139
8/25/2023
noftb
Deck Size: 100
Commander
Legal
Est deck cost: $98.08
Salt sum: 23.42
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139
8/25/2023
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Commander

Qty: 1 Price: $0.99
Gahiji, Honored One

Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.

Creature
Gahiji, Honored One (ncc) 340

Commander

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Artifact

Qty: 6 Price: $6.90
Behemoth Sledge

Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}

Artifact
Behemoth Sledge (c13) 178
Druidic Satchel

{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Artifact
Druidic Satchel (c13) 242
Seer's Sundial

Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.

Artifact
Seer's Sundial (c13) 256
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c13) 259
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (c13) 263
Tower of Fortunes

{8}, {T}: Draw four cards.

Artifact
Tower of Fortunes (c13) 268

Artifact

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Creature

Qty: 23 Price: $15.83
Archangel

Flying, vigilance

Creature
Archangel (c13) 5
Avenger of Zendikar

When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Creature
Avenger of Zendikar (c13) 135
Baloth Woodcrasher

Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Baloth Woodcrasher (c13) 136
Crater Hellion

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 4 damage to each other creature.

Creature
Crater Hellion (c13) 104
Deadwood Treefolk

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

Creature
Deadwood Treefolk (c13) 141
Drumhunter

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.

Creature
Drumhunter (c13) 142
Eternal Dragon

Flying {3}{W}{W}: Return this card from your graveyard to your hand. Activate only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature
Eternal Dragon (c13) 10
Grazing Gladehart

Landfall — Whenever a land you control enters, you may gain 2 life.

Creature
Grazing Gladehart (c13) 147
Krosan Tusker

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

Creature
Krosan Tusker (c13) 154
Krosan Warchief

Beast spells you cast cost {1} less to cast. {1}{G}: Regenerate target Beast.

Creature
Krosan Warchief (c13) 155
Magus of the Arena

{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Creature
Magus of the Arena (c13) 115
Marath, Will of the Wild

Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.

Creature
Marath, Will of the Wild (c13) 198
Mayael the Anima

{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Creature
Mayael the Anima (c13) 199
Mold Shambler

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, destroy target noncreature permanent.

Creature
Mold Shambler (c13) 156
Naya Soulbeast

When you cast this spell, each player reveals the top card of their library. This creature enters with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way. Trample

Creature
Naya Soulbeast (c13) 157
Rakeclaw Gargantuan

{1}: Target creature with power 5 or greater gains first strike until end of turn.

Creature
Rakeclaw Gargantuan (c13) 205
Rampaging Baloths

Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Creature
Rampaging Baloths (c13) 164
Ravenous Baloth

Sacrifice a Beast: You gain 4 life.

Creature
Ravenous Baloth (c13) 165
Ruby Leech

First strike Red spells you cast cost {R} more to cast.

Creature
Ruby Leech (inv) 161
Spellbreaker Behemoth

This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.

Creature
Spellbreaker Behemoth (c13) 216
Spitebellows

When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Spitebellows (c13) 120
Terra Ravager

Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.

Creature
Terra Ravager (c13) 126
Valley Rannet

Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)

Creature
Valley Rannet (c13) 224

Creature

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Enchantment

Qty: 11 Price: $12.33
Curse of Chaos

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.

Enchantment
Curse of Chaos (c13) 105
Curse of Predation

Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Enchantment
Curse of Predation (c13) 140
Curse of the Forsaken

Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.

Enchantment
Curse of the Forsaken (c13) 8
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (c13) 9
Fires of Yavimaya

Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.

Enchantment
Fires of Yavimaya (c13) 190
Mystic Barrier

When this enchantment enters and at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

Enchantment
Mystic Barrier (c13) 18
Spawning Grounds

Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."

Enchantment
Spawning Grounds (c13) 171
War Cadence

{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.

Enchantment
War Cadence (c13) 128
Warstorm Surge

Whenever a creature you control enters, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (c13) 129
Where Ancients Tread

Whenever a creature you control with power 5 or greater enters, you may have this enchantment deal 5 damage to any target.

Enchantment
Where Ancients Tread (c13) 130
Witch Hunt

Players can't gain life. At the beginning of your upkeep, this enchantment deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of this enchantment.

Enchantment
Witch Hunt (c13) 133

Enchantment

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Instant

Qty: 5 Price: $9.23
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (c13) 179
Naya Charm

Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.

Instant
Naya Charm (c13) 200
Slice in Twain

Destroy target artifact or enchantment. Draw a card.

Instant
Slice in Twain (c13) 170
Sprouting Vines

Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Instant
Sprouting Vines (c13) 173
Street Spasm

Street Spasm deals X damage to target creature without flying you don't control. Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Street Spasm (c13) 123

Instant

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Land

Qty: 41 Price: $35.47
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (c13) 279
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (c13) 280
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c13) 281
Contested Cliffs

{T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Land
Contested Cliffs (c13) 282
Drifting Meadow

This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Drifting Meadow (c13) 285
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (c13) 287
Forest

({T}: Add {G}.)

Land
Forest (c13) 355
Forgotten Cave

This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Land
Forgotten Cave (c13) 289
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (c13) 294
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (c13) 295
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (c13) 299
Khalni Garden

This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.

Land
Khalni Garden (c13) 302
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (c13) 307
Mountain

({T}: Add {R}.)

Land
Mountain (c13) 352
Naya Panorama

{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Land
Naya Panorama (c13) 308
New Benalia

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W}.

Land
New Benalia (c13) 309
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (c13) 310
Plains

({T}: Add {W}.)

Land
Plains (c13) 337
Rupture Spire

This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Rupture Spire (c13) 315
Secluded Steppe

This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (c13) 319
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (c13) 321
Selesnya Sanctuary

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (c13) 322
Slippery Karst

This land enters tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Slippery Karst (c13) 324
Smoldering Crater

This land enters tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Smoldering Crater (c13) 325
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (c13) 327
Tranquil Thicket

This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

Land
Tranquil Thicket (c13) 329
Vitu-Ghazi, the City-Tree

{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.

Land
Vitu-Ghazi, the City-Tree (c13) 332
Vivid Crag

This land enters tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Crag (c13) 333

Land

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Sorcery

Qty: 13 Price: $17.33
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (c13) 139
Fiery Justice

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Sorcery
Fiery Justice (c13) 188
Fireball

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Sorcery
Fireball (c13) 106
From the Ashes

Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.

Sorcery
From the Ashes (c13) 108
Harmonize

Draw three cards.

Sorcery
Harmonize (c13) 148
Hull Breach

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Sorcery
Hull Breach (c13) 193
One Dozen Eyes

Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

Sorcery
One Dozen Eyes (c13) 159
Rain of Thorns

Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.

Sorcery
Rain of Thorns (c13) 163
Restore

Put target land card from a graveyard onto the battlefield under your control.

Sorcery
Restore (c13) 167
Savage Twister

Savage Twister deals X damage to each creature.

Sorcery
Savage Twister (c13) 208
Slice and Dice

Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.

Sorcery
Slice and Dice (c13) 119
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (c13) 174
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (c13) 27

Sorcery

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Deck Info

Deck stats

17 pips - 14 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
30 pips - 26 cards
16 mana - 15 cards
44 pips - 33 cards
19 mana - 19 cards
0 pips - 0 cards
10 mana - 8 cards
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