84
6/4/2023
Gateway MR Land Destruction
Deck Size: 62
Legacy
Legal
Est deck cost: $79.61
84
6/4/2023
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Artifact

Quantity: 4Price: $5.96
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (mh2) 428
4

Creature

Quantity: 11Price: $4.83
Avalanche Riders

Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land.

Creature
Avalanche Riders (ulg) 74
4
Fledgling Dragon

Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."

Creature
Fledgling Dragon (jud) 90
4
Seismic Mage

{2}{R}, {T}, Discard a card: Destroy target land.

Creature
Seismic Mage (mmq) 211
3

Instant

Quantity: 6Price: $9.86
Fissure

Destroy target creature or land. It can't be regenerated.

Instant
Fissure (drk) 63
2
Pyrokinesis

You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

Instant
Pyrokinesis (all) 78
4

Land

Quantity: 21Price: $12.79
Ghitu Encampment

Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Land
Ghitu Encampment (ulg) 141
3
Mountain

({T}: Add {R}.)

Land
Mountain (ice) 376
1
Mountain

({T}: Add {R}.)

Land
Mountain (ice) 377
1
Mountain

({T}: Add {R}.)

Land
Mountain (ice) 378
1
Mountain

({T}: Add {R}.)

Land
Mountain (mir) 343
1
Mountain

({T}: Add {R}.)

Land
Mountain (mir) 344
1
Mountain

({T}: Add {R}.)

Land
Mountain (mir) 345
1
Mountain

({T}: Add {R}.)

Land
Mountain (mir) 346
1
Mountain

({T}: Add {R}.)

Land
Mountain (tmp) 343
1
Mountain

({T}: Add {R}.)

Land
Mountain (tmp) 344
4
Mountain

({T}: Add {R}.)

Land
Mountain (tmp) 345
1
Mountain

({T}: Add {R}.)

Land
Mountain (tmp) 346
1
Mountain

({T}: Add {R}.)

Land
Mountain (usg) 343
1
Mountain

({T}: Add {R}.)

Land
Mountain (usg) 344
1
Mountain

({T}: Add {R}.)

Land
Mountain (usg) 345
1
Mountain

({T}: Add {R}.)

Land
Mountain (usg) 346
1

Sorcery

Quantity: 20Price: $26.60
Burning Wish

You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

Sorcery
Burning Wish (jud) 83
4
Lay Waste

Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Lay Waste (usg) 201
2
Lay Waste

Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Lay Waste (ons) 216
2
Molten Rain

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

Sorcery
Molten Rain (tsr) 348
4
Pillage

Destroy target artifact or land. It can't be regenerated.

Sorcery
Pillage (all) 76
4
Stone Rain

Destroy target land.

Sorcery
Stone Rain (ice) 217
1
Stone Rain

Destroy target land.

Sorcery
Stone Rain (mir) 194
1
Stone Rain

Destroy target land.

Sorcery
Stone Rain (por) 151
1
Stone Rain

Destroy target land.

Sorcery
Stone Rain (p02) 117
1

Sideboard

Quantity: 15Price: $19.57
Aftershock

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Sorcery
Aftershock (tmp) 160
1
Breath of Darigaaz

Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Sorcery
Breath of Darigaaz (inv) 138
1
Browbeat

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

Sorcery
Browbeat (jud) 82
1
Devastate

Destroy target land. Devastate deals 1 damage to each creature and each player.

Sorcery
Devastate (pcy) 87
1
Epicenter

Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.

Sorcery
Epicenter (ody) 192
2
Flowstone Flood

Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.

Sorcery
Flowstone Flood (exo) 83
1
Implode

Destroy target land. Draw a card.

Sorcery
Implode (pls) 62
1
Meltdown

Destroy each artifact with mana value X or less.

Sorcery
Meltdown (usg) 203
1
Pyroclasm

Pyroclasm deals 2 damage to each creature.

Sorcery
Pyroclasm (ice) 214
1
Raze

As an additional cost to cast this spell, sacrifice a land. Destroy target land.

Sorcery
Raze (usg) 207
1
Shatterstorm

Destroy all artifacts. They can't be regenerated.

Sorcery
Shatterstorm (3ed) 176
1
Sowing Salt

Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.

Sorcery
Sowing Salt (uds) 97
2
Threaten

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)

Sorcery
Threaten (ons) 241
1

Deck Stats

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Description

{"ops":[{"insert":"General Notes:\nThis is a gateway deck--a simple concept representative of a particular archetype (in this case Land Destruction) that provides a matchup challenge for playtesting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It's basically the growth of a 90's player. Your first deck is burn, then creature aggro, then your first attempt at control is usually mono-red land destruction (you like red, because it's simple, as you learned with your burn deck)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This particular version has been upgraded a bit with newer options (namely "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" and "},{"insert":{"card-link":"Molten Rain"}},{"insert":"), but the nostalgia factor means it needs to be original frame only."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGameplay Notes:\nSuper simple idea. Play lands, then start blowing up lands with Stone Rain-like effects starting on turn 3.  "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You have "},{"insert":{"card-link":"Pyrokinesis"}},{"insert":" to deal with mana elves or other annoying creatures that might show up before turn 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" (shockingly) gives mono-red the ability to deal with problem enchantments (because "},{"insert":{"card-link":"Sacred Ground"}},{"insert":" and "},{"insert":{"card-link":"Equinox"}},{"insert":" are hard counters to the entire deck concept).  Just cringeworthy power creep."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You apply pressure with "},{"insert":{"card-link":"Avalanche Riders"}},{"insert":" (if you want to pay the echo cost), or "},{"insert":{"card-link":"Fledgling Dragon"}},{"insert":" (which converts into basically a "},{"insert":{"card-link":"Shivan Dragon"}},{"insert":" when you hit threshold)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can blow up one of your own lands to hit threshold more easily. You don't really need more than 5-6 lands yourself to run the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There's a toolbox on the sideboard you can access with "},{"insert":{"card-link":"Burning Wish"}},{"insert":" to tailor your options to the situation. Lots of mana artifacts..."},{"insert":{"card-link":"Meltdown"}},{"insert":". Got behind or trying to control multiple players..."},{"insert":{"card-link":"Epicenter"}},{"insert":". Lots of elves and such..."},{"insert":{"card-link":"Pyroclasm"}},{"insert":". Indestructible lands..."},{"insert":{"card-link":"Sowing Salt"}},{"insert":" or "},{"insert":{"card-link":"Epicenter"}},{"insert":". A larger creature (out of reach of "},{"insert":{"card-link":"Pyroclasm"}},{"insert":" or "},{"insert":{"card-link":"Breath of Darigaaz"}},{"insert":") with Shroud/Hexproof will give you some issues, but by the time it gets to the point where such a thing can realistically be cast (if it gets there at all), you'll probably be swinging for 5+ every turn with your dragon. Still, something like "},{"insert":{"card-link":"Thrun, the Last Troll"}},{"insert":" might be rough if it hits play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n-------------------------\n\nUpgrade Path:\nArt diversification - Need 3 more mountains"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Black-Bordered Shatterstorm (or replace...maybe Blasphemous Act?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Might be able to cut a couple lands for Fire Diamonds, maybe."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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