1.1k
4/12/2024
TASK OF URABRASK [with PRIMER]
Deck Size: 101
Commander / EDH
Legal
Est deck cost: $2024.09
Salt Sum: 43.44
1.1k
4/12/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $17.99
Urabrask

Creature
Urabrask // The Great Work (mom) 299Urabrask // The Great Work (mom) 299
1

Artifact

Quantity: 11Price: $473.89
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (lcc) 104
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (cmm) 657
1
Jeweled Lotus

{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Artifact
Jeweled Lotus (cmr) 319
1
Lotus Petal

{T}, Sacrifice Lotus Petal: Add one mana of any color.

Artifact
Lotus Petal (p30m) 2
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 394
1
Memory Jar

{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

Artifact
Memory Jar (v10) 8
1
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (brr) 98
1
Ruby Medallion

Red spells you cast cost {1} less to cast.

Artifact
Ruby Medallion (cmm) 405
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plg22) 1
1
Staff of Compleation

{T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap Staff of Compleation.

Artifact
Staff of Compleation (one) 358
1
Veilstone Amulet

Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Artifact
Veilstone Amulet (fut) 166
1

COPY EFFECTS

Quantity: 4Price: $28.26
Bonus Round

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

Sorcery
Bonus Round (bbd) 56
1
Increasing Vengeance

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Increasing Vengeance (sta) 40
1
Reiterate

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Reiterate (tsr) 182
1
Reverberate

Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Reverberate (pd2) 20
1

Creature

Quantity: 9Price: $315.41
Birgi, God of Storytelling

Creature
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311
1
Dockside Extortionist

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (2x2) 360
1
Dragon's Rage Channeler

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

Creature
Dragon's Rage Channeler (mh2) 121
1
Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 314
1
Ragavan, Nimble Pilferer

Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Ragavan, Nimble Pilferer (mh2) 315
1
Roaming Throne

Ward {2} As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 344
1
Runaway Steam-Kin

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.

Creature
Runaway Steam-Kin (pgrn) 115s
1
Storm-Kiln Artist

Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Creature
Storm-Kiln Artist (stx) 115
1
Vindictive Flamestoker

Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker. {6}{R}, Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs {1} less to activate for each oil counter on Vindictive Flamestoker.

Creature
Vindictive Flamestoker (one) 388
1

DRAW-CANTRIP

Quantity: 8Price: $61.92
Ancestral Anger

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

Sorcery
Ancestral Anger (vow) 142
1
Crash Through

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Sorcery
Crash Through (sld) 591
1
Crimson Wisps

Target creature becomes red and gains haste until end of turn. Draw a card.

Instant
Crimson Wisps (shm) 88
1
Expedite

Target creature gains haste until end of turn. Draw a card.

Instant
Expedite (bbd) 177
1
Needle Drop

Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.

Instant
Needle Drop (lrw) 186
1
Overmaster

The next instant or sorcery spell you cast this turn can't be countered. Draw a card.

Sorcery
Overmaster (dmr) 132
1
Renegade Tactics

Target creature can't block this turn. Draw a card.

Sorcery
Renegade Tactics (kld) 127
1
Warlord's Fury

Creatures you control gain first strike until end of turn. Draw a card.

Sorcery
Warlord's Fury (dom) 151
1

Enchantment

Quantity: 2Price: $19.48
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

Enchantment
Underworld Breach (thb) 161
1
Virtue of Courage

Enchantment
Virtue of Courage // Embereth Blaze (woe) 282
1

GROUP-SLUG

Quantity: 6Price: $52.24
Electrostatic Field

Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

Creature
Electrostatic Field (grn) 97
1
Fiery Inscription

When Fiery Inscription enters the battlefield, the Ring tempts you. Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.

Enchantment
Fiery Inscription (ltr) 126
1
Firebrand Archer

Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.

Creature
Firebrand Archer (hou) 92
1
Guttersnipe

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

Creature
Guttersnipe (pm19) 145
1
Kessig Flamebreather

Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.

Creature
Kessig Flamebreather (vow) 164
1
Ojer Axonil, Deepest Might

Creature
Ojer Axonil, Deepest Might // Temple of Power (lci) 158Ojer Axonil, Deepest Might // Temple of Power (lci) 158
1

IMPULSE-DRAW

Quantity: 3Price: $6.67
Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Light Up the Stage (prna) 107
1
Reckless Impulse

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Reckless Impulse (vow) 174
1
Wrenn's Resolve

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Wrenn's Resolve (mom) 173
1

Instant

Quantity: 7Price: $124.23
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (vow) 139
1
Bolt Bend

This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.

Instant
Bolt Bend (war) 115
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (sta) 36
1
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 698
1
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (sta) 42
1
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 360
1
Volt Charge

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Volt Charge (one) 155
1

LOOTING

Quantity: 6Price: $38.24
Burning Inquiry

Each player draws three cards, then discards three cards at random.

Sorcery
Burning Inquiry (m10) 128
1
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (ss3) 2
1
Demand Answers

As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Instant
Demand Answers (mkm) 306
1
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (sta) 101
1
Magmatic Insight

As an additional cost to cast this spell, discard a land card. Draw two cards.

Sorcery
Magmatic Insight (ori) 155
1
Tormenting Voice

As an additional cost to cast this spell, discard a card. Draw two cards.

Sorcery
Tormenting Voice (znr) 172
1

Land

Quantity: 28Price: $253.62
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (v12) 1
1
Crystal Vein

{T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.

Land
Crystal Vein (pd3) 24
1
Dwarven Ruins

Dwarven Ruins enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Dwarven Ruins: Add {R}{R}.

Land
Dwarven Ruins (fem) 94
1
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
1
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (v12) 6
1
Karn's Bastion

{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
Karn's Bastion (pwar) 248
1
Mountain

({T}: Add {R}.)

Land
Mountain (one) 265
16
Mountain

({T}: Add {R}.)

Land
Mountain (one) 368
1
Sandstone Needle

Sandstone Needle enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.

Land
Sandstone Needle (mmq) 326
1
Shatterskull Smashing

Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 354Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 354
1
Tendo Ice Bridge

Tendo Ice Bridge enters the battlefield with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.

Land
Tendo Ice Bridge (bok) 165
1
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
1
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (znr) 355Valakut Awakening // Valakut Stoneforge (znr) 355
1

RITUALS

Quantity: 6Price: $87.44
Desperate Ritual

Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Desperate Ritual (chk) 163
1
Mana Geyser

Add {R} for each tapped land your opponents control.

Sorcery
Mana Geyser (5dn) 75
1
Pyretic Ritual

Add {R}{R}{R}.

Instant
Pyretic Ritual (sld) 1064
1
Rite of Flame

Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Sorcery
Rite of Flame (ss3) 7
1
Seething Song

Add {R}{R}{R}{R}{R}.

Instant
Seething Song (mrd) 104
1
Simian Spirit Guide

Exile Simian Spirit Guide from your hand: Add {R}.

Creature
Simian Spirit Guide (sld) 1548★
1

Sorcery

Quantity: 10Price: $544.70
Crackle with Power

Crackle with Power deals five times X damage to each of up to X targets.

Sorcery
Crackle with Power (stx) 308
1
Finale of Promise

You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.

Sorcery
Finale of Promise (war) 127
1
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (j20) 6
1
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (sta) 39
1
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 668
1
Mizzix's Mastery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzix's Mastery (sta) 43
1
Reckless Handling

Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.

Sorcery
Reckless Handling (mat) 69
1
Strike It Rich

Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Strike It Rich (mh2) 143
1
Wheel of Fortune

Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fortune (3ed) 185
1
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (sld) 1300
1

Sideboard

Quantity: 9Price: $155.91
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

Artifact
Aetherflux Reservoir (kld) 192
1
An-Zerrin Ruins

As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.

Enchantment
An-Zerrin Ruins (hml) 64
1
Change of Fortune

Discard your hand, then draw a card for each card you've discarded this turn.

Sorcery
Change of Fortune (vow) 375
1
Fork

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Instant
Fork (3ed) 153
1
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (ss3) 5
1
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (a25) 147
1
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (sta) 109
1
Treasonous Ogre

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}.

Creature
Treasonous Ogre (plst) CNS-36
1
Winds of Change

Each player shuffles the cards from their hand into their library, then draws that many cards.

Sorcery
Winds of Change (leg) 172
1

Maybeboard

Quantity: 64Price: $200.22
Aria of Flame

When Aria of Flame enters the battlefield, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

Enchantment
Aria of Flame (mh1) 118
1
Barbarian Ring

{T}: Add {R}. Barbarian Ring deals 1 damage to you. Threshold — {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

Land
Barbarian Ring (pd2) 28
1
Big Score

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Big Score (snc) 102
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (isd) 130
1
Blast Zone

Blast Zone enters the battlefield with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on Blast Zone. {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Land
Blast Zone (war) 244
1
Blood Moon

Nonbasic lands are Mountains.

Enchantment
Blood Moon (2xm) 346
1
Boseiju, Who Shelters All

Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Land
Boseiju, Who Shelters All (chk) 273
1
Burning Prophet

Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.

Creature
Burning Prophet (war) 117
1
Burnout

Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.

Instant
Burnout (all) 68
1
Cleansing Wildfire

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

Sorcery
Cleansing Wildfire (znr) 137
1
Command Beacon

{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 349
1
Commune with Lava

Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Instant
Commune with Lava (c20) 149
1
Display of Power

This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

Instant
Display of Power (ltr) 119
1
Dual Strike

When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Dual Strike (khm) 132
1
Electrodominance

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

Instant
Electrodominance (rna) 99
1
End the Festivities

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

Sorcery
End the Festivities (vow) 155
1
Erebor Flamesmith

Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.

Creature
Erebor Flamesmith (ltr) 122
1
Experimental Frenzy

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy Experimental Frenzy.

Enchantment
Experimental Frenzy (grn) 99
1
Fire Prophecy

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Instant
Fire Prophecy (iko) 116
1
Fists of Flame

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

Instant
Fists of Flame (cmm) 223
1
Forgotten Cave

Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Land
Forgotten Cave (ons) 317
1
Galvanic Relay

Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Galvanic Relay (mh2) 406
1
Goblin Engineer

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (h1r) 16
1
Goblin Matron

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature
Goblin Matron (dmr) 323
1
Great Furnace

{T}: Add {R}.

Artifact Land
Great Furnace (mrd) 282
1
Grinning Ignus

{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.

Creature
Grinning Ignus (stx) 104
1
Helm of Awakening

Spells cost {1} less to cast.

Artifact
Helm of Awakening (dmr) 379
1
Ignite the Future

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Ignite the Future (c19) 27
1
Into the Fire

Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Sorcery
Into the Fire (mom) 364
1
Invasion of Kaldheim

Battle
Invasion of Kaldheim // Pyre of the World Tree (mom) 145Invasion of Kaldheim // Pyre of the World Tree (mom) 145
1
Invoke Calamity

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Instant
Invoke Calamity (neo) 384
1
Krark, the Thumbless

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)

Creature
Krark, the Thumbless (cmr) 574
1
Last Chance

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Last Chance (dmr) 435
1
Lava Dart

Lava Dart deals 1 damage to any target. Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Lava Dart (mh1) 134
1
Magus of the Moon

Nonbasic lands are Mountains.

Creature
Magus of the Moon (plst) FUT-101
1
March of Reckless Joy

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

Instant
March of Reckless Joy (neo) 386
1
Mechanized Warfare

If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Enchantment
Mechanized Warfare (bro) 338
1
Meltdown

Destroy each artifact with mana value X or less.

Sorcery
Meltdown (usg) 203
1
Merchant of the Vale

Creature
Merchant of the Vale // Haggle (eld) 131
1
Moonsilver Key

{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

Artifact
Moonsilver Key (mid) 255
1
Past in Flames

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Past in Flames (ss3) 4
1
Play with Fire

Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Play with Fire (mid) 154
1
Price of Progress

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Instant
Price of Progress (pd2) 18
1
Priest of Urabrask

When Priest of Urabrask enters the battlefield, add {R}{R}{R}.

Creature
Priest of Urabrask (nph) 90
1
Quest for Pure Flame

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Enchantment
Quest for Pure Flame (zen) 144
1
Reroute

Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.

Instant
Reroute (rav) 139
1
Ricochet Trap

If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost. Change the target of target spell with a single target.

Instant
Ricochet Trap (wwk) 87
1
Rile

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.

Sorcery
Rile (afc) 136
1
Rob the Archives

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.

Sorcery
Rob the Archives (snc) 122
1
Seize the Spoils

As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sorcery
Seize the Spoils (khm) 149
1
Sentinel Tower

Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.

Artifact
Sentinel Tower (bbd) 79
1
Solphim, Mayhem Dominus

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.)

Creature
Solphim, Mayhem Dominus (one) 150
1
Spark of Creativity

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.

Sorcery
Spark of Creativity (j22) 602
1
Spikefield Hazard

Instant
Spikefield Hazard // Spikefield Cave (znr) 166Spikefield Hazard // Spikefield Cave (znr) 166
1
Storm King's Thunder

When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

Instant
Storm King's Thunder (clb) 196
1
The Autonomous Furnace

The Autonomous Furnace enters the battlefield tapped. {T}: Add {R}. {1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card.

Land
The Autonomous Furnace (one) 247
1
Torbran, Thane of Red Fell

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Creature
Torbran, Thane of Red Fell (eld) 147
1
Twinferno

Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn.

Instant
Twinferno (dmu) 149
1
Twinning Staff

If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Artifact
Twinning Staff (c20) 70
1
Unexpected Windfall

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Unexpected Windfall (afr) 164
1
Warrior's Oath

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Warrior's Oath (2x2) 130
1
Wild Guess

As an additional cost to cast this spell, discard a card. Draw two cards.

Sorcery
Wild Guess (m14) 161
1
Witch's Mark

You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

Sorcery
Witch's Mark (woe) 158
1
You Find Some Prisoners

Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Instant
You Find Some Prisoners (afr) 169
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"2/22/2024 - This deck is getting a lot of play lately so changes are up to date and list is tuned.\n\n-- I've recentlly added Fellwar Stone, Forbidden Orchard, and Tendo Ice Bridge. Casting out of the opponent's graveyard when you go Chapter 3 on the Great Work Saga IS relevant. Especially when Urabrask or the Saga gets nuked and you don't have the gas in your hand you hoped for to get him flipped again.\n\n-- Cards in the sideboard section are the most likely alternates to anything in the deck. My Wheel of Fortune is NM and I'm mostly just afraid something will happen to it. I hate proxies but I guess I need to get one - the card is absolute gas in the deck. Winds of Change is good, but sometimes conditional. I've mostly not wanted to cast it and have even discarded it from time to time. I never actually used it, but there are times I wish I had it.\n\n--Considering adding back the Treasonous Ogre and adding the Aetherflux Reservoir line. After so many spells you start netting life, outpacing the loss from the Treasonous Ogre. I've been winning without this but it seems quite good.\n\n--Roaming Throne (naming Phyrexian) nets you 2 red mana and 2 damage per trigger and that's pretty hot.\n\n--Ojer Axonil brings the group-pingers up to sluggers, doing 4 damage per trigger and ending the game much quicker.\n\n--Memory Jar has always been gas even though it's cmc-5. If you really doing the thing then you can afford to cast it and keep going, Nothing in the deck is over cmc-5.\n\n--Staff of Compleation - Has saved my ass a few times. The Proliferate is not to be underestimated. Let's you move through the Great Work saga. Hell you can even go off on someone else's turn if you move from Chapter 2 to 3 - you'll only have instants tho unless you crack Emergence Zone.\n\n--Crackle With Power - Cool game ender with appropriate mana!\n\n--Shatterskull Smashing has saved my ass multiple times! In this deck tho and with all the MDFCs, drop it as a land early-game and don't get greedy with holding back your spells like this one.\n\n\n\n-------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nREITERATE COMBOS: (Utilizing 'Buyback') = 4RR\n\n+ JESKA'S WILL + Opponent with 7 cards in hand + Total mana for both spells 6RRR\n(1) Cast Jeska's Will targeting opponent with 7 cards in hand for 2R.\n(2) Holding priority, cast Reiterate with buyback for 4RR, creating a copy of Jeska's Will and returning Reiterate back to your hand.\n(3) Resolve Jeska's Will adding RRRRRRR.\n(2) Repeat from (2)\nInfinite magecraft triggers, infinite red mana, infinite storm count. As much impulse draw as you want (optional 'may' trigger)\n\n+ MANA GEYSER - Opponents with 7 tapped lands + Total mana 7RRRR\n(1) Cast Mana Geyser for 3RR.\n(2) Holding priority, cast Reiterate with buyback for 4RR, creating a copy of Mana Geyser and returning Reiterate back to your hand.\n(3) Resolve Mana Geyser adding RRRRRRR.\n(4) Repeat from (2)\nInfinite magecraft triggers, infinite red mana, infinite storm count.\n\nNow that you get the idea....\n\n+ Seething Song + Ruby Medallion (reduces Red spells by 1) + Total mana 4RRR\nInfinite magecraft triggers, infinite storm count. Not infinite mana unfortunately.\nIf you have Urabrask out it's infinite damage triggers and red mana.\n\nNOW LET\"S TALK ABOUT +++===BONUS ROUND===+++ THE BEST CARD IN THE DECK\n\nIf you can get this early game and go off it's so Gucci., GAMBLE for it in early game. You don't get double Urabrask triggers because of copies but you get double the value of draw-cantrips, mana rituals, and if you can copy the Bonus Round, it's just stupid....\n\nThere are also REITERATE + BONUS ROUND combos!\n\n+ Seething Song + Total mana 4RRR\n(1) Cast Bonus Round by paying 1RR.\n(2) Cast Seething Song by paying 2R.\n(3) Bonus round triggers, creating a copy of Seething Song.\n(4) Resolve the Seething Song copy, adding RRRRR.\n(5) Holding priority, cast Reiterate with buyback for 4RR, creating a copy of Seething Song.\n(6) Bonus Round triggers, creating a copy of Reiterate.\n(7) Resolve the Reiterate copy, creating a copy of Seething Song.\n(8) Resolve the second Seething Song copy, creating RRRRR.\n(9) Resolve the first copy of Seething Song, adding RRRRR.\n(10) Repeat from step (5).\nInfinite magecraft triggers, infinite red mana, infinite storm count.\n\n...so thus,\n\nBonus Round + Pyretic Ritual or Desperate Ritual + Reiterate(buyback)\n= Infinite magecraft triggers, infinite storm count.\nIf you add to that, Ruby Medallion, reducing costs by 1, you get the infinite red mana.\n\nUNDERWORLD BREACH Lines:\n\n{Forthcoming}\n\n-------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nNOTEABLE EXCLUSIONS: \n\n--Helm of Awakening - With so many 1-red-cmc spells the 1-cmc advantage it gives opponents is not worth it. Roaming Throne is much better - costs 2 more but it's netting you red mana, and not saving colorless. Sure it enables Reiterate combos as does Ruby Medallion, but I just don't think it's a good idea. If it comes back I'll let you know.\n\n--Krark, the Thumbless - This is a cool trick but mostly it's going to fumble your rituals when you really need them. Sure it's awesome with 1-R cantrips and Urabrask all day, but then you need a Ruby Medallion to make the 1R-spells work in this way. What happens when you cast Seething Song, it goes back to your hand, your get the Urabrask trigger but are ultimately down 2? Try again? I dunno - it's cool but thin.\n\n--Rile - the deck needs as many 1-red-cmc draw-cantrips as possible but I feel like this is the worst just because of the damage. All I need is some asshole to Lightning Bolt Urabrask after this shit. Could end up going back in, we'll see.\n\n--Sensei's Diving Top - You think you want it, but you don't. Your addiction to topping will short you valuable mana you need to go off. It's better to just push through with any kind of draw/wheel/looting that you can.\n\n-------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nCards I want to try but am not sure of....\n\n--Braid of Fire - I really like this card, and the idea of it. It could be some good value but I think it's wishful thinking. You could get some free mana and cast instants at least during your upkeep, or crack and Emergence Zone and go off - however, I think the drawbacks have less to to with the timing restrictions and have more to do with such, now that I think about it: Sure, it's great if you drop it early game, you are going to get value the turn you go off, but late game, it's a dead draw - plus, let's say you get it down turn 2 and go off turn-5 - turn-3 = R - turn-4 =RR, turn-5 = RRR - that's just not that much for 2 mana, might as well just play Pyretic/Desperate Ritual and get Urabrask triggers. The game is probably not going to go long enough for this to do what you want it to. It's unfortunate. I wanted it to be something but I had to come back to reality.\n"}]}
Unable to load comments