114
1/23/2023
Kyodai Dragon Gate
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $205.68
Salt Sum: 25
No deck tags
114
1/23/2023
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Commander

Quantity: 1Price: $0.49
Kyodai, Soul of Kamigawa

Flash Flying When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai. {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.

Creature
Kyodai, Soul of Kamigawa (neo) 407
1

Artifact

Quantity: 9Price: $11.17
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (onc) 125
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (onc) 127
1
Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Artifact
Cryptic Gateway (dmr) 218
1
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (onc) 130
1
Long-Forgotten Gohei

Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1.

Artifact
Long-Forgotten Gohei (mm2) 221
1
Manascape Refractor

Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.

Artifact
Manascape Refractor (c20) 68
1
Navigation Orb

{2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Artifact
Navigation Orb (clb) 329
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (onc) 140
1

Creature

Quantity: 30Price: $122.06
Ao, the Dawn Sky

Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

Creature
Ao, the Dawn Sky (neo) 406
1
Archelos, Lagoon Mystic

As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped.

Creature
Archelos, Lagoon Mystic (dmc) 140
1
Atsushi, the Blazing Sky

Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.

Creature
Atsushi, the Blazing Sky (neo) 410
1
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (m21) 173
1
Drogskol Captain

Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature
Drogskol Captain (voc) 154
1
Elder Pine of Jukai

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)

Creature
Elder Pine of Jukai (sok) 128
1
Gatecreeper Vine

Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Creature
Gatecreeper Vine (ddm) 48
1
Greenside Watcher

{T}: Untap target Gate.

Creature
Greenside Watcher (gtc) 122
1
Jugan, the Rising Star

Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.

Creature
Jugan, the Rising Star (plst) IMA-172
1
Junji, the Midnight Sky

Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

Creature
Junji, the Midnight Sky (neo) 409
1
Kairi, the Swirling Sky

Flying, ward {3} When Kairi, the Swirling Sky dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

Creature
Kairi, the Swirling Sky (neo) 408
1
Keiga, the Tide Star

Flying When Keiga, the Tide Star dies, gain control of target creature.

Creature
Keiga, the Tide Star (clb) 725
1
Kira, Great Glass-Spinner

Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

Creature
Kira, Great Glass-Spinner (jmp) 154
1
Kodama of the East Tree

Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

Creature
Kodama of the East Tree (cmr) 239
1
Kokusho, the Evening Star

Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

Creature
Kokusho, the Evening Star (ima) 95
1
Kura, the Boundless Sky

Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.

Creature
Kura, the Boundless Sky (neo) 411
1
Loam Dweller

Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.

Creature
Loam Dweller (bok) 134
1
Millicent, Restless Revenant

This spell costs {1} less to cast for each Spirit you control. Flying Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.

Creature
Millicent, Restless Revenant (voc) 1
1
O-Kagachi, Vengeful Kami

Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.

Creature
O-Kagachi, Vengeful Kami (dmc) 164
1
Oyobi, Who Split the Heavens

Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.

Creature
Oyobi, Who Split the Heavens (voc) 95
1
Petalmane Baku

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.

Creature
Petalmane Baku (bok) 139
1
Rattlechains

Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.

Creature
Rattlechains (voc) 110
1
Ryusei, the Falling Star

Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

Creature
Ryusei, the Falling Star (clb) 806
1
Sakura-Tribe Scout

{T}: You may put a land card from your hand onto the battlefield.

Creature
Sakura-Tribe Scout (plst) SOK-144
1
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (c19) 179
1
Selfless Spirit

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Creature
Selfless Spirit (j22) 239
1
Sire of the Storm

Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.

Creature
Sire of the Storm (voc) 113
1
Spirited Companion

When Spirited Companion enters the battlefield, draw a card.

Creature Enchantment
Spirited Companion (j22) 248
1
Tiller Engine

Whenever a land enters the battlefield tapped and under your control, choose one — • Untap that land. • Tap target nonland permanent an opponent controls.

Creature Artifact
Tiller Engine (dmc) 20
1
Yosei, the Morning Star

Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.

Creature
Yosei, the Morning Star (ima) 39
1

Enchantment

Quantity: 5Price: $27.21
Azusa's Many Journeys

Enchantment
Azusa's Many Journeys // Likeness of the Seeker (neo) 172Azusa's Many Journeys // Likeness of the Seeker (neo) 172
1
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
1
Guild Summit

When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card.

Enchantment
Guild Summit (grn) 41
1
Heartbeat of Spring

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Heartbeat of Spring (2xm) 171
1
The Kami War

Enchantment
The Kami War // O-Kagachi Made Manifest (neo) 227The Kami War // O-Kagachi Made Manifest (neo) 227
1

Instant

Quantity: 7Price: $6.81
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
1
Ethereal Haze

Prevent all damage that would be dealt by creatures this turn.

Instant
Ethereal Haze (chk) 9
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (dmc) 153
1
Rend Flesh

Destroy target non-Spirit creature.

Instant
Rend Flesh (plst) CHK-140
1
Soulless Revival

Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Soulless Revival (chk) 144
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (onc) 89
1
Wear Away

Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Wear Away (chk) 250
1

Land

Quantity: 38Price: $24.72
Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (khc) 107
1
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
1
Basilisk Gate

{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Land
Basilisk Gate (clb) 346
1
Black Dragon Gate

Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
1
Boros Guildgate

Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (cmr) 478
1
Citadel Gate

Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
1
Cliffgate

Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (onc) 151
1
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (znc) 127
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (onc) 152
1
Forest

({T}: Add {G}.)

Land
Forest (one) 276
12
Gateway Plaza

Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (plst) GRN-247
1
Golgari Guildgate

Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (khc) 111
1
Gond Gate

Gates you control enter the battlefield untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
1
Gruul Guildgate

Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (znc) 130
1
Heap Gate

{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Land
Heap Gate (clb) 354
1
Izzet Guildgate

Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (c19) 253
1
Manor Gate

Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
1
Maze's End

Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (plst) DGM-152
1
Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (rna) 253
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (onc) 161
1
Rakdos Guildgate

Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (c19) 267
1
Sea Gate

Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
1
Secluded Courtyard

As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (neo) 275
1
Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (znc) 139
1
Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (cmr) 493
1
Thran Portal

Thran Portal enters the battlefield tapped unless you control two or fewer other lands. As Thran Portal enters the battlefield, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate.

Land
Thran Portal (dmu) 259
1

Sorcery

Quantity: 10Price: $13.22
Animist's Awakening

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Sorcery
Animist's Awakening (c20) 166
1
Broken Bond

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Sorcery
Broken Bond (j22) 636
1
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (znc) 62
1
Damn

Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Damn (mh2) 80
1
Enter the Unknown

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.

Sorcery
Enter the Unknown (rix) 128
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (dmc) 131
1
Explore the Underdark

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Sorcery
Explore the Underdark (clb) 232
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (dmc) 134
1
Open the Gates

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Gates (rna) 133
1
Summer Bloom

You may play up to three additional lands this turn.

Sorcery
Summer Bloom (2x2) 160
1

Deck Stats

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Description

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