67
5/23/2023
BUG Hydra
Deck Size: 114
Commander / EDH
Legal
Est deck cost: $478.87
Salt Sum: 27
No deck tags
67
5/23/2023
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Commander

Quantity: 1Price: $0.99
Zaxara, the Exemplary

Deathtouch {T}: Add two mana of any one color. Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.

Creature
Zaxara, the Exemplary (dmc) 176
1

Artifact

Quantity: 5Price: $116.05
Chalice of the Void

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

Artifact
Chalice of the Void (a25) 222
1
Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.

Artifact
Engineered Explosives (2xm) 252
1
Sigil of Distinction

Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.

Artifact
Sigil of Distinction (ala) 219
1
Sphere of Annihilation

Sphere of Annihilation enters the battlefield with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.

Artifact
Sphere of Annihilation (afr) 121
1
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237
1

Creature

Quantity: 16Price: $71.87
Frankenstein's Monster

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

Creature
Frankenstein's Monster (drk) 45
1
Gadwick, the Wizened

When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

Creature
Gadwick, the Wizened (eld) 48
1
Hangarback Walker

Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. {1}, {T}: Put a +1/+1 counter on Hangarback Walker.

Creature Artifact
Hangarback Walker (j22) 772
1
Hungering Hydra

Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

Creature
Hungering Hydra (c20) 177
1
Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Creature
Hydroid Krasis (2x2) 228
1
Neverwinter Hydra

As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Creature
Neverwinter Hydra (afc) 41
1
Nimbus Swimmer

Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

Creature
Nimbus Swimmer (ddo) 54
1
Ochre Jelly

Trample Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.

Creature
Ochre Jelly (afr) 196
1
Primordial Hydra

Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

Creature
Primordial Hydra (j22) 712
1
Ravener

Flash Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) When Ravener enters the battlefield, target creature attacks target opponent this turn if able.

Creature
Ravener (40k) 138★
1
Shifting Wall

Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it.

Creature Artifact
Shifting Wall (plst) STH-140
1
Steelbane Hydra

Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

Creature
Steelbane Hydra (ncc) 313
1
Stonecoil Serpent

Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Creature Artifact
Stonecoil Serpent (eld) 235
1
Vastwood Hydra

Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

Creature
Vastwood Hydra (c20) 194
1
Voracious Hydra

Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control.

Creature
Voracious Hydra (m20) 200
1
Walking Ballista

Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

Creature Artifact
Walking Ballista (j22) 806
1

Enchantment

Quantity: 1Price: $42.99
The Meathook Massacre

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.

Enchantment
The Meathook Massacre (mid) 112
1

Instant

Quantity: 17Price: $8.61
Black Sun's Twilight

Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.

Instant
Black Sun's Twilight (one) 84
1
Choking Vines

Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)

Instant
Choking Vines (wth) 123
1
Clash of Wills

Counter target spell unless its controller pays {X}.

Instant
Clash of Wills (ori) 49
1
Condescend

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Instant
Condescend (j22) 282
1
Death Wind

Target creature gets -X/-X until end of turn.

Instant
Death Wind (j22) 394
1
Disembowel

Destroy target creature with mana value X.

Instant
Disembowel (rav) 85
1
Gang Up

Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.

Instant
Gang Up (bbd) 47
1
Gridlock

Tap X target nonland permanents.

Instant
Gridlock (gtc) 36
1
Killing Glare

Destroy target creature with power X or less.

Instant
Killing Glare (gtc) 70
1
Molder

Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.

Instant
Molder (tsp) 206
1
Occult Epiphany

Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.

Instant
Occult Epiphany (voc) 14
1
Power Sink

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Instant
Power Sink (6ed) 87
1
Spell Blast

Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Instant
Spell Blast (m14) 72
1
Spell Burst

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with mana value X.

Instant
Spell Burst (tsr) 88
1
Syncopate

Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Syncopate (vow) 83
1
Tyvar's Stand

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tyvar's Stand (one) 190
1
Venarian Glimmer

Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.

Instant
Venarian Glimmer (plc) 52
1

Land

Quantity: 55Price: $178.45
Botanical Sanctum

Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Land
Botanical Sanctum (kld) 244
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rna) 246
1
Contaminated Aquifer

({T}: Add {U} or {B}.) Contaminated Aquifer enters the battlefield tapped.

Land
Contaminated Aquifer (dmu) 245
1
Creeping Tar Pit

Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Land
Creeping Tar Pit (clb) 888
1
Darkmoss Bridge

Darkmoss Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {G}.

Artifact Land
Darkmoss Bridge (mh2) 245
1
Darkslick Shores

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B}.

Land
Darkslick Shores (one) 250
1
Deathcap Glade

Deathcap Glade enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 261
1
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (znc) 127
1
Dismal Backwater

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (mom) 269
1
Dreamroot Cascade

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (vow) 262
1
Drowned Catacomb

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (xln) 253
1
Fetid Pools

({T}: Add {U} or {B}.) Fetid Pools enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (akh) 243
1
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (ncc) 402
1
Forest

({T}: Add {G}.)

Land
Forest (plst) AKH-268
1
Foul Orchard

Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}.

Land
Foul Orchard (khc) 110
1
Frost Marsh

Frost Marsh enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Frost Marsh (csp) 146
1
Golgari Guildgate

Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (khc) 111
1
Golgari Rot Farm

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (2x2) 324
1
Haunted Mire

({T}: Add {B} or {G}.) Haunted Mire enters the battlefield tapped.

Land
Haunted Mire (dmu) 248
1
Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dmr) 248
1
Hissing Quagmire

Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Land
Hissing Quagmire (ogw) 171
1
Ice Tunnel

({T}: Add {U} or {B}.) Ice Tunnel enters the battlefield tapped.

Land
Ice Tunnel (khm) 262
1
Island

({T}: Add {U}.)

Land
Island (plst) AKH-258
1
Jungle Hollow

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (mom) 270
1
Lair of the Hydra

If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Land
Lair of the Hydra (afr) 259
1
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

Land
Llanowar Wastes (bro) 264
1
Lumbering Falls

Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Land
Lumbering Falls (afc) 247
1
Mistvault Bridge

Mistvault Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {B}.

Artifact Land
Mistvault Bridge (brc) 189
1
Necroblossom Snarl

As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}.

Land
Necroblossom Snarl (onc) 160
1
Opulent Palace

Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (plst) KTK-238
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (grn) 253
1
Pine Barrens

Pine Barrens enters the battlefield tapped. {T}: Add {C}. {T}: Add {B} or {G}. Pine Barrens deals 1 damage to you.

Land
Pine Barrens (tmp) 321
1
Rimewood Falls

({T}: Add {G} or {U}.) Rimewood Falls enters the battlefield tapped.

Land
Rimewood Falls (plst) KHM-266
1
Salt Marsh

Salt Marsh enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Salt Marsh (scd) 316
1
Shipwreck Marsh

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (mid) 267
1
Simic Growth Chamber

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (moc) 424
1
Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (cmr) 493
1
Skyshroud Forest

Skyshroud Forest enters the battlefield tapped. {T}: Add {C}. {T}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.

Land
Skyshroud Forest (tmp) 326
1
Submerged Boneyard

Submerged Boneyard enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Submerged Boneyard (scd) 321
1
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Land
Sunken Hollow (moc) 428
1
Tainted Isle

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Land
Tainted Isle (clb) 920
1
Tainted Wood

{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

Land
Tainted Wood (onc) 168
1
Tangled Islet

({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped.

Land
Tangled Islet (dmu) 258
1
Tanglepool Bridge

Tanglepool Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {U}.

Artifact Land
Tanglepool Bridge (mh2) 257
1
Temple of Deceit

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.

Land
Temple of Deceit (moc) 431
1
Temple of Malady

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.

Land
Temple of Malady (onc) 169
1
Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Land
Temple of Mystery (moc) 434
1
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (ncc) 443
1
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

Land
Underground River (bro) 267
1
Waterfront District

Waterfront District enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.

Land
Waterfront District (snc) 259
1
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice Waterlogged Grove: Draw a card.

Land
Waterlogged Grove (mh1) 249
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (grn) 259
1
Woodland Cemetery

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (dmr) 261
1
Woodland Chasm

({T}: Add {B} or {G}.) Woodland Chasm enters the battlefield tapped.

Land
Woodland Chasm (plst) KHM-274
1
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259
1

Planeswalker

Quantity: 1Price: $0.99
Nissa, Steward of Elements

+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

Planeswalker
Nissa, Steward of Elements (c20) 224
1

Sorcery

Quantity: 18Price: $58.92
Attempted Murder

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Sorcery
Attempted Murder (unf) 66
1
Battle at the Bridge

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Target creature gets -X/-X until end of turn. You gain X life.

Sorcery
Battle at the Bridge (aer) 53
1
Black Sun's Zenith

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

Sorcery
Black Sun's Zenith (c14) 136
1
Entrancing Melody

Gain control of target creature with mana value X.

Sorcery
Entrancing Melody (xln) 55
1
Extract Brain

Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.

Sorcery
Extract Brain (afc) 46
1
Finale of Eternity

Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.

Sorcery
Finale of Eternity (war) 91
1
Green Sun's Zenith

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Sorcery
Green Sun's Zenith (2x2) 150
1
Killing Wave

For each creature, its controller sacrifices it unless they pay X life.

Sorcery
Killing Wave (avr) 111
1
Mind Shatter

Target player discards X cards at random.

Sorcery
Mind Shatter (plst) MM3-77
1
Mind Twist

Target player discards X cards at random.

Sorcery
Mind Twist (4ed) 147
1
Multiple Choice

If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.

Sorcery
Multiple Choice (j22) 325
1
Muse Vortex

Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.

Sorcery
Muse Vortex (c21) 28
1
Open into Wonder

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

Sorcery
Open into Wonder (znc) 34
1
Selective Snare

Return X target creatures of the creature type of your choice to their owner's hand.

Sorcery
Selective Snare (grn) 53
1
Soul Strings

Return two target creature cards from your graveyard to your hand unless any player pays {X}.

Sorcery
Soul Strings (pcy) 78
1
Stream of Life

Target player gains X life.

Sorcery
Stream of Life (9ed) 272
1
The Crowd Goes Wild

Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.

Sorcery
The Crowd Goes Wild (plst) BBD-68
1
Torment of Hailfire

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

Sorcery
Torment of Hailfire (plst) HOU-77
1

Deck Stats

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Description

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