598
10/29/2023
lands matter... >.>
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $364.35
Salt Sum: 34.96
No deck tags
598
10/29/2023
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Commander

Quantity: 1Price: $0.79
Child of Alara

Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

Creature
Child of Alara (2x2) 192
1

Artifact

Quantity: 6Price: $72.64
Conduit of Worlds

You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Artifact
Conduit of Worlds (pone) 163p
1
Crucible of Worlds

You may play lands from your graveyard.

Artifact
Crucible of Worlds (2x2) 303
1
Oblivion Stone

{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Artifact
Oblivion Stone (ncc) 373
1
Portal to Phyrexia

When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.

Artifact
Portal to Phyrexia (bro) 240
1
Seer's Sundial

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.

Artifact
Seer's Sundial (znc) 119
1
Storage Matrix

As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.

Artifact
Storage Matrix (uds) 138
1

Creature

Quantity: 24Price: $68.44
Blinkmoth Nexus

{T}: Add {C}. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Land
Blinkmoth Nexus (2xm) 311
1
Cave of the Frost Dragon

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Land
Cave of the Frost Dragon (afr) 350
1
Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Land
Celestial Colonnade (who) 260
1
Crawling Barrens

{T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Land
Crawling Barrens (znr) 262
1
Creeping Tar Pit

Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Land
Creeping Tar Pit (clb) 888
1
Den of the Bugbear

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

Land
Den of the Bugbear (afr) 254
1
Dread Statuary

{T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Land
Dread Statuary (cn2) 217
1
Faerie Conclave

Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Land
Faerie Conclave (woc) 160
1
Forbidding Watchtower

Forbidding Watchtower enters the battlefield tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Land
Forbidding Watchtower (10e) 352
1
Ghitu Encampment

Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Land
Ghitu Encampment (ddn) 33
1
Hall of Storm Giants

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Land
Hall of Storm Giants (afr) 257
1
Hissing Quagmire

Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Land
Hissing Quagmire (ogw) 171
1
Hive of the Eye Tyrant

If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. {T}: Add {B}. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

Land
Hive of the Eye Tyrant (afr) 258
1
Inkmoth Nexus

{T}: Add {C}. {1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Land
Inkmoth Nexus (mbs) 145
1
Lair of the Hydra

If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Land
Lair of the Hydra (afr) 259
1
Lavaclaw Reaches

Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.

Land
Lavaclaw Reaches (uma) 245
1
Lumbering Falls

Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Land
Lumbering Falls (afc) 247
1
Mishra's Factory

{T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Land
Mishra's Factory (dmr) 251
1
Mutavault

{T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (clb) 903
1
Needle Spires

Needle Spires enters the battlefield tapped. {T}: Add {R} or {W}. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Land
Needle Spires (znc) 137
1
Raging Ravine

Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Land
Raging Ravine (clb) 910
1
Shambling Vent

Shambling Vent enters the battlefield tapped. {T}: Add {W} or {B}. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Land
Shambling Vent (clb) 914
1
Treetop Village

Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Land
Treetop Village (j22) 827
1
Wandering Fumarole

Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.

Land
Wandering Fumarole (clb) 928
1

Enchantment

Quantity: 13Price: $66.78
Awakening

At the beginning of each upkeep, untap all creatures and lands.

Enchantment
Awakening (plst) STH-101
1
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (sld) 408
1
Call to the Grave

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

Enchantment
Call to the Grave (m12) 85
1
Earth Surge

Each land gets +2/+2 as long as it's a creature.

Enchantment
Earth Surge (gpt) 84
1
Lethal Vapors

Whenever a creature enters the battlefield, destroy it. {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.

Enchantment
Lethal Vapors (scg) 68
1
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (mh2) 320
1
Rites of Flourishing

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Enchantment
Rites of Flourishing (znc) 80
1
Song of Creation

You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.

Enchantment
Song of Creation (iko) 346
1
Sunken Hope

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

Enchantment
Sunken Hope (pca) 26
1
Tainted Aether

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

Enchantment
Tainted Aether (7ed) 167
1
Terra Eternal

All lands have indestructible.

Enchantment
Terra Eternal (wwk) 22
1
The Abyss

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

Enchantment
The Abyss (prm) 46938
1
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (c20) 196
1

Gate

Quantity: 20Price: $12.36
Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (rna) 244
1
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 600
1
Basilisk Gate

{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Land
Basilisk Gate (clb) 346
1
Black Dragon Gate

Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
1
Boros Guildgate

Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (grn) 243
1
Citadel Gate

Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
1
Cliffgate

Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
1
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (znc) 127
1
Gateway Plaza

Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (plst) GRN-247
1
Golgari Guildgate

Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (khc) 111
1
Gond Gate

Gates you control enter the battlefield untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
1
Gruul Guildgate

Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (znc) 130
1
Heap Gate

{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Land
Heap Gate (clb) 354
1
Izzet Guildgate

Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (c19) 253
1
Manor Gate

Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
1
Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (rna) 253
1
Rakdos Guildgate

Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (c19) 267
1
Sea Gate

Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
1
Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (znc) 139
1
Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (cmr) 493
1

Instant

Quantity: 14Price: $40.34
Bedevil

Destroy target artifact, creature, or planeswalker.

Instant
Bedevil (brc) 121
1
Cancel

Counter target spell.

Instant
Cancel (rtr) 31
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (40k) 205
1
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
1
Crackling Doom

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Instant
Crackling Doom (2x2) 196
1
Dissolve

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Dissolve (ima) 51
1
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
1
Force of Vigor

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Instant
Force of Vigor (plst) MH1-164
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (dmc) 153
1
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (c21) 198
1
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (moc) 198
1
Sheoldred's Edict

Choose one — • Each opponent sacrifices a nontoken creature. • Each opponent sacrifices a creature token. • Each opponent sacrifices a planeswalker.

Instant
Sheoldred's Edict (one) 108
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (40k) 190
1

Land

Quantity: 9Price: $58.63
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (40k) 272
1
Field of the Dead

Field of the Dead enters the battlefield tapped. {T}: Add {C}. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
1
Forest

({T}: Add {G}.)

Land
Forest (mom) 291
1
Island

({T}: Add {U}.)

Land
Island (mom) 285
1
Maze's End

Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (plst) DGM-152
1
Miren, the Moaning Well

{T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Land
Miren, the Moaning Well (sok) 163
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (brc) 196
1
Swamp

({T}: Add {B}.)

Land
Swamp (mom) 287
1
Thespian's Stage

{T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (2xm) 327
1

Sorcery

Quantity: 13Price: $44.37
Animist's Awakening

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Sorcery
Animist's Awakening (c20) 166
1
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (plst) AKH-4
1
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (sld) 121
1
Day of Judgment

Destroy all creatures.

Sorcery
Day of Judgment (m12) 12
1
Escape to the Wilds

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.

Sorcery
Escape to the Wilds (clb) 843
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (40k) 213
1
Exterminatus

Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents.

Sorcery
Exterminatus (40k) 120
1
Genesis Ultimatum

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

Sorcery
Genesis Ultimatum (iko) 189
1
Genesis Wave

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Genesis Wave (ima) 164
1
Rude Awakening

Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)

Sorcery
Rude Awakening (gvl) 22
1
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (2x2) 280
1
Sylvan Awakening

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

Sorcery
Sylvan Awakening (dom) 183
1
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (ncc) 355
1

Deck Stats

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Description

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