120
4/14/2023
Kataki, the Simplifier
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $222.62
Salt Sum: 35.36
120
4/14/2023
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Commander

Quantity: 1Price: $1.99
Kataki, War's Wage

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."

Creature
Kataki, War's Wage (md1) 24
1

Artifact

Quantity: 12Price: $37.84
Caged Sun

As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Artifact
Caged Sun (nph) 132
1
Extraplanar Lens

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Artifact
Extraplanar Lens (mrd) 169
1
Gauntlet of Power

As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Artifact
Gauntlet of Power (tsp) 255
1
Illuminated Folio

{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.

Artifact
Illuminated Folio (shm) 254
1
Mind's Eye

Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

Artifact
Mind's Eye (mrd) 205
1
Scourglass

{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.

Artifact
Scourglass (ala) 25
1
Sculpting Steel

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

Artifact
Sculpting Steel (mrd) 238
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c13) 259
1
Staff of Nin

At the beginning of your upkeep, draw a card. {T}: Staff of Nin deals 1 damage to any target.

Artifact
Staff of Nin (m13) 217
1
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (arc) 121
1
Tower of Calamities

{8}, {T}: Tower of Calamities deals 12 damage to target creature.

Artifact
Tower of Calamities (som) 212
1
Worn Powerstone

Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (dde) 24
1

Creature

Quantity: 15Price: $69.25
Angel of Jubilation

Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.

Creature
Angel of Jubilation (avr) 2
1
Crovax, Ascendant Hero

Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.

Creature
Crovax, Ascendant Hero (plc) 3
1
Devout Lightcaster

Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent.

Creature
Devout Lightcaster (zen) 10
1
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (nph) 9
1
Eternal Dragon

Flying {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature
Eternal Dragon (c13) 10
1
False Prophet

When False Prophet dies, exile all creatures.

Creature
False Prophet (cmd) 13
1
Heliod, God of the Sun

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Creature Enchantment
Heliod, God of the Sun (ths) 17
1
Intrepid Hero

{T}: Destroy target creature with power 4 or greater.

Creature
Intrepid Hero (m13) 20
1
Knight of the White Orchid

First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (ala) 16
1
Leonin Arbiter

Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.

Creature
Leonin Arbiter (som) 14
1
Linvala, Keeper of Silence

Flying Activated abilities of creatures your opponents control can't be activated.

Creature
Linvala, Keeper of Silence (roe) 33
1
Magus of the Moat

Creatures without flying can't attack.

Creature
Magus of the Moat (fut) 12
1
Pentarch Paladin

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters the battlefield, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color.

Creature
Pentarch Paladin (tsp) 32
1
Samurai of the Pale Curtain

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead.

Creature
Samurai of the Pale Curtain (chk) 43
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (m12) 217
1

Enchantment

Quantity: 6Price: $23.74
Aura of Silence

Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Enchantment
Aura of Silence (10e) 6
1
Endless Horizons

When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Enchantment
Endless Horizons (eve) 4
1
Gift of Immortality

Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Enchantment
Gift of Immortality (ths) 14
1
Nevermore

As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.

Enchantment
Nevermore (isd) 25
1
Rest in Peace

When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Enchantment
Rest in Peace (rtr) 18
1
Stony Silence

Activated abilities of artifacts can't be activated.

Enchantment
Stony Silence (isd) 36
1

Instant

Quantity: 14Price: $17.40
Abolish

You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.

Instant
Abolish (ddf) 29
1
Crib Swap

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Instant Tribal
Crib Swap (lrw) 11
1
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (plc) 4
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (cst) 20
1
Fated Retribution

Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Instant
Fated Retribution (bng) 11
1
Oblation

The owner of target nonland permanent shuffles it into their library, then draws two cards.

Instant
Oblation (cmd) 22
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mma) 25
1
Reciprocate

Exile target creature that dealt damage to you this turn.

Instant
Reciprocate (chk) 40
1
Reprisal

Destroy target creature with power 4 or greater. It can't be regenerated.

Instant
Reprisal (ddg) 27
1
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (tsp) 39
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (cns) 84
1
Tempest of Light

Destroy all enchantments.

Instant
Tempest of Light (mrd) 28
1
Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Instant
Unexpectedly Absent (c13) 25
1
White Sun's Zenith

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

Instant
White Sun's Zenith (mbs) 19
1

Land

Quantity: 34Price: $33.66
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (csp) 151
34

Planeswalker

Quantity: 1Price: $2.49
Elspeth, Sun's Champion

+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Planeswalker
Elspeth, Sun's Champion (ths) 9
1

Sorcery

Quantity: 17Price: $36.25
Akroma's Vengeance

Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Sorcery
Akroma's Vengeance (v13) 11
1
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (cmd) 8
1
Cleanfall

Destroy all enchantments.

Sorcery
Cleanfall (chk) 6
1
Day of Judgment

Destroy all creatures.

Sorcery
Day of Judgment (zen) 9
1
Decree of Justice

Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Sorcery
Decree of Justice (g07) 5
1
Divine Reckoning

Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Divine Reckoning (isd) 10
1
Entreat the Angels

Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Entreat the Angels (avr) 20
1
Final Judgment

Exile all creatures.

Sorcery
Final Judgment (bok) 4
1
Kirtar's Wrath

Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Sorcery
Kirtar's Wrath (c13) 15
1
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (con) 11
1
Paraselene

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

Sorcery
Paraselene (isd) 26
1
Phyrexian Rebirth

Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.

Sorcery
Phyrexian Rebirth (mbs) 15
1
Rout

You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Sorcery
Rout (cns) 80
1
Solar Tide

Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Sorcery
Solar Tide (mrd) 24
1
Sunscour

You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.

Sorcery
Sunscour (csp) 19
1
Winds of Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Sorcery
Winds of Rath (ddl) 31
1
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (c13) 27
1

Deck Stats

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Description

{"ops":[{"insert":"General Concept:\nThis is basically a mono-white pile of sweepers with artifact mana generation and card draw options. It looks stupid, but it’s surprisingly amusing to play. You sit there, play lands, play sweepers, and eventually you drop enough things like Extraplanar Lens/Gauntlet of Power/Caged Sun that you can play some token-making bomb for a giant pile of tokens (with various multipurpose growth effects)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The entire point of this deck is to simplify the game…people don’t take 10-minute turns staring at their boardstate and manipulating dice and counters and all sorts of other nonsense when they don’t have nonland permanents.  In practice, you sit there and grind the game down into a near-stall, especially against creature-based decks, before dropping some token-making bomb to attack for the win. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGameplay Notes:\nKataki is the general because he is endlessly annoying to anyone who likes to dump out a bunch of artifact mana sources and/or treasure tokens…but you don’t -have- to use Kataki. Linvala is equally if not more annoying as a general against certain matchups where the opposing general relies heavily on activated abilities ("},{"insert":{"card-link":"Ghen, Arcanum Weaver"}},{"insert":", for example). Kataki is there because he’s 2-CMC, hits play on turn 2, and the dude with the Sol Ring-into-Signet play on Turn 1 is now 1 mana ahead instead of 3.  That's relevant against basically everyone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I won’t say the deck plays itself, but it almost does. You sit there on a bunch of untapped snow-covered plains, maybe with 2-3 annoying creatures in play (Intrepid Hero is particularly fun), and try to gauge when it’s worth nuking the field with one of the ~20 or so sweepers in the deck. This whole thing is basically a griefer deck…you watch people assemble board states, then savor their disappointment as you wreck the board with a sweeper. Again, and again, and again.  Same deal with combo...there's a pile of targeted removal that's pretty solid in breaking up combo interactions, resulting in yet more sad panda moments. Enjoy!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n-------------------------\n\nUpgrade Path:\nNeed to crowbar a "},{"insert":{"card-link":"Luminarch Ascension"}},{"insert":" in here as an alternate wincon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" is a solid plan as well. More than enough tech enchantments."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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