855
3/1/2024
Jori En, Ruin Diver - Wombo Combo
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $681.53
Salt Sum: 51.75
855
3/1/2024
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Commander

Quantity: 1Price: $3.99
Jori En, Ruin Diver

Whenever you cast your second spell each turn, draw a card.

Creature
Jori En, Ruin Diver (pogw) 155
1

Card Advantage

Quantity: 12Price: $59.28
Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature
Archmage Emeritus (stx) 295
1
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (mid) 44
1
Drawn from Dreams

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.

Sorcery
Drawn from Dreams (m20) 56
1
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (dka) 87
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (uma) 57
1
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (nph) 35
1
Jace, Vryn's Prodigy

Creature
Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60
1
Opt

Scry 1. Draw a card.

Instant
Opt (xln) 65
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (m12) 73
1
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (chk) 268
1
Sorcerer Class

(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Enchantment
Sorcerer Class (afr) 233
1
Wavebreak Hippocamp

Whenever you cast your first spell during each opponent's turn, draw a card.

Creature Enchantment
Wavebreak Hippocamp (thb) 310
1

Combo Pieces

Quantity: 11Price: $101.99
Brain Freeze

Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Brain Freeze (scg) 29
1
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
1
Dualcaster Mage

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Creature
Dualcaster Mage (c14) 34
1
Fury Storm

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Fury Storm (c18) 22
1
Heat Shimmer

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

Sorcery
Heat Shimmer (lrw) 175
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (mrd) 188
1
Mind's Desire

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Mind's Desire (g08) 2
1
Ral, Storm Conduit

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Planeswalker
Ral, Storm Conduit (war) 211
1
Reiterate

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Reiterate (tsp) 175
1
Sublime Epiphany

Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Instant
Sublime Epiphany (m21) 355
1
Twinflame

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Sorcery
Twinflame (jou) 115
1

Interaction

Quantity: 16Price: $119.10
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (lci) 131
1
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (all) 22a
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (isd) 130
1
Capsize

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Instant
Capsize (tmp) 55
1
Chain of Vapor

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
Chain of Vapor (ons) 73
1
Counterspell

Counter target spell.

Instant
Counterspell (ss1) 4
1
Cryptic Command

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Instant
Cryptic Command (ima) 48
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (c14) 104
1
Electrodominance

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

Instant
Electrodominance (rna) 99
1
Flame of Anor

Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.

Instant
Flame of Anor (ltr) 406
1
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (vow) 359
1
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (m11) 149
1
Negate

Counter target noncreature spell.

Instant
Negate (p09) 8
1
Prismari Command

Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.

Instant
Prismari Command (stx) 214
1
Spellskite

{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)

Creature Artifact
Spellskite (nph) 159
1
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (rtr) 111
1

Land

Quantity: 35Price: $152.85
Cascade Bluffs

{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Land
Cascade Bluffs (eve) 175
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmd) 269
1
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (bro) 260
1
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (eld) 244
1
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (xln) 254
1
Island

({T}: Add {U}.)

Land
Island (ust) 213
12
Mountain

({T}: Add {R}.)

Land
Mountain (ust) 215
11
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (c14) 308
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (slu) 2
1
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

Land
Shivan Reef (ori) 251
1
Steam Vents

({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Steam Vents (gpt) 164
1
Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (isd) 248
1

Ramp

Quantity: 13Price: $194.24
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (p30m) 1F
1
Baral, Chief of Compliance

Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Creature
Baral, Chief of Compliance (mul) 138
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (c14) 54
1
Dockside Extortionist

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (c19) 24
1
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
1
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (gpt) 152
1
Mana Geyser

Add {R} for each tapped land your opponents control.

Sorcery
Mana Geyser (cns) 147
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 308
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (clb) 325
1
Mizzix of the Izmagnus

Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.

Creature
Mizzix of the Izmagnus (pj21) 8
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pf19) 7
1
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.

Artifact
Talisman of Creativity (mh1) 231
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (plg22) 2
1

Value / Payoffs

Quantity: 12Price: $50.08
As Foretold

At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

Enchantment
As Foretold (akh) 42
1
Deekah, Fractal Theorist

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. {3}{U}: Target creature token can't be blocked this turn.

Creature
Deekah, Fractal Theorist (c21) 353
1
Exalted Flamer of Tzeentch

Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.

Creature
Exalted Flamer of Tzeentch (40k) 119
1
God-Eternal Kefnet

Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Creature
God-Eternal Kefnet (war) 53
1
Niv-Mizzet, Parun

This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

Creature
Niv-Mizzet, Parun (grn) 192
1
Saheeli, Sublime Artificer

Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

Planeswalker
Saheeli, Sublime Artificer (war) 234
1
Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Creature
Snapcaster Mage (isd) 78
1
Sprite Dragon

Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Creature
Sprite Dragon (iko) 369
1
Synthesis Pod

({U/P} can be paid with either {U} or 2 life.) {1}{U/P}, {T}, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost.

Artifact
Synthesis Pod (onc) 33
1
Third Path Iconoclast

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

Creature
Third Path Iconoclast (bro) 223
1
Torrential Gearhulk

Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature Artifact
Torrential Gearhulk (kld) 67
1
Young Pyromancer

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Creature
Young Pyromancer (m14) 163
1

Maybeboard

Quantity: 7Price: $29.43
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (m13) 41
1
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
1
Mizzium Mortars

Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzium Mortars (rtr) 101
1
Pyretic Ritual

Add {R}{R}{R}.

Instant
Pyretic Ritual (m11) 153
1
Reenact the Crime

Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.

Instant
Reenact the Crime (mkm) 70
1
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (hou) 182
1
Seething Song

Add {R}{R}{R}{R}{R}.

Instant
Seething Song (mrd) 104
1

Deck Stats

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Description

{"ops":[{"attributes":{"color":"#0066cc","bold":true},"insert":"Why I built the deck? "},{"attributes":{"header":3},"insert":"\n"},{"insert":"I have been trying to find a way to encapsulate in EDH what I love most about Izzet -- I love drawing cards, I love storm, and I love big dumb splashy spells. I came across the Jori En promo art and knew I had to build around her.\nI find Jori En's ability very fascinating because you get to draw a card when you CAST two spells in a turn. Copying spells in general are put directly onto the stack and aren't necessarily cast unless the text on the spell says \"cast the copy\". This has been a fun challenge of finding effects that cast another spell upon resolution, or other ways that could trigger Jori En's draw effect.\n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"What is the strategy of the deck?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Primarily the deck wants to win through some two or three card combos. So early turns are spent getting engine pieces in play and leaving up mana to counter removal or destroy problematic pieces.\n\nTwo card combos with "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":" : ("},{"attributes":{"link":"https://commanderspellbook.com/combo/901/"},"insert":"combo 1"},{"insert":" , "},{"attributes":{"link":"https://commanderspellbook.com/combo/907/"},"insert":"combo 2"},{"insert":" , "},{"attributes":{"link":"https://commanderspellbook.com/combo/908/"},"insert":"combo 3"},{"insert":")\nThree card combos with "},{"insert":{"card-link":"Reiterate"}},{"insert":" : ("},{"attributes":{"link":"https://commanderspellbook.com/combo/11418/"},"insert":"combo 4"},{"insert":" , "},{"attributes":{"link":"https://commanderspellbook.com/combo/2326/"},"insert":"combo 5"},{"insert":")\n \nThere are a few 2 or 3 card combos that create infinite storm count, typically involving "},{"insert":{"card-link":"Reiterate"}},{"insert":" or "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" \nWith infinite storm count, cast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" to mill opponents to 0. \nWith infinite storm count, cast "},{"insert":{"card-link":"Mind's Desire"}},{"insert":" to play every nonland card from our deck.\nWith infinite storm count, have also in play "},{"insert":{"card-link":"Exalted Flamer of Tzeentch"}},{"insert":" , "},{"insert":{"card-link":"Ral, Storm Conduit"}},{"insert":" , or have "},{"insert":{"card-link":"Sorcerer Class"}},{"insert":" on Level 3 for infinite damage. \n\n"},{"insert":{"card-link":"Deekah, Fractal Theorist"}},{"insert":" + "},{"insert":{"card-link":"Fury Storm"}},{"insert":" doesn't win the game that turn, you do create infinite number of tokens and if they survive around the board, then you win on your next turn.\n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"How I Feel about the Deck? - IDK "},{"attributes":{"header":3},"insert":"\n"},{"insert":"I haven't gotten enough games in to get a good feel for the playstyle and my enthusiasm for the deck fluctuates as I continue to iron out the deck. One of my concerns is that the combos are one-and-done mission accomplished effects, and doesn't provide enough replayability.\nMost of my enjoyment for this deck is when I'm brewing and tinkering with it. I need to give it more time to breathe, and see how I feel about the deck sometime later this year (2024).\n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Thoughts on Future Changes "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Just on first impressions, I feel that the deck could use more mana rocks or ritual effects for consistency.\nMay be beneficial to add a couple more effects that allow to recast spells from graveyard, or have some form of recursion.\nNot necessarily a change, but a separate brew want to revisit - create a precon like deck mashing together a lot of fun Izzet effects.\n"}]}
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