432
5/14/2023
Calling All Souls
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $109.96
Salt Sum: 29.69
432
5/14/2023
Compare
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Commander

Quantity: 1Price: $0.99
Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Creature
Soulherder (mh1) 214
1

Artifact

Quantity: 10Price: $10.46
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (onc) 125
1
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (scd) 259
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (onc) 130
1
Marble Diamond

Marble Diamond enters the battlefield tapped. {T}: Add {W}.

Artifact
Marble Diamond (clb) 320
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (onc) 137
1
Sky Diamond

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Artifact
Sky Diamond (scd) 273
1
Springleaf Drum

{T}, Tap an untapped creature you control: Add one mana of any color.

Artifact
Springleaf Drum (2xm) 291
1
Star Compass

Star Compass enters the battlefield tapped. {T}: Add one mana of any color that a basic land you control could produce.

Artifact
Star Compass (ima) 229
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (scd) 285
1
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (plst) M11-221
1

Creature

Quantity: 33Price: $34.77
Aether Adept

When Aether Adept enters the battlefield, return target creature to its owner's hand.

Creature
Aether Adept (ddm) 12
1
Aethersnipe

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Aethersnipe (2x2) 37
1
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (uma) 45
1
Augury Owl

Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Augury Owl (j22) 273
1
Cloudkin Seer

Flying When Cloudkin Seer enters the battlefield, draw a card.

Creature
Cloudkin Seer (m20) 54
1
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (plst) RAV-46
1
Elgaud Shieldmate

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature
Elgaud Shieldmate (avr) 50
1
Faerie Seer

Flying When Faerie Seer enters the battlefield, scry 2.

Creature
Faerie Seer (j22) 295
1
Heliod's Pilgrim

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Heliod's Pilgrim (uma) 19
1
Icewind Stalwart

Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.

Creature
Icewind Stalwart (clb) 27
1
Inspiring Overseer

Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.

Creature
Inspiring Overseer (snc) 18
1
Kor Cartographer

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Kor Cartographer (cmr) 30
1
Man-o'-War

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

Creature
Man-o'-War (dmr) 58
1
Mnemonic Wall

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (ima) 67
1
Mulldrifter

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Mulldrifter (cm2) 47
1
Pegasus Guardian

Creature
Pegasus Guardian // Rescue the Foal (clb) 36
1
Peregrine Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

Creature
Peregrine Drake (dmr) 65
1
Priest of Ancient Lore

When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.

Creature
Priest of Ancient Lore (afr) 35
1
Rambunctious Mutt

When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.

Creature
Rambunctious Mutt (m21) 30
1
Roving Harper

When Roving Harper enters the battlefield, draw a card.

Creature
Roving Harper (clb) 40
1
Salvager of Secrets

When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Salvager of Secrets (m19) 70
1
Sea Gate Oracle

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Creature
Sea Gate Oracle (gn3) 38
1
Separatist Voidmage

When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.

Creature
Separatist Voidmage (ori) 72
1
Skyscanner

Flying When Skyscanner enters the battlefield, draw a card.

Creature Artifact
Skyscanner (m21) 238
1
Soul Warden

Whenever another creature enters the battlefield, you gain 1 life.

Creature
Soul Warden (plst) MM3-24
1
Soul's Attendant

Whenever another creature enters the battlefield, you may gain 1 life.

Creature
Soul's Attendant (plst) ROE-44
1
Spirited Companion

When Spirited Companion enters the battlefield, draw a card.

Creature Enchantment
Spirited Companion (neo) 38
1
Suture Priest

Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Creature
Suture Priest (nph) 25
1
Thalakos Seer

Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves the battlefield, draw a card.

Creature
Thalakos Seer (tmp) 94
1
Vedalken Aethermage

Flash (You may cast this spell any time you could cast an instant.) When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Creature
Vedalken Aethermage (fut) 61
1
Vedalken Dismisser

When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.

Creature
Vedalken Dismisser (rav) 73
1
Winter Eladrin

Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.

Creature
Winter Eladrin (clb) 104
1
Wormfang Drake

Flying When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Wormfang Drake (dmr) 74
1

Enchantment

Quantity: 4Price: $6.96
Alexi's Cloak

Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Enchantment
Alexi's Cloak (pcy) 29
1
Diplomatic Immunity

Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.

Enchantment
Diplomatic Immunity (mmq) 75
1
Steel of the Godhead

Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Enchantment
Steel of the Godhead (ddi) 30
1
Witness Protection

Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Enchantment
Witness Protection (snc) 66
1

Instant

Quantity: 11Price: $18.77
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (voc) 102
1
Blacksmith's Skill

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Instant
Blacksmith's Skill (mh2) 6
1
Cloudshift

Exile target creature you control, then return that card to the battlefield under your control.

Instant
Cloudshift (jmp) 97
1
Counterspell

Counter target spell.

Instant
Counterspell (gn3) 25
1
Displace

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Instant
Displace (emn) 55
1
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (mh1) 7
1
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (khc) 39
1
Loran's Escape

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

Instant
Loran's Escape (bro) 14
1
Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Momentary Blink (dmr) 15
1
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (rav) 60
1
Spell Rupture

Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.

Instant
Spell Rupture (gtc) 52
1

Land

Quantity: 35Price: $20.35
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (j22) 809
1
Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (2x2) 400
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (onc) 151
1
Glacial Floodplain

({T}: Add {W} or {U}.) Glacial Floodplain enters the battlefield tapped.

Land
Glacial Floodplain (khm) 257
1
Idyllic Beachfront

({T}: Add {W} or {U}.) Idyllic Beachfront enters the battlefield tapped.

Land
Idyllic Beachfront (dmu) 249
1
Island

({T}: Add {U}.)

Land
Island (one) 263
14
Lonely Sandbar

Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (c21) 298
1
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (onc) 161
1
Plains

({T}: Add {W}.)

Land
Plains (one) 262
10
Secluded Steppe

Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (onc) 163
1
Skybridge Towers

Skybridge Towers enters the battlefield tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.

Land
Skybridge Towers (snc) 256
1
Tranquil Cove

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (mom) 275
1

Sorcery

Quantity: 6Price: $17.66
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (dmr) 46
1
Late to Dinner

Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sorcery
Late to Dinner (mh2) 329
1
Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Sorcery
Merchant Scroll (8ed) 91
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (j22) 63
1
Settle Beyond Reality

Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.

Sorcery
Settle Beyond Reality (j22) 242
1

Maybeboard

Quantity: 83Price: $71.45
Academy Journeymage

This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

Creature
Academy Journeymage (j22) 267
1
Acrobatic Maneuver

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Acrobatic Maneuver (j22) 138
1
Ancient Den

{T}: Add {W}.

Artifact Land
Ancient Den (brc) 172
1
Angelic Renewal

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Enchantment
Angelic Renewal (uma) 10
1
Apostle's Blessing

({W/P} can be paid with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Instant
Apostle's Blessing (nph) 2
1
Archaeomender

When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.

Creature
Archaeomender (jmp) 9
1
Auramancer

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Creature
Auramancer (dmr) 1
1
Aven Fogbringer

Flying When Aven Fogbringer enters the battlefield, return target land to its owner's hand.

Creature
Aven Fogbringer (jud) 34
1
Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (khc) 107
1
Basilica Shepherd

Flying When Basilica Shepherd enters the battlefield, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)

Creature
Basilica Shepherd (one) 4
1
Behold the Multiverse

Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Behold the Multiverse (khm) 46
1
Benevolent Blessing

Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
1
Blazing Torch

Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Blazing Torch (isd) 216
1
Breath of Life

Return target creature card from your graveyard to the battlefield.

Sorcery
Breath of Life (7ed) 4
1
Brokers Hideout

When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Brokers Hideout (snc) 248
1
Candletrap

Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Enchantment
Candletrap (mid) 9
1
Capsize

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Instant
Capsize (tmp) 55
1
Cho-Manno's Blessing

Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Enchantment
Cho-Manno's Blessing (mmq) 12
1
Choking Restraints

Enchant creature Enchanted creature can't attack or block. {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.

Enchantment
Choking Restraints (emn) 16
1
Custodi Squire

Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Creature
Custodi Squire (voc) 83
1
Decommission

Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.

Instant
Decommission (plst) AER-16
1
Deprive

As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.

Instant
Deprive (roe) 59
1
Devout Harpist

{T}: Destroy target Aura attached to a creature.

Creature
Devout Harpist (ulg) 6
1
Dismantling Blow

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

Instant
Dismantling Blow (plst) MH1-5
1
Dispeller's Capsule

{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

Artifact
Dispeller's Capsule (c21) 89
1
Dive Down

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Dive Down (xln) 53
1
Dreadful Apathy

Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.

Enchantment
Dreadful Apathy (j22) 179
1
Faerie Trickery

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant Tribal
Faerie Trickery (lrw) 62
1
Faith's Fetters

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Faith's Fetters (j22) 181
1
False Defeat

Return target creature card from your graveyard to the battlefield.

Sorcery
False Defeat (ptk) 4
1
Flicker of Fate

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

Instant
Flicker of Fate (j22) 56
1
Frogify

Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Enchantment
Frogify (2xm) 52
1
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (m20) 19
1
Halimar Depths

Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (afc) 244
1
Intervene

Counter target spell that targets a creature.

Instant
Intervene (ulg) 33
1
Ironclad Slayer

When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.

Creature
Ironclad Slayer (emn) 31
1
Kasmina's Transmutation

Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.

Enchantment
Kasmina's Transmutation (war) 57
1
Leonin Squire

When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand.

Creature
Leonin Squire (5dn) 9
1
Lone Missionary

When Lone Missionary enters the battlefield, you gain 4 life.

Creature
Lone Missionary (plst) DDN-49
1
Lyev Skyknight

Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Creature
Lyev Skyknight (gk2) 16
1
Merchant of Secrets

When Merchant of Secrets enters the battlefield, draw a card.

Creature
Merchant of Secrets (c17) 87
1
Merfolk Traders

When Merfolk Traders enters the battlefield, draw a card, then discard a card.

Creature
Merfolk Traders (wth) 43
1
Mist Raven

Flying When Mist Raven enters the battlefield, return target creature to its owner's hand.

Creature
Mist Raven (mm3) 43
1
Mizzium Skin

Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Mizzium Skin (rtr) 45
1
Monk Idealist

When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

Creature
Monk Idealist (ema) 21
1
Muse Drake

Flying When Muse Drake enters the battlefield, draw a card.

Creature
Muse Drake (grn) 46
1
Neurok Stealthsuit

Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Neurok Stealthsuit (5dn) 140
1
Ninja's Kunai

Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ninja's Kunai (neo) 252
1
Obscura Storefront

When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Obscura Storefront (snc) 252
1
Opt

Scry 1. Draw a card.

Instant
Opt (j22) 332
1
Owl Familiar

Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.

Creature
Owl Familiar (s99) 43
1
Pendrell Flux

Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."

Enchantment
Pendrell Flux (usg) 87
1
Pentarch Ward

Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Enchantment
Pentarch Ward (plst) IMA-27
1
Pilgrim's Eye

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature Artifact
Pilgrim's Eye (clb) 333
1
Pondering Mage

When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Creature
Pondering Mage (plst) MH1-63
1
Prosperous Pirates

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Prosperous Pirates (cmr) 85
1
Protective Bubble

Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Enchantment
Protective Bubble (lrw) 80
1
Ray of Command

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Instant
Ray of Command (ddm) 29
1
Razortide Bridge

Razortide Bridge enters the battlefield tapped. Indestructible {T}: Add {W} or {U}.

Artifact Land
Razortide Bridge (mh2) 252
1
Relic of Progenitus

{T}: Target player exiles a card from their graveyard. {1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.

Artifact
Relic of Progenitus (brc) 157
1
Reprobation

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Enchantment
Reprobation (mh1) 23
1
Resurrection

Return target creature card from your graveyard to the battlefield.

Sorcery
Resurrection (plst) UMA-30
1
Rush of Knowledge

Draw cards equal to the highest mana value among permanents you control.

Sorcery
Rush of Knowledge (2xm) 66
1
Saltskitter

Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.

Creature
Saltskitter (fut) 14
1
Seat of the Synod

{T}: Add {U}.

Artifact Land
Seat of the Synod (j22) 820
1
Secrets of the Golden City

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.

Sorcery
Secrets of the Golden City (plst) RIX-52
1
Serum Visions

Draw a card. Scry 2.

Sorcery
Serum Visions (j22) 345
1
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (dmr) 66
1
Snapback

You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.

Instant
Snapback (tsr) 87
1
Soul of Migration

Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Soul of Migration (mh2) 33
1
Standard Bearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Creature
Standard Bearer (apc) 18
1
Stave Off

Target creature gains protection from the color of your choice until end of turn.

Instant
Stave Off (ddn) 61
1
Stonehorn Dignitary

When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.

Creature
Stonehorn Dignitary (m12) 37
1
Temporal Isolation

Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.

Enchantment
Temporal Isolation (tsr) 48
1
Tome Raider

Flying When Tome Raider enters the battlefield, draw a card.

Creature
Tome Raider (eld) 68
1
Tormod's Crypt

{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Artifact
Tormod's Crypt (m21) 241
1
Totem-Guide Hartebeest

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Totem-Guide Hartebeest (ori) 37
1
Trinket Mage

When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Creature
Trinket Mage (ddu) 41
1
Turn Aside

Counter target spell that targets a permanent you control.

Instant
Turn Aside (plst) EMN-78
1
Turn to Mist

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Instant
Turn to Mist (uma) 224
1
Vodalian Merchant

When Vodalian Merchant enters the battlefield, draw a card, then discard a card.

Creature
Vodalian Merchant (inv) 85
1
Weight of Conscience

Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

Enchantment
Weight of Conscience (j22) 265
1
You Find the Villains' Lair

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Instant
You Find the Villains' Lair (afr) 84
1

Deck Stats

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Description

{"ops":[{"insert":"Soulherder leads a crew of souls,\nGuiding them to victory's goals.\nFrom arcane spells to mighty beasts,\nThis deck's power never seems to cease.\n\nWith blinking creatures at his side,\nAnd counterspells to turn the tide,\nSoulherder seeks to control the field,\nTo give his enemies no chance to yield.\n\nPondering each move with care,\nHe sets his course to take his share,\nOf victories and spoils of war,\nLeaving his foes upon death's shore.\n\nSo let the magic flow and surge,\nAs Soulherder's power does emerge,\nTo claim his place among the great,\nAnd etch his name into fate.\n\n"}]}
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