662
5/28/2023
Errant and Giada
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $492.90
Salt Sum: 44.46
662
5/28/2023
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Commander

Quantity: 1Price: $0.49
Errant and Giada

Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library.

Creature
Errant and Giada (mom) 224
1

Anthems

Quantity: 10Price: $7.78
Dictate of Heliod

Flash Creatures you control get +2/+2.

Enchantment
Dictate of Heliod (c15) 68
1
Empyrean Eagle

Flying Other creatures you control with flying get +1/+1.

Creature
Empyrean Eagle (khc) 85
1
Favorable Winds

Creatures you control with flying get +1/+1.

Enchantment
Favorable Winds (gnt) 21
1
Force of Virtue

If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.

Enchantment
Force of Virtue (mh1) 10
1
Kangee's Lieutenant

Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Kangee's Lieutenant (cmr) 26
1
Kangee, Sky Warden

Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.

Creature
Kangee, Sky Warden (cmr) 283
1
Skyhunter Strike Force

Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.

Creature
Skyhunter Strike Force (onc) 21
1
Steel-Plume Marshal

Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Creature
Steel-Plume Marshal (jmp) 5
1
Thistledown Liege

Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.

Creature
Thistledown Liege (2x2) 285
1
Thunderclap Wyvern

Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.

Creature
Thunderclap Wyvern (khc) 94
1

Countermagic

Quantity: 5Price: $76.81
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
1
Counterspell

Counter target spell.

Instant
Counterspell (plst) CMR-395
1
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 57
1
Siren Stormtamer

Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

Creature
Siren Stormtamer (cmr) 96
1
Subtlety

Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand.

Creature
Subtlety (mh2) 67
1

Draw

Quantity: 10Price: $107.62
Alms Collector

Flash If an opponent would draw two or more cards, instead you and that player each draw a card.

Creature
Alms Collector (c17) 1
1
Consecrated Sphinx

Flying Whenever an opponent draws a card, you may draw two cards.

Creature
Consecrated Sphinx (2x2) 43
1
Defiler of Dreams

Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.

Creature
Defiler of Dreams (dmu) 46
1
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
1
Firemane Commando

Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Creature
Firemane Commando (moc) 73
1
Loyal Drake

Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

Creature
Loyal Drake (c18) 10
1
Memory Deluge

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Memory Deluge (mid) 62
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (jmp) 169
1
Teferi's Ageless Insight

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Enchantment
Teferi's Ageless Insight (m21) 76
1
Vega, the Watcher

Flying Whenever you cast a spell from anywhere other than your hand, draw a card.

Creature
Vega, the Watcher (khm) 233
1

Land

Quantity: 35Price: $43.77
Brokers Hideout

When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Brokers Hideout (snc) 248
1
Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (clb) 885
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (plst) CMD-269
1
Emeria's Call

Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (plst) RIX-186
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
1
Halimar Depths

Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (afc) 244
1
Island

({T}: Add {U}.)

Land
Island (znr) 381
11
Moorland Haunt

{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Land
Moorland Haunt (scd) 310
1
Obscura Storefront

When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Obscura Storefront (snc) 252
1
Ondu Inversion

Sorcery
Ondu Inversion // Ondu Skyruins (znr) 30Ondu Inversion // Ondu Skyruins (znr) 30
1
Plains

({T}: Add {W}.)

Land
Plains (znr) 380
9
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (clb) 911
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
1
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (moc) 425
1
Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.

Land
Temple of Enlightenment (moc) 432
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (plst) TSP-279
1

Protection

Quantity: 10Price: $92.72
Clever Concealment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Instant
Clever Concealment (onc) 5
1
Esior, Wardwing Familiar

Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.)

Creature
Esior, Wardwing Familiar (cmr) 67
1
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (c20) 26
1
Guardian of Faith

Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Creature
Guardian of Faith (afr) 18
1
Jubilant Skybonder

Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."

Creature
Jubilant Skybonder (iko) 223
1
Kira, Great Glass-Spinner

Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

Creature
Kira, Great Glass-Spinner (jmp) 154
1
Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Creature
Restoration Angel (moc) 201
1
Selfless Spirit

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Creature
Selfless Spirit (clb) 706
1
Sephara, Sky's Blade

You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Creature
Sephara, Sky's Blade (m20) 36
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 32
1

Ramp

Quantity: 8Price: $5.76
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (plst) ELD-331
1
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (ncc) 361
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (moc) 356
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plst) CMD-261
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (td2) 26
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (scd) 285
1
Warden of Evos Isle

Flying Creature spells with flying you cast cost {1} less to cast.

Creature
Warden of Evos Isle (cmr) 106
1
Watcher of the Spheres

Flying Creature spells with flying you cast cost {1} less to cast. Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

Creature
Watcher of the Spheres (m21) 227
1

Removal

Quantity: 8Price: $59.32
Cathar Commando

Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 47
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (moc) 187
1
Heliod's Intervention

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Instant
Heliod's Intervention (thb) 19
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (moc) 198
1
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (plst) PLC-44
1
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (c21) 126
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (moc) 211
1

Stacking

Quantity: 9Price: $66.17
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (afc) 79
1
Cavalier of Gales

Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

Creature
Cavalier of Gales (m20) 52
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
1
Portent

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Portent (c18) 97
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (ncc) 230
1
Scroll Rack

{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Artifact
Scroll Rack (cmr) 337
1
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314
1
Serum Visions

Draw a card. Scry 2.

Sorcery
Serum Visions (plst) C21-129
1
Siani, Eye of the Storm

Flying Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)

Creature
Siani, Eye of the Storm (cmr) 95
1

Tech

Quantity: 4Price: $32.46
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (2xm) 20
1
Serra Paragon

Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."

Creature
Serra Paragon (dmu) 32
1
Teferi, Mage of Zhalfir

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Creature
Teferi, Mage of Zhalfir (tsr) 91
1
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
1

Deck Stats

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Description

{"ops":[{"insert":"NOTES\nYour commander does not need to be in play for the deck to perform. You can spend your early-game resources on more efficient cards, and cast the commander only when your resources begin to dwindle, as resource advantage is the main benefit of this commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The nonland cards in the Lands category (such as "},{"insert":{"card-link":"Ondu Inversion // Ondu Skyruins"}},{"insert":") are called 'Modal Dual-Faced Cards' (MDFCs). When you play them, you can pick which side you want to play. You should think of them primarily as lands (all of which they are on the back face), and use them as such since the number of lands is met with them in mind. Use the front face only if you are comfortable with your current lands in play and hand, or in dire circumstances."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use the Flash keyword to your advantage. Its as much a subtheme of this deck as Flying, so make sure to get its full benefit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cavalier of Gales"}},{"insert":", "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":", "},{"insert":{"card-link":"Brainstorm"}},{"insert":", and other effects that rearrange the top of your library or have you put cards there from your hand can fulfill one of two purposes. Either you can then shuffle those cards away with something like "},{"insert":{"card-link":"Land Tax"}},{"insert":" if you don't need them, or you can have effectively +1 card in hand with your commander in play by putting cards with Flash or Flying on top."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't be fooled by "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" into thinking that "},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":" or "},{"insert":{"card-link":"Vedalken Orrery"}},{"insert":" will be good for this deck. Teferi gives Flash to \"creature cards you own that aren't on the battlefield.\" With your commander, you will be able to play those cards off the top of your library. However, similar effects that allow you to \"cast spells as though they had flash\" don't give the card Flash, so your commander will not permit you to cast them off the top of your library that way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" exists to be overloaded. Situations where it's a good play to cast it for its normal cost are exceedingly rare."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Be careful of antisynnergy (non-comboes, or nonboes) between "},{"insert":{"card-link":"Kira, Great Glass-Spinner"}},{"insert":" and cards that protect one or more target creatures such as "},{"insert":{"card-link":"Clever Concealment"}},{"insert":". If, for example, a board wipe like "},{"insert":{"card-link":"Wrath of God"}},{"insert":" were cast, Kira would counter your own Clever Concealment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Serra Paragon"}},{"insert":" is insane with "},{"insert":{"card-link":"Land Tax"}},{"insert":", allowing you to guarantee you hit every land drop by always finding 3 and discarding the excess, while also trimming your deck down to mostly spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUPGRADES\n"},{"insert":{"card-link":"Flooded Strand"}},{"insert":" / "},{"insert":{"card-link":"Prismatic Vista"}},{"insert":" --> Any additional fetchlands will be very useful for the same reasons outlined for Evolving Wilds above in NOTES."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hallowed Fountain"}},{"insert":" --> Primarily if you include Flooded Strand, as it gives you a fetch target that can produce both of your colours."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Free counterspells such as "},{"insert":{"card-link":"Force of Negation"}},{"insert":", "},{"insert":{"card-link":"Force of Will"}},{"insert":", "},{"insert":{"card-link":"Pact of Negation"}},{"insert":", and "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" --> Free counterspells are the best counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ledger Shredder"}},{"insert":" --> Good card selection that can keep cycling the top of your deck on other players' turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, the Mind Sculptor"}},{"insert":" --> "},{"insert":{"card-link":"Brainstorm"}},{"insert":" is an S-tier card in this deck, and Jace lets you 0 him to 'cast' it every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" --> Imprinting any counterspell or removal spell is great, as well as "},{"insert":{"card-link":"Brainstorm"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Insight"}},{"insert":" --> I've omitted this card as a meta-call since neither Christian nor I play any/much green, and Jordan plays more "},{"insert":{"card-link":"Alela, Artful Provocateur"}},{"insert":" than "},{"insert":{"card-link":"Thrun, Breaker of Silence"}},{"insert":". That being said, it is incredibly powerful and if even one more green deck makes its way into our group, or you begin attending Commander Freeplay events, I'd recommend slotting it in."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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