3.1k
4/19/2024
Capenna Cleaner Crew (Henzie EDH)
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $4759.01
Salt Sum: 47.14
3.1k
4/19/2024
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Commander

Quantity: 1Price: $2.49
Henzie "Toolbox" Torre

Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.

Creature
Henzie "Toolbox" Torre (ncc) 102
1

Creatures

Quantity: 8Price: $193.92
Apex Devastator

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)

Creature
Apex Devastator (cmr) 674
1
Craterhoof Behemoth

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Craterhoof Behemoth (sld) 375
1
Etali, Primal Conqueror

Creature
Etali, Primal Conqueror // Etali, Primal Sickness (mom) 298Etali, Primal Conqueror // Etali, Primal Sickness (mom) 298
1
Gruff Triplets

Trample When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

Creature
Gruff Triplets (woe) 357
1
Ojer Kaslem, Deepest Growth

Creature
Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 318Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 318
1
Pathbreaker Ibex

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

Creature
Pathbreaker Ibex (sld) 307
1
Protean Hulk

When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.

Creature
Protean Hulk (sld) 319
1
Wurmcoil Engine

Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

Creature Artifact
Wurmcoil Engine (brr) 126
1

Draw/Tutors

Quantity: 16Price: $2670.85
Birthing Pod

({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Artifact
Birthing Pod (slc) 2011
1
Corpse Augur

When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

Creature
Corpse Augur (pz1) 40
1
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (cmm) 696
1
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (bro) 324
1
Disciple of Bolas

When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

Creature
Disciple of Bolas (2xm) 85
1
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (cmm) 700
1
Gamekeeper

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Creature
Gamekeeper (dmr) 162
1
Life's Legacy

As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.

Sorcery
Life's Legacy (m15) 183
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (sld) 1113
1
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (cc1) 5
1
The One Ring

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 748
1
Tooth and Nail

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)

Sorcery
Tooth and Nail (cmm) 652
1
Treeshaker Chimera

All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards.

Creature
Treeshaker Chimera (thb) 297
1
Vaultborn Tyrant

Trample Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

Creature
Vaultborn Tyrant (big) 61
1
Wheel of Fortune

Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fortune (g10) 7
1
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (sld) 1300
1

Graveyard Interaction

Quantity: 12Price: $192.18
Animate Dead

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (p22) 7
1
Breach the Multiverse

Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

Sorcery
Breach the Multiverse (mom) 358
1
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (p30a) 12
1
Incarnation Technique

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.

Sorcery
Incarnation Technique (c21) 368
1
Junji, the Midnight Sky

Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

Creature
Junji, the Midnight Sky (neo) 409
1
Life

Sorcery
Life // Death (f06) 11a
1
Phyrexian Reclamation

{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.

Enchantment
Phyrexian Reclamation (j22) 124
1
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (cc2) 5
1
Rise of the Dark Realms

Put all creature cards from all graveyards onto the battlefield under your control.

Sorcery
Rise of the Dark Realms (sld) 233
1
Skullwinder

Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

Creature
Skullwinder (clb) 256
1
Timeless Witness

When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

Creature
Timeless Witness (mh2) 358
1
Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Sorcery
Victimize (cmr) 657
1

Interaction

Quantity: 13Price: $157.90
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (sld) 139
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (sld) 323
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (40k) 204★
1
Curtains' Call

Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures.

Instant
Curtains' Call (cmm) 506
1
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (cmm) 695
1
Druid of Purification

When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Creature
Druid of Purification (afc) 308
1
Kogla, the Titan Ape

When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Creature
Kogla, the Titan Ape (sld) 1274
1
Primaris Eliminator

When Primaris Eliminator enters the battlefield, choose one — • Executioner Round — Destroy target creature. • Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.

Creature
Primaris Eliminator (40k) 50★
1
Ravenous Chupacabra

When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Creature
Ravenous Chupacabra (sld) 305
1
Shadowgrange Archfiend

When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Shadowgrange Archfiend (voc) 60
1
Sheoldred

Creature
Sheoldred // The True Scriptures (mom) 340Sheoldred // The True Scriptures (mom) 340
1
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (2xm) 345
1
Vaevictis Asmadi, the Dire

Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

Creature
Vaevictis Asmadi, the Dire (m19) 225
1

Land

Quantity: 34Price: $1015.07
Agadeem's Awakening

Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336
1
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (zne) 21
1
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
1
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Blood Crypt (exp) 8
1
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 501
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 403
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (sld) 697
1
Deathcap Glade

Deathcap Glade enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 281
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (40k) 278★
1
Fire-Lit Thicket

{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Land
Fire-Lit Thicket (exp) 29
1
Forest

({T}: Add {G}.)

Land
Forest (snc) 280
3
Grove of the Burnwillows

{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.

Land
Grove of the Burnwillows (zne) 25
1
Haunted Ridge

Haunted Ridge enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {R}.

Land
Haunted Ridge (mid) 282
1
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

Land
Llanowar Wastes (bro) 299
1
Luxury Suite

Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (zne) 18
1
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (sld) 1012a
1
Mountain

({T}: Add {R}.)

Land
Mountain (snc) 279
2
Nurturing Peatland

{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice Nurturing Peatland: Draw a card.

Land
Nurturing Peatland (mh1) 243
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (exp) 13
1
Rockfall Vale

Rockfall Vale enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (mid) 284
1
Spire Garden

Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Land
Spire Garden (zne) 19
1
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Stomping Ground (exp) 9
1
Sulfurous Springs

{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.

Land
Sulfurous Springs (dmu) 381
1
Swamp

({T}: Add {B}.)

Land
Swamp (snc) 276
2
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 416
1
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (exp) 33
1
Undergrowth Stadium

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmm) 666
1
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 380
1
Ziatora's Proving Ground

({T}: Add {B}, {R}, or {G}.) Ziatora's Proving Ground enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ziatora's Proving Ground (snc) 295
1

Ramp

Quantity: 16Price: $511.64
Ancient Copper Dragon

Flying Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Creature
Ancient Copper Dragon (clb) 368
1
Atsushi, the Blazing Sky

Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.

Creature
Atsushi, the Blazing Sky (neo) 410
1
Avatar of Growth

This spell costs {1} less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.

Creature
Avatar of Growth (gnt) 5
1
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (sld) 1147
1
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (2x2) 366
1
Delighted Halfling

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Creature
Delighted Halfling (pltr) 402s
1
Dockside Extortionist

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (2x2) 360
1
Ignoble Hierarch

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.

Creature
Ignoble Hierarch (mh2) 355
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (sld) 189
1
Primeval Herald

Trample Whenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Primeval Herald (j22) 42
1
Rampant Rejuvenator

Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it. When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.

Creature
Rampant Rejuvenator (nec) 70
1
Roxanne, Starfall Savant

Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.

Creature
Roxanne, Starfall Savant (otj) 362
1
Seedguide Ash

When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.

Creature
Seedguide Ash (lrw) 235
1
Selvala, Heart of the Wilds

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Creature
Selvala, Heart of the Wilds (cmm) 681
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 703
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 686
1

Tokens & Extras

Quantity: 4Price: $14.96
Shapeshifter

Changeling (This token is every creature type.)

Creature Token
Shapeshifter (tclb) 24
1
Treasure

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact Token
Treasure (tltr) 12
1
Wurm

Deathtouch

Creature Artifact Token
Wurm (t2xm) 29
1
Wurm

Lifelink

Creature Artifact Token
Wurm (t2xm) 30
1

Deck Stats

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Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"POWER LEVEL"},{"insert":": 7/10 (Reaches critical mass around turn 8-9, but being an aggro deck, the time to win is largely uncertain. Time to win is sharply reduced depending on how quickly you can find Pathbreaker Ibex.)\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"DECK TYPE"},{"insert":": Aggro, Reanimator, Control, Midrange\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"PLAYSTYLE"},{"insert":": This deck seeks to take full advantage of the card advantage and value provided by Henzie's Blitz ETB/death triggers in conjunction with a multitude of interaction cards in order to ensure that your card engine is online and that your opponents have little to work with. A host of recursion cards allow you to reuse creatures and their ETB/death effects along with various removal Instants/Sorceries to ensure that you always have a response to any gameplan your opponents have. A steady flow of big beaters allows you to whittle away at your opponents' life totals for an aggro win.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"DESCRIPTION"},{"insert":":  Due to the nature of Henzie's Blitz ability, your big beater creatures trade longevity for card advantage, and this deck fully leans into this by focusing less on winning through aggro and damage and more through card advantage. This deck is all value plays in order to grind your opponents down while maintaining your own in order to open up a direct path to allow for your Jund deck to do Jund things.\n\nThe core of the deck is a host of ETB and death trigger creatures that ensure that you take full advantage of their benefits a full turn sooner. This is to ensure that although your creatures, when Blitzed out, do not stick around for long, their advantages coming in and out of the battlefield continue to have a long-lasting impact on your gameplay moving forward. For example, cards like Seedguide Ash, Rampant Rejuvenator, Primeval Herald, Ancient Copper Dragon, Atsushi, the Blazing Sky, and Old Gnawbone allow you to get bursty mana a whole turn earlier and on the turn of, leaving your opponents little opportunity to respond to them. Other cards, such as Smothering Abomination, Corpse Augur, and Solemn Simulacrum, become exponentially better with Henzie's ability due to your being able to gain their benefits in the same turn to a greater degree.\n\nOn the other half of the deck are a host of control-based removal cards. The nature of midrange decks is that to ensure that your card advantage will lead you toward a win, you need to ensure that your opponents cannot respond in turn to keep up with you. Cards like Kogla, the Titan Ape, Foundation Breaker, Zangief, the Red Cyclone, and Ravenous Chupacabra are all-star removal cards, and I've found that board-wipes-on-a-stick cards like Primaris Eliminator and Massacre Wurm have been significantly overperforming in this deck. Vaevictis Asmadi, the Dire, has been the best performing removal card from my experience, as it could control all three opponents at the same time; sacrifice itself after a Blitz to ensure that you lose nothing from its own ability; and kill your own Blitzed creatures to ensure that you get the card draw without needing to wait till the end of the turn. Outside of creature cards, this deck hosts a few one-sided board wipes such as Delayed Blast Fireball and Mizzium Mortars to more easily control three opponents and ensure an easier time cutting a path towards direct damage with your creatures.\n\nThe glue that holds these two core concepts in this deck together is its Reanimator suite. There are more than a dozen cards in the deck that allows you to retrieve cards from the graveyard to ensure that you can reuse your value generators and control cards over and over again to grind your opponents down. There's no better feeling than being able to recur cards like Primaris Eliminator, Deadly Rollick, and Delayed Blast Firefall repeatedly and making your opponents realize they are never out of the clear when facing this deck. On that note, Incarnation Technique is the best feeling card in this deck and never seems to miss. Gorex, the Tombshell, is typically a 3-mana creature that gets in with 4 free damage while getting back 2 creatures, usually your removal-based creatures.\n\nIn terms of the biggest bombs in the deck, Pathbreaker Ibex is your key win condition, searchable through Protean Hulk and Birthing Pod, and allows you to close out games once the path is clear. Protean Hulk is quite possibly the best card in the deck and allows you to craft the board you want: it's an incredibly flexible, toolboxy card that allows you to respond to whatever the current board state is, and its ability to find cards like Sevala, Heart of the WIlds for card draw and mana; Feldon of the Third Path to revive Protean Hulk repeatedly; and Eternal Witness to recur graveyard cards allows you total freedom in controlling the flow of the game. Apex Devastator is a fun card that needs no introduction, and Imperial Recruiter is a flexible creature-based tutor that's grabbable off of Protean Hulk that can go in different directions, depending on whether you need card advantage, recursion, removal, or mana.\n\nThis deck can afford to play fast and loose with its advantage and control cards due to its abundant ways of reusing cards and digging through the deck. While this deck differs from other Green or Jund decks in that it can't typically box in the same weight class in terms of big runaway Timmy cards, it also differs from other Jund and Green decks in that it controls the flow of the game and the advantages levied against your opponents.\n"}]}
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