222
5/2/2023
Cheesy Glory
Deck Size: 61
Custom
Legal
Est deck cost: $400.82
222
5/2/2023
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Artifact

Quantity: 4Price: $1.56
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (brc) 154
4

Creature

Quantity: 4Price: $279.96
Academy Rector

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

Creature
Academy Rector (uds) 1
4

Enchantment

Quantity: 3Price: $7.47
The Cheese Stands Alone

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Enchantment
The Cheese Stands Alone (ugl) 2
3

Instant

Quantity: 14Price: $19.12
Contagion

You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost. Distribute two -2/-1 counters among one or two target creatures.

Instant
Contagion (all) 45
3
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (mir) 116
1
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (tmp) 118
1
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (usg) 127
1
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (mmq) 129
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (ice) 20
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (usg) 12
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (mmq) 18
1
Kaervek's Spite

As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. Target player loses 5 life.

Instant
Kaervek's Spite (vis) 63
4

Land

Quantity: 19Price: $31.59
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.

Land
Caves of Koilos (apc) 140
3
Plains

({T}: Add {W}.)

Land
Plains (ice) 364
1
Plains

({T}: Add {W}.)

Land
Plains (ice) 365
1
Plains

({T}: Add {W}.)

Land
Plains (ice) 366
1
Plains

({T}: Add {W}.)

Land
Plains (usg) 331
1
Plains

({T}: Add {W}.)

Land
Plains (usg) 332
1
Plains

({T}: Add {W}.)

Land
Plains (usg) 333
1
Plains

({T}: Add {W}.)

Land
Plains (usg) 334
1
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (ice) 367
1
Swamp

({T}: Add {B}.)

Land
Swamp (ice) 373
1
Swamp

({T}: Add {B}.)

Land
Swamp (ice) 374
1
Swamp

({T}: Add {B}.)

Land
Swamp (ice) 375
1
Swamp

({T}: Add {B}.)

Land
Swamp (tmp) 341
1
Swamp

({T}: Add {B}.)

Land
Swamp (usg) 339
1
Swamp

({T}: Add {B}.)

Land
Swamp (usg) 340
1
Swamp

({T}: Add {B}.)

Land
Swamp (usg) 341
1
Swamp

({T}: Add {B}.)

Land
Swamp (usg) 342
1

Sorcery

Quantity: 17Price: $59.63
Cabal Therapy

Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Cabal Therapy (jud) 62
3
Damn

Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Damn (mh2) 396
3
Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Sorcery
Duress (usg) 132
2
Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Sorcery
Duress (dmr) 303
2
Profane Tutor

Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Profane Tutor (mh2) 401
4
Vindicate

Destroy target permanent.

Sorcery
Vindicate (brc) 131
3

Convenience Extras

Quantity: 1Price: $1.49
Barren Glory

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Enchantment
Barren Glory (fut) 3
1

Maybeboard

Quantity: 3Price: $4.27
Illumination

Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.

Instant
Illumination (mir) 21
1
Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (dmr) 397
1
Oblation

The owner of target nonland permanent shuffles it into their library, then draws two cards.

Instant
Oblation (ons) 46
1

Deck Stats

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Description

{"ops":[{"insert":"General Concept:\nThis is a Cheese Stands Alone deck…or, if you’re willing to break the cardframe restrictions, you can run it with a worse functional reprint in Barren Glory to be legal in Legacy (if your playgroup cares about such things). Pretty self-explanatory what this is/does. If you go the route I did with Cheese Stands Alone, it’s nice to have one Barren Glory in a separate sleeve, just to point at during the legalities discussion should it arise."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I build with cardframe restrictions—all cards in the deck must use the same cardframe. This one is the original cardframe, with the original Cheese."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGameplay Notes:\nTo explain the self-explanatory wincon, the intended combo here is you play "},{"insert":{"card-link":"Academy Rector"}},{"insert":", then cast "},{"insert":{"card-link":"Kaervek's Spite"}},{"insert":" (with Academy Rector in play), sacrificing all permanents and discarding your hand. Academy Rector dies, and its death trigger gets "},{"insert":{"card-link":"The Cheese Stands Alone"}},{"insert":"/"},{"insert":{"card-link":"Barren Glory"}},{"insert":" into play, winning the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A quick note on the enchantment differences… Cheese Stands Alone wins as a state-based effect. Barren Glory wins as an upkeep trigger. To be polite, try to win at end of turn, so there isn’t much difference between the Unglued card in the deck and the functional reprint that’s legal for play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"After the first couple times you play it, people will be expecting your Cheesy wincon, so you’ll need to play more conservative. The easiest way of stopping the combo is to kill Academy Rector when you’re not in a position to play Kaervek’s Spite, or to kill Barren Glory at end of turn so that its upkeep trigger doesn’t happen (a flaw that doesn’t exist with Cheese Stands Alone). This means strategically using Duress and Cabal Therapy to rip out disenchant-type effects when you’re ready to combo. Stifle/Trickbind/newer countermagic can also stop the Academy Rector trigger…but the approach is basically the same. Rip out the countermagic with Duress/Cabal Therapy before you’re ready to go."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There’s some trickiness with Kaervek’s Spite to keep in mind as well. Sacrificing all permanents and discarding your hand is a cost, not an effect (reference the post-errata oracle text on Kaervek’s Spite). You can play Academy Rector, have it resolve, then play Kaervek’s Spite without an opponent getting a chance to squeeze in removal for Academy Rector before its death trigger goes on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Be careful with replacement effects...Academy Rector needs to hit the graveyard for its trigger to happen, so you need to kill stuff like Dauthi Voidwalker, Rest in Peace, and Leyline of the Void for the combo to work. There are ample tools to do it if you don't manage to hit them with Duress or Cabal Therapy, but it's an extra step to find them to keep in mind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other than that, the deck has a bunch of creature removal (because creature-based decks are the most popular in my LGS), with some Disenchant to help disrupt other, faster combos. If you can sit there for 7-10 turns playing lands and trying to kill off threats, you’re in good shape to check hand states with Duress, then drop your combo to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n-------------------------\n\nUpgrade Path:\nReexamine creature vs combo piece removal; potentially look at "},{"insert":{"card-link":"Illumination"}},{"insert":", maybe some more multipurpose stuff. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have a look at Isolated Chapel out of Remastered for more color stability...swapping to Orzhov Signet from Talisman of Hierarchy added a slight element of conditionality that makes it occasionally harder to play Kaervek's Spite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look at "},{"insert":{"card-link":"Oblation"}},{"insert":" instead of Disenchant as a removal strategy...if all three Cheese Stands Alone are drawn, that's effectively game loss because there are no sac outlets aside from Kaervek's Spite. Using Oblation means you can hardcast a Cheese Stands Alone to reshuffle into your library. I suppose an alternative would be some sort of graveyard-to-play recursion like "},{"insert":{"card-link":"Replenish"}},{"insert":" and Kaervek's Spite in response while it's still on the stack?"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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