128
2/1/2023
Vampire Budget
Deck Size: 118
Commander
Est deck cost: $84.91
Salt sum: 18.35
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128
2/1/2023
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Commander

Qty: 1 Price: $0.59
Anje, Maid of Dishonor

Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

Creature
Anje, Maid of Dishonor (vow) 231

Commander

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Artifact

Qty: 2 Price: $3.08
Gorgon's Head

Equipped creature has deathtouch. Equip {2}

Artifact
Gorgon's Head (bng) 158
Quietus Spike

Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}

Artifact
Quietus Spike (ncc) 377

Artifact

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Creature

Qty: 113 Price: $78.90
Anje Falkenrath

Haste {T}, Discard a card: Draw a card. Whenever you discard a card, if it has madness, untap Anje Falkenrath.

Creature
Anje Falkenrath (c19) 37
Ascendant Evincar

Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.

Creature
Ascendant Evincar (hop) 17
Belligerent Guest

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Creature
Belligerent Guest (vow) 144
Blood Artist

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Blood Artist (j22) 117
Blood Burglar

During your turn, this creature has lifelink.(Damage dealt by this creature also causes you to gain that much life.)

Creature
Blood Burglar (m20) 88
Blood Petal Celebrant

This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Creature
Blood Petal Celebrant (vow) 146
Blood Seeker

Whenever a creature an opponent controls enters, you may have that player lose 1 life.

Creature
Blood Seeker (m12) 81
Bloodbond Vampire

Whenever you gain life, put a +1/+1 counter on this creature.

Creature
Bloodbond Vampire (j22) 380
Bloodcrazed Socialite

Menace When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.

Creature
Bloodcrazed Socialite (vow) 96
Bloodhusk Ritualist

Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When this creature enters, target opponent discards a card for each time it was kicked.

Creature
Bloodhusk Ritualist (c17) 101
Bloodline Necromancer

Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

Creature
Bloodline Necromancer (voc) 120
Bloodlord of Vaasgoth

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

Creature
Bloodlord of Vaasgoth (voc) 121
Bloodmad Vampire

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Bloodmad Vampire (plst) SOI-146
Bloodmist Infiltrator

Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.

Creature
Bloodmist Infiltrator (rna) 65
Bloodrite Invoker

{8}: Target player loses 3 life and you gain 3 life.

Creature
Bloodrite Invoker (plst) DDP-45
Bloodsworn Steward

Flying Commander creatures you control get +2/+2 and have haste.

Creature
Bloodsworn Steward (plst) C17-22
Bloodthirsty Aerialist

Flying Whenever you gain life, put a +1/+1 counter on this creature.

Creature
Bloodthirsty Aerialist (j22) 381
Bloodtithe Harvester

When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

Creature
Bloodtithe Harvester (vow) 232
Bloodvial Purveyor

Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

Creature
Bloodvial Purveyor (vow) 98
Butcher of Malakir

Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.

Creature
Butcher of Malakir (clb) 741
Champion of Dusk

When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

Creature
Champion of Dusk (voc) 124
Crossway Troublemakers

Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

Creature
Crossway Troublemakers (voc) 17
Dark Impostor

{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.

Creature
Dark Impostor (voc) 127
Defiant Bloodlord

Flying Whenever you gain life, target opponent loses that much life.

Creature
Defiant Bloodlord (c21) 142
Dominating Vampire

When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Creature
Dominating Vampire (vow) 154
Drana, Liberator of Malakir

Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Creature
Drana, Liberator of Malakir (dmc) 111
Falkenrath Celebrants

Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Creature
Falkenrath Celebrants (vow) 156
Falkenrath Forebear

Flying This creature can't block. Whenever this creature deals combat damage to a player, create a Blood token. {B}, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.

Creature
Falkenrath Forebear (vow) 111
Falkenrath Perforator

Whenever this creature attacks, it deals 1 damage to defending player.

Creature
Falkenrath Perforator (mid) 136
Famished Foragers

When this creature enters, if an opponent lost life this turn, add {R}{R}{R}. {2}{R}, Discard a card: Draw a card.

Creature
Famished Foragers (mid) 138
Florian, Voldaren Scion

First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Creature
Florian, Voldaren Scion (mid) 223
Gatekeeper of Malakir

Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.

Creature
Gatekeeper of Malakir (plst) ZEN-89
Gifted Aetherborn

Deathtouch, lifelink

Creature
Gifted Aetherborn (jmp) 239
Gluttonous Guest

When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.

Creature
Gluttonous Guest (vow) 114
Havengul Vampire

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on this creature.

Creature
Havengul Vampire (cn2) 164
Heirs of Stromkirk

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Creature
Heirs of Stromkirk (avr) 140
Henrika Domnathi

Creature
Henrika Domnathi // Henrika, Infernal Seer (vow) 119Henrika Domnathi // Henrika, Infernal Seer (vow) 119
Immersturm Predator

Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.

Creature
Immersturm Predator (khm) 214
Incorrigible Youths

Haste (This creature can attack and {T} as soon as it comes under your control.) Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Incorrigible Youths (plst) SOI-166
Indulgent Aristocrat

Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Creature
Indulgent Aristocrat (voc) 130
Innocent Traveler

Creature
Innocent Traveler // Malicious Invader (vow) 121Innocent Traveler // Malicious Invader (vow) 121
Insatiable Gorgers

This creature attacks each combat if able. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Insatiable Gorgers (emn) 134
Insolent Neonate

Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.

Creature
Insolent Neonate (plst) SOI-168
Irini Sengir

Green enchantment spells and white enchantment spells cost {2} more to cast.

Creature
Irini Sengir (hml) 54
Kalastria Nightwatch

Whenever you gain life, this creature gains flying until end of turn.

Creature
Kalastria Nightwatch (j22) 429
Kazarov, Sengir Pureblood

Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov. {3}{R}: Kazarov deals 2 damage to target creature.

Creature
Kazarov, Sengir Pureblood (dom) 96
Kheru Bloodsucker

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature.

Creature
Kheru Bloodsucker (ktk) 75
Knight of the Ebon Legion

{2}{B}: This creature gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)

Creature
Knight of the Ebon Legion (m20) 105
Legion Vanguard

{1}, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
Legion Vanguard (mh2) 90
Malakir Bloodwitch

Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Creature
Malakir Bloodwitch (voc) 131
Malakir Cullblade

Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.

Creature
Malakir Cullblade (ori) 108
Marauding Blight-Priest

Whenever you gain life, each opponent loses 1 life.

Creature
Marauding Blight-Priest (j22) 439
Mari, the Killing Quill

Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

Creature
Mari, the Killing Quill (ncc) 89
Markov Blademaster

Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Creature
Markov Blademaster (dka) 96
Markov Crusader

Lifelink This creature has haste as long as you control another Vampire.

Creature
Markov Crusader (emn) 95
Markov Dreadknight

Flying {2}{B}, Discard a card: Put two +1/+1 counters on this creature.

Creature
Markov Dreadknight (soi) 122
Markov Enforcer

Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls. Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Creature
Markov Enforcer (voc) 26
Markov Patrician

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Markov Patrician (isd) 107
Markov Warlord

Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, up to two target creatures can't block this turn.

Creature
Markov Warlord (j22) 573
Midnight Arsonist

When this creature enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.

Creature
Midnight Arsonist (voc) 27
Midnight Assassin

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Midnight Assassin (snc) 87
Mirri the Cursed

Flying, first strike, haste Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.

Creature
Mirri the Cursed (tsr) 125
Mounted Dreadknight

Trample This creature enters with a +1/+1 counter on it if an opponent lost life this turn.

Creature
Mounted Dreadknight (mid) 150
Necropolis Regent

Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Necropolis Regent (voc) 132
Nighthawk Scavenger

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Creature
Nighthawk Scavenger (clb) 763
Nirkana Assassin

Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Creature
Nirkana Assassin (j22) 449
Nocturnal Feeder

Flying When this creature dies, each opponent loses 2 life and you gain 2 life.

Creature
Nocturnal Feeder (jmp) 16
Null Caller

{3}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

Creature
Null Caller (cmr) 140
Nullpriest of Oblivion

Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.

Creature
Nullpriest of Oblivion (znr) 118
Oathsworn Vampire

This creature enters tapped. You may cast this card from your graveyard if you gained life this turn.

Creature
Oathsworn Vampire (j22) 70
Olivia's Attendants

Menace Whenever this creature deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {2}{R}: This creature deals 1 damage to any target.

Creature
Olivia's Attendants (vow) 172
Olivia's Bloodsworn

Flying This creature can't block. {R}: Target Vampire gains haste until end of turn.

Creature
Olivia's Bloodsworn (soi) 127
Olivia's Dragoon

Discard a card: This creature gains flying until end of turn.

Creature
Olivia's Dragoon (uma) 109
Onyx Mage

{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Creature
Onyx Mage (m12) 103
Patron of the Vein

Flying When this creature enters, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

Creature
Patron of the Vein (voc) 135
Pulse Tracker

Whenever this creature attacks, each opponent loses 1 life.

Creature
Pulse Tracker (ddm) 43
Quag Vampires

Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) This creature enters with a +1/+1 counter on it for each time it was kicked.

Creature
Quag Vampires (cns) 122
Rakish Heir

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Creature
Rakish Heir (voc) 149
Restless Bloodseeker

Creature
Restless Bloodseeker // Bloodsoaked Reveler (vow) 128Restless Bloodseeker // Bloodsoaked Reveler (vow) 128
Sadistic Skymarcher

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. Flying, lifelink

Creature
Sadistic Skymarcher (rix) 85
Sangromancer

Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

Creature
Sangromancer (scd) 103
Sanguine Spy

Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.

Creature
Sanguine Spy (snc) 93
Scion of Opulence

Whenever this creature or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

Creature
Scion of Opulence (voc) 28
Scion of the Swarm

Flying Whenever you gain life, put a +1/+1 counter on this creature.

Creature
Scion of the Swarm (znr) 121
Screeching Bat

Creature
Screeching Bat // Stalking Vampire (isd) 114Screeching Bat // Stalking Vampire (isd) 114
Sengir Connoisseur

Flying Whenever one or more other creatures die, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Creature
Sengir Connoisseur (dmu) 104
Sengir Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Creature
Sengir Vampire (jmp) 275
Sengir, the Dark Baron

Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)

Creature
Sengir, the Dark Baron (cmr) 149
Shadow Alley Denizen

Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Shadow Alley Denizen (ddm) 44
Silversmote Ghoul

At the beginning of your end step, if you gained 3 or more life this turn, return this card from your graveyard to the battlefield tapped. {1}{B}, Sacrifice this creature: Draw a card.

Creature
Silversmote Ghoul (c21) 154
Skymarch Bloodletter

Flying When this creature enters, target opponent loses 1 life and you gain 1 life.

Creature
Skymarch Bloodletter (m19) 119
Slaughter Specialist

When this creature enters, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.

Creature
Slaughter Specialist (mid) 122
Strefan, Maurer Progenitor

Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

Creature
Strefan, Maurer Progenitor (voc) 2
Stromkirk Bloodthief

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Creature
Stromkirk Bloodthief (mid) 123
Stromkirk Captain

First strike Other Vampire creatures you control get +1/+1 and have first strike.

Creature
Stromkirk Captain (voc) 157
Stromkirk Mentor

When this creature enters, put a +1/+1 counter on another target Vampire you control.

Creature
Stromkirk Mentor (soi) 137
Stromkirk Patrol

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Creature
Stromkirk Patrol (plst) CN2-149
Vampire Champion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Vampire Champion (plst) RIX-198
Vampire Cutthroat

Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire Cutthroat (emn) 110
Vampire Neonate

{2}, {T}: Each opponent loses 1 life and you gain 1 life.

Creature
Vampire Neonate (jmp) 285
Vampire Nighthawk

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire Nighthawk (scd) 115
Vampire Opportunist

{6}{B}: Each opponent loses 2 life and you gain 2 life.

Creature
Vampire Opportunist (war) 110
Vampire Socialite

Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.

Creature
Vampire Socialite (mid) 249
Vampire Sovereign

Flying When this creature enters, target opponent loses 3 life and you gain 3 life.

Creature
Vampire Sovereign (2x2) 97
Vampire Spawn

When this creature enters, each opponent loses 2 life and you gain 2 life.

Creature
Vampire Spawn (afr) 123
Vampiric Dragon

Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. {1}{R}: This creature deals 1 damage to target creature.

Creature
Vampiric Dragon (voc) 158
Vein Drinker

Flying {R}, {T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Creature
Vein Drinker (c17) 130
Vicious Conquistador

Whenever this creature attacks, each opponent loses 1 life.

Creature
Vicious Conquistador (xln) 128
Voldaren Epicure

When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Creature
Voldaren Epicure (vow) 182
Voldaren Stinger

This creature has first strike as long as it's attacking. {2}{R}: This creature gets +2/+0 until end of turn.

Creature
Voldaren Stinger (mid) 167
Voracious Vampire

Menace When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.

Creature
Voracious Vampire (rix) 91
Wedding Security

Whenever this creature attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on this creature and draw a card.

Creature
Wedding Security (vow) 138
Zagras, Thief of Heartbeats

This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

Creature
Zagras, Thief of Heartbeats (znr) 241

Creature

(CTRL to add secondary)

Enchantment

Qty: 2 Price: $2.34
Ill-Gotten Inheritance

At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.

Enchantment
Ill-Gotten Inheritance (j22) 427
Retreat to Hagra

Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.

Enchantment
Retreat to Hagra (c18) 116

Enchantment

(CTRL to add secondary)

Maybeboard

Qty: 28 Price: $26.12
Anointed Deacon

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

Creature
Anointed Deacon (xln) 89
Anowon, the Ruin Sage

At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.

Creature
Anowon, the Ruin Sage (voc) 118
Archetype of Finality

Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

Creature Enchantment
Archetype of Finality (bng) 58
Arrogant Outlaw

When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.

Creature
Arrogant Outlaw (mid) 84
Bat Whisperer

When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

Creature
Bat Whisperer (mid) 86
Bishop of the Bloodstained

When this creature enters, target opponent loses 1 life for each Vampire you control.

Creature
Bishop of the Bloodstained (xln) 91
Blood Host

{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.

Creature
Blood Host (jmp) 208
Blood Hypnotist

This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.

Creature
Blood Hypnotist (vow) 145
Bloodcrazed Neonate

This creature attacks each combat if able. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Creature
Bloodcrazed Neonate (isd) 131
Bloodcrazed Paladin

Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.

Creature
Bloodcrazed Paladin (xln) 93
Bloodhall Priest

Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Bloodhall Priest (c19) 188
Bloodrage Vampire

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Creature
Bloodrage Vampire (ddk) 10
Bloodsworn Squire

Creature
Bloodsworn Squire // Bloodsworn Knight (vow) 97Bloodsworn Squire // Bloodsworn Knight (vow) 97
Bloodtithe Collector

Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.

Creature
Bloodtithe Collector (mid) 90
Bloodtracker

Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.

Creature
Bloodtracker (j22) 382
Bold Impaler

{2}{R}: This creature gets +2/+0 until end of turn.

Creature
Bold Impaler (emn) 120
Bold Plagiarist

Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on this creature.

Creature
Bold Plagiarist (c21) 37
Carrier Thrall

When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."

Creature
Carrier Thrall (2x2) 72
Chancellor of the Dross

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink

Creature
Chancellor of the Dross (nph) 54
Cordial Vampire

Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.

Creature
Cordial Vampire (voc) 125
Creeping Bloodsucker

At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.

Creature
Creeping Bloodsucker (j22) 21
Crossway Vampire

When this creature enters, target creature can't block this turn.

Creature
Crossway Vampire (isd) 135
Dusk Legion Zealot

When this creature enters, you draw a card and you lose 1 life.

Creature
Dusk Legion Zealot (plst) RIX-70
Epicure of Blood

Whenever you gain life, each opponent loses 1 life.

Creature
Epicure of Blood (j22) 411
Falkenrath Aristocrat

Flying, haste Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.

Creature
Falkenrath Aristocrat (2xm) 195
Falkenrath Marauders

Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.

Creature
Falkenrath Marauders (isd) 141
Falkenrath Pit Fighter

{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.

Creature
Falkenrath Pit Fighter (mid) 137
Well of Lost Dreams

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Artifact
Well of Lost Dreams (c21) 275

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
125 pips - 93 cards
1 mana - 1 card
41 pips - 33 cards
4 mana - 2 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
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