346
4/10/2023
Token Bear Guy
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $41.00
Salt Sum: 15.94
No deck tags
346
4/10/2023
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Commander

Quantity: 2Price: $0.70
Halsin, Emerald Archdruid

{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.)

Creature
Halsin, Emerald Archdruid (clb) 408
1
Veteran Soldier

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."

Enchantment
Veteran Soldier (clb) 48
1

Artifact

Quantity: 11Price: $5.47
Ancestral Blade

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ancestral Blade (cmr) 5
1
Armillary Sphere

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Artifact
Armillary Sphere (cmr) 298
1
Armory of Iroas

Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Armory of Iroas (cmr) 299
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (onc) 128
1
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
1
Honored Heirloom

{T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard.

Artifact
Honored Heirloom (vow) 257
1
Lantern of Revealing

{T}: Add one mana of any color. {4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

Artifact
Lantern of Revealing (clb) 318
1
Manalith

{T}: Add one mana of any color.

Artifact
Manalith (m19) 239
1
Marble Diamond

Marble Diamond enters the battlefield tapped. {T}: Add {W}.

Artifact
Marble Diamond (clb) 320
1
Moss Diamond

Moss Diamond enters the battlefield tapped. {T}: Add {G}.

Artifact
Moss Diamond (clb) 327
1
Sisay's Ring

{T}: Add {C}{C}.

Artifact
Sisay's Ring (cmr) 340
1

Creature

Quantity: 30Price: $11.72
Anointer of Valor

Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.

Creature
Anointer of Valor (j22) 148
1
Anointer Priest

Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

Creature
Anointer Priest (plst) AKH-3
1
Argivian Cavalier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.

Creature
Argivian Cavalier (dmu) 4
1
Bronze Walrus

When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {T}: Add one mana of any color.

Creature Artifact
Bronze Walrus (clb) 302
1
Carefree Swinemaster

Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.

Creature
Carefree Swinemaster (clb) 219
1
Cloakwood Swarmkeeper

Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.

Creature
Cloakwood Swarmkeeper (clb) 222
1
Colossal Badger

Creature
Colossal Badger // Dig Deep (clb) 223
1
Deathbloom Gardener

Deathtouch {T}: Add one mana of any color.

Creature
Deathbloom Gardener (dmu) 159
1
Doomed Traveler

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Creature
Doomed Traveler (j22) 178
1
Dread Linnorm

Creature
Dread Linnorm // Scale Deflection (clb) 225
1
Druid of the Emerald Grove

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.

Creature
Druid of the Emerald Grove (clb) 226
1
Farhaven Elf

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Farhaven Elf (scd) 182
1
Fertilid

Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (j22) 660
1
Floriferous Vinewall

Defender When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Floriferous Vinewall (dmu) 163
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
1
Gallant Cavalry

Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Creature
Gallant Cavalry (j22) 186
1
Heron-Blessed Geist

Flying {3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

Creature
Heron-Blessed Geist (vow) 19
1
Hookhand Mariner

Creature
Hookhand Mariner // Riphook Raider (vow) 203Hookhand Mariner // Riphook Raider (vow) 203
1
Juniper Order Rootweaver

Kicker {G} (You may pay an additional {G} as you cast this spell.) When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.

Creature
Juniper Order Rootweaver (dmu) 22
1
Kinsbaile Courier

When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Kinsbaile Courier (cmr) 29
1
Ninth Bridge Patrol

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

Creature
Ninth Bridge Patrol (j22) 221
1
Parish-Blade Trainee

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control.

Creature
Parish-Blade Trainee (vow) 29
1
Pegasus Guardian

Creature
Pegasus Guardian // Rescue the Foal (clb) 36
1
Pilgrim's Eye

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature Artifact
Pilgrim's Eye (j22) 791
1
Rural Recruit

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.

Creature
Rural Recruit (vow) 216
1
Supply Caravan

When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

Creature
Supply Caravan (akh) 30
1
Tabaxi Toucaneers

Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Tabaxi Toucaneers (clb) 46
1
Undercellar Myconid

Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color.

Creature
Undercellar Myconid (clb) 259
1
Weaver of Blossoms

Creature
Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226
1
Wyrm's Crossing Patrol

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Wyrm's Crossing Patrol (clb) 51
1

Enchantment

Quantity: 7Price: $2.45
Angelic Gift

Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (afc) 64
1
Gift of Paradise

Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."

Enchantment
Gift of Paradise (c21) 191
1
Master Chef

Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."

Enchantment
Master Chef (clb) 241
1
Nature's Embrace

Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."

Enchantment
Nature's Embrace (vow) 211
1
Nurturing Presence

Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.

Enchantment
Nurturing Presence (vow) 26
1
Sheltering Boughs

Enchant creature When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3.

Enchantment
Sheltering Boughs (vow) 218
1
Sigarda's Imprisonment

Enchant creature Enchanted creature can't attack or block. {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Enchantment
Sigarda's Imprisonment (vow) 35
1

Instant

Quantity: 9Price: $3.15
Broken Wings

Destroy target artifact, enchantment, or creature with flying.

Instant
Broken Wings (dmu) 157
1
Crushing Canopy

Choose one — • Destroy target creature with flying. • Destroy target enchantment.

Instant
Crushing Canopy (vow) 194
1
Crushing Vines

Choose one — • Destroy target creature with flying. • Destroy target artifact.

Instant
Crushing Vines (cmr) 221
1
Feat of Resistance

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Instant
Feat of Resistance (m21) 19
1
Lifecrafter's Gift

Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Instant
Lifecrafter's Gift (cmr) 240
1
Mighty Leap

Target creature gets +2/+2 and gains flying until end of turn.

Instant
Mighty Leap (m19) 28
1
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (cmr) 41
1
Take Up the Shield

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Take Up the Shield (dmu) 35
1
You're Confronted by Robbers

Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.

Instant
You're Confronted by Robbers (clb) 53
1

Land

Quantity: 32Price: $12.22
Citadel Gate

Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (onc) 151
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (j22) 813
1
Forest

({T}: Add {G}.)

Land
Forest (scd) 350
13
Manor Gate

Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
1
Plains

({T}: Add {W}.)

Land
Plains (scd) 335
13
Radiant Grove

({T}: Add {G} or {W}.) Radiant Grove enters the battlefield tapped.

Land
Radiant Grove (dmu) 253
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (one) 261
1

Sorcery

Quantity: 9Price: $5.29
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (dmu) 9
1
Druidic Ritual

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Sorcery
Druidic Ritual (clb) 227
1
Inspiring Roar

Put a +1/+1 counter on each creature you control.

Sorcery
Inspiring Roar (cmr) 23
1
Mulch

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Sorcery
Mulch (vow) 210
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 170
1
Recruitment Drive

Roll a d20. 1—9 | Create two 1/1 white Soldier creature tokens. 10—19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.

Sorcery
Recruitment Drive (clb) 38
1
Scout the Wilderness

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.

Sorcery
Scout the Wilderness (dmu) 176
1
Shoulder to Shoulder

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.

Sorcery
Shoulder to Shoulder (plst) BBD-105
1
Soul's Might

Put X +1/+1 counters on target creature, where X is that creature's power.

Sorcery
Soul's Might (j22) 731
1

Deck Stats

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Description

{"ops":[{"insert":"Create tokens, attack with them, then ninjutsu them into 4/4 bears with Halsin! Sub-theme of +1/+1 counters to beef up Halsin or tokens.\nOnly made of cards I own in real life!\n"}]}
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