attributes":{"italic":true},"insert":"Golos"},{"insert":" over and over to bring more Gates into play while also triggering powerful Landfall effects from various creatures such as "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Lotus Cobra"}},{"attributes":{"color":"#187dd4"},"insert":", "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Emeria Angel"}},{"attributes":{"color":"#187dd4"},"insert":", "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Rampaging Baloths"}},{"attributes":{"color":"#187dd4"},"insert":", "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Avenger of Zendikar"}},{"insert":", and "},{"attributes":{"color":"#187dd4"},"insert":" "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":".\n\nIf someone removes your "},{"attributes":{"italic":true},"insert":"Maze's End"},{"insert":", you can retrieve it from your graveyard using cards such as "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Ramunap Excavator"}},{"insert":", "},{"insert":{"card-link":"Scaretiller"}},{"insert":" , and "},{"insert":{"card-link":"Regrowth"}},{"insert":" . If you are under pressure, use a land search to bring "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":"  into play to protect yourself from combat and other damage, allowing you more time to complete your "},{"attributes":{"italic":true},"insert":"Maze's End"},{"insert":" combo and win!\n\nTales from Darb the Bard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Steadfast "},{"attributes":{"italic":true},"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"attributes":{"italic":true},"insert":", "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"leads an army with unyielding rhythm. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Swamp, mountain, island, forest and plains, "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"are at his command without any strains. "},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Seeking the "},{"attributes":{"italic":true},"insert":{"card-link":"Maze's End"}},{"attributes":{"italic":true},"insert":" is worth the chase, "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"as each Gate opened gives Golos a trace. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Through all Gates, he moves with ease, "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"resolving the stratagem as if in a breeze. "},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"With "},{"attributes":{"italic":true},"insert":{"card-link":"Ghostly Prison"}},{"attributes":{"italic":true},"insert":" and "},{"attributes":{"italic":true},"insert":{"card-link":"Akroma's Vengeance"}},{"attributes":{"italic":true},"insert":", "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Golos keeps all enemies at a distance. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"With the power of Omnath's rage, "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"and "},{"attributes":{"italic":true},"insert":{"card-link":"Ulvenwald Hydra"}},{"attributes":{"italic":true},"insert":" in a wild rampage. "},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"In the end, it's not just the deck, "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"but the tireless Golos at its beck. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"A true champion of magic's lure, "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"ever-pilgrim, powerful and pure."},{"insert":"\n\n"}]}
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