137
2/24/2023
Uril Enchantments
Deck Size: 64
Commander / EDH
Legal
Est deck cost: $68.98
Salt Sum: 17.52
No deck tags
137
2/24/2023
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Commander

Quantity: 1Price: $0.99
Uril, the Miststalker

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Uril, the Miststalker gets +2/+2 for each Aura attached to it.

Creature
Uril, the Miststalker (2x2) 290
1

Creature

Quantity: 16Price: $28.36
Danitha Capashen, Paragon

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Creature
Danitha Capashen, Paragon (j22) 168
1
Danitha, Benalia's Hope

First strike, vigilance, lifelink When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.

Creature
Danitha, Benalia's Hope (dmu) 15
1
Heliod's Pilgrim

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Heliod's Pilgrim (thb) 20
1
Jukai Naturalist

Lifelink Enchantment spells you cast cost {1} less to cast.

Creature Enchantment
Jukai Naturalist (neo) 225
1
Katilda, Dawnhart Martyr

Creature
Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21
1
Kor Spiritdancer

Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

Creature
Kor Spiritdancer (jmp) 116
1
Light-Paws, Emperor's Voice

Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.

Creature
Light-Paws, Emperor's Voice (neo) 25
1
Mazzy, Truesword Paladin

Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.

Creature
Mazzy, Truesword Paladin (clb) 283
1
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (dmr) 14
1
Sanctum Weaver

{T}: Add X mana of any one color, where X is the number of enchantments you control.

Creature Enchantment
Sanctum Weaver (mh2) 171
1
Satyr Enchanter

Whenever you cast an enchantment spell, draw a card.

Creature
Satyr Enchanter (plst) M19-223
1
Sigarda, Host of Herons

Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.

Creature
Sigarda, Host of Herons (uma) 206
1
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (nec) 88
1
Sythis, Harvest's Hand

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Creature Enchantment
Sythis, Harvest's Hand (mh2) 214
1
Tajuru Preserver

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Creature
Tajuru Preserver (roe) 211
1
Transcendent Envoy

Flying Aura spells you cast cost {1} less to cast.

Creature Enchantment
Transcendent Envoy (j22) 257
1

Enchantment

Quantity: 11Price: $19.29
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (eld) 2
1
Armadillo Cloak

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Armadillo Cloak (plst) EMA-195
1
Audacity

Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card.

Enchantment
Audacity (bro) 169
1
Enchantress's Presence

Whenever you cast an enchantment spell, draw a card.

Enchantment
Enchantress's Presence (mh2) 283
1
Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (rtr) 9
1
Mantle of the Ancients

Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Enchantment
Mantle of the Ancients (afc) 8
1
Ossification

Enchant basic land you control When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.

Enchantment
Ossification (one) 26
1
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Enchantment
Rancor (2x2) 156
1
Sage's Reverie

Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (j22) 58
1
Shield of the Oversoul

Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.

Enchantment
Shield of the Oversoul (plst) SHM-242
1
Spirit Mantle

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Enchantment
Spirit Mantle (cmr) 385
1

Land

Quantity: 34Price: $18.06
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Land
Battlefield Forge (bro) 257
1
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (onc) 148
1
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Land
Cinder Glade (scd) 295
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (onc) 151
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (onc) 152
1
Forest

({T}: Add {G}.)

Land
Forest (scd) 351
6
Jungle Shrine

Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (dmc) 215
1
Mountain

({T}: Add {R}.)

Land
Mountain (j22) 108
6
Plains

({T}: Add {W}.)

Land
Plains (j22) 98
7
Rockfall Vale

Rockfall Vale enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (mid) 266
1
Temple of Abandon

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.

Land
Temple of Abandon (scd) 323
1
Temple of Plenty

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.

Land
Temple of Plenty (onc) 170
1
Thriving Bluff

Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Thriving Bluff (j22) 822
1
Thriving Grove

Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Thriving Grove (j22) 823
1
Thriving Heath

Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (j22) 824
1
Vivid Crag

Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.

Land
Vivid Crag (cm2) 276
1
Vivid Grove

Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Land
Vivid Grove (ncc) 445
1
Vivid Meadow

Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Land
Vivid Meadow (ncc) 446
1

Sorcery

Quantity: 2Price: $2.28
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
1
Winds of Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Sorcery
Winds of Rath (afc) 78
1

Deck Stats

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