205
2/29/2024
Geist of Saint Traft
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1465.42
Salt Sum: 46.64
No deck tags
205
2/29/2024
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Commander

Quantity: 1Price: $0.99
Geist of Saint Traft

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

Creature
Geist of Saint Traft (voc) 155
1

Artifact

Quantity: 15Price: $382.01
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dmc) 178
1
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (plst) CMR-305
1
Darksteel Plate

Indestructible Equipped creature has indestructible. Equip {2}

Artifact
Darksteel Plate (2x2) 304
1
Hero's Blade

Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hero's Blade (j22) 776
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (scd) 269
1
Maul of the Skyclaves

When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W}

Artifact
Maul of the Skyclaves (moc) 195
1
Moonsilver Spear

Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}

Artifact
Moonsilver Spear (afc) 212
1
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (plst) THB-236
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (ltc) 409
1
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (plst) 2XM-296
1
Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

Artifact
Sword of Forge and Frontier (one) 244
1
Sword of Sinew and Steel

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}

Artifact
Sword of Sinew and Steel (mh1) 228
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (afc) 218
1
Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}

Artifact
Sword of Vengeance (plst) M11-216
1
Trailblazer's Boots

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

Artifact
Trailblazer's Boots (onc) 144
1

Creature

Quantity: 8Price: $71.38
Ardenn, Intrepid Archaeologist

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

Creature
Ardenn, Intrepid Archaeologist (cmr) 10
1
Bishop of Wings

Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

Creature
Bishop of Wings (m20) 8
1
Mondrak, Glory Dominus

If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.)

Creature
Mondrak, Glory Dominus (one) 23
1
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (clb) 702
1
Selfless Samurai

Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Selfless Samurai (neo) 35
1
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (nec) 88
1
Steel Seraph

Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

Creature Artifact
Steel Seraph (bro) 38
1
Transcendent Envoy

Flying Aura spells you cast cost {1} less to cast.

Creature Enchantment
Transcendent Envoy (j22) 257
1

Enchantment

Quantity: 26Price: $118.74
Aether Tunnel

Enchant creature Enchanted creature gets +1/+0 and can't be blocked.

Enchantment
Aether Tunnel (m19) 43
1
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (eld) 2
1
Angelic Destiny

Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.

Enchantment
Angelic Destiny (plst) M12-3
1
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (plst) AKH-2
1
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Aqueous Form (cmr) 56
1
Auramancer's Guise

Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Enchantment
Auramancer's Guise (plc) 34
1
Battle Mastery

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Battle Mastery (plst) BBD-89
1
Combat Research

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Enchantment
Combat Research (dmu) 44
1
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (jmp) 147
1
Daybreak Coronet

Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Daybreak Coronet (uma) 14
1
Duelist's Heritage

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Enchantment
Duelist's Heritage (ncc) 197
1
Eel Umbra

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Eel Umbra (2x2) 48
1
Eldrazi Conscription

Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

Enchantment Tribal
Eldrazi Conscription (uma) 3
1
Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (rtr) 9
1
Gift of Immortality

Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Enchantment
Gift of Immortality (ths) 14
1
Holy Mantle

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

Enchantment
Holy Mantle (gtc) 17
1
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (2x2) 13
1
Invocation of Saint Traft

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

Enchantment
Invocation of Saint Traft (soi) 246
1
Mantle of the Ancients

Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Enchantment
Mantle of the Ancients (afc) 8
1
On Serra's Wings

Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

Enchantment
On Serra's Wings (cmr) 380
1
Sage's Reverie

Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (j22) 58
1
Sigarda's Aid

You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

Enchantment
Sigarda's Aid (cmr) 384
1
Spirit Mantle

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Enchantment
Spirit Mantle (cmr) 385
1
Steel of the Godhead

Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Enchantment
Steel of the Godhead (ddi) 30
1
Timely Ward

You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

Enchantment
Timely Ward (cmr) 363
1
Unquestioned Authority

Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.

Enchantment
Unquestioned Authority (j22) 260
1

Instant

Quantity: 7Price: $236.93
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 47
1
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
1
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (c20) 35
1
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 57
1
Silence

Your opponents can't cast spells this turn.

Instant
Silence (m14) 35
1
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (c16) 98
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 32
1

Land

Quantity: 38Price: $647.62
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Land
Adarkar Wastes (dmu) 243
1
Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (brc) 175
1
Deserted Beach

Deserted Beach enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 260
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rna) 251
1
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
1
Island

({T}: Add {U}.)

Land
Island (mom) 278
12
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (2xm) 324
1
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (afc) 252
1
Plains

({T}: Add {W}.)

Land
Plains (mom) 277
12
Port Town

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Port Town (moc) 419
1
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Land
Prairie Stream (moc) 420
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
1
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (moc) 425
1
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (3ed) 289
1

Planeswalker

Quantity: 1Price: $4.49
Elspeth Resplendent

+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. −3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. −7: Create five 3/3 white Angel creature tokens with flying.

Planeswalker
Elspeth Resplendent (snc) 11
1

Sorcery

Quantity: 4Price: $3.26
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
1
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
1
Slash the Ranks

Destroy all creatures and planeswalkers except for commanders.

Sorcery
Slash the Ranks (cmr) 47
1
Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Sorcery
Time Wipe (moc) 340
1

Deck Stats

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Description

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