348
10/8/2018
Mostly white midrange
Deck Size: 60
Standard
Est deck cost: $224.77
No deck tags
348
10/8/2018
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Anthem

Quantity: 3Price: $2.97
Benalish Marshal

Other creatures you control get +1/+1.

Creature
Benalish Marshal (dom) 6

Anthem

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Protection

Quantity: 7Price: $13.53
Knight of Grace

First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.

Creature
Knight of Grace (dom) 23
Shalai, Voice of Plenty

Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

Creature
Shalai, Voice of Plenty (dom) 35

Protection

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Draw

Quantity: 2Price: $9.98
Karn, Scion of Urza

+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. −1: Put a card you own with a silver counter on it from exile into your hand. −2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Planeswalker
Karn, Scion of Urza (dom) 1

Draw

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Ramp

Quantity: 4Price: $5.16
Treasure Map

Artifact
Treasure Map // Treasure Cove (xln) 250Treasure Map // Treasure Cove (xln) 250

Ramp

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Land

Quantity: 25Price: $107.29
Arch of Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.

Land
Arch of Orazca (rix) 185
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (dom) 239
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (xln) 254
Plains

({T}: Add {W}.)

Land
Plains (rix) 192
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (grn) 254

Land

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Removal

Quantity: 7Price: $10.73
Conclave Tribunal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Conclave Tribunal (grn) 6
Seal Away

Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.

Enchantment
Seal Away (dom) 31
Settle the Wreckage

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Instant
Settle the Wreckage (xln) 34

Removal

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Lifegain

Quantity: 4Price: $27.96
Lyra Dawnbringer

Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

Creature
Lyra Dawnbringer (dom) 26

Lifegain

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Tokens

Quantity: 8Price: $37.92
History of Benalia

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.

Enchantment
History of Benalia (dom) 21
Resplendent Angel

Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.

Creature
Resplendent Angel (m19) 34

Tokens

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Sideboard

Quantity: 15Price: $9.23
Banefire

Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

Sorcery
Banefire (m19) 130
Conclave Tribunal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Conclave Tribunal (grn) 6
Deafening Clarion

Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.

Sorcery
Deafening Clarion (grn) 165
Justice Strike

Target creature deals damage to itself equal to its power.

Instant
Justice Strike (grn) 182
Lightning Strike

Lightning Strike deals 3 damage to any target.

Instant
Lightning Strike (m19) 152
Mountain

({T}: Add {R}.)

Land
Mountain (rix) 195
Slash of Talons

Slash of Talons deals 2 damage to target attacking or blocking creature.

Instant
Slash of Talons (xln) 38
Sorcerous Spyglass

As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Artifact
Sorcerous Spyglass (xln) 248

Sideboard

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Deck Info

Deck stats

49 pips - 29 cards
26 mana - 26 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
12 mana - 12 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
7 mana - 7 cards
Card NameQtyOdds
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Deck Tokens & Extras (5)

Description

{"ops":[{"insert":"The plan is simple: curve out with strong threats at each CMC, topping out at Lyra. The Angel Tron of "},{"insert":{"card-link":"Shalai, Voice of Plenty"}},{"insert":" + "},{"insert":{"card-link":"Resplendent Angel"}},{"insert":" + "},{"insert":{"card-link":"Lyra Dawnbringer"}},{"insert":" is hard to beat without specific kinds of sweepers like "},{"insert":{"card-link":"Cleansing Nova"}},{"insert":". \n\nOriginally, I included 4 of "},{"insert":{"card-link":"Adanto Vanguard"}},{"insert":" and none of "},{"insert":{"card-link":"Karn, Scion of Urza"}},{"insert":" , but eventually I decided that the core plan of knights+angels was strong enough to stand on its own and I wanted to add another axis of pressure to the deck instead. Karn works very well with "},{"insert":{"card-link":"Treasure Map // Treasure Cove"}},{"insert":", as just one flipped map makes each Karnstruct a 4/4. He also works well with the main plan of curving out, since you will typically hit all your land drops if you resolve and stick a Karn.\n\nThe mainboard is entirely white. This is mostly a function of my wanting to play Benalish Marshal in the deck. The value of it is debatable since it entails two suboptimal features:\n\nAll of the mainboard spot removal is enchantment-based, leaving you somewhat soft to "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You don't get to play "},{"insert":{"card-link":"Aurelia, Exemplar of Justice"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThat being said, for now I prefer this version to other versions I've tried that lean more towards being Boros.\n\nThe sideboard includes a singleton mountain, which you can grab from "},{"insert":{"card-link":"Settle the Wreckage"}},{"insert":", Trophy or "},{"insert":{"card-link":"Field of Ruin"}},{"insert":". It puts you at 9 sources of red, not including Field. The 3 "},{"insert":{"card-link":"Banefire"}},{"insert":"s and 2 "},{"insert":{"card-link":"Sorcerous Spyglass"}},{"insert":" shore up your game against control and the rest should help you beat the faster creature decks.\n"}]}

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