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Commander
Size: 100Est cost: $934.48Salt sum: 37.35
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ElderDrunkenHighlander

5723 views2 years ago
Commander
Size: 100Est cost: $934.48Salt sum: 37.35
No deck tags

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Commander

Qty: 1 Price: $3.99
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Legendary Creature Enchantment - Spider
Arasta of the Endless Web (thb) 325

Commander

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Artifact

Qty: 2 Price: $7.98
Erratic Portal
,
: Return target creature to its owner's hand unless its controller pays
.
Artifact
Erratic Portal (exo) 132
Sol Ring
: Add
.
Artifact
Sol Ring (pf19) 7

Artifact

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Creature

Qty: 20 Price: $72.76
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
Creature - Ooze
Acidic Slime (plst) C18-127
Essence Warden
Whenever another creature enters, you gain 1 life.
Creature - Elf Shaman
Essence Warden (plst) CMA-106
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (plst) UMA-163
Gala Greeters
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on this creature.
• Create a tapped Treasure token.
• You gain 2 life.
Creature - Elf Druid
Gala Greeters (snc) 148
Generous Ent
Reach
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature - Treefolk
Generous Ent (ltr) 169
Ivy Lane Denizen
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Creature - Warrior Elf
Ivy Lane Denizen (plst) DDU-12
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (iko) 162
Manglehorn
When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
Creature - Beast
Manglehorn (plst) AKH-175
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (pm15) 194
Regal Force
When this creature enters, draw a card for each green creature you control.
Creature - Elemental
Regal Force (ddu) 22
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (c20) 187
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (cm2) 143
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (c19) 179
Spike Weaver
This creature enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
Creature - Spike
Spike Weaver (brb) 79
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (c17) 159
Thorn Mammoth
Trample
Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
Creature - Elephant
Thorn Mammoth (eld) 323
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (mh2) 179
Ulvenwald Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Hydra
Ulvenwald Hydra (soi) 235
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6
Woodfall Primus
Trample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Shaman Treefolk
Woodfall Primus (uma) 195

Creature

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Enchantment

Qty: 11 Price: $93.29
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (znc) 58
Asceticism
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Asceticism (plst) SOM-110
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Bear Umbra (c18) 131
Evolutionary Leap
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Enchantment
Evolutionary Leap (ori) 176
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "
: Add
" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Enchantment
Glorious Sunrise (vow) 200
Howling Moon
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Enchantment
Howling Moon (vow) 204
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (jmp) 410
Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Enchantment
Path of Discovery (rix) 142
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (m20) 191
Sylvan Anthem
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Enchantment
Sylvan Anthem (mh2) 176
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (ema) 187

Enchantment

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Instant

Qty: 15 Price: $94.95
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (c15) 32
Barrier Breach
Exile up to three target enchantments.
Cycling
(
, Discard this card: Draw a card.)
Instant
Barrier Breach (iko) 145
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (plst) BBD-190
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (cn2) 175
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (m15) 172
Clear Shot
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Instant
Clear Shot (emn) 152
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (plst) DDR-7
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (mh1) 164
Master's Rebuke
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Master's Rebuke (neo) 202
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (iko) 170
Rending Vines
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.
Draw a card.
Instant - Arcane
Rending Vines (sok) 143
Shower of Arrows
Destroy target artifact, enchantment, or creature with flying. Scry 1.
Instant
Shower of Arrows (ltr) 188
Warping Wail
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Warping Wail (ogw) 12
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (6ed) 269

Instant

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Land

Qty: 35 Price: $503.71
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
.
,
: Draw a card. Activate only if you have the city's blessing.
Land
Arch of Orazca (rix) 185
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (iko) 245
Conqueror's Galleon
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Conqueror's Galleon // Conqueror's Foothold (xln) 234Conqueror's Galleon // Conqueror's Foothold (xln) 234
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (fut) 174
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (cst) 382
Gingerbread Cabin
(
: Add
.)
This land enters tapped unless you control three or more other Forests.
When this land enters untapped, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Land - Forest
Gingerbread Cabin (eld) 245
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmr) 351
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Labyrinth of Skophos
: Add
.
,
: Remove target attacking or blocking creature from combat.
Land
Labyrinth of Skophos (thb) 243
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mm3) 240
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c19) 261
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Okina, Temple to the Grandfathers
: Add
.
,
: Target legendary creature gets +1/+1 until end of turn.
Legendary Land
Okina, Temple to the Grandfathers (chk) 280
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (ddu) 28
Sapseep Forest
(
: Add
.)
This land enters tapped.
,
: You gain 1 life. Activate only if you control two or more green permanents.
Land - Forest
Sapseep Forest (ddh) 36
Scrying Sheets
: Add
.
,
: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (
can be paid with one mana from a snow source.)
Snow Land
Scrying Sheets (csp) 149
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (mh1) 254
Swarmyard
: Add
.
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Swarmyard (tsp) 278
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (c19) 282
Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mm3) 249
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361
Winding Canyons
: Add
.
,
: You may cast creature spells this turn as though they had flash.
Land
Winding Canyons (wth) 167
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249

Land

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Planeswalker

Qty: 2 Price: $9.98
Freyalise, Llanowar's Fury
+2: Create a 1/1 green Elf Druid creature token with "
: Add
."
−2: Destroy target artifact or enchantment.
−6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Legendary Planeswalker - Freyalise
Freyalise, Llanowar's Fury (c14) 43
Garruk Wildspeaker
+1: Untap two target lands.
−1: Create a 3/3 green Beast creature token.
−4: Creatures you control get +3/+3 and gain trample until end of turn.
Legendary Planeswalker - Garruk
Garruk Wildspeaker (cmd) 157

Planeswalker

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Sorcery

Qty: 14 Price: $147.82
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (plst) MM2-1
Dryad's Revival
Return target card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dryad's Revival (mid) 183
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (plst) EMN-155
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (c15) 36
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (war) 160
Glimpse the Core
Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
Sorcery
Glimpse the Core (lci) 186
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (ema) 169
Into the North
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Into the North (csp) 111
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (plst) DDD-17
Nylea's Intervention
Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Sorcery
Nylea's Intervention (thb) 188
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (cmr) 432
Seasons Past
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Sorcery
Seasons Past (soi) 226
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (plst) FRF-138
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmr) 261

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
99 pips - 63 cards
21 mana - 19 cards
1 pip - 1 card
19 mana - 16 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Draw, Forest, Go. "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\t\n\t"},{"attributes":{"italic":true},"insert":"I'm sure some of you who play Arena right now against T3feri control and other similar \"draw, go\" control builds are used to seeing turns like this. Granted, the decks that play these strategies aren't usually mono green, and they're also not usually in EDH. This deck is a little weird like that. "},{"insert":"\n\n\tMono Green Control, or "},{"attributes":{"bold":true},"insert":"Web of Control"},{"insert":" as I sometimes call it, is a grindy value based control deck that presents a strong defense against potential attackers while systematically keeping enemies off their threats through recursive targeted removal. Through this strategy, it aims to pit enemy players against each other by discouraging attacks and standing up to targeted removal. Over time, it seeks to eliminate players with tokens generated from its value engines, as well as a couple non-infinite combos and locks that can simply render players unable to use their cards. These win conditions are slow but also very slot efficient, which means we can squeeze every possible inch of value from our cards. \n\nWhy Arasta?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\n\t"},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":" is indeed an unconventional choice for Green Control. This has been a side project of mine for years now and I have tested a lot of different options. There are plenty of other viable commanders for a build like this one. \n\t"},{"insert":{"card-link":"Yeva, Nature's Herald"}},{"insert":" allows for a more creature centric control build, but I have found that it folds to "},{"attributes":{"link":"https://scryfall.com/search?as=grid&order=name&q=%28oracle%3Acreatures+oracle%3Aentering+oracle%3Abattlefield+oracle%3Adon%27t+oracle%3Aabilities+oracle%3Acause+oracle%3Atrigger%29"},"insert":"certain types of hate"},{"insert":" that"},{"attributes":{"link":"https://archidekt.com/user/19496"},"insert":" a few"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/user/19505"},"insert":"people in"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/user/11009"},"insert":"my playgroup"},{"insert":" are very fond of playing. \n\t"},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" is a new one that I heavily considered switching to, but the deck would be more of a "},{"insert":{"card-link":"Hyrax Tower Scout"}},{"insert":"/"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" combo storm deck than a true control build. Awesome, but not what I am looking for. \n\t"},{"insert":{"card-link":"Freyalise, Llanowar's Fury"}},{"insert":" Is another good choice who provides removal, ramp, and draw. She also gains advantage from long games. She was my top choice for this deck before Arasta was printed. \n\t"},{"insert":{"card-link":"Gargos, Vicious Watcher"}},{"insert":" provides an excellent source of removal as well as a beat stick in the command zone. Never tried him myself but I have seen decklists for this variant and they seemed cool. \n\t"},{"insert":{"card-link":"Polukranos, World Eater"}},{"insert":" is my original choice of commander for my very first iteration of this build. It gave Polu deathtouch and sometimes indestructible, wiped the board, and beat everyone down. It also used a blink/recursion subtheme to keep Polu off his monstrous state for ready activations. It was a ton of fun (and I highly recommend trying something similar if you can) but I found that it folded to the same stuff all the above decks do as well.\n\n\tAll the above decks provide excellent ways to interact with the board. There are tons of effects in green that can control opponents' permanents and keep them off their necessary pieces. That is precisely why Arasta is a good choice. She interacts with something no other green legend can, Instants and Sorceries. \n\tSpellslinger decks were always a weakness of my mono green control attempts in the past. Green can keep them off some of their lands and all of their mana rocks but it can't keep them from repeatedly casting spells to eventually outvalue us into an infinite turn or mana combo. While Arasta still doesn't provide a way to truly interact with instant and sorcery spells, she still allows us to gain value from engines we have that combo with other cards already in our 99. Value engines like "},{"insert":{"card-link":"Season of Growth"}},{"insert":" and "},{"insert":{"card-link":"Path of Discovery"}},{"insert":" will make spellslinger players think twice about casting spells for value of their own, and Arasta also turns cards like "},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":" and "},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":" into forces to be reckoned with. \n\tThis further feeds our value train, and helps keep us ahead of the rest of the table both in boardstate and cards in hand. It also assembles a legion of reach blockers who serve to discourage anyone thinking of attacking our way. They can even help us win by acting as bodies for "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or even just swinging in for chip ins.\n\nThe Food Web"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\t"},{"attributes":{"italic":true},"insert":"Every piece of this deck serves as a value engine of some sorts. Even the lands have been squeezed for every inch of value they can be. The philosophy behind this is that we will always have ways to keep ourselves ahead, while we can still remove our opponents' things."},{"insert":"\n\nEntering the Battlefield"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tThe main value synergy that we seek to abuse in this deck is the phrase “enters the battlefield”. This phrase appears in two places. One is on permanents that care about when other things enter and the other is on creatures that care about when they themselves enter. Both these types of cards benefit from our ETB recursion effects which are "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":", "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":", "},{"insert":{"card-link":"Erratic Portal"}},{"insert":", and sometimes "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":". These engines along with our creatures with ETB effects help us outvalue our opponents. \n\nETB Synergies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tThese cards synergize with our spider tokens or other creatures coming into play. \n\n"},{"insert":{"card-link":"Season of Growth"}},{"insert":": Cheap scry engine that can occasionally draw us a card. \n"},{"insert":{"card-link":"Path of Discovery"}},{"insert":": This card is awesome. Buffs our dudes and gets us tons of filtering and card advantage. \n"},{"insert":{"card-link":"Cream of the Crop"}},{"insert":": Let's us peek at the top with spiders, and manipulate it a bit if we have a buff card like "},{"insert":{"card-link":"Oran-Rief, the Vastwood"}},{"insert":", "},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":" or the above Path of Discovery.\n"},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":": You wanna play a spell? Okay, we fight. \n"},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":": Buff stuff and combo with cards like "},{"insert":{"card-link":"Woodfall Primus"}},{"insert":", "},{"insert":{"card-link":"Fertilid"}},{"insert":", and "},{"insert":{"card-link":"Cream of the Crop"}},{"insert":".\n"},{"insert":{"card-link":"Essence Warden"}},{"insert":": Don't underestimate this little guy. All that life can really do us wonders as a buffer against chip-ins and our own lands. Also bricks "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" which is relevant in my meta.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nLiving off the Land"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tLands are a great way to squeeze some extra value out of mono colored EDH decks and this deck is no exception. We have a suite of special lands that serve to help further our gameplan in a variety of ways. We also have a land based ramp package that helps us assemble these value engines.\n\n"},{"attributes":{"bold":true},"insert":"Card Advantage: "},{"insert":{"card-link":"Arch of Orazca"}},{"insert":", "},{"insert":{"card-link":"Scrying Sheets"}},{"insert":", "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" all let us increase our hand size. Scrying Sheets is best paired with one of our scry engines. \n"},{"attributes":{"bold":true},"insert":"Protection: "},{"insert":{"card-link":"Swarmyard"}},{"insert":" keeps our commander around, "},{"insert":{"card-link":"Buried Ruin"}},{"insert":" keeps our artifacts around and "},{"insert":{"card-link":"Labyrinth of Skophos"}},{"insert":" keeps our life total around. \n"},{"attributes":{"bold":true},"insert":"Removal: "},{"insert":{"card-link":"Strip Mine"}},{"insert":". No, strip "},{"attributes":{"italic":true},"insert":"yours"},{"insert":". \n"},{"attributes":{"bold":true},"insert":"Ramp: "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":", and "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" can all get us ahead in mana.\n"},{"attributes":{"bold":true},"insert":"Tokens: "},{"insert":" "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" is a personal favorite of mine and, in my opinion, an especially spicy pick for mono green that synergizes well with our wacky mana base. This is the reason we run so many fetches, along with our "},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":". \n"},{"attributes":{"bold":true},"insert":"Lifegain: "},{"insert":"Not dying is important and cards like "},{"insert":{"card-link":"Sapseep Forest"}},{"insert":" and "},{"insert":{"card-link":"Gingerbread Cabin"}},{"insert":" help mitigate that. They are also fetchable forests that do Field of the Dead things which is the main reason they are here. \n"},{"attributes":{"bold":true},"insert":"Other: "},{"insert":{"card-link":"Winding Canyons"}},{"insert":" is rather self explanatory and works better with "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" than "},{"insert":{"card-link":"Emergence Zone"}},{"insert":". "},{"insert":{"card-link":"Oran-Rief, the Vastwood"}},{"insert":" can make our blockers bigger. "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" is a second copy of Field of the Dead.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nGarruk and Other Cards That are Basically Just Garruk Except Garruk is no Longer Garruk"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tA bunch of planeswalkers that are basically just Garruk except they have weird sounding names like Vivien. Idk man. These guys are like enchantments but better. They are powerful value and removal engines for our deck and can even act as finishers in some cases.\n\n"},{"insert":{"card-link":"Garruk Wildspeaker"}},{"insert":": Ramps, creates tokens for blocking and ETB stuff, and can usually kill a man with his ult. The main reason this Garruk is in here is to untap utility lands.\n"},{"insert":{"card-link":"Freyalise, Llanowar's Fury"}},{"insert":": Ramp, removal, and draw all rolled into one card. \n"},{"insert":{"card-link":"Vivien Reid"}},{"insert":": An excellent source of removal and card advantage. Her ult is another finisher for us. \n\nThe Removal Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhats a good control deck without its removal? There’s a lot of it so I’m not going to waste space discussing each individual card. Instead I will skip the stuff like "},{"insert":{"card-link":"Manglehorn"}},{"insert":" that we are used to seeing as removal for green decks and focus on some of my less orthodox card choices as well as a few key pieces of interaction.\n\nCreature Killers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nFight is Green’s main mode of creature removal and we try to abuse it as much as possible. We also run "},{"insert":{"card-link":"Ambuscade"}},{"insert":" style cards (although I cut Ambuscade itself) as they are safer than fight. To make all this work against true fatties there are a bunch of deathtouch creatures. \n\n"},{"insert":{"card-link":"Berserk"}},{"insert":" is a notable mention as it kills creatures that don't attack us and sometimes also players. \n\nBoardwipes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis is supposed to be one of Green’s weaknesses but there’s actually a surprisingly large amount of options. Check out all the ones that didn’t make the cut under Notable Exclusions.\n\n"},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":": A boardwipe and a finisher.\n "},{"insert":{"card-link":"All Is Dust"}},{"insert":": Gets around indestructible too.\n"},{"insert":{"card-link":"Setessan Tactics"}},{"insert":": Instant speed mass fight that can be politically applied to opponents‘ creatures. \n\nRecursive Removal Combos "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe have no way to go infinite in this deck but if we resolve one of these combos people will probably scoop to it. \n\n"},{"insert":{"card-link":"Woodfall Primus"}},{"insert":" "},{"insert":{"card-link":"Path of Discovery"}},{"insert":" "},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":" "},{"insert":{"card-link":"Evolutionary Leap"}},{"insert":" allows us to destroy any noncreature permanent for 1 mana while filling our hand with creatures. \n\n"},{"insert":{"card-link":"Winding Canyons"}},{"insert":" "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" "},{"insert":{"card-link":"Eternal Witness"}},{"insert":"/Any other ETB creature allows us to loop ETBs on other players’ turns and interact like crazy. Unless someone can disrupt us this usually means that we assemble so much value it’s impossible for us to lose. \n\nAlso I want to give a section to that "},{"insert":{"card-link":"Warping Wail"}},{"insert":". Not only is it a counterspell and our only way to interact with Sorcery spells but it can also trigger an ETB like Thorn Mammoth or exile something. It can generate an emergency blocker and even ramp us a bit in a pinch. Really good card.\n\nAlways Use Protection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThese cards help preserve our board state and/or life totals. \n\n"},{"insert":{"card-link":"Spike Weaver"}},{"insert":" is an all star repeatable fog that we can constantly keep stocked with “ammo” from Ivy Lane Denizen or recursion effects. "},{"insert":{"card-link":"Arachnogenesis"}},{"insert":" is another fog that can set us up with quite a few creatures and ETB triggers. I’ll also give "},{"insert":{"card-link":"Labyrinth of Skophos"}},{"insert":" an honorable mention for singlehandedly bricking voltron decks. \n\n"},{"insert":{"card-link":"Bear Umbra"}},{"insert":" and "},{"insert":{"card-link":"Asceticism"}},{"insert":" protect our creatures from removal and wipes. \n\n"},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" and "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" allow us to make greedier plays on our turn and still leave mana up. Bear Umbra does this as well.\n\nWe also have a lot of little lifegain cards that help us stay afloat. "},{"insert":{"card-link":"Essence Warden"}},{"insert":" and "},{"insert":{"card-link":"Scavenging Ooze"}},{"insert":" are our two main engines but we can also use lands like "},{"insert":{"card-link":"Sapseep Forest"}},{"insert":" and"},{"insert":{"card-link":"Gingerbread Cabin"}},{"insert":" to gain life as well. \n\nNotable Exclusions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThese cards just barely didn’t make the cut for whatever reason. If you make your own version of this deck you might want to consider them. \n\n"},{"insert":{"card-link":"Doubling Season"}},{"insert":": This card is soooooo good with so much of our deck, but there are a few hidden drawbacks that I feel make it just barely not worth it. The first is it doesn’t really provide us with any card advantage besides a few corner cases. Something that’s five mana should allow us to get repeatable value on its own and Doubling Season basically needs two other cards with it to get repeatable value. Also five mana for something that needs other things to be good is steep. Lastly, this deck tries to keep a low profile in games and this card paints a humongous target on our backs. \n"},{"insert":{"card-link":"Yeva, Nature's Herald"}},{"insert":": She is sweet but I didn’t want to waste a creature slot when Winding Canyons exists. \n"},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":": Still on the fence between this guy and Regal Force. I like being able to blink Regal Force and I think he synergizes better with my build. On the other hand, Frostfang is cheaper and synergizes well with my instant speed removal. The drawback is I have to attack which means less blockers. \n"},{"insert":{"card-link":"Silklash Spider"}},{"insert":": I think it’s too projected and expensive.\n"},{"insert":{"card-link":"Rain of Thorns"}},{"insert":": Amazing effect but is it worth 6 mana?\n"},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":": Amazing card but pro green kinda sucks for me. \n\nChangelog"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRemoved Wayfarer's Bauble, Garruk Primal Hunter, and Harmonize for The Immortal Sun, Sakura Tribe Elder and Sylvan Library based on suggestions from Reddit. \n\n6/19 Removed The Immortal Sun for Lurking Predators for that 6 mana permanent slot. Predators contributes to our theme of not letting people cast spells for free and has no downside for us unlike the sun. Predators is also great top deck selection and synergizes well with all our other top deck shenanigans such as Cream of the Crop.\n\n8/17 Cut Setessan Tactics for Ram Through and cut Conjurers Closet for Worldly Tutor. There’s another ETB loop with Evolutionary Leap, and Conquerors Galleon that I’m content with so I added a tutor to find that or other combos. \n\n9/15 Sylvan Scrying is out for Nylea's Intervention which I think has a higher ceiling. This deck doesn't really need flying hate but I would consider Intervention just for the land fetch mode, the flying is just a bonus. I rarely play Scrying early game so this seems worth a shot to grab all my good utility lands in one go. Also trying out a single Wastes just so I have another fetchable name for Field of the Dead.\n\n9/23 Broken Wings creeps out Crushing Vines. Also removed 2 snow forests and one regular forest for Bala Ged Recovery, Turntimber Symbiosis and Khalni Ambush as they seem rather free for us. \n\n10/7 Ancient Greenwarden is in for Ramunap Excavator. I like 7 toughness with Reach and he synergizes with FOTD, Gingerbread Cabin, and Dryad Arbor\n\n10/31 This deck is always getting new toys and Commander Legends has brought it War Room and Three Visits. Into the North is out for Visits and we cut our single Wastes for War Room.\n\n11/8 Removed Buried Ruin, Mind's Eye, Cultivate Fertlid and Kodama's Reach for Conjurer's Closet, Sylvan Scrying, and Into the North. Mind's Eye is clunky and I would rather have the versatility from my creatures coming out of the closet. The 3 mana ramp spells weren't getting me to Arasta any sooner and with War Room existing and basically being built for this deck I would rather be able to put it into my hand than have two basics. Into the North is just another Rampant Growth. Fertlid rarely got used and I felt more creature control was needed. Predation also is basically a wincon. Buried Ruin is becoming less and less relevant now that I added Bala Ged recovery and Okina taps for green and enters untapped which means it gets in purely based on adding pips for FOTD. I am also salivating over using it to buff opposing commanders to do weird combat tricks with blocking and such.\n\n11/27 Conjurer's closet out for Abundance\n\n5/26 Definitely missed some changes. Oops. Added Verdant Anthem and Wandering Archiac, cut Krosan Grip and Cream of the Crop\n"}]}
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