146
4/10/2023
Counters
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $347.44
Salt sum: 36.98
Playgroup dot gg logoPower level:N/A
No deck tags
146
4/10/2023
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Commander

Quantity: 1Price: $5.49
Shalai and Hallar

Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

Creature
Shalai and Hallar (moc) 10

Commander

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Land

Quantity: 35Price: $43.77
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 350
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c21) 288
Forest

({T}: Add {G}.)

Land
Forest (clb) 469
Jetmir's Garden

({T}: Add {R}, {G}, or {W}.) Jetmir's Garden enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Jetmir's Garden (psnc) 250p
Jungle Shrine

Jungle Shrine enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (znc) 132
Mountain

({T}: Add {R}.)

Land
Mountain (dmu) 271
Overgrown Farmland

Overgrown Farmland enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (pmid) 265p
Plains

({T}: Add {W}.)

Land
Plains (dmu) 262
Radiant Grove

({T}: Add {G} or {W}.) Radiant Grove enters tapped.

Land
Radiant Grove (dmu) 253
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (plg20) 1
Rootbound Crag

Rootbound Crag enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (m11) 227
Stone Quarry

Stone Quarry enters tapped. {T}: Add {R} or {W}.

Land
Stone Quarry (xln) 289
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (cmr) 357
Timber Gorge

Timber Gorge enters tapped. {T}: Add {R} or {G}.

Land
Timber Gorge (m19) 258
Tranquil Expanse

Tranquil Expanse enters tapped. {T}: Add {G} or {W}.

Land
Tranquil Expanse (ogw) 180
Wooded Ridgeline

({T}: Add {R} or {G}.) Wooded Ridgeline enters tapped.

Land
Wooded Ridgeline (dmu) 260

Land

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Artifact

Quantity: 12Price: $90.88
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c21) 234
Basilisk Collar

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Basilisk Collar (mm3) 216
Fractal Harness

When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}

Artifact
Fractal Harness (c21) 61
Grafted Exoskeleton

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Artifact
Grafted Exoskeleton (onc) 132
Lithoform Engine

{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)

Artifact
Lithoform Engine (brc) 146
Masterwork of Ingenuity

You may have Masterwork of Ingenuity enter as a copy of any Equipment on the battlefield.

Artifact
Masterwork of Ingenuity (afc) 209
Resurrection Orb

Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Resurrection Orb (40k) 165
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c20) 252
Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Artifact
Strionic Resonator (c19) 224
Sword of Hours

Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Sword of Hours (afc) 61
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (piko) 237p
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (plg22) 2

Artifact

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Sorcery

Quantity: 15Price: $74.97
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (scd) 177
Damning Verdict

Destroy all creatures with no counters on them.

Sorcery
Damning Verdict (ncc) 116
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (c19) 164
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (m13) 170
Harmonize

Draw three cards.

Sorcery
Harmonize (arc) 59
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (mma) 151
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (nec) 125
Relentless Assault

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Sorcery
Relentless Assault (9ed) 212
Resurrection

Return target creature card from your graveyard to the battlefield.

Sorcery
Resurrection (uma) 30
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (afc) 170
Scale the Heights

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Sorcery
Scale the Heights (znr) 202
Seize the Day

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Seize the Day (uma) 147
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (c15) 170

Sorcery

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Creature

Quantity: 15Price: $45.31
Armorcraft Judge

When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.

Creature
Armorcraft Judge (cmr) 218
Ascendant Acolyte

Ascendant Acolyte enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.

Creature
Ascendant Acolyte (nec) 24
Bright-Palm, Soul Awakener

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

Creature
Bright-Palm, Soul Awakener (moc) 88
Champion of Lambholt

Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.

Creature
Champion of Lambholt (mic) 136
Conclave Sledge-Captain

Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Conclave Sledge-Captain (moc) 36
Evolution Sage

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Evolution Sage (war) 159
Fertilid

Fertilid enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (hop) 72
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Creature
Forgotten Ancient (nec) 117
Gyre Sage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on Gyre Sage.

Creature
Gyre Sage (gtc) 123
Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Creature
Incubation Druid (prna) 131p
Kodama of the West Tree

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Kodama of the West Tree (neo) 199
Loyal Guardian

Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Creature
Loyal Guardian (scd) 198
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (nec) 128
Sporemound

Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.

Creature
Sporemound (scd) 212
The Red Terror

Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.

Creature
The Red Terror (40k) 83

Creature

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Enchantment

Quantity: 11Price: $45.01
Bear Umbra

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Bear Umbra (nec) 113
Branching Evolution

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Branching Evolution (jmp) 29
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (c21) 92
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (c16) 152
Hydra's Growth

Enchant creature When Hydra's Growth enters, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Enchantment
Hydra's Growth (thb) 172
Infectious Rage

Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

Enchantment
Infectious Rage (jud) 92
Life and Limb

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

Enchantment
Life and Limb (tsr) 215
Ordeal of Nylea

Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Enchantment
Ordeal of Nylea (cmr) 247
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Enchantment
Rancor (ddd) 15
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rna) 201
Uncivil Unrest

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

Enchantment
Uncivil Unrest (moc) 35

Enchantment

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Instant

Quantity: 11Price: $42.01
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (ncc) 266
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (cmr) 232
Magnetic Theft

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Instant
Magnetic Theft (5dn) 74
Manamorphose

Add two mana in any combination of colors. Draw a card.

Instant
Manamorphose (plst) SHM-211
Naturalize

Destroy target artifact or enchantment.

Instant
Naturalize (m14) 186
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (ema) 178
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (c21) 205
Scrollshift

Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.

Instant
Scrollshift (mom) 34
Silence

Your opponents can't cast spells this turn.

Instant
Silence (m14) 35
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dmr) 275
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (m20) 198

Instant

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Deck Info

Deck stats

10 pips - 8 cards
21 mana - 17 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
13 pips - 12 cards
21 mana - 17 cards
45 pips - 40 cards
28 mana - 24 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck Tokens & Extras (2)

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