JJ013
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Commander
Size: 100Est cost: $219.74Salt sum: 27.72
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Commander
Runo Stromkirk
Flying
When Runo enters, put up to one target creature card from your graveyard on top of your library.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo.
When Runo enters, put up to one target creature card from your graveyard on top of your library.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo.
Legendary Creature - Vampire Cleric


Commander
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Artifact
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
Snow Artifact

Artifact
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Creature
Acquisition Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Octopus

Biblioplex Kraken
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever this creature attacks, you may return another creature you control to its owner's hand. If you do, this creature can't be blocked this turn.
Whenever this creature attacks, you may return another creature you control to its owner's hand. If you do, this creature can't be blocked this turn.
Creature - Kraken

Deep-Sea Kraken
This creature can't be blocked.
Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Creature - Kraken

Draugr Necromancer
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Snow Creature - Cleric Zombie

Gyruda, Doom of Depths
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Legendary Creature - Demon Kraken

Lochmere Serpent
Flash
, Sacrifice an Island: This creature can't be blocked this turn.
, Sacrifice a Swamp: You gain 1 life and draw a card.
: Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.
, Sacrifice an Island: This creature can't be blocked this turn.
, Sacrifice a Swamp: You gain 1 life and draw a card.
: Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.
Creature - Serpent

Marvo, Deep Operative
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Legendary Creature - Rogue Octopus

Shipbreaker Kraken
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Creature - Kraken

Tidal Terror
Whenever this creature attacks, you may tap two other untapped creatures you control. If you do, this creature can't be blocked this turn.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Octopus

Vanguard Suppressor
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Flying
Suppressing Fire — Whenever this creature deals combat damage to a player, draw a card.
Flying
Suppressing Fire — Whenever this creature deals combat damage to a player, draw a card.
Creature - Warrior Astartes

Wrexial, the Risen Deep
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Kraken

Creature
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Enchantment
Marit Lage's Slumber
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Enchantment

Enchantment
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Instant
Siphon Insight
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback
Flashback
Instant

Instant
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Land
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Add .
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Land

Land
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Sorcery
Sorcery
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Deck Info
Deck stats
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Description
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