79
5/14/2023
sf
Deck Size: 100
Commander
Legal
Est deck cost: $162.01
Salt sum: 29.56
No deck tags
79
5/14/2023
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Commander

Qty: 1 Price: $5.49
Shorikai, Genesis Engine

{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.

Artifact
Shorikai, Genesis Engine (nec) 4

Commander

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Land

Qty: 32 Price: $76.30
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (nec) 167
Island

({T}: Add {U}.)

Land
Island (neo) 296
Mech Hangar

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. {3}, {T}: Target Vehicle becomes an artifact creature until end of turn.

Land
Mech Hangar (neo) 270
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (nec) 172
Plains

({T}: Add {W}.)

Land
Plains (neo) 294
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (nec) 174
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (40k) 291
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (nec) 177
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (nec) 178
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (40k) 300
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (neo) 280

Land

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Artifact

Qty: 25 Price: $43.14
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (nec) 144
Brute Suit

Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Brute Suit (neo) 241
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (40k) 235★
Cyberdrive Awakener

Flying Other artifact creatures you control have flying. When this creature enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

Creature Artifact
Cyberdrive Awakener (nec) 12
Dragonfly Suit

Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Dragonfly Suit (neo) 9
Ecologist's Terrarium

When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.

Artifact
Ecologist's Terrarium (neo) 246
Futurist Sentinel

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Futurist Sentinel (neo) 54
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (40k) 239
High-Speed Hoverbike

Flash Flying When this Vehicle enters, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
High-Speed Hoverbike (neo) 247
Imperial Recovery Unit

Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Imperial Recovery Unit (neo) 18
Imposter Mech

You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3

Artifact
Imposter Mech (nec) 13
Mindlink Mech

Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1

Artifact
Mindlink Mech (neo) 62
Mnemonic Sphere

{1}{U}, Sacrifice this artifact: Draw two cards. Channel — {U}, Discard this card: Draw a card.

Artifact
Mnemonic Sphere (neo) 64
Mobilizer Mech

Flying Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Mobilizer Mech (neo) 65
Mystic Forge

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Artifact
Mystic Forge (40k) 246★
Network Terminal

{T}: Add one mana of any color. {1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card.

Artifact
Network Terminal (neo) 251
Peacewalker Colossus

{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Peacewalker Colossus (nec) 155
Prodigy's Prototype

Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Prodigy's Prototype (neo) 231
Reckoner Bankbuster

This Vehicle enters with three charge counters on it. {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 3

Artifact
Reckoner Bankbuster (neo) 255
Sculpting Steel

You may have this artifact enter as a copy of any artifact on the battlefield.

Artifact
Sculpting Steel (40k) 247
Smuggler's Copter

Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Smuggler's Copter (nec) 160
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (nec) 161
Surgehacker Mech

Menace When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4

Artifact
Surgehacker Mech (neo) 260
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (40k) 259★
Thundersteel Colossus

Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Thundersteel Colossus (neo) 261

Artifact

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Sorcery

Qty: 3 Price: $1.33
Anchor to Reality

As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

Sorcery
Anchor to Reality (neo) 45
Invoke the Winds

Gain control of target artifact or creature. Untap it.

Sorcery
Invoke the Winds (neo) 58
Universal Surveillance

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw X cards.

Sorcery
Universal Surveillance (nec) 17

Sorcery

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Creature

Qty: 24 Price: $22.10
Acquisition Octopus

Whenever this creature or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Acquisition Octopus (neo) 44
Armguard Familiar

Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Armguard Familiar (neo) 46
Automated Artificer

{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.

Creature Artifact
Automated Artificer (neo) 239
Circuit Mender

When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.

Creature Artifact
Circuit Mender (neo) 242
Containment Construct

Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.

Creature Artifact
Containment Construct (neo) 243
Etherium Sculptor

Artifact spells you cast cost {1} less to cast.

Creature Artifact
Etherium Sculptor (nec) 92
Foundry Inspector

Artifact spells you cast cost {1} less to cast.

Creature Artifact
Foundry Inspector (nec) 152
Gold Myr

{T}: Add {W}.

Creature Artifact
Gold Myr (nec) 153
Hotshot Mechanic

This creature crews Vehicles as though its power were 2 greater.

Creature Artifact
Hotshot Mechanic (neo) 16
Iron Apprentice

This creature enters with a +1/+1 counter on it. When this creature dies, if it had counters on it, put those counters on target creature you control.

Creature Artifact
Iron Apprentice (neo) 248
Kitsune Ace

Whenever a Vehicle you control attacks, choose one — • That Vehicle gains first strike until end of turn. • Untap this creature.

Creature
Kitsune Ace (neo) 22
Lion Sash

{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lion Sash (neo) 26
Network Disruptor

Flying When this creature enters, tap target permanent.

Creature Artifact
Network Disruptor (neo) 71
Papercraft Decoy

When this creature leaves the battlefield, you may pay {2}. If you do, draw a card.

Creature Artifact
Papercraft Decoy (neo) 253
Replication Specialist

Flying Whenever a nontoken artifact you control enters, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.

Creature
Replication Specialist (neo) 76
Research Thief

Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.

Creature Artifact
Research Thief (nec) 16
Runaway Trash-Bot

Trample This creature gets +1/+0 for each artifact and/or enchantment card in your graveyard.

Creature Artifact
Runaway Trash-Bot (neo) 257
Shimmer Myr

Flash You may cast artifact spells as though they had flash.

Creature Artifact
Shimmer Myr (nec) 157
Silver Myr

{T}: Add {U}.

Creature Artifact
Silver Myr (nec) 158
Skyswimmer Koi

Flying Whenever an artifact you control enters, you may draw a card. If you do, discard a card.

Creature
Skyswimmer Koi (neo) 79
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (nec) 162
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
Towashi Guide-Bot

When this creature enters, put a +1/+1 counter on target creature you control. {4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Creature Artifact
Towashi Guide-Bot (neo) 262
Vedalken Engineer

{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Creature
Vedalken Engineer (nec) 100

Creature

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Enchantment

Qty: 5 Price: $5.53
Intercessor's Arrest

Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.

Enchantment
Intercessor's Arrest (neo) 20
Inventive Iteration

Enchantment
Inventive Iteration // Living Breakthrough (neo) 57Inventive Iteration // Living Breakthrough (neo) 57
Short Circuit

Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.

Enchantment
Short Circuit (neo) 78
Swift Reconfiguration

Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

Enchantment
Swift Reconfiguration (nec) 10
The Modern Age

Enchantment
The Modern Age // Vector Glider (neo) 66The Modern Age // Vector Glider (neo) 66

Enchantment

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Instant

Qty: 10 Price: $8.12
Access Denied

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

Instant
Access Denied (nec) 11
Discover the Impossible

Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.

Instant
Discover the Impossible (neo) 50
Dispatch

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Instant
Dispatch (nec) 83
Disruption Protocol

As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.

Instant
Disruption Protocol (neo) 51
Essence Capture

Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.

Instant
Essence Capture (neo) 52
Planar Incision

Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.

Instant
Planar Incision (neo) 72
Reality Heist

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Instant
Reality Heist (neo) 75
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (neo) 80
Suit Up

Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card.

Instant
Suit Up (neo) 81
Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Instant
Thirst for Knowledge (neo) 85

Instant

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Deck Info

Deck stats

10 pips - 10 cards
24 mana - 21 cards
42 pips - 32 cards
31 mana - 28 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
10 mana - 8 cards
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