131
7/27/2023
White
Deck Size: 208
Commander
Est deck cost: $1098.54
Salt sum: 46.47
No deck tags
131
7/27/2023
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Commander

Qty: 1 Price: $0.69
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (mic) 90

Commander

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Sorcery

Qty: 17 Price: $294.69
Angelic Blessing

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Sorcery
Angelic Blessing (9ed) 2
Armageddon

Destroy all lands.

Sorcery
Armageddon (2ed) 2
Breath of Life

Return target creature card from your graveyard to the battlefield.

Sorcery
Breath of Life (7ed) 4
Catastrophe

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Sorcery
Catastrophe (brb) 12
Dust to Dust

Exile two target artifacts.

Sorcery
Dust to Dust (5ed) 29
Gerrard's Wisdom

You gain 2 life for each card in your hand.

Sorcery
Gerrard's Wisdom (7ed) 16
Gift of Estates

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Sorcery
Gift of Estates (9ed) 15
Icatian Town

Create four 1/1 white Citizen creature tokens.

Sorcery
Icatian Town (5ed) 38
Peach Garden Oath

You gain 2 life for each creature you control.

Sorcery
Peach Garden Oath (8ed) 34
Purify

Destroy all artifacts and enchantments.

Sorcery
Purify (7ed) 31
Resurrection

Return target creature card from your graveyard to the battlefield.

Sorcery
Resurrection (2ed) 35
Sacred Nectar

You gain 4 life.

Sorcery
Sacred Nectar (7ed) 37
Starlight

You gain 3 life for each black creature target opponent controls.

Sorcery
Starlight (7ed) 49
Tariff

Each player sacrifices the creature they control with the greatest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for greatest, that player chooses one.

Sorcery
Tariff (6ed) 47
Vengeance

Destroy target tapped creature.

Sorcery
Vengeance (s99) 29
Visions

Look at the top five cards of target player's library. You may then have that player shuffle that library.

Sorcery
Visions (4ed) 54
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (2ed) 46

Sorcery

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Creature

Qty: 98 Price: $391.66
Abbey Gargoyles

Flying, protection from red

Creature
Abbey Gargoyles (5ed) 1
Abu Ja'far

When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

Creature
Abu Ja'far (chr) 1
Advance Scout

First strike {W}: Target creature gains first strike until end of turn.

Creature
Advance Scout (brb) 2
Akron Legionnaire

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Creature
Akron Legionnaire (5ed) 2
Amrou Kithkin

This creature can't be blocked by creatures with power 3 or greater.

Creature
Amrou Kithkin (4ed) 2
Angel of Mercy

Flying When this creature enters, you gain 3 life.

Creature
Angel of Mercy (8ed) 1
Angelic Page

Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.

Creature
Angelic Page (7ed) 1
Angry Mob

Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.

Creature
Angry Mob (4ed) 3
Archangel

Flying, vigilance

Creature
Archangel (6ed) 2
Ardent Militia

Vigilance

Creature
Ardent Militia (6ed) 3
Armored Pegasus

Flying

Creature
Armored Pegasus (6ed) 5
Avatar of Hope

If you have 3 or less life, this spell costs {6} less to cast. Flying This creature can block any number of creatures.

Creature
Avatar of Hope (8ed) 4
Aven Cloudchaser

Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, destroy target enchantment.

Creature
Aven Cloudchaser (8ed) 5
Aven Flock

Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: This creature gets +0/+1 until end of turn.

Creature
Aven Flock (8ed) 6
Aysen Bureaucrats

{T}: Tap target creature with power 2 or less.

Creature
Aysen Bureaucrats (5ed) 9
Ballista Squad

{X}{W}, {T}: This creature deals X damage to target attacking or blocking creature.

Creature
Ballista Squad (9ed) 5
Benalish Hero

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Benalish Hero (5ed) 10
Blessed Orator

Other creatures you control get +0/+1.

Creature
Blessed Orator (9ed) 6
Blinding Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player skips their next combat phase.

Creature
Blinding Angel (8ed) 8
Blinking Spirit

{0}: Return this creature to its owner's hand.

Creature
Blinking Spirit (5ed) 12
Cloudchaser Eagle

Flying When this creature enters, destroy target enchantment.

Creature
Cloudchaser Eagle (7ed) 11
Crossbow Infantry

{T}: This creature deals 1 damage to target attacking or blocking creature.

Creature
Crossbow Infantry (7ed) 12
D'Avenant Archer

{T}: This creature deals 1 damage to target attacking or blocking creature.

Creature
D'Avenant Archer (5ed) 23
Daraja Griffin

Flying Sacrifice this creature: Destroy target black creature.

Creature
Daraja Griffin (6ed) 14
Death Speakers

Protection from black

Creature
Death Speakers (5ed) 24
Diving Griffin

Flying, vigilance

Creature
Diving Griffin (8ed) 17
Eager Cadet

Creature
Eager Cadet (7ed) 14
Ekundu Griffin

Flying, first strike

Creature
Ekundu Griffin (6ed) 18
Elder Land Wurm

Defender, trample When this creature blocks, it loses defender.

Creature
Elder Land Wurm (4ed) 24
Elite Archers

{T}: This creature deals 3 damage to target attacking or blocking creature.

Creature
Elite Archers (7ed) 15
Elite Javelineer

Whenever this creature blocks, it deals 1 damage to target attacking creature.

Creature
Elite Javelineer (8ed) 19
Ethereal Champion

Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.

Creature
Ethereal Champion (6ed) 20
Foot Soldiers

Creature
Foot Soldiers (9ed) 14
Glory Seeker

Creature
Glory Seeker (8ed) 21
Heavy Ballista

{T}: This creature deals 2 damage to target attacking or blocking creature.

Creature
Heavy Ballista (6ed) 23
Hipparion

This creature can't block creatures with power 3 or greater unless you pay {1}.

Creature
Hipparion (5ed) 34
Honor Guard

{W}: This creature gets +0/+1 until end of turn.

Creature
Honor Guard (7ed) 21
Icatian Phalanx

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Icatian Phalanx (5ed) 36
Icatian Scout

{1}, {T}: Target creature gains first strike until end of turn.

Creature
Icatian Scout (5ed) 37
Infantry Veteran

{T}: Target attacking creature gets +1/+1 until end of turn.

Creature
Infantry Veteran (6ed) 26
Intrepid Hero

{T}: Destroy target creature with power 4 or greater.

Creature
Intrepid Hero (7ed) 22
Ivory Guardians

Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Creature
Ivory Guardians (5ed) 40
Kami of Old Stone

Creature
Kami of Old Stone (9ed) 24
Keepers of the Faith

Creature
Keepers of the Faith (chr) 9
Kjeldoran Royal Guard

{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.

Creature
Kjeldoran Royal Guard (5ed) 44
Kjeldoran Skycaptain

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Kjeldoran Skycaptain (5ed) 45
Leonin Skyhunter

Flying

Creature
Leonin Skyhunter (9ed) 25
Longbow Archer

First strike; reach (This creature can block creatures with flying.)

Creature
Longbow Archer (6ed) 30
Marble Titan

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Creature
Marble Titan (9ed) 26
Master Decoy

{W}, {T}: Tap target creature.

Creature
Master Decoy (8ed) 29
Master Healer

{T}: Prevent the next 4 damage that would be dealt to any target this turn.

Creature
Master Healer (7ed) 27
Mesa Falcon

Flying {1}{W}: This creature gets +0/+1 until end of turn.

Creature
Mesa Falcon (5ed) 46
Mesa Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Mesa Pegasus (2ed) 29
Northern Paladin

{W}{W}, {T}: Destroy target black permanent.

Creature
Northern Paladin (2ed) 30
Oracle's Attendants

{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.

Creature
Oracle's Attendants (8ed) 32
Order of the Sacred Torch

{T}, Pay 1 life: Counter target black spell.

Creature
Order of the Sacred Torch (5ed) 48
Order of the White Shield

Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.

Creature
Order of the White Shield (5ed) 49
Osai Vultures

Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature. Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.

Creature
Osai Vultures (4ed) 38
Paladin en-Vec

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Creature
Paladin en-Vec (9ed) 32
Pearl Dragon

Flying {1}{W}: This creature gets +0/+1 until end of turn.

Creature
Pearl Dragon (6ed) 34
Pearled Unicorn

Creature
Pearled Unicorn (2ed) 31
Pegasus Charger

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

Creature
Pegasus Charger (9ed) 34
Personal Incarnation

{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creature's owner may activate this ability. When this creature dies, its owner loses half their life, rounded up.

Creature
Personal Incarnation (2ed) 32
Petra Sphinx

{T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.

Creature
Petra Sphinx (chr) 10
Pikemen

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Pikemen (4ed) 42
Razorfoot Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

Creature
Razorfoot Griffin (7ed) 32
Regal Unicorn

Creature
Regal Unicorn (6ed) 35
Repentant Blacksmith

Protection from red

Creature
Repentant Blacksmith (5ed) 54
Resistance Fighter

Sacrifice this creature: Prevent all combat damage target creature would deal this turn.

Creature
Resistance Fighter (6ed) 38
Samite Healer

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Creature
Samite Healer (2ed) 38
Sanctum Custodian

{T}: Prevent the next 2 damage that would be dealt to any target this turn.

Creature
Sanctum Custodian (brb) 62
Sanctum Guardian

Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Creature
Sanctum Guardian (9ed) 40
Savannah Lions

Creature
Savannah Lions (2ed) 39
Seasoned Marshal

Whenever this creature attacks, you may tap target creature.

Creature
Seasoned Marshal (7ed) 40
Seraph

Flying Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.

Creature
Seraph (5ed) 59
Serra Advocate

Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn.

Creature
Serra Advocate (7ed) 41
Serra Angel

Flying Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Serra Angel (2ed) 40
Serra Paladin

{T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.

Creature
Serra Paladin (5ed) 61
Shield Bearer

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Shield Bearer (5ed) 62
Skyhunter Prowler

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Creature
Skyhunter Prowler (9ed) 45
Soltari Foot Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Creature
Soltari Foot Soldier (brb) 74
Songstitcher

{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.

Creature
Songstitcher (brb) 75
Soul Warden

Whenever another creature enters, you gain 1 life.

Creature
Soul Warden (brb) 76
Standing Troops

Vigilance

Creature
Standing Troops (6ed) 44
Staunch Defenders

When this creature enters, you gain 4 life.

Creature
Staunch Defenders (6ed) 45
Suntail Hawk

Flying

Creature
Suntail Hawk (8ed) 51
Sunweb

Defender (This creature can't attack.) Flying This creature can't block creatures with power 2 or less.

Creature
Sunweb (6ed) 46
Sustainer of the Realm

Flying Whenever this creature blocks, it gets +0/+2 until end of turn.

Creature
Sustainer of the Realm (7ed) 52
Sword Dancer

{W}{W}: Target attacking creature gets -1/-0 until end of turn.

Creature
Sword Dancer (8ed) 53
Tundra Wolves

First strike (This creature deals combat damage before creatures without first strike.)

Creature
Tundra Wolves (4ed) 53
Venerable Monk

When this creature enters, you gain 2 life.

Creature
Venerable Monk (6ed) 50
Veteran Bodyguard

As long as this creature is untapped, all damage that would be dealt to you by unblocked creatures is dealt to this creature instead.

Creature
Veteran Bodyguard (2ed) 42
Veteran Cavalier

Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Veteran Cavalier (9ed) 52
Wall of Swords

Defender (This creature can't attack.) Flying

Creature
Wall of Swords (2ed) 43
War Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
War Elephant (chr) 13
Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Creature
Weathered Wayfarer (9ed) 54
Witch Hunter

{T}: This creature deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.

Creature
Witch Hunter (chr) 14
Zealous Inquisitor

{1}{W}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.

Creature
Zealous Inquisitor (9ed) 57

Creature

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Enchantment

Qty: 54 Price: $137.72
Angelic Voices

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Enchantment
Angelic Voices (chr) 3
Animate Wall

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

Enchantment
Animate Wall (6ed) 1
Armor of Faith

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

Enchantment
Armor of Faith (5ed) 8
Black Ward

Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.

Enchantment
Black Ward (4ed) 8
Blessing

Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.

Enchantment
Blessing (2ed) 7
Blue Ward

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.

Enchantment
Blue Ward (2ed) 8
Brainwash

Enchant creature Enchanted creature can't attack unless its controller pays {3}.

Enchantment
Brainwash (4ed) 11
Caribou Range

Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.

Enchantment
Caribou Range (5ed) 14
Castle

Untapped creatures you control get +0/+2.

Enchantment
Castle (2ed) 9
Celestial Dawn

Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Enchantment
Celestial Dawn (6ed) 7
Circle of Protection: Black

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Black (2ed) 10
Circle of Protection: Blue

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Blue (2ed) 11
Circle of Protection: Green

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Green (2ed) 12
Circle of Protection: Red

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Red (2ed) 13
Circle of Protection: White

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: White (2ed) 14
Consecrate Land

Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.

Enchantment
Consecrate Land (2ed) 15
Conversion

At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. All Mountains are Plains.

Enchantment
Conversion (2ed) 16
Divine Transformation

Enchant creature Enchanted creature gets +3/+3.

Enchantment
Divine Transformation (4ed) 23
Fortified Area

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Enchantment
Fortified Area (4ed) 26
Glorious Anthem

Creatures you control get +1/+1.

Enchantment
Glorious Anthem (7ed) 17
Greater Realm of Preservation

{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Greater Realm of Preservation (5ed) 31
Green Ward

Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.

Enchantment
Green Ward (2ed) 21
Hero's Resolve

Enchant creature Enchanted creature gets +1/+5.

Enchantment
Hero's Resolve (6ed) 24
Holy Armor

Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.

Enchantment
Holy Armor (2ed) 24
Holy Strength

Enchant creature Enchanted creature gets +1/+2.

Enchantment
Holy Strength (2ed) 25
Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Enchantment
Island Sanctuary (2ed) 26
Ivory Mask

You have shroud. (You can't be the target of spells or abilities.)

Enchantment
Ivory Mask (8ed) 27
Justice

At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.

Enchantment
Justice (5ed) 41
Karma

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Enchantment
Karma (2ed) 27
Kismet

Artifacts, creatures, and lands your opponents control enter tapped.

Enchantment
Kismet (4ed) 33
Knighthood

Creatures you control have first strike.

Enchantment
Knighthood (7ed) 25
Lance

Enchant creature Enchanted creature has first strike.

Enchantment
Lance (2ed) 28
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (4ed) 34
Light of Day

Black creatures can't attack or block.

Enchantment
Light of Day (6ed) 29
Noble Purpose

Whenever a creature you control deals combat damage, you gain that much life.

Enchantment
Noble Purpose (8ed) 31
Pacifism

Enchant creature Enchanted creature can't attack or block.

Enchantment
Pacifism (6ed) 33
Pariah

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

Enchantment
Pariah (7ed) 30
Peace of Mind

{W}, Discard a card: You gain 3 life.

Enchantment
Peace of Mind (9ed) 33
Prismatic Ward

Enchant creature As this Aura enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Enchantment
Prismatic Ward (5ed) 53
Red Ward

Enchant creature Enchanted creature has protection from red. This effect doesn't remove this Aura.

Enchantment
Red Ward (2ed) 34
Rolling Stones

Wall creatures can attack as though they didn't have defender.

Enchantment
Rolling Stones (7ed) 35
Sacred Ground

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

Enchantment
Sacred Ground (7ed) 36
Sanctimony

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

Enchantment
Sanctimony (7ed) 39
Seeker

Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Enchantment
Seeker (4ed) 49
Serenity

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

Enchantment
Serenity (6ed) 41
Serra Bestiary

Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.

Enchantment
Serra Bestiary (5ed) 60
Serra's Blessing

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Enchantment
Serra's Blessing (6ed) 42
Serra's Embrace

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)

Enchantment
Serra's Embrace (7ed) 43
Spirit Link

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Spirit Link (4ed) 51
Story Circle

As this enchantment enters, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Enchantment
Story Circle (8ed) 50
Sun Clasp

Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.

Enchantment
Sun Clasp (brb) 83
Warmth

Whenever an opponent casts a red spell, you gain 2 life.

Enchantment
Warmth (6ed) 52
White Ward

Enchant creature Enchanted creature has protection from white. This effect doesn't remove this Aura.

Enchantment
White Ward (2ed) 45
Worship

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Enchantment
Worship (7ed) 56

Enchantment

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Instant

Qty: 37 Price: $272.99
Alabaster Potion

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Instant
Alabaster Potion (4ed) 1
Blaze of Glory

Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Instant
Blaze of Glory (2ed) 6
Blessed Reversal

You gain 3 life for each creature attacking you.

Instant
Blessed Reversal (7ed) 3
Blessed Wine

You gain 1 life. Draw a card at the beginning of the next turn's upkeep.

Instant
Blessed Wine (5ed) 11
Blood of the Martyr

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

Instant
Blood of the Martyr (chr) 4
Chastise

Destroy target attacking creature. You gain life equal to its power.

Instant
Chastise (8ed) 9
Death Ward

Regenerate target creature.

Instant
Death Ward (2ed) 18
Demystify

Destroy target enchantment.

Instant
Demystify (8ed) 16
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (2ed) 19
Divine Offering

Destroy target artifact. You gain life equal to its mana value.

Instant
Divine Offering (5ed) 27
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (6ed) 19
Exile

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Instant
Exile (6ed) 21
Eye for an Eye

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Instant
Eye for an Eye (3ed) 18
Guardian Angel

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Instant
Guardian Angel (2ed) 22
Heal

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Heal (5ed) 32
Healing Salve

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Instant
Healing Salve (2ed) 23
Holy Day

Prevent all combat damage that would be dealt this turn.

Instant
Holy Day (8ed) 23
Indestructible Aura

Prevent all damage that would be dealt to target creature this turn.

Instant
Indestructible Aura (chr) 7
Inspirit

Untap target creature. It gets +2/+4 until end of turn.

Instant
Inspirit (9ed) 22
Mending Hands

Prevent the next 4 damage that would be dealt to any target this turn.

Instant
Mending Hands (9ed) 29
Morale

Attacking creatures get +1/+1 until end of turn.

Instant
Morale (4ed) 36
Piety

Blocking creatures get +0/+3 until end of turn.

Instant
Piety (4ed) 41
Purelace

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

Instant
Purelace (2ed) 33
Rain of Blades

Rain of Blades deals 1 damage to each attacking creature.

Instant
Rain of Blades (8ed) 35
Redeem

Prevent all damage that would be dealt this turn to up to two target creatures.

Instant
Redeem (8ed) 37
Remedy

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Instant
Remedy (6ed) 36
Reprisal

Destroy target creature with power 4 or greater. It can't be regenerated.

Instant
Reprisal (6ed) 37
Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Instant
Reverse Damage (2ed) 36
Reverse Polarity

You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.

Instant
Reverse Polarity (3ed) 36
Righteousness

Target blocking creature gets +7/+7 until end of turn.

Instant
Righteousness (2ed) 37
Sacred Boon

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Instant
Sacred Boon (5ed) 57
Shield Wall

Creatures you control get +0/+2 until end of turn.

Instant
Shield Wall (5ed) 63
Solidarity

Creatures you control get +0/+5 until end of turn.

Instant
Solidarity (8ed) 46
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (2ed) 41
Tempest of Light

Destroy all enchantments.

Instant
Tempest of Light (9ed) 50
Truce

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Instant
Truce (5ed) 65
Warrior's Honor

Creatures you control get +1/+1 until end of turn.

Instant
Warrior's Honor (6ed) 53

Instant

(CTRL to add secondary)

Land

Qty: 1 Price: $0.79
Icatian Store

This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {W} for each storage counter removed this way.

Land
Icatian Store (5ed) 419

Land

(CTRL to add secondary)

Deck Info

Deck stats

273 pips - 207 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck Tokens & Extras (1)

Description

{"ops":[{"insert":"Most white, white bordered cards\n"}]}

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