217
5/2/2023
Wild Magic Deck
Deck Size: 100
Custom
Legal
Est deck cost: $696.12
No deck tags
217
5/2/2023
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Instant

Qty: 39 Price: $467.92
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (2x2) 170
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (2x2) 175
Back to Nature

Destroy all enchantments.

Instant
Back to Nature (m15) 169
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (onc) 104
Benefactor's Draught

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

Instant
Benefactor's Draught (c16) 21
Blind Fury

All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

Instant
Blind Fury (mir) 158
Calamity's Wake

Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.

Instant
Calamity's Wake (bro) 4
Cast Down

Destroy target nonlegendary creature.

Instant
Cast Down (clb) 119
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (moc) 273
Deluge

Tap all creatures without flying.

Instant
Deluge (10e) 79
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (moc) 322
Diabolical Salvation

Split second Create four 4/4 red Devil creature tokens with haste and "When this creature dies, create a colorless Treasure artifact token with '{T}, Sacrifice this artifact: Add one mana of any color.'" Sacrifice the Devil tokens at the beginning of the next end step.

Instant
Diabolical Salvation (ph17) 1
Discontinuity

During your turn, this spell costs {2}{U}{U} less to cast. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Instant
Discontinuity (m21) 48
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (c16) 91
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (plst) EMA-167
Force of Despair

If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.

Instant
Force of Despair (mh1) 92
Fracture

Destroy target artifact, enchantment, or planeswalker.

Instant
Fracture (stx) 188
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (moc) 187
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (2x2) 117
Memory Plunder

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Instant
Memory Plunder (clb) 849
Mortify

Destroy target creature or enchantment.

Instant
Mortify (moc) 337
Murder

Destroy target creature.

Instant
Murder (scd) 93
Part the Veil

Return all creatures you control to their owner's hand.

Instant
Part the Veil (chk) 77
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (moc) 198
Price of Progress

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Instant
Price of Progress (plst) EMA-141
Puppet's Verdict

Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.

Instant
Puppet's Verdict (plst) MMQ-208
Reins of Power

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Instant
Reins of Power (clb) 734
Saw in Half

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.

Instant
Saw in Half (unf) 88
Shifting Borders

Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Shifting Borders (sok) 56
Silence

Your opponents can't cast spells this turn.

Instant
Silence (m14) 35
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (moc) 211
Time Stop

End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)

Instant
Time Stop (10e) 117
Unite the Coalition

Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.

Instant
Unite the Coalition (dmc) 15
Vision Skeins

Each player draws two cards.

Instant
Vision Skeins (e01) 29
Wild Magic Surge

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Instant
Wild Magic Surge (clb) 206
Word of Command

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Instant
Word of Command (2ed) 137
Wrong Turn

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

Instant
Wrong Turn (cmr) 107

Instant

(CTRL to add secondary)

Sorcery

Qty: 61 Price: $228.20
Acidic Soil

Acidic Soil deals damage to each player equal to the number of lands they control.

Sorcery
Acidic Soil (plst) USG-172
Alliance of Arms

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

Sorcery
Alliance of Arms (cmd) 4
Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Sorcery
Ancient Stirrings (j22) 628
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (moc) 172
Burning Inquiry

Each player draws three cards, then discards three cards at random.

Sorcery
Burning Inquiry (plst) M10-128
By Invitation Only

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

Sorcery
By Invitation Only (vow) 5
Casualties of War

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

Sorcery
Casualties of War (khc) 83
Chain Reaction

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Sorcery
Chain Reaction (onc) 97
Collective Voyage

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Sorcery
Collective Voyage (c16) 145
Collision of Realms

Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.

Sorcery
Collision of Realms (nec) 19
Conflux

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

Sorcery
Conflux (a25) 202
Creative Technique

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Sorcery
Creative Technique (c21) 49
Croaking Counterpart

Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Croaking Counterpart (mid) 215
Cruel Entertainment

Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.

Sorcery
Cruel Entertainment (c16) 11
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (moc) 295
Dance with Calamity

Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

Sorcery
Dance with Calamity (moc) 29
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (dmr) 188
Descent of the Dragons

Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.

Sorcery
Descent of the Dragons (dtk) 133
Donate

Target player gains control of target permanent you control.

Sorcery
Donate (uds) 31
Drastic Revelation

Discard your hand. Draw seven cards, then discard three cards at random.

Sorcery
Drastic Revelation (arb) 111
Echo of Eons

Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Echo of Eons (mh1) 46
Exhume

Each player puts a creature card from their graveyard onto the battlefield.

Sorcery
Exhume (jmp) 230
Ezuri's Predation

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Sorcery
Ezuri's Predation (clb) 824
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (brc) 116
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (dmc) 133
Fevered Suspicion

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Fevered Suspicion (afc) 47
Flame Rift

Flame Rift deals 4 damage to each player.

Sorcery
Flame Rift (mh2) 278
Fractured Identity

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Sorcery
Fractured Identity (c17) 37
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (dmr) 121
Genesis Ultimatum

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

Sorcery
Genesis Ultimatum (iko) 189
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (dmr) 125
Harmless Offering

Target opponent gains control of target permanent you control.

Sorcery
Harmless Offering (emn) 131
Ignite Memories

Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Ignite Memories (tsp) 164
Innocent Blood

Each player sacrifices a creature of their choice.

Sorcery
Innocent Blood (jmp) 244
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (moc) 306
Last One Standing

Choose a creature at random, then destroy the rest.

Sorcery
Last One Standing (bbd) 76
Last Stand

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Sorcery
Last Stand (pca) 100
Mandate of Abaddon

Choose target creature you control. Destroy all creatures with power less than that creature's power.

Sorcery
Mandate of Abaddon (40k) 40
Minds Aglow

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Sorcery
Minds Aglow (cm2) 46
Mizzix's Mastery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzix's Mastery (plst) C15-29
Mnemonic Deluge

Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.

Sorcery
Mnemonic Deluge (cmr) 82
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 170
Nausea

All creatures get -1/-1 until end of turn.

Sorcery
Nausea (ema) 97
Polymorph

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Sorcery
Polymorph (plst) M10-67
Praetor's Grasp

Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.

Sorcery
Praetor's Grasp (nph) 71
Primal Surge

Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

Sorcery
Primal Surge (avr) 189
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (2x2) 155
Reckless Endeavor

Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

Sorcery
Reckless Endeavor (afc) 33
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (plst) A25-187
Scheming Symmetry

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Sorcery
Scheming Symmetry (m20) 113
Scrambleverse

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

Sorcery
Scrambleverse (m12) 153
Search for Survivors

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

Sorcery
Search for Survivors (pcy) 102
Show and Tell

Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

Sorcery
Show and Tell (cn2) 121
Slash the Ranks

Destroy all creatures and planeswalkers except for commanders.

Sorcery
Slash the Ranks (cmr) 47
Spelltwine

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Sorcery
Spelltwine (c17) 94
Thieves' Auction

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Sorcery
Thieves' Auction (plst) MMQ-218
Violent Ultimatum

Destroy three target permanents.

Sorcery
Violent Ultimatum (plst) ALA-206
Warp World

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Sorcery
Warp World (plst) RAV-150
Whirlwind

Destroy all creatures with flying.

Sorcery
Whirlwind (cma) 167
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (khc) 46
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (dmr) 37

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

23 pips - 19 cards
1 mana - 1 card
38 pips - 25 cards
1 mana - 1 card
35 pips - 26 cards
1 mana - 1 card
52 pips - 35 cards
1 mana - 1 card
32 pips - 25 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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