Yirch
599 views7 months ago
Commander
Size: 101Est cost: $280.67Salt sum: 33.74
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
0's
Gustha's Scepter
: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
: Return a card you own exiled with this artifact to your hand.
When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
: Return a card you own exiled with this artifact to your hand.
When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
Artifact

0's
(CTRL to add secondary)
Cost Reducers
Cost Reducers
(CTRL to add secondary)
Enablers
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Enablers
(CTRL to add secondary)
Finishers
Finishers
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Storm Protection
Storm Protection
(CTRL to add secondary)
Expensive Replacements
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Expensive Replacements
(CTRL to add secondary)
Maybeboard
Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Maybeboard
(CTRL to add secondary)
Other 0 costs (not in deck)
Other 0 costs (not in deck)
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Keep a hand with enough land and mana rocks to cast jhoira turn 2 - 4. Cycle through 0 cmc cards until you find mana droppers/casting benefiters, don't use up all your 0 cmc's only the ones you need to cycle enough cards. Once you have all artifacts costing 2 or 3 less mana or you have one of the casting benefits including sensei's diving top, you can go off and cast everything in your deck, either looking for a basalt monolith infinite mana combo finishing with the 2 burn spells, or Aetherflux Reservoir finisher with all the casting. Should constantly win turn 5 or 6 can win turn 2!\n"}]}




















































































































































