291
3/10/2023
High Tides PEDH
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $53.40
Salt sum: 32.38
No deck tags
291
3/10/2023
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Commander

Quantity: 1Price: $1.79
Merrow Harbinger

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Creature
Merrow Harbinger (lrw) 73

Commander

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Land

Quantity: 40Price: $17.36
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (40k) 271
Crystal Grotto

When this land enters, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Crystal Grotto (dmu) 246
Halimar Depths

This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (afc) 244
Island

({T}: Add {U}.)

Land
Island (scd) 339
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (40k) 286
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (onc) 161
Remote Isle

This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Remote Isle (dmr) 254
Skyline Cascade

This land enters tapped. When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.

Land
Skyline Cascade (bfz) 246
Soaring Seacliff

This land enters tapped. When this land enters, target creature gains flying until end of turn. {T}: Add {U}.

Land
Soaring Seacliff (c20) 315
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (one) 261

Land

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Artifact

Quantity: 4Price: $1.84
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (onc) 125
Courier's Capsule

{1}{U}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Courier's Capsule (ala) 37
Mantle of Tides

Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach this Equipment to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mantle of Tides (j22) 318
Witching Well

When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.

Artifact
Witching Well (eld) 74

Artifact

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Sorcery

Quantity: 10Price: $8.36
Aquitect's Will

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Sorcery Kindred
Aquitect's Will (ddt) 2
Counsel of the Soratami

Draw two cards.

Sorcery
Counsel of the Soratami (10e) 76
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (scd) 48
Divination

Draw two cards.

Sorcery
Divination (plst) M19-51
Flood of Recollection

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Sorcery
Flood of Recollection (cmr) 61
Ghostform

Up to two target creatures can't be blocked this turn.

Sorcery
Ghostform (m19) 58
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (j22) 63
Serum Visions

Draw a card. Scry 2.

Sorcery
Serum Visions (j22) 345
Shimmer of Possibility

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Sorcery
Shimmer of Possibility (rna) 51
Void Snare

Return target nonland permanent to its owner's hand.

Sorcery
Void Snare (m15) 82

Sorcery

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Creature

Quantity: 26Price: $9.34
Arctic Merfolk

Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If this creature was kicked, it enters with a +1/+1 counter on it.

Creature
Arctic Merfolk (pls) 21
Armguard Familiar

Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Armguard Familiar (neo) 46
Augur of Bolas

When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Augur of Bolas (war) 41
Coral Commando

Creature
Coral Commando (rna) 36
Coral Merfolk

Creature
Coral Merfolk (m14) 49
Deeptread Merrow

{U}: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Creature
Deeptread Merrow (lrw) 57
Dream Thrush

Flying {T}: Target land becomes the basic land type of your choice until end of turn.

Creature
Dream Thrush (inv) 53
Harbor Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature can't attack unless there are five or more Islands on the battlefield.

Creature
Harbor Serpent (m13) 53
Inkfathom Divers

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, look at the top four cards of your library, then put them back in any order.

Creature
Inkfathom Divers (plst) DDT-8
Merfolk Observer

When this creature enters, look at the top card of target player's library.

Creature
Merfolk Observer (roe) 76
Merfolk Spy

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.

Creature
Merfolk Spy (m14) 62
Phantasmal Terrain

Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.

Enchantment
Phantasmal Terrain (inv) 65
Reef Shaman

{T}: Target land becomes the basic land type of your choice until end of turn.

Creature
Reef Shaman (apc) 29
Rootwater Commando

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Creature
Rootwater Commando (10e) 102
Rootwater Hunter

{T}: This creature deals 1 damage to any target.

Creature
Rootwater Hunter (ddt) 16
Rootwater Mystic

{1}{U}: Look at the top card of target player's library.

Creature
Rootwater Mystic (exo) 44
Salvager of Secrets

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Salvager of Secrets (m19) 70
Scroll Thief

Whenever this creature deals combat damage to a player, draw a card.

Creature
Scroll Thief (plst) DDT-17
Sea's Claim

Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land is an Island.

Enchantment
Sea's Claim (9ed) 97
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (plst) MOR-51
Streambed Aquitects

{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.

Creature
Streambed Aquitects (ddt) 18
Thassa's Devourer

Constellation — Whenever this creature or another enchantment you control enters, target player mills two cards.

Creature Enchantment
Thassa's Devourer (jou) 53
Tidal Warrior

{T}: Target land becomes an Island until end of turn.

Creature
Tidal Warrior (plst) DDT-20
Tideshaper Mystic

{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.

Creature
Tideshaper Mystic (lrw) 93
Umara Entangler

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Umara Entangler (ogw) 65
Vodalian Arcanist

{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

Creature
Vodalian Arcanist (m21) 83

Creature

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Enchantment

Quantity: 7Price: $2.45
Bonds of Quicksilver

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Bonds of Quicksilver (cn2) 102
Bubble Snare

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Bubble Snare (znr) 47
Convincing Mirage

Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.

Enchantment
Convincing Mirage (m10) 46
Eel Umbra

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Eel Umbra (2x2) 48
Flight of Fancy

Enchant creature When this Aura enters, draw two cards. Enchanted creature has flying.

Enchantment
Flight of Fancy (uma) 54
Inertia Bubble

Enchant artifact Enchanted artifact doesn't untap during its controller's untap step.

Enchantment
Inertia Bubble (mrd) 37
Spreading Seas

Enchant land When this Aura enters, draw a card. Enchanted land is an Island.

Enchantment
Spreading Seas (zen) 70

Enchantment

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Instant

Quantity: 12Price: $12.26
Alchemist's Retrieval

Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.

Instant
Alchemist's Retrieval (vow) 47
Annul

Counter target artifact or enchantment spell.

Instant
Annul (khm) 42
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (voc) 102
Aura Finesse

Attach target Aura you control to target creature. Draw a card.

Instant
Aura Finesse (roe) 54
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (40k) 192
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
Disrupt

Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.

Instant
Disrupt (inv) 51
Mordenkainen's Polymorph

Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)

Instant
Mordenkainen's Polymorph (afr) 65
Negate

Counter target noncreature spell.

Instant
Negate (scd) 58
Otherworldly Gaze

Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Otherworldly Gaze (mid) 67
Startling Development

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.)

Instant
Startling Development (j22) 350
Unsummon

Return target creature to its owner's hand.

Instant
Unsummon (m20) 78

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
66 pips - 59 cards
40 mana - 40 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
3 mana - 3 cards
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