173
4/10/2023
MONKEY
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $182.80
Salt Sum: 19.05
No deck tags
173
4/10/2023
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Commander

Quantity: 1Price: $5.99
Kibo, Uktabi Prince

{T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life." Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. Whenever Kibo attacks, defending player sacrifices an artifact.

Creature
Kibo, Uktabi Prince (j22) 40
1

Artifact

Quantity: 4Price: $3.96
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (onc) 125
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (onc) 128
1
Gruul Signet

{1}, {T}: Add {R}{G}.

Artifact
Gruul Signet (afc) 207
1
Monkey Cage

When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.

Artifact
Monkey Cage (j22) 787
1

Creature

Quantity: 34Price: $79.76
Ancient Silverback

{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Creature
Ancient Silverback (m15) 168
1
Apes of Rath

Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

Creature
Apes of Rath (tmp) 214
1
Barbary Apes

Creature
Barbary Apes (leg) 176
1
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (khc) 54
1
Ferocious Tigorilla

Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)

Creature
Ferocious Tigorilla (iko) 115
1
Gorilla Berserkers

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures.

Creature
Gorilla Berserkers (all) 93b
1
Gorilla Chieftain

{1}{G}: Regenerate Gorilla Chieftain.

Creature
Gorilla Chieftain (7ed) 250
1
Gorilla Pack

Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack.

Creature
Gorilla Pack (ice) 247
1
Gorilla Shaman

{X}{X}{1}: Destroy target noncreature artifact with mana value X.

Creature
Gorilla Shaman (mh2) 280
1
Gorilla Warrior

Creature
Gorilla Warrior (s99) 128
1
Grunn, the Lonely King

Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.

Creature
Grunn, the Lonely King (dom) 165
1
Hooting Mandrills

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample

Creature
Hooting Mandrills (j22) 671
1
Kird Ape

Kird Ape gets +1/+2 as long as you control a Forest.

Creature
Kird Ape (plst) EMA-137
1
Kird Chieftain

Kird Chieftain gets +1/+1 as long as you control a Forest. {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Kird Chieftain (m15) 151
1
Kodama of the East Tree

Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

Creature
Kodama of the East Tree (cmr) 239
1
Kodama of the West Tree

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Kodama of the West Tree (neo) 199
1
Kogla, the Titan Ape

When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Creature
Kogla, the Titan Ape (iko) 162
1
Realmwalker

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (khm) 188
1
Renata, Called to the Hunt

Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

Creature Enchantment
Renata, Called to the Hunt (plst) THB-267
1
Scrounging Bandar

Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

Creature
Scrounging Bandar (j22) 726
1
Silverback Ape

Creature
Silverback Ape (s99) 141
1
Silverback Elder

Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.

Creature
Silverback Elder (dmu) 177
1
Silverback Shaman

Trample When Silverback Shaman dies, draw a card.

Creature
Silverback Shaman (j22) 728
1
Simian Grunts

Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Creature
Simian Grunts (ulg) 113
1
Simian Simulacrum

When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Simian Simulacrum (bro) 205
1
Simian Sling

Equipped creature gets +1/+1. Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Simian Sling (neo) 163
1
Simian Spirit Guide

Exile Simian Spirit Guide from your hand: Add {R}.

Creature
Simian Spirit Guide (tsr) 190
1
Summit Apes

As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)

Creature
Summit Apes (wwk) 114
1
Towering Gibbon

Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control.

Creature
Towering Gibbon (j22) 46
1
Tree Monkey

Reach (This creature can block creatures with flying.)

Creature
Tree Monkey (9ed) 275
1
Uktabi Orangutan

When Uktabi Orangutan enters the battlefield, destroy target artifact.

Creature
Uktabi Orangutan (j22) 133
1
Wily Bandar

{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Wily Bandar (j22) 739
1
Yavimaya Steelcrusher

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) {1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact.

Creature
Yavimaya Steelcrusher (dmu) 152
1
Zodiac Monkey

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Zodiac Monkey (9ed) 285
1

Enchantment

Quantity: 13Price: $43.27
Beastmaster Ascension

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Enchantment
Beastmaster Ascension (ncc) 283
1
Bestial Fury

Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Enchantment
Bestial Fury (all) 67b
1
Branching Evolution

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Branching Evolution (jmp) 29
1
Evolutionary Escalation

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Enchantment
Evolutionary Escalation (c16) 22
1
Ferocity of the Wilds

Attacking non-Human creatures you control get +1/+0 and have trample.

Enchantment
Ferocity of the Wilds (eld) 123
1
Fervor

Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Enchantment
Fervor (m13) 129
1
Gruul War Chant

Attacking creatures you control get +1/+0 and have menace.

Enchantment
Gruul War Chant (mm3) 170
1
Invigorating Hot Spring

Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

Enchantment
Invigorating Hot Spring (neo) 223
1
Overwhelming Instinct

Whenever you attack with three or more creatures, draw a card.

Enchantment
Overwhelming Instinct (scd) 202
1
Primal Rage

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment
Primal Rage (10e) 286
1
Primal Vigor

If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Primal Vigor (plst) C13-162
1
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (nec) 142
1
Viridian Revel

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Enchantment
Viridian Revel (som) 132
1

Instant

Quantity: 6Price: $3.62
Appetite for the Unnatural

Destroy target artifact or enchantment. You gain 2 life.

Instant
Appetite for the Unnatural (kld) 141
1
Gorilla War Cry

Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.

Instant
Gorilla War Cry (all) 73a
1
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (40k) 217
1
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (plst) IMA-177
1
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (scd) 206
1
Simoon

Simoon deals 1 damage to each creature target opponent controls.

Instant
Simoon (vis) 136
1

Land

Quantity: 36Price: $39.94
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Land
Cinder Glade (scd) 295
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (j22) 813
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (onc) 152
1
Forest

({T}: Add {G}.)

Land
Forest (scd) 349
11
Game Trail

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. {T}: Add {R} or {G}.

Land
Game Trail (scd) 302
1
Gruul Turf

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (2x2) 325
1
Highland Forest

({T}: Add {R} or {G}.) Highland Forest enters the battlefield tapped.

Land
Highland Forest (clb) 896
1
Karn's Bastion

{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
Karn's Bastion (onc) 156
1
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

Land
Karplusan Forest (dmu) 250
1
Mossfire Valley

{1}, {T}: Add {R}{G}.

Land
Mossfire Valley (clb) 901
1
Mountain

({T}: Add {R}.)

Land
Mountain (scd) 346
6
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (onc) 159
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (onc) 161
1
Rockfall Vale

Rockfall Vale enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (mid) 266
1
Rugged Highlands

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (scd) 315
1
Sheltered Thicket

({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (akh) 248
1
Skarrg, the Rage Pits

{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.

Land
Skarrg, the Rage Pits (plst) PCA-127
1
Spire Garden

Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Land
Spire Garden (clb) 361
1
Temple of Abandon

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.

Land
Temple of Abandon (scd) 323
1
Treetop Village

Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Land
Treetop Village (j22) 827
1
Unclaimed Territory

As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (40k) 304
1

Sorcery

Quantity: 6Price: $6.26
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (scd) 177
1
Declare Dominance

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

Sorcery
Declare Dominance (j22) 646
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (40k) 214
1
Harmonize

Draw three cards.

Sorcery
Harmonize (scd) 187
1
Mob Rule

Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Sorcery
Mob Rule (voc) 147
1
Primitive Justice

As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.

Sorcery
Primitive Justice (all) 77
1

Maybeboard

Quantity: 1Price: $8.99
Emerald Medallion

Green spells you cast cost {1} less to cast.

Artifact
Emerald Medallion (cma) 217
1

Deck Stats

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Description

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