286
12/18/2023
The Survivors (Base)
Deck Size: 458
Custom
Legal
Est deck cost: $288.05
No deck tags
286
12/18/2023
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Artifact

Quantity: 29Price: $11.55
Altar of the Lost

Altar of the Lost enters the battlefield tapped. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.

Artifact
Altar of the Lost (dka) 144
1
Angel's Tomb

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

Artifact
Angel's Tomb (ori) 222
1
Angelic Armaments

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Angelic Armaments (cmr) 296
1
Avacyn's Collar

Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2}

Artifact
Avacyn's Collar (dka) 145
1
Bladed Bracers

Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bladed Bracers (avr) 213
1
Bladed Bracers

Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bladed Bracers (avr) 213
1
Blazing Torch

Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Blazing Torch (isd) 216
1
Blazing Torch

Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Blazing Torch (isd) 216
1
Boarded Window

Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.

Artifact
Boarded Window (vow) 253
1
Boarded Window

Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.

Artifact
Boarded Window (vow) 253
1
Bramble Armor

When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bramble Armor (vow) 188
1
Butcher's Cleaver

Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}

Artifact
Butcher's Cleaver (ddq) 31
1
Cathar's Shield

Equipped creature gets +0/+3 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cathar's Shield (emn) 192
1
Chalice of Life

Artifact
Chalice of Life // Chalice of Death (dka) 146Chalice of Life // Chalice of Death (dka) 146
1
Corrupted Grafstone

Corrupted Grafstone enters the battlefield tapped. {T}: Choose a color of a card in your graveyard. Add one mana of that color.

Artifact
Corrupted Grafstone (soi) 253
1
Gallows at Willow Hill

{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.

Artifact
Gallows at Willow Hill (avr) 215
1
Graveyard Shovel

{2}, {T}: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.

Artifact
Graveyard Shovel (isd) 225
1
Heavy Mattock

Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Heavy Mattock (dka) 150
1
Heavy Mattock

Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Heavy Mattock (dka) 150
1
Magnifying Glass

{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Artifact
Magnifying Glass (soi) 258
1
Mask of Avacyn

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3}

Artifact
Mask of Avacyn (cmr) 466
1
Scroll of Avacyn

{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.

Artifact
Scroll of Avacyn (jmp) 483
1
Sharpened Pitchfork

Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}

Artifact
Sharpened Pitchfork (ddq) 32
1
Silver-Inlaid Dagger

Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2}

Artifact
Silver-Inlaid Dagger (isd) 233
1
Slayer's Plate

Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {3}

Artifact
Slayer's Plate (soi) 264
1
Terrarion

Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card.

Artifact
Terrarion (jmp) 488
1
True-Faith Censer

Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
True-Faith Censer (soi) 267
1
Vanguard's Shield

Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Vanguard's Shield (avr) 223
1
Vessel of Endless Rest

When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.

Artifact
Vessel of Endless Rest (uma) 235
1

Creature

Quantity: 234Price: $160.08
Abbey Griffin

Flying, vigilance

Creature
Abbey Griffin (isd) 1
1
Aberrant Researcher

Creature
Aberrant Researcher // Perfected Form (soi) 49Aberrant Researcher // Perfected Form (soi) 49
1
Alchemist's Apprentice

Sacrifice Alchemist's Apprentice: Draw a card.

Creature
Alchemist's Apprentice (avr) 42
1
Alena, Kessig Trapper

First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.)

Creature
Alena, Kessig Trapper (cmr) 160
1
Ambitious Farmhand

Creature
Ambitious Farmhand // Seasoned Cathar (mid) 2Ambitious Farmhand // Seasoned Cathar (mid) 2
1
Angel of Deliverance

Flying Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

Creature
Angel of Deliverance (soi) 2
1
Angel of Flight Alabaster

Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Creature
Angel of Flight Alabaster (j22) 144
1
Angel of Jubilation

Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.

Creature
Angel of Jubilation (avr) 2
1
Angelic Overseer

Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible.

Creature
Angelic Overseer (isd) 3
1
Angelic Quartermaster

Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

Creature
Angelic Quartermaster (vow) 2
1
Angelic Wall

Defender (This creature can't attack.) Flying

Creature
Angelic Wall (m14) 4
1
Apothecary Geist

Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

Creature
Apothecary Geist (j22) 149
1
Apprentice Sharpshooter

Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Creature
Apprentice Sharpshooter (vow) 185
1
Archangel

Flying, vigilance

Creature
Archangel (avr) 5
1
Augur of Autumn

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Creature
Augur of Autumn (mid) 168
1
Avacyn's Pilgrim

{T}: Add {W}.

Creature
Avacyn's Pilgrim (scd) 171
1
Avacynian Missionaries

Creature
Avacynian Missionaries // Lunarch Inquisitors (soi) 6Avacynian Missionaries // Lunarch Inquisitors (soi) 6
1
Avacynian Priest

{1}, {T}: Tap target non-Human creature.

Creature
Avacynian Priest (isd) 4
1
Backwoods Survivalists

Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Creature
Backwoods Survivalists (plst) EMN-150
1
Baithook Angler

Creature
Baithook Angler // Hook-Haunt Drifter (mid) 42Baithook Angler // Hook-Haunt Drifter (mid) 42
1
Battleground Geist

Flying Other Spirit creatures you control get +1/+0.

Creature
Battleground Geist (jmp) 139
1
Beloved Beggar

Creature
Beloved Beggar // Generous Soul (mid) 3Beloved Beggar // Generous Soul (mid) 3
1
Bereaved Survivor

Creature
Bereaved Survivor // Dauntless Avenger (mid) 4Bereaved Survivor // Dauntless Avenger (mid) 4
1
Binding Geist

Creature
Binding Geist // Spectral Binding (vow) 48Binding Geist // Spectral Binding (vow) 48
1
Borderland Ranger

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Borderland Ranger (avr) 169
1
Briarbridge Patrol

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

Creature
Briarbridge Patrol (soi) 195
1
Briarbridge Tracker

Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") As long as you control a token, Briarbridge Tracker gets +2/+0.

Creature
Briarbridge Tracker (mid) 172
1
Brine Comber

Creature
Brine Comber // Brinebound Gift (vow) 233Brine Comber // Brinebound Gift (vow) 233
1
Bruna, Light of Alabaster

Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

Creature
Bruna, Light of Alabaster (c18) 170
1
Bygone Bishop

Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature
Bygone Bishop (clb) 689
1
Byway Courier

When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature
Byway Courier (plst) SOI-196
1
Candlegrove Witch

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

Creature
Candlegrove Witch (mid) 8
1
Candlelit Cavalry

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

Creature
Candlelit Cavalry (mid) 175
1
Captain of the Mists

Whenever another Human enters the battlefield under your control, untap Captain of the Mists. {1}{U}, {T}: You may tap or untap target permanent.

Creature
Captain of the Mists (ddq) 24
1
Cathar Commando

Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
1
Cathar's Companion

Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Cathar's Companion (jmp) 94
1
Cathedral Sanctifier

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

Creature
Cathedral Sanctifier (ddq) 3
1
Cemetery Protector

Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Creature
Cemetery Protector (vow) 6
1
Champion of the Parish

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

Creature
Champion of the Parish (plst) DDQ-4
1
Chapel Geist

Flying

Creature
Chapel Geist (ddq) 5
1
Chaplain of Alms

Creature
Chaplain of Alms // Chapel Shieldgeist (mid) 13Chaplain of Alms // Chapel Shieldgeist (mid) 13
1
Clarion Cathars

When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.

Creature
Clarion Cathars (mid) 14
1
Cloaked Cadet

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

Creature
Cloaked Cadet (vow) 192
1
Courageous Outrider

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Courageous Outrider (emn) 18
1
Covetous Castaway

Creature
Covetous Castaway // Ghostly Castigator (mid) 45Covetous Castaway // Ghostly Castigator (mid) 45
1
Crossroads Consecrator

{G}, {T}: Target attacking Human gets +1/+1 until end of turn.

Creature
Crossroads Consecrator (plst) EMN-154
1
Daring Sleuth

Creature
Daring Sleuth // Bearer of Overwhelming Truths (soi) 54Daring Sleuth // Bearer of Overwhelming Truths (soi) 54
1
Dauntless Cathar

{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

Creature
Dauntless Cathar (plst) SOI-11
1
Dawn Gryff

Flying

Creature
Dawn Gryff (emn) 19
1
Dawnhart Disciple

Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn.

Creature
Dawnhart Disciple (vow) 196
1
Dawnhart Geist

Whenever you cast an enchantment spell, you gain 2 life.

Creature
Dawnhart Geist (vow) 8
1
Dawnhart Mentor

When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Creature
Dawnhart Mentor (mid) 179
1
Dawnhart Rejuvenator

When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. {T}: Add one mana of any color.

Creature
Dawnhart Rejuvenator (mid) 180
1
Dawnhart Wardens

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Creature
Dawnhart Wardens (mid) 216
1
Dearly Departed

Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

Creature
Dearly Departed (mic) 84
1
Dennick, Pious Apprentice

Creature
Dennick, Pious Apprentice // Dennick, Pious Apparition (plst) MID-217Dennick, Pious Apprentice // Dennick, Pious Apparition (plst) MID-217
1
Deranged Outcast

{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.

Creature
Deranged Outcast (dka) 112
1
Devoted Grafkeeper

Creature
Devoted Grafkeeper // Departed Soulkeeper (mid) 218Devoted Grafkeeper // Departed Soulkeeper (mid) 218
1
Diregraf Escort

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.

Creature
Diregraf Escort (avr) 174
1
Distracting Geist

Creature
Distracting Geist // Clever Distraction (vow) 9Distracting Geist // Clever Distraction (vow) 9
1
Doomed Traveler

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Creature
Doomed Traveler (j22) 178
1
Dreamshackle Geist

Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step.

Creature
Dreamshackle Geist (vow) 58
1
Drogskol Captain

Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature
Drogskol Captain (dka) 136
1
Drogskol Cavalry

Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying.

Creature
Drogskol Cavalry (soi) 15
1
Drogskol Infantry

Creature
Drogskol Infantry // Drogskol Armaments (vow) 10Drogskol Infantry // Drogskol Armaments (vow) 10
1
Drogskol Shieldmate

Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

Creature
Drogskol Shieldmate (emn) 22
1
Drownyard Explorers

When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature
Drownyard Explorers (j22) 289
1
Druid's Familiar

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

Creature
Druid's Familiar (avr) 175
1
Duelcraft Trainer

First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

Creature
Duelcraft Trainer (mid) 16
1
Dungeon Geists

Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

Creature
Dungeon Geists (m20) 57
1
Elder Cathar

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

Creature
Elder Cathar (ddq) 9
1
Elder of Laurels

{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Creature
Elder of Laurels (isd) 177
1
Elgaud Inquisitor

Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

Creature
Elgaud Inquisitor (dka) 6
1
Elgaud Shieldmate

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature
Elgaud Shieldmate (avr) 50
1
Elite Inquisitor

First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies

Creature
Elite Inquisitor (isd) 13
1
Elite Inquisitor

First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies

Creature
Elite Inquisitor (isd) 13
1
Elmar, Ulvenwald Informant

Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.)

Creature
Elmar, Ulvenwald Informant (slx) 4
1
Emancipation Angel

Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

Creature
Emancipation Angel (j22) 55
1
Emissary of the Sleepless

Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

Creature
Emissary of the Sleepless (soi) 17
1
Epitaph Golem

{2}: Put target card from your graveyard on the bottom of your library.

Creature Artifact
Epitaph Golem (m21) 230
1
Erdwal Illuminator

Flying Whenever you investigate for the first time each turn, investigate an additional time.

Creature
Erdwal Illuminator (j22) 291
1
Estwald Shieldbasher

Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Estwald Shieldbasher (vow) 11
1
Exultant Cultist

When Exultant Cultist dies, draw a card.

Creature
Exultant Cultist (emn) 59
1
Faithbearer Paladin

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Faithbearer Paladin (plst) EMN-25
1
Farbog Explorer

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Creature
Farbog Explorer (avr) 21
1
Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Fiend Hunter (plst) CMA-10
1
Fogwalker

Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

Creature
Fogwalker (plst) EMN-60
1
Gallows Warden

Flying Other Spirit creatures you control get +0/+1.

Creature
Gallows Warden (j22) 187
1
Galvanic Alchemist

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."

Creature
Galvanic Alchemist (avr) 54
1
Gavony Ironwright

Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.

Creature
Gavony Ironwright (dka) 9
1
Gavony Silversmith

When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Creature
Gavony Silversmith (mid) 21
1
Gavony Trapper

{2}, {T}: Tap target creature.

Creature
Gavony Trapper (mid) 22
1
Geist of Saint Traft

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

Creature
Geist of Saint Traft (voc) 155
1
Geist of the Archives

Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Geist of the Archives (emn) 62
1
Geist Trappers

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach.

Creature
Geist Trappers (avr) 179
1
Goldnight Commander

Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Creature
Goldnight Commander (onc) 72
1
Goldnight Redeemer

Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.

Creature
Goldnight Redeemer (ddq) 13
1
Graf Mole

Whenever you sacrifice a Clue, you gain 3 life.

Creature
Graf Mole (soi) 207
1
Grave Bramble

Defender, protection from Zombies

Creature
Grave Bramble (jmp) 401
1
Gryff Rider

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Creature
Gryff Rider (vow) 15
1
Gryff Vanguard

Flying When Gryff Vanguard enters the battlefield, draw a card.

Creature
Gryff Vanguard (ddq) 25
1
Gryffwing Cavalry

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.

Creature
Gryffwing Cavalry (vow) 16
1
Guardian of Pilgrims

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

Creature
Guardian of Pilgrims (emn) 30
1
Halana and Alena, Partners

First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.

Creature
Halana and Alena, Partners (vow) 239
1
Halana, Kessig Ranger

Reach Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)

Creature
Halana, Kessig Ranger (cmr) 231
1
Hamlet Captain

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

Creature
Hamlet Captain (plst) EMN-161
1
Hamlet Vanguard

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.

Creature
Hamlet Vanguard (vow) 201
1
Hansk, Slayer Zealot

At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card.

Creature
Hansk, Slayer Zealot (slx) 22
1
Harvesttide Sentry

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.

Creature
Harvesttide Sentry (mid) 186
1
Heron of Hope

Flying If you would gain life, you gain that much life plus 1 instead. {1}{W}: Heron of Hope gains lifelink until end of turn.

Creature
Heron of Hope (vow) 18
1
Heron's Grace Champion

Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

Creature
Heron's Grace Champion (mic) 152
1
Heron-Blessed Geist

Flying {3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

Creature
Heron-Blessed Geist (vow) 19
1
Hollowhenge Spirit

Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Creature
Hollowhenge Spirit (cn2) 92
1
Holy Justiciar

{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.

Creature
Holy Justiciar (avr) 25
1
Hopeful Initiate

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Creature
Hopeful Initiate (vow) 20
1
Inspiring Captain

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

Creature
Inspiring Captain (jmp) 111
1
Intrepid Provisioner

Trample When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

Creature
Intrepid Provisioner (soi) 213
1
Invisible Stalker

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked.

Creature
Invisible Stalker (plst) ISD-60
1
Ironclad Slayer

When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.

Creature
Ironclad Slayer (cmr) 376
1
Jacob Hauken, Inspector

Creature
Jacob Hauken, Inspector // Hauken's Insight (vow) 65Jacob Hauken, Inspector // Hauken's Insight (vow) 65
1
Katilda, Dawnhart Prime

Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Creature
Katilda, Dawnhart Prime (mid) 230
1
Kindly Ancestor

Creature
Kindly Ancestor // Ancestor's Embrace (vow) 22Kindly Ancestor // Ancestor's Embrace (vow) 22
1
Lantern Bearer

Creature
Lantern Bearer // Lanterns' Lift (vow) 66Lantern Bearer // Lanterns' Lift (vow) 66
1
Lantern Spirit

Flying {U}: Return Lantern Spirit to its owner's hand.

Creature
Lantern Spirit (isd) 62
1
Latch Seeker

Latch Seeker can't be blocked.

Creature
Latch Seeker (avr) 63
1
Lone Revenant

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Creature
Lone Revenant (c15) 96
1
Loyal Gryff

Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.

Creature
Loyal Gryff (mid) 26
1
Lunarch Veteran

Creature
Lunarch Veteran // Luminous Phantom (mid) 27Lunarch Veteran // Luminous Phantom (mid) 27
1
Mausoleum Guard

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

Creature
Mausoleum Guard (j22) 213
1
Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (moc) 196
1
Midnight Guard

Whenever another creature enters the battlefield, untap Midnight Guard.

Creature
Midnight Guard (j22) 216
1
Midvast Protector

When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

Creature
Midvast Protector (avr) 28
1
Militant Inquisitor

Militant Inquisitor gets +1/+0 for each Equipment you control.

Creature
Militant Inquisitor (soi) 26
1
Militia Rallier

Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature.

Creature
Militia Rallier (vow) 24
1
Mist Raven

Flying When Mist Raven enters the battlefield, return target creature to its owner's hand.

Creature
Mist Raven (khc) 41
1
Moon Heron

Flying

Creature
Moon Heron (isd) 69
1
Moonlight Geist

Flying {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.

Creature
Moonlight Geist (avr) 29
1
Moorland Inquisitor

{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Creature
Moorland Inquisitor (m20) 31
1
Mourning Patrol

Creature
Mourning Patrol // Morning Apparition (mid) 28Mourning Patrol // Morning Apparition (mid) 28
1
Murder of Crows

Flying Whenever another creature dies, you may draw a card. If you do, discard a card.

Creature
Murder of Crows (afc) 88
1
Nearheath Chaplain

Lifelink {2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.

Creature
Nearheath Chaplain (soi) 29
1
Nearheath Pilgrim

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

Creature
Nearheath Pilgrim (avr) 31
1
Nebelgast Beguiler

{W}, {T}: Tap target creature.

Creature
Nebelgast Beguiler (vow) 25
1
Nebelgast Herald

Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

Creature
Nebelgast Herald (voc) 109
1
Nebelgast Intruder

Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.

Creature
Nebelgast Intruder (mid) 64
1
Niblis of Dusk

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Niblis of Dusk (plst) SOI-76
1
Niblis of Frost

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Niblis of Frost (c20) 120
1
Niblis of the Breath

Flying {U}, {T}: You may tap or untap target creature.

Creature
Niblis of the Breath (dka) 44
1
Niblis of the Mist

Flying When Niblis of the Mist enters the battlefield, you may tap target creature.

Creature
Niblis of the Mist (dka) 15
1
Niblis of the Urn

Flying Whenever Niblis of the Urn attacks, you may tap target creature.

Creature
Niblis of the Urn (dka) 16
1
Nightshade Peddler

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

Creature
Nightshade Peddler (plst) AVR-187
1
Odric's Outrider

Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.

Creature
Odric's Outrider (mid) 29
1
Odric, Lunarch Marshal

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Creature
Odric, Lunarch Marshal (dmc) 103
1
Ollenbock Escort

Vigilance Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

Creature
Ollenbock Escort (vow) 27
1
Orchard Spirit

Orchard Spirit can't be blocked except by creatures with flying or reach.

Creature
Orchard Spirit (ori) 192
1
Othelm, Sigardian Outcast

{2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped. Friends forever (You can have two commanders if both have friends forever.)

Creature
Othelm, Sigardian Outcast (slx) 6
1
Overwhelmed Archivist

Creature
Overwhelmed Archivist // Archive Haunt (mid) 68Overwhelmed Archivist // Archive Haunt (mid) 68
1
Parish-Blade Trainee

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control.

Creature
Parish-Blade Trainee (vow) 29
1
Patrician Geist

Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {1} less to cast.

Creature
Patrician Geist (mid) 69
1
Phantom Carriage

Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.

Creature
Phantom Carriage (mid) 70
1
Rattlechains

Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.

Creature
Rattlechains (voc) 110
1
Reckless Scholar

{T}: Target player draws a card, then discards a card.

Creature
Reckless Scholar (jmp) 168
1
Requiem Angel

Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

Creature
Requiem Angel (c14) 84
1
Resistance Squad

When Resistance Squad enters the battlefield, if you control another Human, draw a card.

Creature
Resistance Squad (vow) 32
1
Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Creature
Restoration Angel (mm3) 20
1
Riot Ringleader

Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.

Creature
Riot Ringleader (avr) 152
1
Ritual Guardian

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.

Creature
Ritual Guardian (mid) 30
1
Rootcoil Creeper

{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.

Creature
Rootcoil Creeper (mid) 238
1
Rural Recruit

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.

Creature
Rural Recruit (vow) 216
1
Sanctifier of Souls

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. {2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Creature
Sanctifier of Souls (emn) 39
1
Savior of Ollenbock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

Creature
Savior of Ollenbock (vow) 34
1
Sawblade Slinger

When Sawblade Slinger enters the battlefield, choose up to one — • Destroy target artifact an opponent controls. • Sawblade Slinger fights target Zombie an opponent controls.

Creature
Sawblade Slinger (vow) 217
1
Search Party Captain

This spell costs {1} less to cast for each creature you attacked with this turn. When Search Party Captain enters the battlefield, draw a card.

Creature
Search Party Captain (mid) 32
1
Selfless Cathar

{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

Creature
Selfless Cathar (m15) 31
1
Selfless Spirit

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Creature
Selfless Spirit (j22) 239
1
Selhoff Occultist

Whenever Selhoff Occultist or another creature dies, target player mills a card.

Creature
Selhoff Occultist (jmp) 174
1
Shipwreck Sifters

When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.

Creature
Shipwreck Sifters (mid) 74
1
Shriekgeist

Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards.

Creature
Shriekgeist (ima) 72
1
Sigarda's Vanguard

Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

Creature
Sigarda's Vanguard (mic) 8
1
Sigarda, Champion of Light

Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Sigarda, Champion of Light (mid) 240
1
Sigarda, Heron's Grace

Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

Creature
Sigarda, Heron's Grace (mic) 155
1
Sigarda, Host of Herons

Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.

Creature
Sigarda, Host of Herons (uma) 206
1
Sigardian Paladin

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

Creature
Sigardian Paladin (vow) 247
1
Sigardian Priest

{1}, {T}: Tap target non-Human creature.

Creature
Sigardian Priest (emn) 42
1
Sigardian Savior

Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.

Creature
Sigardian Savior (mid) 34
1
Silent Observer

Flying

Creature
Silent Observer (plst) SOI-86
1
Silverblade Paladin

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

Creature
Silverblade Paladin (c14) 88
1
Silverclaw Griffin

Flying, first strike

Creature
Silverclaw Griffin (dka) 21
1
Slayer of the Wicked

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

Creature
Slayer of the Wicked (ddq) 18
1
Somberwald Sage

{T}: Add three mana of any one color. Spend this mana only to cast creature spells.

Creature
Somberwald Sage (mic) 144
1
Somberwald Vigilante

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

Creature
Somberwald Vigilante (ddl) 2
1
Sophina, Spearsage Deserter

Menace Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.)

Creature
Sophina, Spearsage Deserter (slx) 7
1
Soul-Guide Gryff

Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.

Creature
Soul-Guide Gryff (mid) 35
1
Spectral Gateguards

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

Creature
Spectral Gateguards (plst) DDQ-19
1
Spectral Rider

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Spectral Rider (isd) 35
1
Spectral Shepherd

Flying {1}{U}: Return target Spirit you control to its owner's hand.

Creature
Spectral Shepherd (voc) 98
1
Spell Queller

Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

Creature
Spell Queller (emn) 189
1
Steadfast Cathar

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

Creature
Steadfast Cathar (emn) 44
1
Stern Constable

{T}, Discard a card: Tap target creature.

Creature
Stern Constable (soi) 39
1
Stern Mentor

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player mills two cards."

Creature
Stern Mentor (avr) 77
1
Stoic Builder

When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.

Creature
Stoic Builder (plst) SOI-231
1
Stormbound Geist

Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Stormbound Geist (dka) 51
1
Stormrider Spirit

Flash Flying

Creature
Stormrider Spirit (mid) 79
1
Strangleroot Geist

Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Strangleroot Geist (dka) 127
1
Sturmgeist

Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card.

Creature
Sturmgeist (isd) 82
1
Subjugator Angel

Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

Creature
Subjugator Angel (emn) 45
1
Sungold Sentinel

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

Creature
Sungold Sentinel (mid) 37
1
Tandem Lookout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Creature
Tandem Lookout (plst) MM3-53
1
Tattered Haunter

Flying Tattered Haunter can block only creatures with flying.

Creature
Tattered Haunter (emn) 77
1
Thalia's Lancers

First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.

Creature
Thalia's Lancers (plst) EMN-47
1
Thalia's Lieutenant

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

Creature
Thalia's Lieutenant (plst) SOI-43
1
Thalia, Heretic Cathar

First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.

Creature
Thalia, Heretic Cathar (emn) 46
1
Thraben Doomsayer

{T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

Creature
Thraben Doomsayer (dka) 25
1
Thraben Heretic

{T}: Exile target creature card from a graveyard.

Creature
Thraben Heretic (ddq) 20
1
Thraben Inspector

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature
Thraben Inspector (j22) 255
1
Thraben Sentry

Creature
Thraben Sentry // Thraben Militia (isd) 38Thraben Sentry // Thraben Militia (isd) 38
1
Thraben Standard Bearer

{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.

Creature
Thraben Standard Bearer (plst) EMN-48
1
Thraben Valiant

Vigilance

Creature
Thraben Valiant (ddl) 6
1
Timberland Guide

When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

Creature
Timberland Guide (mid) 202
1
Tireless Tracker

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Creature
Tireless Tracker (moc) 314
1
Torens, Fist of the Angels

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

Creature
Torens, Fist of the Angels (vow) 249
1
Traveling Minister

{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

Creature
Traveling Minister (vow) 39
1
Trusted Forcemage

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

Creature
Trusted Forcemage (avr) 199
1
Twinblade Geist

Creature
Twinblade Geist // Twinblade Invocation (vow) 40Twinblade Geist // Twinblade Invocation (vow) 40
1
Ulvenwald Tracker

{1}{G}, {T}: Target creature you control fights another target creature.

Creature
Ulvenwald Tracker (mm3) 144
1
Unruly Mob

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

Creature
Unruly Mob (mid) 40
1
Veteran Cathar

{3}{W}: Target Human gains double strike until end of turn.

Creature
Veteran Cathar (soi) 238
1
Village Bell-Ringer

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Creature
Village Bell-Ringer (moc) 216
1
Village Survivors

Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.

Creature
Village Survivors (dka) 130
1
Voice of the Blessed

Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.

Creature
Voice of the Blessed (vow) 44
1
Voiceless Spirit

Flying, first strike

Creature
Voiceless Spirit (isd) 42
1
Wanderlight Spirit

Flying Wanderlight Spirit can block only creatures with flying.

Creature
Wanderlight Spirit (vow) 86
1
Wingcrafter

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wingcrafter is paired with another creature, both creatures have flying.

Creature
Wingcrafter (mm3) 58
1
Woodland Sleuth

Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

Creature
Woodland Sleuth (isd) 210
1

Enchantment

Quantity: 44Price: $20.04
Abundant Growth

Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color."

Enchantment
Abundant Growth (dmc) 128
1
Always Watching

Nontoken creatures you control get +1/+1 and have vigilance.

Enchantment
Always Watching (plst) SOI-1
1
Arcane Melee

Instant and sorcery spells cost {2} less to cast.

Enchantment
Arcane Melee (c13) 29
1
Back from the Brink

Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.

Enchantment
Back from the Brink (isd) 44
1
Bonds of Faith

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Enchantment
Bonds of Faith (plst) DDQ-2
1
Bound by Moonsilver

Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.

Enchantment
Bound by Moonsilver (soi) 7
1
Bower Passage

Creatures with flying can't block creatures you control.

Enchantment
Bower Passage (avr) 170
1
Builder's Blessing

Untapped creatures you control get +0/+2.

Enchantment
Builder's Blessing (avr) 8
1
Burden of Guilt

Enchant creature {1}: Tap enchanted creature.

Enchantment
Burden of Guilt (dka) 4
1
Call to Serve

Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Enchantment
Call to Serve (avr) 9
1
Call to the Kindred

Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

Enchantment
Call to the Kindred (dka) 30
1
Candletrap

Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Enchantment
Candletrap (mid) 9
1
Cathar's Call

Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Enchantment
Cathar's Call (mid) 11
1
Chant of the Skifsang

Enchant creature Enchanted creature gets -13/-0.

Enchantment
Chant of the Skifsang (dka) 31
1
Choking Restraints

Enchant creature Enchanted creature can't attack or block. {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.

Enchantment
Choking Restraints (emn) 16
1
Circle of Confinement

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Enchantment
Circle of Confinement (vow) 7
1
Claustrophobia

Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Claustrophobia (plst) DDT-3
1
Cradle of Safety

Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.

Enchantment
Cradle of Safety (vow) 54
1
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (jmp) 147
1
Equestrian Skill

Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.

Enchantment
Equestrian Skill (soi) 204
1
Faith Unbroken

Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2.

Enchantment
Faith Unbroken (cmr) 373
1
Favor of the Woods

Enchant creature Whenever enchanted creature blocks, you gain 3 life.

Enchantment
Favor of the Woods (dka) 113
1
Favorable Winds

Creatures you control with flying get +1/+1.

Enchantment
Favorable Winds (scd) 52
1
Fleeting Memories

When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target player mills three cards.

Enchantment
Fleeting Memories (soi) 62
1
Ghostly Touch

Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

Enchantment
Ghostly Touch (avr) 58
1
Ghostly Wings

Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.

Enchantment
Ghostly Wings (soi) 66
1
Gryff's Boon

Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Enchantment
Gryff's Boon (afc) 67
1
Hope Against Hope

Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.

Enchantment
Hope Against Hope (soi) 22
1
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (onc) 77
1
Invocation of Saint Traft

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

Enchantment
Invocation of Saint Traft (soi) 246
1
Laid to Rest

Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

Enchantment
Laid to Rest (vow) 207
1
Lost in the Woods

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Enchantment
Lost in the Woods (dka) 123
1
Nature's Embrace

Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."

Enchantment
Nature's Embrace (vow) 211
1
Nurturing Presence

Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.

Enchantment
Nurturing Presence (vow) 26
1
Ongoing Investigation

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.

Enchantment
Ongoing Investigation (soi) 77
1
Radiant Grace

Enchantment
Radiant Grace // Radiant Restraints (vow) 31Radiant Grace // Radiant Restraints (vow) 31
1
Secrets of the Dead

Whenever you cast a spell from your graveyard, draw a card.

Enchantment
Secrets of the Dead (c19) 95
1
Sheltering Boughs

Enchant creature When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3.

Enchantment
Sheltering Boughs (vow) 218
1
Spectral Flight

Enchant creature Enchanted creature gets +2/+2 and has flying.

Enchantment
Spectral Flight (isd) 79
1
Spirit Away

Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.

Enchantment
Spirit Away (avr) 76
1
Supernatural Rescue

This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.

Enchantment
Supernatural Rescue (vow) 37
1
Ulvenwald Mysteries

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Enchantment
Ulvenwald Mysteries (plst) SOI-236
1
Weirding Wood

Enchant land When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Enchanted land has "{T}: Add two mana of any one color."

Enchantment
Weirding Wood (moc) 315
1
Wreath of Geists

Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Enchantment
Wreath of Geists (isd) 211
1

Instant

Quantity: 90Price: $46.36
Adamant Will

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Adamant Will (vow) 1
1
Aim High

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

Instant
Aim High (bbd) 189
1
Alchemist's Retrieval

Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.

Instant
Alchemist's Retrieval (vow) 47
1
Angel's Mercy

You gain 7 life.

Instant
Angel's Mercy (m13) 3
1
Banishing Stroke

Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Instant
Banishing Stroke (c18) 63
1
Banners Raised

Creatures you control get +1/+0 until end of turn.

Instant
Banners Raised (avr) 127
1
Bar the Door

Creatures you control get +0/+4 until end of turn.

Instant
Bar the Door (dka) 2
1
Blessed Alliance

Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature.

Instant
Blessed Alliance (emn) 13
1
Blessed Defiance

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

Instant
Blessed Defiance (j22) 156
1
Bone to Ash

Counter target creature spell. Draw a card.

Instant
Bone to Ash (m20) 48
1
Break of Day

Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Break of Day (dka) 3
1
Broken Concentration

Counter target spell. Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Broken Concentration (soi) 50
1
Burn the Accursed

Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.

Instant
Burn the Accursed (mid) 132
1
Cackling Counterpart

Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Cackling Counterpart (mm3) 32
1
Catalog

Draw two cards, then discard a card.

Instant
Catalog (plst) SOI-51
1
Cathartic Pyre

Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.

Instant
Cathartic Pyre (mid) 133
1
Chilling Grasp

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Chilling Grasp (emn) 50
1
Clear Shot

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Instant
Clear Shot (mid) 176
1
Clinging Mists

Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Instant
Clinging Mists (dka) 109
1
Clinging Mists

Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Instant
Clinging Mists (dka) 109
1
Clip Wings

Each opponent sacrifices a creature with flying.

Instant
Clip Wings (plst) SOI-197
1
Confirm Suspicions

Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Instant
Confirm Suspicions (soi) 53
1
Confront the Unknown

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Instant
Confront the Unknown (soi) 198
1
Crippling Chill

Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

Instant
Crippling Chill (j22) 284
1
Cursebreak

Destroy target enchantment. You gain 2 life.

Instant
Cursebreak (avr) 14
1
Deny Existence

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Deny Existence (soi) 55
1
Dissipate

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Dissipate (mid) 49
1
Divine Deflection

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.

Instant
Divine Deflection (avr) 18
1
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (khc) 22
1
Essence Flux

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Instant
Essence Flux (jmp) 151
1
Expose Evil

Tap up to two target creatures. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Instant
Expose Evil (plst) SOI-19
1
Fading Hope

Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Fading Hope (mid) 51
1
Faith's Shield

Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Instant
Faith's Shield (dka) 7
1
Faithful Mending

You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Faithful Mending (mid) 221
1
Feeling of Dread

Tap up to two target creatures. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Feeling of Dread (isd) 14
1
Flare of Faith

Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.

Instant
Flare of Faith (mid) 19
1
Fleeting Distraction

Target creature gets -1/-0 until end of turn. Draw a card.

Instant
Fleeting Distraction (j22) 299
1
Geist Snatch

Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.

Instant
Geist Snatch (avr) 55
1
Geistwave

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Instant
Geistwave (mid) 56
1
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (khc) 39
1
Gnaw to the Bone

You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Gnaw to the Bone (isd) 183
1
Griptide

Put target creature on top of its owner's library.

Instant
Griptide (ddm) 28
1
Humble the Brute

Destroy target creature with power 4 or greater. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Instant
Humble the Brute (soi) 23
1
Lantern Flare

Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]

Instant
Lantern Flare (vow) 23
1
Leap of Faith

Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

Instant
Leap of Faith (avr) 26
1
Long Road Home

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Instant
Long Road Home (jmp) 120
1
Lost in the Mist

Counter target spell. Return target permanent to its owner's hand.

Instant
Lost in the Mist (isd) 63
1
Memory Deluge

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Memory Deluge (mid) 62
1
Memory's Journey

Target player shuffles up to three target cards from their graveyard into their library. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Memory's Journey (isd) 66
1
Midnight Haunting

Create two 1/1 white Spirit creature tokens with flying.

Instant
Midnight Haunting (onc) 82
1
Might of the Old Ways

Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.

Instant
Might of the Old Ways (mid) 189
1
Moment of Heroism

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Instant
Moment of Heroism (isd) 24
1
Natural End

Destroy target artifact or enchantment. You gain 3 life.

Instant
Natural End (m20) 183
1
Naturalize

Destroy target artifact or enchantment.

Instant
Naturalize (isd) 197
1
Peel from Reality

Return target creature you control and target creature you don't control to their owners' hands.

Instant
Peel from Reality (cmr) 402
1
Piercing Light

Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Piercing Light (vow) 30
1
Puncturing Light

Destroy target attacking or blocking creature with power 3 or less.

Instant
Puncturing Light (soi) 35
1
Purify the Grave

Exile target card from a graveyard. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Purify the Grave (c19) 71
1
Purify the Grave

Exile target card from a graveyard. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Purify the Grave (c19) 71
1
Rally the Peasants

Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Rally the Peasants (plst) EMA-25
1
Ranger's Guile

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Ranger's Guile (m21) 199
1
Ray of Revelation

Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Ray of Revelation (dka) 17
1
Rebuke

Destroy target attacking creature.

Instant
Rebuke (bbd) 103
1
Rebuke

Destroy target attacking creature.

Instant
Rebuke (bbd) 103
1
Rending Flame

Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.

Instant
Rending Flame (vow) 175
1
Repel the Abominable

Prevent all damage that would be dealt this turn by non-Human sources.

Instant
Repel the Abominable (emn) 38
1
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (mid) 195
1
Righteous Blow

Righteous Blow deals 2 damage to target attacking or blocking creature.

Instant
Righteous Blow (grn) 23
1
Rite of Harmony

Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Rite of Harmony (mid) 236
1
Ritual of Hope

Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

Instant
Ritual of Hope (mid) 31
1
Sacred Fire

Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Sacred Fire (mid) 239
1
Saving Grasp

Return target creature you own to your hand. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Saving Grasp (dka) 46
1
Secrets of the Key

Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Flashback {3}{U}

Instant
Secrets of the Key (mid) 73
1
Sheltering Word

Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Instant
Sheltering Word (avr) 192
1
Silverstrike

Destroy target attacking creature. You gain 3 life.

Instant
Silverstrike (soi) 37
1
Skillful Lunge

Target creature gets +2/+0 and gains first strike until end of turn.

Instant
Skillful Lunge (dka) 22
1
Smite the Monstrous

Destroy target creature with power 4 or greater.

Instant
Smite the Monstrous (isd) 33
1
Snare the Skies

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

Instant
Snare the Skies (avr) 193
1
Spare from Evil

Creatures you control gain protection from non-Human creatures until end of turn.

Instant
Spare from Evil (isd) 34
1
Springsage Ritual

Destroy target artifact or enchantment. You gain 4 life.

Instant
Springsage Ritual (emn) 172
1
Strength of Arms

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Instant
Strength of Arms (2xm) 33
1
Sungold Barrage

Destroy target creature with toughness 4 or greater.

Instant
Sungold Barrage (mid) 36
1
Survive the Night

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Instant
Survive the Night (plst) SOI-41
1
Tenacity

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

Instant
Tenacity (soi) 42
1
Think Twice

Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Think Twice (tsr) 92
1
Turn the Earth

Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Turn the Earth (mid) 205
1
Unsubstantiate

Return target spell or creature to its owner's hand.

Instant
Unsubstantiate (m21) 82
1
Urgent Exorcism

Destroy target Spirit or enchantment.

Instant
Urgent Exorcism (isd) 40
1
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (j22) 263
1
Zealous Strike

Target creature gets +2/+2 and gains first strike until end of turn.

Instant
Zealous Strike (plst) CN2-101
1

Land

Quantity: 13Price: $30.11
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (avr) 225
1
Deserted Beach

Deserted Beach enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 260
1
Dreamroot Cascade

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (vow) 262
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (dka) 155
1
Fortified Village

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Fortified Village (moc) 401
1
Gavony Township

{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Land
Gavony Township (moc) 406
1
Haunted Fengraf

{T}: Add {C}. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

Land
Haunted Fengraf (c18) 254
1
Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (isd) 241
1
Moorland Haunt

{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Land
Moorland Haunt (scd) 310
1
Overgrown Farmland

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 265
1
Port Town

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Port Town (moc) 419
1
Shimmering Grotto

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Shimmering Grotto (isd) 246
1
Woodland Stream

Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Woodland Stream (soi) 282
1

Sorcery

Quantity: 48Price: $19.91
Amass the Components

Draw three cards, then put a card from your hand on the bottom of your library.

Sorcery
Amass the Components (plst) IMA-41
1
Angelfire Ignition

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Angelfire Ignition (mid) 209
1
Angelic Purge

As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.

Sorcery
Angelic Purge (plst) SOI-3
1
Archangel's Light

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

Sorcery
Archangel's Light (dka) 1
1
Arm the Cathars

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Sorcery
Arm the Cathars (vow) 3
1
Blessings of Nature

Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Blessings of Nature (avr) 168
1
Bramblecrush

Destroy target noncreature permanent.

Sorcery
Bramblecrush (m14) 165
1
By Invitation Only

Choose a number between 0 and 13. Each player sacrifices that many creatures.

Sorcery
By Invitation Only (vow) 5
1
Caravan Vigil

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Sorcery
Caravan Vigil (isd) 173
1
Cartographer's Survey

Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Sorcery
Cartographer's Survey (vow) 190
1
Chaplain's Blessing

You gain 5 life.

Sorcery
Chaplain's Blessing (soi) 10
1
Chill of Foreboding

Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Chill of Foreboding (dka) 32
1
Croaking Counterpart

Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Croaking Counterpart (mid) 215
1
Defy Death

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Sorcery
Defy Death (j22) 174
1
Divination

Draw two cards.

Sorcery
Divination (dka) 35
1
Ethereal Guidance

Creatures you control get +2/+1 until end of turn.

Sorcery
Ethereal Guidance (soi) 18
1
Gather the Townsfolk

Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.

Sorcery
Gather the Townsfolk (ddq) 12
1
Ghostform

Up to two target creatures can't be blocked this turn.

Sorcery
Ghostform (m19) 58
1
Gone Missing

Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Sorcery
Gone Missing (plst) SOI-67
1
Grim Flowering

Draw a card for each creature card in your graveyard.

Sorcery
Grim Flowering (cma) 114
1
Hallowed Respite

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Hallowed Respite (mid) 227
1
Homestead Courage

Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Homestead Courage (mid) 24
1
Increasing Devotion

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Increasing Devotion (onc) 76
1
Ironwright's Cleansing

Exile target artifact or enchantment.

Sorcery
Ironwright's Cleansing (emn) 32
1
Join the Dance

Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Join the Dance (mid) 229
1
Lair Delve

Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Sorcery
Lair Delve (avr) 184
1
Make a Wish

Return two cards at random from your graveyard to your hand.

Sorcery
Make a Wish (isd) 192
1
Mass Appeal

Draw a card for each Human you control.

Sorcery
Mass Appeal (avr) 66
1
Not Forgotten

Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Sorcery
Not Forgotten (j22) 222
1
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
1
Path to the Festival

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Path to the Festival (mid) 191
1
Pieces of the Puzzle

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

Sorcery
Pieces of the Puzzle (soi) 78
1
Pore Over the Pages

Draw three cards, untap up to two lands, then discard a card.

Sorcery
Pore Over the Pages (soi) 79
1
Press for Answers

Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Sorcery
Press for Answers (j22) 337
1
Rain of Thorns

Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.

Sorcery
Rain of Thorns (plst) C17-156
1
Reduce to Ashes

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Sorcery
Reduce to Ashes (soi) 176
1
Retrieve

Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.

Sorcery
Retrieve (vow) 215
1
Root Out

Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Sorcery
Root Out (moc) 311
1
Runic Repetition

Return target exiled card with flashback you own to your hand.

Sorcery
Runic Repetition (c19) 94
1
Sanctify

Destroy target artifact or enchantment. You gain 3 life.

Sorcery
Sanctify (vow) 33
1
Sanctify

Destroy target artifact or enchantment. You gain 3 life.

Sorcery
Sanctify (vow) 33
1
Silent Departure

Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Silent Departure (ema) 72
1
Spectral Reserves

Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.

Sorcery
Spectral Reserves (emn) 43
1
Sunset Revelry

If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

Sorcery
Sunset Revelry (mid) 38
1
Travel Preparations

Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Travel Preparations (2x2) 162
1
Travel Preparations

Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Travel Preparations (2x2) 162
1
Winterthorn Blessing

Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Winterthorn Blessing (mid) 251
1
Witness the Future

Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

Sorcery
Witness the Future (vow) 90
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"A selection of Innistrad Human cards for building Survivor decks to face The Hordes.\nThe rough Idea is to design a normal 100 card EDH deck using mainly these cards.\n"}]}
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