174
6/3/2023
Spirit/Arcane Lifegain Tribal
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $161.07
Salt Sum: 26.62
No deck tags
174
6/3/2023
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Commander

Quantity: 1Price: $0.59
Bounteous Kirin

Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.

Creature
Bounteous Kirin (sok) 123
1

Artifact

Quantity: 8Price: $35.92
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

Artifact
Aetherflux Reservoir (kld) 192
1
Alhammarret's Archive

If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Artifact
Alhammarret's Archive (ori) 221
1
Baku Altar

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. {2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.

Artifact
Baku Altar (bok) 152
1
Chalice of Life

Artifact
Chalice of Life // Chalice of Death (dka) 146Chalice of Life // Chalice of Death (dka) 146
1
Long-Forgotten Gohei

Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1.

Artifact
Long-Forgotten Gohei (mm2) 221
1
Rhonas's Monument

Green creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

Artifact
Rhonas's Monument (akh) 236
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c20) 252
1
Well of Lost Dreams

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Artifact
Well of Lost Dreams (dst) 159
1

Creature

Quantity: 33Price: $78.33
Accomplished Alchemist

{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn.

Creature
Accomplished Alchemist (stx) 119
1
Arashi, the Sky Asunder

{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel — {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.

Creature
Arashi, the Sky Asunder (sok) 121
1
Blossom Prancer

Reach When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

Creature
Blossom Prancer (neo) 175
1
Body of Jukai

Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)

Creature
Body of Jukai (bok) 121
1
Briarknit Kami

Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.

Creature
Briarknit Kami (sok) 124
1
Elder Pine of Jukai

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)

Creature
Elder Pine of Jukai (sok) 128
1
Ezzaroot Channeler

Reach Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. {T}: You gain 2 life.

Creature
Ezzaroot Channeler (c21) 60
1
Forked-Branch Garami

Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)

Creature
Forked-Branch Garami (bok) 125
1
Hana Kami

{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

Creature
Hana Kami (mma) 147
1
Harbinger of Spring

Protection from non-Spirit creatures Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Creature
Harbinger of Spring (bok) 128
1
Haru-Onna

When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.

Creature
Haru-Onna (sok) 132
1
Iname, Life Aspect

When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.

Creature
Iname, Life Aspect (chk) 215
1
Jugan, the Rising Star

Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.

Creature
Jugan, the Rising Star (ima) 172
1
Kami of Whispered Hopes

If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power.

Creature
Kami of Whispered Hopes (mom) 196
1
Kodama of the Center Tree

Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)

Creature
Kodama of the Center Tree (bok) 131
1
Kodama of the East Tree

Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

Creature
Kodama of the East Tree (cmr) 239
1
Kodama of the North Tree

Trample Shroud (This creature can't be the target of spells or abilities.)

Creature
Kodama of the North Tree (chk) 222
1
Kodama of the South Tree

Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

Creature
Kodama of the South Tree (chk) 223
1
Kodama of the West Tree

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Kodama of the West Tree (neo) 199
1
Kura, the Boundless Sky

Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.

Creature
Kura, the Boundless Sky (neo) 200
1
Lifespinner

{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.

Creature
Lifespinner (bok) 133
1
Loam Dweller

Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.

Creature
Loam Dweller (bok) 134
1
Myojin of Life's Web

Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

Creature
Myojin of Life's Web (chk) 229
1
Myojin of Towering Might

Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.

Creature
Myojin of Towering Might (nec) 38
1
Patron of the Orochi

Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) {T}: Untap all Forests and all green creatures. Activate only once each turn.

Creature
Patron of the Orochi (bok) 138
1
Permeating Mass

Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.

Creature
Permeating Mass (emn) 165
1
Petalmane Baku

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.

Creature
Petalmane Baku (bok) 139
1
Primordial Sage

Whenever you cast a creature spell, you may draw a card.

Creature
Primordial Sage (rav) 177
1
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (bbd) 212
1
Sekki, Seasons' Guide

Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.

Creature
Sekki, Seasons' Guide (sok) 148
1
Thundering Mightmare

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

Creature
Thundering Mightmare (voc) 37
1
Traproot Kami

Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield.

Creature
Traproot Kami (bok) 147
1
Willow Geist

Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power.

Creature
Willow Geist (mid) 207
1

Enchantment

Quantity: 6Price: $12.94
Descendants' Path

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Enchantment
Descendants' Path (avr) 173
1
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
1
Into the Wilds

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Enchantment
Into the Wilds (m14) 180
1
Jugan Defends the Temple

Enchantment
Jugan Defends the Temple // Remnant of the Rising Star (neo) 194Jugan Defends the Temple // Remnant of the Rising Star (neo) 194
1
One with the Kami

Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

Enchantment
One with the Kami (nec) 27
1
Sylvan Anthem

Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1.

Enchantment
Sylvan Anthem (mh2) 176
1

Instant

Quantity: 8Price: $2.94
Kodama's Might

Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Kodama's Might (chk) 224
1
Nourishing Shoal

You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life.

Instant
Nourishing Shoal (uma) 175
1
Rending Vines

Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card.

Instant
Rending Vines (sok) 143
1
Roar of Jukai

If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Roar of Jukai (bok) 140
1
Strength of Cedars

Target creature gets +X/+X until end of turn, where X is the number of lands you control.

Instant
Strength of Cedars (chk) 245
1
Unchecked Growth

Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.

Instant
Unchecked Growth (bok) 148
1
Vital Surge

You gain 3 life. Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Vital Surge (bok) 150
1
Wear Away

Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Wear Away (chk) 250
1

Land

Quantity: 35Price: $16.82
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (bro) 260
1
Forest

({T}: Add {G}.)

Land
Forest (mh2) 489
30
Mosswort Bridge

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (lrw) 270
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (a25) 243
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (m19) 254
1
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (pz1) 149
1

Sorcery

Quantity: 9Price: $13.53
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (sta) 114
1
Feast of Worms

Destroy target land. If that land was legendary, its controller sacrifices another land.

Sorcery
Feast of Worms (chk) 207
1
Harmonize

Draw three cards.

Sorcery
Harmonize (sta) 115
1
Joyous Respite

You gain 1 life for each land you control.

Sorcery
Joyous Respite (chk) 216
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (uma) 171
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 170
1
Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Sorcery
Nissa's Pilgrimage (ori) 190
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (2x2) 155
1
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (bbd) 213
1

Deck Stats

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