60
5/28/2023
Volo's Guide to Commander
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $81.82
Salt Sum: 23.72
60
5/28/2023
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Commander

Quantity: 1Price: $0.49
Volo, Guide to Monsters

Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)

Creature
Volo, Guide to Monsters (afr) 347
1

Artifact

Quantity: 9Price: $17.13
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmr) 297
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (c19) 212
1
Ecologist's Terrarium

When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.

Artifact
Ecologist's Terrarium (neo) 246
1
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Artifact
Midnight Clock (eld) 54
1
Mirror Box

The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

Artifact
Mirror Box (neo) 250
1
Monster Manual

Artifact
Monster Manual // Zoological Study (clb) 242
1
Moss Diamond

Moss Diamond enters the battlefield tapped. {T}: Add {G}.

Artifact
Moss Diamond (clb) 327
1
Sky Diamond

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Artifact
Sky Diamond (clb) 337
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmr) 472
1

Creature

Quantity: 39Price: $28.73
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (grn) 123
1
Biblioplex Assistant

Flying When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.

Creature Artifact
Biblioplex Assistant (stx) 251
1
Bookwurm

Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card. {2}{G}: Put Bookwurm from your graveyard into your library third from the top.

Creature
Bookwurm (stx) 123
1
Displacer Beast

When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return Displacer Beast to its owner's hand.

Creature
Displacer Beast (afr) 305
1
Djinni Windseer

Flying When Djinni Windseer enters the battlefield, roll a d20. 1—9 | Scry 1. 10—19 | Scry 2. 20 | Scry 3.

Creature
Djinni Windseer (afr) 306
1
Dragon Turtle

Flash Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

Creature
Dragon Turtle (afr) 307
1
Fblthp, the Lost

When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

Creature
Fblthp, the Lost (tsr) 308
1
Filigree Familiar

When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card.

Creature Artifact
Filigree Familiar (cmr) 308
1
Gnoll Hunter

Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.

Creature
Gnoll Hunter (afr) 326
1
Greater Tanuki

Trample Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature Enchantment
Greater Tanuki (neo) 189
1
Hornet Queen

Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

Creature
Hornet Queen (c21) 193
1
Ilysian Caryatid

{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Creature
Ilysian Caryatid (thb) 174
1
Kazandu Mammoth

Creature
Kazandu Mammoth // Kazandu Valley (znr) 189Kazandu Mammoth // Kazandu Valley (znr) 189
1
Loathsome Troll

{3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard. 1—9 | Put Loathsome Troll on top of your library. 10—19 | Return Loathsome Troll to your hand. 20 | Return Loathsome Troll to the battlefield tapped.

Creature
Loathsome Troll (afr) 327
1
Lorescale Coatl

Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.

Creature
Lorescale Coatl (m21) 221
1
Majestic Myriarch

Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Creature
Majestic Myriarch (hou) 122
1
Mulldrifter

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Mulldrifter (c20) 117
1
Murkfiend Liege

Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.

Creature
Murkfiend Liege (cmr) 448
1
Needlethorn Drake

Flying, deathtouch

Creature
Needlethorn Drake (stx) 208
1
Neverwinter Dryad

{2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.

Creature
Neverwinter Dryad (afr) 329
1
Ochre Jelly

Trample Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.

Creature
Ochre Jelly (afr) 330
1
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (mh2) 430
1
Owlbear

Trample Keen Senses — When Owlbear enters the battlefield, draw a card.

Creature
Owlbear (afr) 331
1
Phantom Steed

Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

Creature
Phantom Steed (afc) 18
1
Pixie Guide

Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Creature
Pixie Guide (afr) 309
1
Prosperous Innkeeper

When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.

Creature
Prosperous Innkeeper (afr) 200
1
Purple Worm

This spell costs {2} less to cast if a creature died this turn. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Creature
Purple Worm (afr) 332
1
Reservoir Kraken

Trample, ward {2} At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."

Creature
Reservoir Kraken (snc) 56
1
Skittering Surveyor

When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature Artifact
Skittering Surveyor (mom) 264
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (c20) 253
1
Spined Megalodon

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Spined Megalodon (m21) 72
1
Springmane Cervin

When Springmane Cervin enters the battlefield, you gain 2 life.

Creature
Springmane Cervin (stx) 144
1
The Tarrasque

The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.

Creature
The Tarrasque (afr) 333
1
Undercellar Myconid

Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color.

Creature
Undercellar Myconid (clb) 259
1
Underdark Basilisk

Deathtouch

Creature
Underdark Basilisk (afr) 334
1
Volo, Itinerant Scholar

When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact." {2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background

Creature
Volo, Itinerant Scholar (clb) 388
1
Wall of Runes

Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Wall of Runes (m21) 85
1
Wildwood Scourge

Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

Creature
Wildwood Scourge (m21) 214
1
Workshop Warchief

Trample When Workshop Warchief enters the battlefield, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature
Workshop Warchief (snc) 165
1

Enchantment

Quantity: 4Price: $3.16
Garruk's Uprising

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

Enchantment
Garruk's Uprising (m21) 308
1
Inventive Iteration

Enchantment
Inventive Iteration // Living Breakthrough (neo) 355Inventive Iteration // Living Breakthrough (neo) 355
1
Netherese Puzzle-Ward

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

Enchantment
Netherese Puzzle-Ward (afc) 17
1
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (afc) 174
1

Instant

Quantity: 7Price: $15.65
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 281
1
Decisive Denial

Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}.

Instant
Decisive Denial (stx) 177
1
Double Major

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

Instant
Double Major (stx) 340
1
Eureka Moment

Draw two cards. You may put a land card from your hand onto the battlefield.

Instant
Eureka Moment (stx) 184
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (sta) 61
1
Miscast

Counter target instant or sorcery spell unless its controller pays {3}.

Instant
Miscast (m21) 57
1
You Find the Villains' Lair

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Instant
You Find the Villains' Lair (afr) 84
1

Land

Quantity: 34Price: $13.60
Archway Commons

Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Archway Commons (stx) 263
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c20) 264
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (plst) C18-245
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c19) 242
1
Forest

({T}: Add {G}.)

Land
Forest (eld) 267
11
Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dmr) 248
1
Island

({T}: Add {U}.)

Land
Island (eld) 255
10
Quandrix Campus

Quandrix Campus enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1.

Land
Quandrix Campus (stx) 271
1
Radiant Fountain

When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}.

Land
Radiant Fountain (m21) 248
1
Tanglepool Bridge

Tanglepool Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {U}.

Artifact Land
Tanglepool Bridge (mh2) 257
1
Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Land
Temple of Mystery (ncc) 434
1
Thornwood Falls

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (eld) 313
1
Thriving Grove

Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Thriving Grove (jmp) 34
1
Thriving Isle

Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (jmp) 36
1
Woodland Stream

Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Woodland Stream (xln) 284
1

Sorcery

Quantity: 6Price: $3.06
Abundant Harvest

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Sorcery
Abundant Harvest (sta) 48
1
Adventurous Impulse

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Adventurous Impulse (sta) 49
1
Croaking Counterpart

Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Croaking Counterpart (mid) 215
1
Grow from the Ashes

Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Sorcery
Grow from the Ashes (dom) 164
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (2x2) 155
1
Track Down

Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Sorcery
Track Down (m21) 211
1

Deck Stats

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Description

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