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Commander
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. {T}, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
![Zimone and Dina (mom) 257 Zimone and Dina (mom) 257](https://cards.scryfall.io/normal/front/b/f/bf2af874-1052-4cad-90ed-d80e49d4c68c.jpg?1682205722)
Commander
Creature
Creature
Enchantment
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
![Druid Class (afr) 180 Druid Class (afr) 180](https://cards.scryfall.io/normal/front/0/9/09278e95-eaae-4cd4-a0d8-a2d15b0abb58.jpg?1665822447)
Enchantment
Instant
Instant
Land
Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
![Path of Ancestry (plst) C17-56 Path of Ancestry (plst) C17-56](https://cards.scryfall.io/normal/front/c/b/cbd35684-4ce2-45e7-9858-4d2a9efe2e54.jpg?1684198561)
Land
Sorcery
Sorcery
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