5723 views2 years ago
Commander
Size: 100Est cost: $934.48Salt sum: 37.35
ElderDrunkenHighlander
5723 views2 years ago
Commander
Size: 100Est cost: $934.48Salt sum: 37.35
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Creature
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Creature
(CTRL to add secondary)
Enchantment
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Enchantment
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Instant
Instant
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Land
Conqueror's Galleon
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle


Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Land
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Planeswalker
Planeswalker
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Sorcery
Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Draw, Forest, Go. "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\t\n\t"},{"attributes":{"italic":true},"insert":"I'm sure some of you who play Arena right now against T3feri control and other similar \"draw, go\" control builds are used to seeing turns like this. Granted, the decks that play these strategies aren't usually mono green, and they're also not usually in EDH. This deck is a little weird like that. "},{"insert":"\n\n\tMono Green Control, or "},{"attributes":{"bold":true},"insert":"Web of Control"},{"insert":" as I sometimes call it, is a grindy value based control deck that presents a strong defense against potential attackers while systematically keeping enemies off their threats through recursive targeted removal. Through this strategy, it aims to pit enemy players against each other by discouraging attacks and standing up to targeted removal. Over time, it seeks to eliminate players with tokens generated from its value engines, as well as a couple non-infinite combos and locks that can simply render players unable to use their cards. These win conditions are slow but also very slot efficient, which means we can squeeze every possible inch of value from our cards. \n\nWhy Arasta?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\n\t"},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":" is indeed an unconventional choice for Green Control. This has been a side project of mine for years now and I have tested a lot of different options. There are plenty of other viable commanders for a build like this one. \n\t"},{"insert":{"card-link":"Yeva, Nature's Herald"}},{"insert":" allows for a more creature centric control build, but I have found that it folds to "},{"attributes":{"link":"https://scryfall.com/search?as=grid&order=name&q=%28oracle%3Acreatures+oracle%3Aentering+oracle%3Abattlefield+oracle%3Adon%27t+oracle%3Aabilities+oracle%3Acause+oracle%3Atrigger%29"},"insert":"certain types of hate"},{"insert":" that"},{"attributes":{"link":"https://archidekt.com/user/19496"},"insert":" a few"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/user/19505"},"insert":"people in"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/user/11009"},"insert":"my playgroup"},{"insert":" are very fond of playing. \n\t"},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" is a new one that I heavily considered switching to, but the deck would be more of a "},{"insert":{"card-link":"Hyrax Tower Scout"}},{"insert":"/"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" combo storm deck than a true control build. Awesome, but not what I am looking for. \n\t"},{"insert":{"card-link":"Freyalise, Llanowar's Fury"}},{"insert":" Is another good choice who provides removal, ramp, and draw. She also gains advantage from long games. She was my top choice for this deck before Arasta was printed. \n\t"},{"insert":{"card-link":"Gargos, Vicious Watcher"}},{"insert":" provides an excellent source of removal as well as a beat stick in the command zone. Never tried him myself but I have seen decklists for this variant and they seemed cool. \n\t"},{"insert":{"card-link":"Polukranos, World Eater"}},{"insert":" is my original choice of commander for my very first iteration of this build. It gave Polu deathtouch and sometimes indestructible, wiped the board, and beat everyone down. It also used a blink/recursion subtheme to keep Polu off his monstrous state for ready activations. It was a ton of fun (and I highly recommend trying something similar if you can) but I found that it folded to the same stuff all the above decks do as well.\n\n\tAll the above decks provide excellent ways to interact with the board. There are tons of effects in green that can control opponents' permanents and keep them off their necessary pieces. That is precisely why Arasta is a good choice. She interacts with something no other green legend can, Instants and Sorceries. \n\tSpellslinger decks were always a weakness of my mono green control attempts in the past. Green can keep them off some of their lands and all of their mana rocks but it can't keep them from repeatedly casting spells to eventually outvalue us into an infinite turn or mana combo. While Arasta still doesn't provide a way to truly interact with instant and sorcery spells, she still allows us to gain value from engines we have that combo with other cards already in our 99. Value engines like "},{"insert":{"card-link":"Season of Growth"}},{"insert":" and "},{"insert":{"card-link":"Path of Discovery"}},{"insert":" will make spellslinger players think twice about casting spells for value of their own, and Arasta also turns cards like "},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":" and "},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":" into forces to be reckoned with. \n\tThis further feeds our value train, and helps keep us ahead of the rest of the table both in boardstate and cards in hand. It also assembles a legion of reach blockers who serve to discourage anyone thinking of attacking our way. They can even help us win by acting as bodies for "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or even just swinging in for chip ins.\n\nThe Food Web"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\t"},{"attributes":{"italic":true},"insert":"Every piece of this deck serves as a value engine of some sorts. Even the lands have been squeezed for every inch of value they can be. The philosophy behind this is that we will always have ways to keep ourselves ahead, while we can still remove our opponents' things."},{"insert":"\n\nEntering the Battlefield"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tThe main value synergy that we seek to abuse in this deck is the phrase “enters the battlefield”. This phrase appears in two places. One is on permanents that care about when other things enter and the other is on creatures that care about when they themselves enter. Both these types of cards benefit from our ETB recursion effects which are "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":", "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":", "},{"insert":{"card-link":"Erratic Portal"}},{"insert":", and sometimes "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":". These engines along with our creatures with ETB effects help us outvalue our opponents. \n\nETB Synergies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tThese cards synergize with our spider tokens or other creatures coming into play. \n\n"},{"insert":{"card-link":"Season of Growth"}},{"insert":": Cheap scry engine that can occasionally draw us a card. \n"},{"insert":{"card-link":"Path of Discovery"}},{"insert":": This card is awesome. Buffs our dudes and gets us tons of filtering and card advantage. \n"},{"insert":{"card-link":"Cream of the Crop"}},{"insert":": Let's us peek at the top with spiders, and manipulate it a bit if we have a buff card like "},{"insert":{"card-link":"Oran-Rief, the Vastwood"}},{"insert":", "},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":" or the above Path of Discovery.\n"},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":": You wanna play a spell? Okay, we fight. \n"},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":": Buff stuff and combo with cards like "},{"insert":{"card-link":"Woodfall Primus"}},{"insert":", "},{"insert":{"card-link":"Fertilid"}},{"insert":", and "},{"insert":{"card-link":"Cream of the Crop"}},{"insert":".\n"},{"insert":{"card-link":"Essence Warden"}},{"insert":": Don't underestimate this little guy. All that life can really do us wonders as a buffer against chip-ins and our own lands. Also bricks "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" which is relevant in my meta.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nLiving off the Land"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tLands are a great way to squeeze some extra value out of mono colored EDH decks and this deck is no exception. We have a suite of special lands that serve to help further our gameplan in a variety of ways. We also have a land based ramp package that helps us assemble these value engines.\n\n"},{"attributes":{"bold":true},"insert":"Card Advantage: "},{"insert":{"card-link":"Arch of Orazca"}},{"insert":", "},{"insert":{"card-link":"Scrying Sheets"}},{"insert":", "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" all let us increase our hand size. Scrying Sheets is best paired with one of our scry engines. \n"},{"attributes":{"bold":true},"insert":"Protection: "},{"insert":{"card-link":"Swarmyard"}},{"insert":" keeps our commander around, "},{"insert":{"card-link":"Buried Ruin"}},{"insert":" keeps our artifacts around and "},{"insert":{"card-link":"Labyrinth of Skophos"}},{"insert":" keeps our life total around. \n"},{"attributes":{"bold":true},"insert":"Removal: "},{"insert":{"card-link":"Strip Mine"}},{"insert":". No, strip "},{"attributes":{"italic":true},"insert":"yours"},{"insert":". \n"},{"attributes":{"bold":true},"insert":"Ramp: "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":", and "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" can all get us ahead in mana.\n"},{"attributes":{"bold":true},"insert":"Tokens: "},{"insert":" "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" is a personal favorite of mine and, in my opinion, an especially spicy pick for mono green that synergizes well with our wacky mana base. This is the reason we run so many fetches, along with our "},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":". \n"},{"attributes":{"bold":true},"insert":"Lifegain: "},{"insert":"Not dying is important and cards like "},{"insert":{"card-link":"Sapseep Forest"}},{"insert":" and "},{"insert":{"card-link":"Gingerbread Cabin"}},{"insert":" help mitigate that. They are also fetchable forests that do Field of the Dead things which is the main reason they are here. \n"},{"attributes":{"bold":true},"insert":"Other: "},{"insert":{"card-link":"Winding Canyons"}},{"insert":" is rather self explanatory and works better with "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" than "},{"insert":{"card-link":"Emergence Zone"}},{"insert":". "},{"insert":{"card-link":"Oran-Rief, the Vastwood"}},{"insert":" can make our blockers bigger. "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" is a second copy of Field of the Dead.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nGarruk and Other Cards That are Basically Just Garruk Except Garruk is no Longer Garruk"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tA bunch of planeswalkers that are basically just Garruk except they have weird sounding names like Vivien. Idk man. These guys are like enchantments but better. They are powerful value and removal engines for our deck and can even act as finishers in some cases.\n\n"},{"insert":{"card-link":"Garruk Wildspeaker"}},{"insert":": Ramps, creates tokens for blocking and ETB stuff, and can usually kill a man with his ult. The main reason this Garruk is in here is to untap utility lands.\n"},{"insert":{"card-link":"Freyalise, Llanowar's Fury"}},{"insert":": Ramp, removal, and draw all rolled into one card. \n"},{"insert":{"card-link":"Vivien Reid"}},{"insert":": An excellent source of removal and card advantage. Her ult is another finisher for us. \n\nThe Removal Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhats a good control deck without its removal? There’s a lot of it so I’m not going to waste space discussing each individual card. Instead I will skip the stuff like "},{"insert":{"card-link":"Manglehorn"}},{"insert":" that we are used to seeing as removal for green decks and focus on some of my less orthodox card choices as well as a few key pieces of interaction.\n\nCreature Killers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nFight is Green’s main mode of creature removal and we try to abuse it as much as possible. We also run "},{"insert":{"card-link":"Ambuscade"}},{"insert":" style cards (although I cut Ambuscade itself) as they are safer than fight. To make all this work against true fatties there are a bunch of deathtouch creatures. \n\n"},{"insert":{"card-link":"Berserk"}},{"insert":" is a notable mention as it kills creatures that don't attack us and sometimes also players. \n\nBoardwipes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis is supposed to be one of Green’s weaknesses but there’s actually a surprisingly large amount of options. Check out all the ones that didn’t make the cut under Notable Exclusions.\n\n"},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":": A boardwipe and a finisher.\n "},{"insert":{"card-link":"All Is Dust"}},{"insert":": Gets around indestructible too.\n"},{"insert":{"card-link":"Setessan Tactics"}},{"insert":": Instant speed mass fight that can be politically applied to opponents‘ creatures. \n\nRecursive Removal Combos "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe have no way to go infinite in this deck but if we resolve one of these combos people will probably scoop to it. \n\n"},{"insert":{"card-link":"Woodfall Primus"}},{"insert":" "},{"insert":{"card-link":"Path of Discovery"}},{"insert":" "},{"insert":{"card-link":"Ivy Lane Denizen"}},{"insert":" "},{"insert":{"card-link":"Evolutionary Leap"}},{"insert":" allows us to destroy any noncreature permanent for 1 mana while filling our hand with creatures. \n\n"},{"insert":{"card-link":"Winding Canyons"}},{"insert":" "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" "},{"insert":{"card-link":"Eternal Witness"}},{"insert":"/Any other ETB creature allows us to loop ETBs on other players’ turns and interact like crazy. Unless someone can disrupt us this usually means that we assemble so much value it’s impossible for us to lose. \n\nAlso I want to give a section to that "},{"insert":{"card-link":"Warping Wail"}},{"insert":". Not only is it a counterspell and our only way to interact with Sorcery spells but it can also trigger an ETB like Thorn Mammoth or exile something. It can generate an emergency blocker and even ramp us a bit in a pinch. Really good card.\n\nAlways Use Protection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThese cards help preserve our board state and/or life totals. \n\n"},{"insert":{"card-link":"Spike Weaver"}},{"insert":" is an all star repeatable fog that we can constantly keep stocked with “ammo” from Ivy Lane Denizen or recursion effects. "},{"insert":{"card-link":"Arachnogenesis"}},{"insert":" is another fog that can set us up with quite a few creatures and ETB triggers. I’ll also give "},{"insert":{"card-link":"Labyrinth of Skophos"}},{"insert":" an honorable mention for singlehandedly bricking voltron decks. \n\n"},{"insert":{"card-link":"Bear Umbra"}},{"insert":" and "},{"insert":{"card-link":"Asceticism"}},{"insert":" protect our creatures from removal and wipes. \n\n"},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" and "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" allow us to make greedier plays on our turn and still leave mana up. Bear Umbra does this as well.\n\nWe also have a lot of little lifegain cards that help us stay afloat. "},{"insert":{"card-link":"Essence Warden"}},{"insert":" and "},{"insert":{"card-link":"Scavenging Ooze"}},{"insert":" are our two main engines but we can also use lands like "},{"insert":{"card-link":"Sapseep Forest"}},{"insert":" and"},{"insert":{"card-link":"Gingerbread Cabin"}},{"insert":" to gain life as well. \n\nNotable Exclusions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThese cards just barely didn’t make the cut for whatever reason. If you make your own version of this deck you might want to consider them. \n\n"},{"insert":{"card-link":"Doubling Season"}},{"insert":": This card is soooooo good with so much of our deck, but there are a few hidden drawbacks that I feel make it just barely not worth it. The first is it doesn’t really provide us with any card advantage besides a few corner cases. Something that’s five mana should allow us to get repeatable value on its own and Doubling Season basically needs two other cards with it to get repeatable value. Also five mana for something that needs other things to be good is steep. Lastly, this deck tries to keep a low profile in games and this card paints a humongous target on our backs. \n"},{"insert":{"card-link":"Yeva, Nature's Herald"}},{"insert":": She is sweet but I didn’t want to waste a creature slot when Winding Canyons exists. \n"},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":": Still on the fence between this guy and Regal Force. I like being able to blink Regal Force and I think he synergizes better with my build. On the other hand, Frostfang is cheaper and synergizes well with my instant speed removal. The drawback is I have to attack which means less blockers. \n"},{"insert":{"card-link":"Silklash Spider"}},{"insert":": I think it’s too projected and expensive.\n"},{"insert":{"card-link":"Rain of Thorns"}},{"insert":": Amazing effect but is it worth 6 mana?\n"},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":": Amazing card but pro green kinda sucks for me. \n\nChangelog"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRemoved Wayfarer's Bauble, Garruk Primal Hunter, and Harmonize for The Immortal Sun, Sakura Tribe Elder and Sylvan Library based on suggestions from Reddit. \n\n6/19 Removed The Immortal Sun for Lurking Predators for that 6 mana permanent slot. Predators contributes to our theme of not letting people cast spells for free and has no downside for us unlike the sun. Predators is also great top deck selection and synergizes well with all our other top deck shenanigans such as Cream of the Crop.\n\n8/17 Cut Setessan Tactics for Ram Through and cut Conjurers Closet for Worldly Tutor. There’s another ETB loop with Evolutionary Leap, and Conquerors Galleon that I’m content with so I added a tutor to find that or other combos. \n\n9/15 Sylvan Scrying is out for Nylea's Intervention which I think has a higher ceiling. This deck doesn't really need flying hate but I would consider Intervention just for the land fetch mode, the flying is just a bonus. I rarely play Scrying early game so this seems worth a shot to grab all my good utility lands in one go. Also trying out a single Wastes just so I have another fetchable name for Field of the Dead.\n\n9/23 Broken Wings creeps out Crushing Vines. Also removed 2 snow forests and one regular forest for Bala Ged Recovery, Turntimber Symbiosis and Khalni Ambush as they seem rather free for us. \n\n10/7 Ancient Greenwarden is in for Ramunap Excavator. I like 7 toughness with Reach and he synergizes with FOTD, Gingerbread Cabin, and Dryad Arbor\n\n10/31 This deck is always getting new toys and Commander Legends has brought it War Room and Three Visits. Into the North is out for Visits and we cut our single Wastes for War Room.\n\n11/8 Removed Buried Ruin, Mind's Eye, Cultivate Fertlid and Kodama's Reach for Conjurer's Closet, Sylvan Scrying, and Into the North. Mind's Eye is clunky and I would rather have the versatility from my creatures coming out of the closet. The 3 mana ramp spells weren't getting me to Arasta any sooner and with War Room existing and basically being built for this deck I would rather be able to put it into my hand than have two basics. Into the North is just another Rampant Growth. Fertlid rarely got used and I felt more creature control was needed. Predation also is basically a wincon. Buried Ruin is becoming less and less relevant now that I added Bala Ged recovery and Okina taps for green and enters untapped which means it gets in purely based on adding pips for FOTD. I am also salivating over using it to buff opposing commanders to do weird combat tricks with blocking and such.\n\n11/27 Conjurer's closet out for Abundance\n\n5/26 Definitely missed some changes. Oops. Added Verdant Anthem and Wandering Archiac, cut Krosan Grip and Cream of the Crop\n"}]}


























































































