282
4/4/2024
A Punching Vista
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $228.06
Salt Sum: 31.89
282
4/4/2024
Compare
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Commander

Quantity: 1Price: $0.69
Jolrael, Voice of Zhalfir

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.

Creature
Jolrael, Voice of Zhalfir (mat) 230
1

Artifact

Quantity: 2Price: $7.48
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmr) 472
1
Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Artifact
Strionic Resonator (moc) 384
1

Creature

Quantity: 17Price: $94.55
Aesi, Tyrant of Gyre Strait

You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

Creature
Aesi, Tyrant of Gyre Strait (cmr) 365
1
Ancient Greenwarden

Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Ancient Greenwarden (znr) 178
1
Blossoming Tortoise

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1.

Creature
Blossoming Tortoise (woe) 163
1
Embodiment of Insight

Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Creature
Embodiment of Insight (znc) 64
1
Gretchen Titchwillow

{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.

Creature
Gretchen Titchwillow (afr) 223
1
Kamahl, Heart of Krosa

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)

Creature
Kamahl, Heart of Krosa (cmr) 237
1
Llanowar Loamspeaker

{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

Creature
Llanowar Loamspeaker (dmu) 170
1
Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Creature
Lotus Cobra (znr) 193
1
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (cmr) 433
1
Scute Swarm

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

Creature
Scute Swarm (ncc) 310
1
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (c19) 179
1
Sylvan Advocate

Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

Creature
Sylvan Advocate (znc) 84
1
Tatyova, Benthic Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (dmr) 203
1
Tatyova, Steward of Tides

Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.

Creature
Tatyova, Steward of Tides (dmu) 321
1
Tidal Barracuda

Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.

Creature
Tidal Barracuda (c20) 39
1
Tiller Engine

Whenever a land enters the battlefield tapped and under your control, choose one — • Untap that land. • Tap target nonland permanent an opponent controls.

Creature Artifact
Tiller Engine (dmc) 20
1
Yedora, Grave Gardener

Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)

Creature
Yedora, Grave Gardener (mul) 30
1

Enchantment

Quantity: 8Price: $11.48
Earth Surge

Each land gets +2/+2 as long as it's a creature.

Enchantment
Earth Surge (gpt) 84
1
Ior Ruin Expedition

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Enchantment
Ior Ruin Expedition (cmr) 398
1
Khalni Heart Expedition

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Enchantment
Khalni Heart Expedition (cmr) 428
1
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (clb) 726
1
Rites of Flourishing

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Enchantment
Rites of Flourishing (znc) 80
1
Spelunking

When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.

Enchantment
Spelunking (lci) 213
1
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (c20) 196
1
Zendikar's Roil

Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

Enchantment
Zendikar's Roil (j22) 747
1

Instant

Quantity: 18Price: $27.00
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
1
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (voc) 102
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (scd) 172
1
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (afc) 79
1
Counterspell

Counter target spell.

Instant
Counterspell (gn3) 25
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
1
Eureka Moment

Draw two cards. You may put a land card from your hand onto the battlefield.

Instant
Eureka Moment (stx) 184
1
Filter Out

Return all noncreature, nonland permanents to their owners' hands.

Instant
Filter Out (mat) 7
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (dmc) 153
1
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (znc) 69
1
Joint Exploration

Kicker {G} (You may pay an additional {G} as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

Instant
Joint Exploration (dmu) 56
1
Kamahl's Will

Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Instant
Kamahl's Will (cmr) 238
1
Opt

Scry 1. Draw a card.

Instant
Opt (dom) 60
1
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (m21) 200
1
Roiling Regrowth

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Roiling Regrowth (znr) 201
1
Royal Treatment

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Instant
Royal Treatment (woe) 183
1
Tamiyo's Safekeeping

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tamiyo's Safekeeping (neo) 211
1
Thirst for Discovery

Draw three cards. Then discard two cards unless you discard a basic land card.

Instant
Thirst for Discovery (vow) 85
1

Land

Quantity: 36Price: $50.42
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rvr) 275
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
1
Crawling Barrens

{T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Land
Crawling Barrens (znr) 262
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (dmc) 208
1
Forest

({T}: Add {G}.)

Land
Forest (m19) 277
14
Hedge Maze

({T}: Add {G} or {U}.) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 262
1
Island

({T}: Add {U}.)

Land
Island (m19) 268
7
Lumbering Falls

Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Land
Lumbering Falls (afc) 247
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dmc) 227
1
Restless Vinestalk

Restless Vinestalk enters the battlefield tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Land
Restless Vinestalk (woe) 261
1
Rimewood Falls

({T}: Add {G} or {U}.) Rimewood Falls enters the battlefield tapped.

Land
Rimewood Falls (khm) 266
1
Simic Growth Chamber

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (cmr) 492
1
Tangled Islet

({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped.

Land
Tangled Islet (dmu) 258
1
Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Land
Temple of Mystery (m21) 254
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (lcc) 360
1
Thornwood Falls

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (cmr) 498
1
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Land
Yavimaya Coast (c20) 322
1

Sorcery

Quantity: 18Price: $36.44
Compulsive Research

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Sorcery
Compulsive Research (rvr) 38
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (pw23) 6
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (dmc) 131
1
Far Wanderings

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Far Wanderings (znc) 66
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (moc) 306
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (cmm) 904
1
Open the Way

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Sorcery
Open the Way (mat) 23
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (ncc) 230
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (2x2) 155
1
Serum Visions

Draw a card. Scry 2.

Sorcery
Serum Visions (j22) 345
1
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (scd) 211
1
Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Sorcery
Sleight of Hand (woe) 67
1
Splendid Reclamation

Return all land cards from your graveyard to the battlefield tapped.

Sorcery
Splendid Reclamation (vow) 221
1
Summer Bloom

You may play up to three additional lands this turn.

Sorcery
Summer Bloom (2x2) 160
1
Sylvan Awakening

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

Sorcery
Sylvan Awakening (dom) 183
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (clb) 837
1
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (ncc) 355
1

Deck Stats

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