83
3/5/2023
MonoMerf
Deck Size: 96
Commander
Est deck cost: $129.80
Salt sum: 41.89
No deck tags
83
3/5/2023
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Commander

Qty: 1 Price: $0.59
Emperor Mihail II

You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.

Creature
Emperor Mihail II (dmc) 23

Commander

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Instant

Qty: 5 Price: $9.95
Engulf the Shore

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Instant
Engulf the Shore (gn2) 21
Flow of Knowledge

Draw a card for each Island you control, then discard two cards.

Instant
Flow of Knowledge (bro) 49
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (tsr) 79
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (c21) 126

Instant

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Artifact

Qty: 7 Price: $15.09
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mic) 157
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (a25) 42
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (mic) 159
Quicksilver Fountain

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Artifact
Quicksilver Fountain (mrd) 233
Sky Diamond

This artifact enters tapped. {T}: Add {U}.

Artifact
Sky Diamond (mic) 161
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mic) 162
Vanquisher's Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (xln) 251

Artifact

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Land

Qty: 36 Price: $13.38
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mic) 170
Halimar Depths

This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (afc) 244
Island

({T}: Add {U}.)

Land
Island (afr) 266
Lonely Sandbar

This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (c21) 298

Land

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Creature

Qty: 33 Price: $57.49
Coralhelm Commander

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.

Creature
Coralhelm Commander (roe) 57
Deepchannel Mentor

Blue creatures you control can't be blocked.

Creature
Deepchannel Mentor (shm) 35
Enclave Cryptologist

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card.

Creature
Enclave Cryptologist (roe) 66
Fallowsage

Whenever this creature becomes tapped, you may draw a card.

Creature
Fallowsage (lrw) 63
Inkfathom Divers

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, look at the top four cards of your library, then put them back in any order.

Creature
Inkfathom Divers (plst) DDT-8
Kopala, Warden of Waves

Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.

Creature
Kopala, Warden of Waves (xln) 61
Master of the Pearl Trident

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Creature
Master of the Pearl Trident (ddt) 9
Master of Waves

Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Master of Waves (ths) 53
Merfolk Sovereign

Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.

Creature
Merfolk Sovereign (e02) 10
Merfolk Wayfinder

Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Creature
Merfolk Wayfinder (ddt) 12
Merrow Harbinger

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Creature
Merrow Harbinger (lrw) 73
Merrow Reejerey

Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Creature
Merrow Reejerey (ddt) 13
Mist-Cloaked Herald

This creature can't be blocked.

Creature
Mist-Cloaked Herald (m19) 310
River Sneak

This creature can't be blocked. Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.

Creature
River Sneak (xln) 70
Riverwise Augur

When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.

Creature
Riverwise Augur (afc) 93
Sage of Fables

Each other Wizard creature you control enters with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.

Creature
Sage of Fables (mor) 47
Scroll Thief

Whenever this creature deals combat damage to a player, draw a card.

Creature
Scroll Thief (plst) DDT-17
Seafloor Oracle

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Creature
Seafloor Oracle (rix) 51
Sigil Tracer

{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

Creature
Sigil Tracer (mor) 49
Silvergill Adept

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When this creature enters, draw a card.

Creature
Silvergill Adept (plst) RIX-53
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (mor) 51
Streambed Aquitects

{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.

Creature
Streambed Aquitects (ddt) 18
Surgespanner

Whenever this creature becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.

Creature
Surgespanner (lrw) 92
Svyelun of Sea and Sky

Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Creature
Svyelun of Sea and Sky (mh2) 69
Tempest Caller

When this creature enters, tap all creatures target opponent controls.

Creature
Tempest Caller (xln) 86
Tidal Courier

When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: This creature gains flying until end of turn.

Creature
Tidal Courier (ddt) 19
Tidal Warrior

{T}: Target land becomes an Island until end of turn.

Creature
Tidal Warrior (plst) DDT-20
Tide Shaper

Kicker {1} (You may pay an additional {1} as you cast this spell.) When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield. This creature gets +1/+1 as long as an opponent controls an Island.

Creature
Tide Shaper (mh2) 72
Tideshaper Mystic

{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.

Creature
Tideshaper Mystic (lrw) 93
Vodalian Hexcatcher

Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.

Creature
Vodalian Hexcatcher (dmu) 75
Wake Thrasher

Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.

Creature
Wake Thrasher (ddt) 24
Wanderwine Prophets

Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Creature
Wanderwine Prophets (lrw) 95
Waterspout Weavers

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.

Creature
Waterspout Weavers (mor) 56

Creature

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Sorcery

Qty: 9 Price: $16.77
Aquitect's Will

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Sorcery Kindred
Aquitect's Will (ddt) 2
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.

Sorcery
Chart a Course (jmp) 142
Consuming Tide

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Sorcery
Consuming Tide (vow) 53
Crashing Tide

This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.

Sorcery
Crashing Tide (plst) RIX-34
Curse of the Swine

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Curse of the Swine (clb) 716
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (mic) 98
Inundate

Return all nonblue creatures to their owners' hands.

Sorcery
Inundate (eve) 25
Rite of Replication

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Sorcery
Rite of Replication (c21) 128
River's Rebuke

Return all nonland permanents target player controls to their owner's hand.

Sorcery
River's Rebuke (gn2) 24

Sorcery

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Enchantment

Qty: 5 Price: $16.53
Aquatic Incursion

When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.

Enchantment
Aquatic Incursion (rix) 32
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (jmp) 144
Deeproot Waters

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Enchantment
Deeproot Waters (xln) 51
Merrow Commerce

At the beginning of your end step, untap all Merfolk you control.

Enchantment Kindred
Merrow Commerce (lrw) 72
Waterknot

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Waterknot (jmp) 192

Enchantment

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Maybeboard

Qty: 4 Price: $26.82
Kindred Discovery

As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Enchantment
Kindred Discovery (plst) C17-11
Lord of Atlantis

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Creature
Lord of Atlantis (tsb) 24
Mind Spring

Draw X cards.

Sorcery
Mind Spring (c20) 116
Spreading Seas

Enchant land When this Aura enters, draw a card. Enchanted land is an Island.

Enchantment
Spreading Seas (zen) 70

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
77 pips - 54 cards
39 mana - 39 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
2 mana - 1 card
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