7.8k
3/9/2023
Sailors' Bane - Competitive PDH
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $101.21
Salt Sum: 35.62
No deck tags
7.8k
3/9/2023
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Commander

Quantity: 1Price: $0.35
Sailors' Bane

This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Creature
Sailors' Bane (clb) 93
1

Artifact

Quantity: 1Price: $0.00
Haunted Cloak

Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Haunted Cloak (cmr) 463
1

Creature

Quantity: 3Price: $1.73
Augur of Bolas

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Augur of Bolas (plst) MM3-30
1
Merfolk Secretkeeper

Creature
Merfolk Secretkeeper // Venture Deeper (eld) 53
1
Tolarian Terror

This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Creature
Tolarian Terror (dmu) 72
1

Enchantment

Quantity: 4Price: $1.44
Arcane Flight

Enchant creature Enchanted creature gets +1/+1 and has flying.

Enchantment
Arcane Flight (dom) 43
1
Cartouche of Knowledge

Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.

Enchantment
Cartouche of Knowledge (plst) AKH-45
1
One With the Wind

Enchant creature Enchanted creature gets +2/+2 and has flying.

Enchantment
One With the Wind (xln) 64
1
Spectral Flight

Enchant creature Enchanted creature gets +2/+2 and has flying.

Enchantment
Spectral Flight (isd) 79
1

Instant

Quantity: 44Price: $39.08
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (all) 22a
1
Blink of an Eye

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Instant
Blink of an Eye (dom) 46
1
Boomerang

Return target permanent to its owner's hand.

Instant
Boomerang (mir) 56
1
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mmq) 61
1
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (mid) 44
1
Counterspell

Counter target spell.

Instant
Counterspell (ice) 64
1
Curate

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Instant
Curate (stx) 40
1
Daze

You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.

Instant
Daze (nem) 30
1
Deprive

As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.

Instant
Deprive (roe) 59
1
Dispel

Counter target instant spell.

Instant
Dispel (bfz) 76
1
Dispersal Shield

Counter target spell if its mana value is less than or equal to the highest mana value among permanents you control.

Instant
Dispersal Shield (scg) 33
1
Disrupt

Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.

Instant
Disrupt (wth) 37
1
Dive Down

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Dive Down (xln) 53
1
Echoing Truth

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Instant
Echoing Truth (c19) 84
1
Flash Counter

Counter target instant spell.

Instant
Flash Counter (leg) 56
1
Force Away

Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Instant
Force Away (ktk) 40
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (ulg) 32
1
Gush

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

Instant
Gush (mmq) 82
1
Hieroglyphic Illumination

Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)

Instant
Hieroglyphic Illumination (c20) 112
1
Intervene

Counter target spell that targets a creature.

Instant
Intervene (ulg) 33
1
Into the Roil

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Instant
Into the Roil (cmr) 397
1
Logic Knot

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Counter target spell unless its controller pays {X}.

Instant
Logic Knot (tsr) 73
1
Lose Focus

Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Counter target spell unless its controller pays {2}.

Instant
Lose Focus (mh2) 49
1
Mana Leak

Counter target spell unless its controller pays {3}.

Instant
Mana Leak (sth) 36
1
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (mir) 74
1
Mental Note

Mill two cards. Draw a card.

Instant
Mental Note (jud) 46
1
Miscalculation

Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Miscalculation (ulg) 36
1
Mizzium Skin

Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Mizzium Skin (rtr) 45
1
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (rav) 60
1
Negate

Counter target noncreature spell.

Instant
Negate (m12) 69
1
Opt

Scry 1. Draw a card.

Instant
Opt (inv) 64
1
Otherworldly Gaze

Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Otherworldly Gaze (mid) 67
1
Prohibit

Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.

Instant
Prohibit (ddm) 25
1
Sapphire Charm

Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Instant
Sapphire Charm (plst) MIR-89
1
Shadow Rift

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

Instant
Shadow Rift (tmp) 86
1
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (neo) 80
1
Spell Rupture

Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.

Instant
Spell Rupture (gtc) 52
1
Think Twice

Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Think Twice (tsr) 92
1
Thought Scour

Target player mills two cards. Draw a card.

Instant
Thought Scour (dka) 52
1
Tolarian Winds

Discard all the cards in your hand, then draw that many cards.

Instant
Tolarian Winds (usg) 104
1
Veil of Secrecy

Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Veil of Secrecy (bok) 59
1
Winds of Rebuke

Return target nonland permanent to its owner's hand. Each player mills two cards.

Instant
Winds of Rebuke (akh) 76
1
You Come to a River

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
You Come to a River (afr) 83
1
You See a Guard Approach

Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
You See a Guard Approach (afr) 85
1

Land

Quantity: 28Price: $19.12
Island

({T}: Add {U}.)

Land
Island (ons) 336
25
Lonely Sandbar

Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (ons) 320
1
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
1
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (cmr) 352
1

Sorcery

Quantity: 19Price: $39.49
Careful Study

Draw two cards, then discard two cards.

Sorcery
Careful Study (ody) 70
1
Command Performance

Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.

Sorcery
Command Performance (unf) 42
1
Compelling Argument

Target player mills five cards. Cycling {U} ({U}, Discard this card: Draw a card.)

Sorcery
Compelling Argument (akh) 47
1
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (tor) 36
1
Distortion Strike

Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Distortion Strike (roe) 60
1
Foresight

Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Foresight (all) 29a
1
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (nph) 35
1
Hard Evidence

Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Sorcery
Hard Evidence (mh2) 46
1
Maximize Altitude

Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorcery
Maximize Altitude (grn) 43
1
Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Sorcery
Merchant Scroll (hml) 33
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (tsr) 315
1
Portent

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Portent (ice) 90
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (cmr) 84
1
Serpentine Curve

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

Sorcery
Serpentine Curve (stx) 52
1
Serum Visions

Draw a card. Scry 2.

Sorcery
Serum Visions (mm3) 49
1
Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Sorcery
Sleight of Hand (p02) 46
1
Slip Through Space

Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

Sorcery
Slip Through Space (ogw) 47
1
Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Strategic Planning (khm) 77
1
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (tsr) 319
1

Deck Stats

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