249
6/8/2023
Armed to the Kor
Deck Size: 60
Custom
Legal
Est deck cost: $239.74
249
6/8/2023
Compare
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Artifact

Quantity: 10Price: $117.40
Darksteel Plate

Indestructible Equipped creature has indestructible. Equip {2}

Artifact
Darksteel Plate (2x2) 304
4
Godsend

Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}

Artifact
Godsend (jou) 12
1
Hammer of Nazahn

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}

Artifact
Hammer of Nazahn (2xm) 260
1
Kaldra Compleat

Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7}

Artifact
Kaldra Compleat (mh2) 227
1
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (plst) THB-236
1
Sword of Kaldra

Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Artifact
Sword of Kaldra (mrd) 251
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (afc) 218
1

Creature

Quantity: 25Price: $108.39
Ardenn, Intrepid Archaeologist

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

Creature
Ardenn, Intrepid Archaeologist (cmr) 10
1
Armament Master

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

Creature
Armament Master (zen) 1
4
Kitesail Scout

Flying

Creature
Kitesail Scout (bfz) 33
2
Kor Aeronaut

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

Creature
Kor Aeronaut (ddf) 10
2
Kor Blademaster

Double strike Equipped Warriors you control have double strike.

Creature
Kor Blademaster (znr) 21
2
Kor Bladewhirl

Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.

Creature
Kor Bladewhirl (plst) BFZ-34
2
Kor Outfitter

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

Creature
Kor Outfitter (zen) 21
2
Kor Scythemaster

Kor Scythemaster has first strike as long as it's attacking.

Creature
Kor Scythemaster (ogw) 23
2
Stone Haven Outfitter

Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.

Creature
Stone Haven Outfitter (ogw) 37
2
Stoneforge Acolyte

Cohort — {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Stoneforge Acolyte (ogw) 38
2
Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Creature
Stoneforge Mystic (2xm) 31
4

Land

Quantity: 20Price: $7.00
Plains

({T}: Add {W}.)

Land
Plains (bro) 269
20

Sorcery

Quantity: 5Price: $6.95
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
4
Open the Vaults

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

Sorcery
Open the Vaults (2xm) 24
1

Deck Stats

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