236
2/25/2024
Skele Swarm
Deck Size: 53
Modern
Legal
Est deck cost: $22.37
No deck tags
236
2/25/2024
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Creature

Quantity: 8Price: $3.36
Moss-Pit Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.

Creature
Moss-Pit Skeleton (znr) 228
4
Reassembling Skeleton

{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

Creature
Reassembling Skeleton (gn3) 60
4

Enchantment

Quantity: 6Price: $2.94
Corpses of the Lost

Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Enchantment
Corpses of the Lost (lci) 98
2
Skeletal Swarming

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

Enchantment
Skeletal Swarming (afr) 232
4

Instant

Quantity: 5Price: $3.15
Tragic Slip

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Instant
Tragic Slip (ema) 109
3
Village Rites

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Village Rites (j22) 486
2

Land

Quantity: 27Price: $9.45
Forest

({T}: Add {G}.)

Land
Forest (one) 276
11
Swamp

({T}: Add {B}.)

Land
Swamp (one) 274
16

Sorcery

Quantity: 7Price: $3.47
Bone Shards

As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.

Sorcery
Bone Shards (mh2) 76
4
Driven

Sorcery
Driven // Despair (hou) 157
3

Maybeboard

Quantity: 29Price: $91.49
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (2x2) 175
1
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (mh2) 301
1
Creakwood Liege

Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

Creature
Creakwood Liege (2x2) 197
4
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Deadly Dispute (clb) 124
1
Death Baron

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

Creature
Death Baron (mic) 111
1
Death-Priest of Myrkul

Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

Creature
Death-Priest of Myrkul (afr) 95
1
Deathless Knight

Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

Creature
Deathless Knight (plst) ELD-208
4
Desecrated Tomb

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

Artifact
Desecrated Tomb (m19) 230
1
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (cma) 54
3
Dogged Pursuit

At the beginning of your end step, each opponent loses 1 life and you gain 1 life.

Enchantment
Dogged Pursuit (khm) 85
2
Infernal Grasp

Destroy target creature. You lose 2 life.

Instant
Infernal Grasp (mid) 107
1
Marrow Bats

Flying Pay 4 life: Regenerate Marrow Bats.

Creature
Marrow Bats (c13) 82
1
Mosswood Dreadknight

Creature
Mosswood Dreadknight // Dread Whispers (woe) 231
1
Mournwillow

Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

Creature
Mournwillow (emn) 187
1
Persistent Specimen

{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.

Creature
Persistent Specimen (vow) 125
1
Rot Farm Skeleton

Rot Farm Skeleton can't block. {2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.

Creature
Rot Farm Skeleton (dgm) 98
1
Sanitarium Skeleton

{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.

Creature
Sanitarium Skeleton (cmr) 148
1
Tenacious Dead

When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.

Creature
Tenacious Dead (bbd) 163
1
Tribute to the World Tree

Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Enchantment
Tribute to the World Tree (mom) 211
2

Deck Stats

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