227
10/6/2023
Arcades Walls
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $190.00
Salt Sum: 26.01
227
10/6/2023
Compare
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Commander

Quantity: 1Price: $8.49
Arcades, the Strategist

Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (plst) M19-212
1

Artifact

Quantity: 5Price: $17.75
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (brc) 132
1
Meekstone

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Artifact
Meekstone (7ed) 307
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (brc) 160
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (brr) 58
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (brc) 167
1

Battle

Quantity: 1Price: $5.49
Invasion of Gobakhan

Battle
Invasion of Gobakhan // Lightshield Array (mom) 22Invasion of Gobakhan // Lightshield Array (mom) 22
1

Creature

Quantity: 36Price: $58.78
Angelic Wall

Defender (This creature can't attack.) Flying

Creature
Angelic Wall (10e) 5
1
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.

Creature
Axebane Guardian (rtr) 115
1
Carven Caryatid

Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card.

Creature
Carven Caryatid (jmp) 382
1
Clockwork Drawbridge

Defender {2}{W}, {T}: Tap target creature.

Creature Artifact
Clockwork Drawbridge (dmu) 13
1
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
1
Fog Bank

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Creature
Fog Bank (plst) BBD-117
1
Fortified Rampart

Defender

Creature
Fortified Rampart (bfz) 27
1
Hover Barrier

Defender, flying

Creature
Hover Barrier (gk2) 6
1
Jeskai Barricade

Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Creature
Jeskai Barricade (frf) 15
1
Jungle Barrier

Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.

Creature
Jungle Barrier (plst) E02-38
1
Oathsworn Giant

Vigilance Other creatures you control get +0/+2 and have vigilance.

Creature
Oathsworn Giant (rav) 27
1
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (ncc) 303
1
Perimeter Captain

Defender Whenever a creature you control with defender blocks, you may gain 2 life.

Creature
Perimeter Captain (wwk) 16
1
Shield Sphere

Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it.

Creature Artifact
Shield Sphere (all) 129
1
Shield-Wall Sentinel

Defender When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Creature Artifact
Shield-Wall Sentinel (dmu) 238
1
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46
1
Steel Wall

Defender (This creature can't attack.)

Creature Artifact
Steel Wall (ddf) 41
1
Sunscape Familiar

Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

Creature
Sunscape Familiar (pls) 17
1
Suspicious Bookcase

Defender {3}, {T}: Target creature can't be blocked this turn.

Creature Artifact
Suspicious Bookcase (snc) 245
1
Sylvan Caryatid

Defender, hexproof {T}: Add one mana of any color.

Creature
Sylvan Caryatid (ths) 180
1
Tetsuko Umezawa, Fugitive

Creatures you control with power or toughness 1 or less can't be blocked.

Creature
Tetsuko Umezawa, Fugitive (moc) 240
1
Tree of Redemption

Defender {T}: Exchange your life total with Tree of Redemption's toughness.

Creature
Tree of Redemption (a25) 191
1
Veteran Armorer

Other creatures you control get +0/+1.

Creature
Veteran Armorer (mma) 34
1
Vine Trellis

Defender (This creature can't attack.) {T}: Add {G}.

Creature
Vine Trellis (gvl) 4
1
Wall of Blossoms

Defender When Wall of Blossoms enters the battlefield, draw a card.

Creature
Wall of Blossoms (jmp) 442
1
Wall of Denial

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature
Wall of Denial (mm3) 201
1
Wall of Frost

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (m15) 83
1
Wall of Glare

Defender (This creature can't attack.) Wall of Glare can block any number of creatures.

Creature
Wall of Glare (uds) 25
1
Wall of Junk

Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Creature Artifact
Wall of Junk (dmr) 240
1
Wall of Mist

Defender

Creature
Wall of Mist (grn) 58
1
Wall of Omens

Defender When Wall of Omens enters the battlefield, draw a card.

Creature
Wall of Omens (2x2) 344
1
Wall of Runes

Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Wall of Runes (m21) 85
1
Wall of Stolen Identity

You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.

Creature
Wall of Stolen Identity (c19) 13
1
Wall of Tanglecord

Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Creature Artifact
Wall of Tanglecord (som) 222
1
Weathered Sentinels

Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.

Creature Artifact
Weathered Sentinels (ncc) 85
1
Wingmantle Chaplain

Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.

Creature
Wingmantle Chaplain (dmu) 39
1

Enchantment

Quantity: 11Price: $28.83
Angelic Chorus

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Enchantment
Angelic Chorus (bbd) 87
1
Angelic Shield

Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.

Enchantment
Angelic Shield (ddi) 27
1
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (plst) IMA-155
1
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (cm2) 19
1
Builder's Blessing

Untapped creatures you control get +0/+2.

Enchantment
Builder's Blessing (avr) 8
1
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (onc) 71
1
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
1
Spidersilk Armor

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Enchantment
Spidersilk Armor (ddg) 32
1
Stoneskin

Flash Enchant creature Enchanted creature gets +0/+10.

Enchantment
Stoneskin (clb) 45
1
The Birth of Meletis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.

Enchantment
The Birth of Meletis (thb) 5
1
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (scd) 38
1

Instant

Quantity: 5Price: $10.17
Bar the Door

Creatures you control get +0/+4 until end of turn.

Instant
Bar the Door (dka) 2
1
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
1
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ema) 32
1
Tower Defense

Creatures you control get +0/+5 and gain reach until end of turn.

Instant
Tower Defense (rna) 147
1

Land

Quantity: 34Price: $38.10
Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (brc) 175
1
Barkchannel Pathway

Land
Barkchannel Pathway // Tidechannel Pathway (khm) 290Barkchannel Pathway // Tidechannel Pathway (khm) 290
1
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (znr) 284Branchloft Pathway // Boulderloft Pathway (znr) 284
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (brc) 178
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (brc) 185
1
Forest

({T}: Add {G}.)

Land
Forest (dmr) 410
7
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (khm) 293Hengegate Pathway // Mistgate Pathway (khm) 293
1
Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dmr) 396
1
Island

({T}: Add {U}.)

Land
Island (dmr) 405
7
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (brc) 190
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (brc) 192
1
Plains

({T}: Add {W}.)

Land
Plains (brc) 30
8
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Land
Prairie Stream (brc) 193
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (brc) 196
1
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (brc) 201
1

Planeswalker

Quantity: 1Price: $0.59
Huatli, the Sun's Heart

Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.

Planeswalker
Huatli, the Sun's Heart (war) 230
1

Sorcery

Quantity: 6Price: $21.80
Ascend from Avernus

Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

Sorcery
Ascend from Avernus (clb) 5
1
Dusk

Sorcery
Dusk // Dawn (clb) 691
1
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (moc) 185
1
Return to the Ranks

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.

Sorcery
Return to the Ranks (m15) 29
1
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (clb) 43
1
Wave of Reckoning

Each creature deals damage to itself equal to its power.

Sorcery
Wave of Reckoning (c16) 79
1

Sideboard

Quantity: 50Price: $97.78
Absorb

Counter target spell. You gain 3 life.

Instant
Absorb (dmr) 443
1
Academy Wall

Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Creature
Academy Wall (dmu) 41
1
Alhammarret's Archive

If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Artifact
Alhammarret's Archive (ori) 221
1
Amaranthine Wall

Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature Artifact
Amaranthine Wall (dom) 210
1
Archers of Qarsi

Defender Reach (This creature can block creatures with flying.)

Creature
Archers of Qarsi (frf) 124
1
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (sld) 286
1
Bant Charm

Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.

Instant
Bant Charm (2x2) 181
1
Coastal Bulwark

Defender Coastal Bulwark gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Creature Artifact
Coastal Bulwark (bro) 76
1
Consulate Skygate

Defender Reach (This creature can block creatures with flying.)

Creature Artifact
Consulate Skygate (bbd) 232
1
Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Artifact
Cryptic Gateway (dmr) 376
1
Doorkeeper

Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.

Creature
Doorkeeper (plst) IMA-53
1
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (plst) RAV-46
1
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (ddq) 8
1
Excavated Wall

Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)

Creature Artifact
Excavated Wall (stx) 255
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (plst) RAV-163
1
Floodgate

Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

Creature
Floodgate (dmr) 49
1
Flumph

Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card.

Creature
Flumph (afr) 15
1
Gatecreeper Vine

Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Creature
Gatecreeper Vine (ddm) 48
1
Geist of the Archives

Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Geist of the Archives (emn) 62
1
Glacial Wall

Defender (This creature can't attack.)

Creature
Glacial Wall (ema) 53
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (dmc) 153
1
Guardian Zendikon

Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.

Enchantment
Guardian Zendikon (cns) 71
1
Guardians of Meletis

Defender (This creature can't attack.)

Creature Artifact
Guardians of Meletis (ori) 228
1
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (war) 54
1
Junktroller

Defender {T}: Put target card from a graveyard on the bottom of its owner's library.

Creature Artifact
Junktroller (rna) 235
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (moc) 306
1
Leyline of Vitality

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.

Enchantment
Leyline of Vitality (m11) 183
1
Mnemonic Wall

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (plst) IMA-67
1
Portcullis Vine

Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card.

Creature
Portcullis Vine (m21) 195
1
Primal Rage

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment
Primal Rage (10e) 286
1
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (eld) 173
1
Riptide Turtle

Flash Defender

Creature
Riptide Turtle (thb) 61
1
Saruli Caretaker

Defender {T}, Tap an untapped creature you control: Add one mana of any color.

Creature
Saruli Caretaker (rna) 139
1
Selesnya Signet

{1}, {T}: Add {G}{W}.

Artifact
Selesnya Signet (sld) 290
1
Sidar Kondo of Jamuraa

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)

Creature
Sidar Kondo of Jamuraa (c16) 42
1
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (sld) 295
1
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (plst) BFZ-192
1
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.

Artifact
Talisman of Curiosity (sld) 1061
1
Talisman of Unity

{T}: Add {C}. {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.

Artifact
Talisman of Unity (sld) 1056
1
Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.

Land
Temple of Enlightenment (brc) 206
1
Teyo, the Shieldmage

You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.

Planeswalker
Teyo, the Shieldmage (war) 32
1
Towering Titan

Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.

Creature
Towering Titan (jmp) 31
1
Treefolk Umbra

Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Treefolk Umbra (mh1) 185
1
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (ncc) 355
1
Wakestone Gargoyle

Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.

Creature
Wakestone Gargoyle (dis) 21
1
Walking Bulwark

Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

Creature Artifact
Walking Bulwark (dmu) 241
1
Wall of Mulch

Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.

Creature
Wall of Mulch (m15) 208
1
Wall of Resurgence

Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Creature
Wall of Resurgence (ogw) 39
1
Wall of Roots

Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.

Creature
Wall of Roots (ncc) 319
1
Warded Battlements

Defender (This creature can't attack.) Attacking creatures you control get +1/+0.

Creature
Warded Battlements (m21) 44
1

Maybeboard

Quantity: 2Price: $6.48
Teyo, Geometric Tactician

When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying. +1: You and target opponent each draw a card. −2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

Planeswalker
Teyo, Geometric Tactician (cmm) 725
1
Wall of Nets

Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.

Creature
Wall of Nets (exo) 24
1

Deck Stats

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Description

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