948
5/3/2023
Evasive Maneuvers — Landwalking - The Basic Principles of Niche Construction
Deck Size: 99
Commander
Est deck cost: $276.68
Salt sum: 36.13
No deck tags
948
5/3/2023
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $1.99
Momir Vig, Simic Visionary

Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

Creature
Momir Vig, Simic Visionary (dis) 118

Commander

(CTRL to add secondary)

Lands

Qty: 34 Price: $112.86
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rna) 246
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (ncc) 402
Forest

({T}: Add {G}.)

Land
Forest (mom) 281
Island

({T}: Add {U}.)

Land
Island (mom) 278
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmr) 354
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (brc) 196
Tolaria West

This land enters tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Land
Tolaria West (plst) TSR-286
Unstable Frontier

{T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.

Land
Unstable Frontier (con) 145
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (tsr) 287
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Waterlogged Grove (mh1) 249
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (dmu) 261

Lands

(CTRL to add secondary)

Artifacts

Qty: 7 Price: $11.55
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (moc) 348
Excavator

{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)

Artifact
Excavator (tmp) 287
Mystic Compass

{1}, {T}: Target land becomes the basic land type of your choice until end of turn.

Artifact
Mystic Compass (6ed) 302
Quicksilver Fountain

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Artifact
Quicksilver Fountain (mrd) 233
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (moc) 381
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (scd) 279
Trailblazer's Boots

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

Artifact
Trailblazer's Boots (onc) 144

Artifacts

(CTRL to add secondary)

Sorceries

Qty: 4 Price: $10.48
Overrun

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Sorcery
Overrun (scd) 201
Scale Up

Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Scale Up (mh1) 179
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (plst) BFZ-192
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (clb) 837

Sorceries

(CTRL to add secondary)

Creatures

Qty: 35 Price: $46.46
Bayou Dragonfly

Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Creature
Bayou Dragonfly (tmp) 215
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (khc) 54
Chasm Skulker

Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

Creature
Chasm Skulker (moc) 218
Cold-Eyed Selkie

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.

Creature
Cold-Eyed Selkie (afc) 183
Deepwood Elder

{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.

Creature
Deepwood Elder (mmq) 240
Dream Thrush

Flying {T}: Target land becomes the basic land type of your choice until end of turn.

Creature
Dream Thrush (inv) 53
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (thb) 169
Dryad Sophisticate

Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)

Creature
Dryad Sophisticate (gpt) 83
Edric, Spymaster of Trest

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Creature
Edric, Spymaster of Trest (c16) 195
End-Raze Forerunners

Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Creature
End-Raze Forerunners (clb) 822
Grayscaled Gharial

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Creature
Grayscaled Gharial (rav) 52
Jolrael, Mwonvuli Recluse

Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

Creature
Jolrael, Mwonvuli Recluse (dmr) 165
Jukai Messenger

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Jukai Messenger (chk) 218
Marsh Boa

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Creature
Marsh Boa (pcy) 118
Merfolk Raiders

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Creature
Merfolk Raiders (mir) 75
Merrow Harbinger

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Creature
Merrow Harbinger (lrw) 73
Mire Boa

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Mire Boa (tsr) 219
Myr Landshaper

{T}: Target land becomes an artifact in addition to its other types until end of turn.

Creature Artifact
Myr Landshaper (dst) 131
Reef Shaman

{T}: Target land becomes the basic land type of your choice until end of turn.

Creature
Reef Shaman (apc) 29
River Boa

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.

Creature
River Boa (plst) ZEN-180
Rushwood Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Rushwood Dryad (10e) 294
Shanodin Dryads

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Shanodin Dryads (7ed) 269
Somberwald Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Somberwald Dryad (dka) 126
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (plst) MOR-51
Tanglewalker

Each creature you control can't be blocked as long as defending player controls an artifact land.

Creature
Tanglewalker (dst) 86
Thada Adel, Acquisitor

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.

Creature
Thada Adel, Acquisitor (wwk) 40
Thelonite Monk

{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)

Creature
Thelonite Monk (fem) 79
Tidal Warrior

{T}: Target land becomes an Island until end of turn.

Creature
Tidal Warrior (plst) DDT-20
Tideshaper Mystic

{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.

Creature
Tideshaper Mystic (lrw) 93
Unseen Walker

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {1}{G}{G}: Target creature gains forestwalk until end of turn.

Creature
Unseen Walker (6ed) 262
Vedalken Plotter

When this creature enters, exchange control of target land you control and target land an opponent controls.

Creature
Vedalken Plotter (cmd) 66
Vine Dryad

You may exile a green card from your hand rather than pay this spell's mana cost. Flash Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Vine Dryad (mmq) 284
Willow Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Willow Dryad (plst) POR-193
Yavimaya Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.

Creature
Yavimaya Dryad (tsr) 247
Zodiac Monkey

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Zodiac Monkey (9ed) 285★

Creatures

(CTRL to add secondary)

Enchantments

Qty: 12 Price: $64.10
Bear Umbra

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Bear Umbra (nec) 113
Beastmaster Ascension

Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Enchantment
Beastmaster Ascension (ncc) 283
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (jmp) 144
Collective Restraint

Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

Enchantment
Collective Restraint (plst) INV-49
Druids' Repository

Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.

Enchantment
Druids' Repository (avr) 176
Guardian Project

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (rna) 130
Lush Growth

Enchant land Enchanted land is a Mountain, Forest, and Plains.

Enchantment
Lush Growth (ala) 136
Nylea's Presence

Enchant land When this Aura enters, draw a card. Enchanted land is every basic land type in addition to its other types.

Enchantment
Nylea's Presence (ths) 169
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (voc) 111
Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Enchantment
Song of the Dryads (plst) C14-47
Spreading Seas

Enchant land When this Aura enters, draw a card. Enchanted land is an Island.

Enchantment
Spreading Seas (zen) 70
Teferi's Veil

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Enchantment
Teferi's Veil (plst) WTH-53

Enchantments

(CTRL to add secondary)

Instants

Qty: 6 Price: $29.24
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (onc) 104
Biomass Mutation

Creatures you control have base power and toughness X/X until end of turn.

Instant
Biomass Mutation (c21) 209
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (tsr) 79
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (c21) 126

Instants

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
27 pips - 22 cards
22 mana - 20 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
51 pips - 39 cards
23 mana - 21 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"The Basic Principles of Niche Construction is a deck list from the article, Evasive Maneuvers — Landwalking."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nView the original article here:\n"},{"attributes":{"link":"https://edhrec.com/articles/evasive-maneuvers-landwalking/"},"insert":"https://edhrec.com/articles/evasive-maneuvers-landwalking/"},{"insert":"\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard