335
11/15/2023
Ixalan's Hunger
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $170.86
Salt Sum: 20.25
No deck tags
335
11/15/2023
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Commander

Quantity: 1Price: $2.79
Ghalta and Mavren

Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.

Creature
Ghalta and Mavren (mom) 307
1

Artifact

Quantity: 4Price: $5.96
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (moc) 348
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (plst) C14-54
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (moc) 381
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (scd) 279
1

Dinos

Quantity: 24Price: $77.30
Ancient Imperiosaur

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample, ward {2} Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.

Creature
Ancient Imperiosaur (mom) 174
1
Atzocan Seer

{T}: Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Creature
Atzocan Seer (rix) 153
1
Deathgorge Scavenger

Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.

Creature
Deathgorge Scavenger (xln) 184
1
Drover of the Mighty

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.

Creature
Drover of the Mighty (jmp) 388
1
Ghalta, Stampede Tyrant

Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.

Creature
Ghalta, Stampede Tyrant (lci) 185
1
Harnessed Snubhorn

Vigilance Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.

Creature
Harnessed Snubhorn (mat) 53
1
Imperial Aerosaur

Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

Creature
Imperial Aerosaur (xln) 14
1
Invasion of Ixalan

Battle
Invasion of Ixalan // Belligerent Regisaur (mom) 191Invasion of Ixalan // Belligerent Regisaur (mom) 191
1
Ixalli's Lorekeeper

{T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.

Creature
Ixalli's Lorekeeper (lci) 194
1
Kinjalli's Caller

Dinosaur spells you cast cost {1} less to cast.

Creature
Kinjalli's Caller (xln) 18
1
Knight of the Stampede

Dinosaur spells you cast cost {2} less to cast.

Creature
Knight of the Stampede (rix) 138
1
Polyraptor

Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.

Creature
Polyraptor (rix) 144
1
Ranging Raptors

Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Ranging Raptors (xln) 201
1
Ripjaw Raptor

Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.

Creature
Ripjaw Raptor (xln) 203
1
Shifting Ceratops

This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

Creature
Shifting Ceratops (m20) 194
1
Siegehorn Ceratops

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

Creature
Siegehorn Ceratops (rix) 171
1
Steadfast Armasaur

Vigilance {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

Creature
Steadfast Armasaur (xln) 39
1
Temple Altisaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

Creature
Temple Altisaur (rix) 28
1
Territorial Hammerskull

Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.

Creature
Territorial Hammerskull (plst) XLN-41
1
Topiary Stomper

Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands.

Creature
Topiary Stomper (snc) 290
1
Tranquil Frillback

When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.

Creature
Tranquil Frillback (mat) 24
1
Trapjaw Tyrant

Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

Creature
Trapjaw Tyrant (rix) 29
1
Verdant Sun's Avatar

Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

Creature
Verdant Sun's Avatar (c21) 208
1
Zetalpa, Primal Dawn

Flying, double strike, vigilance, trample, indestructible

Creature
Zetalpa, Primal Dawn (dmc) 108
1

Enchantment

Quantity: 9Price: $14.17
Baffling End

When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Enchantment
Baffling End (rix) 1
1
Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Enchantment
Colossal Majesty (afc) 154
1
Ixalan's Binding

When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.

Enchantment
Ixalan's Binding (plst) XLN-17
1
New Horizons

Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."

Enchantment
New Horizons (plst) XLN-198
1
Path of Discovery

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Enchantment
Path of Discovery (rix) 142
1
Pious Interdiction

Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. Enchanted creature can't attack or block.

Enchantment
Pious Interdiction (xln) 26
1
Shielded by Faith

Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

Enchantment
Shielded by Faith (e02) 4
1
Vow of Duty

Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

Enchantment
Vow of Duty (e02) 6
1
Vow of Wildness

Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

Enchantment
Vow of Wildness (e02) 37
1

Instant

Quantity: 6Price: $8.74
Bright Reprisal

Destroy target attacking creature. Draw a card.

Instant
Bright Reprisal (xln) 7
1
Demystify

Destroy target enchantment.

Instant
Demystify (xln) 8
1
Naturalize

Destroy target artifact or enchantment.

Instant
Naturalize (rix) 139
1
Pride of Conquerors

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

Instant
Pride of Conquerors (rix) 17
1
Settle the Wreckage

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Instant
Settle the Wreckage (xln) 34
1
Sheltering Light

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

Instant
Sheltering Light (xln) 35
1

Land

Quantity: 35Price: $12.85
Blossoming Sands

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (mom) 268
1
Botanical Plaza

Botanical Plaza enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.

Land
Botanical Plaza (snc) 247
1
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (moc) 393
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (moc) 397
1
Forest

({T}: Add {G}.)

Land
Forest (mom) 281
10
Fortified Village

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Fortified Village (moc) 401
1
Krosan Verge

Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (moc) 412
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (moc) 416
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (moc) 418
1
Plains

({T}: Add {W}.)

Land
Plains (mom) 277
11
Radiant Grove

({T}: Add {G} or {W}.) Radiant Grove enters the battlefield tapped.

Land
Radiant Grove (dmu) 253
1
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (moc) 427
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (moc) 439
1
Tranquil Expanse

Tranquil Expanse enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Tranquil Expanse (scd) 330
1
Unknown Shores

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Unknown Shores (xln) 259
1

Sorcery

Quantity: 10Price: $38.20
Commune with Dinosaurs

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Commune with Dinosaurs (jmp) 384
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (sta) 51
1
Dusk

Sorcery
Dusk // Dawn (ncc) 198
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (dmc) 131
1
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (war) 160
1
Hunt the Weak

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Hunt the Weak (plst) RIX-133
1
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (dmc) 135
1
Prey Upon

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Prey Upon (e02) 34
1
Savage Stomp

This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Savage Stomp (jmp) 427
1
Thunderherd Migration

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Sorcery
Thunderherd Migration (rix) 149
1

Vamps

Quantity: 11Price: $10.85
Bishop of Rebirth

Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

Creature
Bishop of Rebirth (xln) 5
1
Dusk Legion Duelist

Vigilance Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.

Creature
Dusk Legion Duelist (mom) 11
1
Duskborne Skymarcher

Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.

Creature
Duskborne Skymarcher (xln) 9
1
Exultant Skymarcher

Flying

Creature
Exultant Skymarcher (plst) RIX-7
1
Forerunner of the Legion

When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

Creature
Forerunner of the Legion (rix) 9
1
Legion's Landing

Enchantment
Legion's Landing // Adanto, the First Fort (xln) 22Legion's Landing // Adanto, the First Fort (xln) 22
1
Martyr of Dusk

When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.

Creature
Martyr of Dusk (rix) 14
1
Paladin of Atonement

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.

Creature
Paladin of Atonement (rix) 16
1
Paladin of the Bloodstained

When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Creature
Paladin of the Bloodstained (plst) XLN-25
1
Skyblade of the Legion

Flying

Creature
Skyblade of the Legion (xln) 37
1
Squire's Devotion

Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Enchantment
Squire's Devotion (rix) 25
1

Deck Stats

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