118
6/5/2023
Devotion Control
Deck Size: 64
Legacy
Legal
Est deck cost: $248.46
118
6/5/2023
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Artifact

Quantity: 4Price: $5.16
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (mrd) 253
4

Creature

Quantity: 16Price: $15.94
Blizzard Specter

Flying Whenever Blizzard Specter deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card.

Creature
Blizzard Specter (csp) 126
3
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (rav) 46
4
Heidar, Rimewind Master

{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.

Creature
Heidar, Rimewind Master (csp) 36
3
Linessa, Zephyr Mage

{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand. Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

Creature
Linessa, Zephyr Mage (fut) 51
4
Teferi, Mage of Zhalfir

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Creature
Teferi, Mage of Zhalfir (tsp) 83
1
Teferi, Mage of Zhalfir

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Creature
Teferi, Mage of Zhalfir (v11) 13
1

Enchantment

Quantity: 4Price: $0.00
Warped Devotion

Whenever a permanent is returned to a player's hand, that player discards a card.

Enchantment
Warped Devotion (8ed) 172★
4

Instant

Quantity: 15Price: $175.81
Boomerang

Return target permanent to its owner's hand.

Instant
Boomerang (10e) 70
4
Clutch of the Undercity

Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Clutch of the Undercity (rav) 197
3
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
4
Recoil

Return target permanent to its owner's hand. Then that player discards a card.

Instant
Recoil (ddh) 61
4

Land

Quantity: 21Price: $42.69
Frost Marsh

Frost Marsh enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Frost Marsh (csp) 146
4
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (csp) 152
9
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (csp) 153
8

Sorcery

Quantity: 4Price: $8.86
Wash Out

Return all permanents of the color of your choice to their owners' hands.

Sorcery
Wash Out (pidw) 15
1
Wash Out

Return all permanents of the color of your choice to their owners' hands.

Sorcery
Wash Out (c13) 66
3

Maybeboard

Quantity: 4Price: $67.96
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (mrd) 188
4

Deck Stats

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Description

{"ops":[{"insert":"General Notes:\n"},{"insert":{"card-link":"Warped Devotion"}},{"insert":" control! Not devotion the mechanic identical to Chroma."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This was originally a challenge built a little after Coldsnap came out in 2006. Most of my control piles to that point were countermagic-based, and the gauntlet was laid down to build blue control without them, eventually resulting in this thing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There have been updates over the years (like Cyclonic Rifts before the price was stupid, and drifting virtually all of the deck into the 8E frame from the mostly pre-Modern cards I had at the time), but the idea is to keep it 8E frame moving forward."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I'd originally contemplated an "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" sort of style for recurring bounce, but going that route changed the deck from this slower casual version into an almost Modern-competitive Scepter Control deck, and that's not what I wanted.  "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGameplay Notes:\nIt's all about "},{"insert":{"card-link":"Warped Devotion"}},{"insert":". That needs to be in play, or you lose. You can burn your bounce spells early to keep you alive against key combo or aggro pieces, but you need to play Warped Devotion on turn 3 (if you have it opening hand) or turn 5 (if you need to transmute "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" to play it, or if you want to play more defensively and keep a "},{"insert":{"card-link":"Boomerang"}},{"insert":" available to save it--at the cost of one card--if threatened)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once Warped Devotion is in play, you simply start bouncing permanents via the various options available to you. Each permanent you bounce costs the opponent a card, so eventually they'll be left with no permanents in play and no cards in hand (if they don't die to chip-shot combat damage first)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The transmute tutors are fantastic here. Drift of Phantasms can find Warped Devotion or a bounce option ("},{"insert":{"card-link":"Recoil"}},{"insert":"), and if you're really under aggro pressure you can just play it as a 0/5 flying wall.  "},{"insert":{"card-link":"Clutch of the Undercity"}},{"insert":" finds either "},{"insert":{"card-link":"Linessa, Zephyr Mage"}},{"insert":" for grandeur, or "},{"insert":{"card-link":"Wash Out"}},{"insert":", which is basically an incredibly punishing sweeper with Warped Devotion in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can have some issues with creatures with Flash...you'll bounce them, but the opponent can play them again in response to the Warped Devotion trigger. There's not terribly much puzzle there though; you either play "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" if you draw one of the two in the deck, or you start bouncing lands to where they can't cast the flash creature anymore, then hit the flash creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hexproof and shroud were minor problems until "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" came out. Now there are 8 sweepers in the deck, and it's fine (unless you can't find the 6U to play the Cyclonic Rift)."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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