1.2k
3/14/2024
Dina's Wide AristoBall (No Infinites, with Primer)
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $928.00
Salt Sum: 49.76
1.2k
3/14/2024
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Commander

Quantity: 1Price: $0.35
Dina, Soul Steeper

Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.

Creature
Dina, Soul Steeper (mul) 37
1

Artifact

Quantity: 9Price: $186.91
Bolas's Citadel

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Artifact
Bolas's Citadel (plg21) 3
1
Cloudstone Curio

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Artifact
Cloudstone Curio (rvr) 443
1
Eldrazi Monument

Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Artifact
Eldrazi Monument (plst) CMA-216
1
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (khm) 240
1
Panharmonicon

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (pip) 485
1
Phyrexian Altar

Sacrifice a creature: Add one mana of any color.

Artifact
Phyrexian Altar (uma) 232
1
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (ltc) 284
1
The Great Henge

This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Artifact
The Great Henge (cmm) 294
1

Creature

Quantity: 27Price: $133.05
Beledros Witherbloom

Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.

Creature
Beledros Witherbloom (stx) 163
1
Bramble Sovereign

Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.

Creature
Bramble Sovereign (clb) 372
1
Chatterfang, Squirrel General

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

Creature
Chatterfang, Squirrel General (mh2) 151
1
Circle of Dreams Druid

{T}: Add {G} for each creature you control.

Creature
Circle of Dreams Druid (afr) 383
1
Dauthi Voidwalker

Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

Creature
Dauthi Voidwalker (mh2) 81
1
Deathgreeter

Whenever another creature dies, you may gain 1 life.

Creature
Deathgreeter (ala) 71
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (cmm) 648
1
Essence Warden

Whenever another creature enters the battlefield, you gain 1 life.

Creature
Essence Warden (ltc) 242
1
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (p30a) 12
1
Ezzaroot Channeler

Reach Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. {T}: You gain 2 life.

Creature
Ezzaroot Channeler (c21) 387
1
Fauna Shaman

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Creature
Fauna Shaman (bro) 179
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
1
Greenseeker

{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Greenseeker (tsp) 198
1
Gumdrop Poisoner

Creature
Gumdrop Poisoner // Tempt with Treats (woe) 93
1
Haywire Mite

When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.

Creature Artifact
Haywire Mite (bro) 199
1
Imperious Perfect

Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

Creature
Imperious Perfect (khc) 64
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (dom) 168
1
Marauding Blight-Priest

Whenever you gain life, each opponent loses 1 life.

Creature
Marauding Blight-Priest (znr) 112
1
Marwyn, the Nurturer

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power.

Creature
Marwyn, the Nurturer (khc) 68
1
Protean Hulk

When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.

Creature
Protean Hulk (rvr) 435
1
Riftsweeper

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.

Creature
Riftsweeper (mma) 159
1
Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Creature
Scavenging Ooze (onc) 112
1
Skemfar Shadowsage

When Skemfar Shadowsage enters the battlefield, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

Creature
Skemfar Shadowsage (khm) 110
1
Veinwitch Coven

Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.

Creature
Veinwitch Coven (c21) 373
1
Vito, Thorn of the Dusk Rose

Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.

Creature
Vito, Thorn of the Dusk Rose (p30a) 28
1
Wolverine Riders

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.

Creature
Wolverine Riders (khc) 14
1
Yawgmoth, Thran Physician

Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Yawgmoth, Thran Physician (dmr) 110
1

Enchantment

Quantity: 13Price: $215.17
Asceticism

Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Asceticism (ltc) 233
1
Black Market

Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.

Enchantment
Black Market (pip) 183
1
Black Market Connections

At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (lcc) 181
1
Cryptolith Rite

Creatures you control have "{T}: Add one mana of any color."

Enchantment
Cryptolith Rite (soi) 200
1
Doubling Season

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Enchantment
Doubling Season (wot) 52
1
Grave Pact

Whenever a creature you control dies, each other player sacrifices a creature.

Enchantment
Grave Pact (wot) 29
1
Koskun Falls

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Koskun Falls (hml) 55
1
Moldervine Reclamation

Whenever a creature you control dies, you gain 1 life and draw a card.

Enchantment
Moldervine Reclamation (khc) 89
1
Parallel Lives

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Parallel Lives (wot) 58
1
Pattern of Rebirth

Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

Enchantment
Pattern of Rebirth (uma) 176
1
Phyrexian Reclamation

{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.

Enchantment
Phyrexian Reclamation (c15) 133
1
The Meathook Massacre

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.

Enchantment
The Meathook Massacre (dbl) 112
1
Wound Reflection

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Enchantment
Wound Reflection (who) 471
1

Instant

Quantity: 7Price: $58.73
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (mkm) 412
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (who) 228
1
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (cmm) 147
1
Elven Ambush

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Instant
Elven Ambush (khm) 391
1
Force of Despair

If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered the battlefield this turn.

Instant
Force of Despair (mh1) 92
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (pip) 202
1
Second Harvest

For each token you control, create a token that's a copy of that permanent.

Instant
Second Harvest (ltc) 530
1

Land

Quantity: 35Price: $264.07
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (lcc) 320
1
Boseiju, Who Shelters All

Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Land
Boseiju, Who Shelters All (ltc) 359
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (ltc) 301
1
Forest

({T}: Add {G}.)

Land
Forest (woe) 276
9
Holdout Settlement

{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Holdout Settlement (ogw) 172
1
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

Land
Llanowar Wastes (bro) 264
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Nurturing Peatland

{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice Nurturing Peatland: Draw a card.

Land
Nurturing Peatland (mh1) 243
1
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ths) 223
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (grn) 253
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (40k) 291
1
Survivors' Encampment

{T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Survivors' Encampment (hou) 184
1
Swamp

({T}: Add {B}.)

Land
Swamp (who) 201
7
Tainted Wood

{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

Land
Tainted Wood (pip) 301
1
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (ncc) 443
1
Undergrowth Stadium

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmr) 359
1
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (m15) 248
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
1
Woodland Cemetery

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (pip) 316
1
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261
1

Planeswalker

Quantity: 1Price: $2.79
Freyalise, Llanowar's Fury

+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.

Planeswalker
Freyalise, Llanowar's Fury (cmm) 290
1

Sorcery

Quantity: 7Price: $66.93
Casualties of War

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

Sorcery
Casualties of War (khc) 83
1
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (uma) 93
1
Elvish Promenade

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Sorcery Tribal
Elvish Promenade (khc) 59
1
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (sta) 56
1
Revive the Shire

Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sorcery
Revive the Shire (ltr) 636
1
Tendrils of Agony

Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Tendrils of Agony (sta) 34
1
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mkc) 142
1

Maybeboard

Quantity: 209Price: $1701.93
Abrupt Decay

This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.

Instant
Abrupt Decay (rtr) 141
1
Accomplished Alchemist

{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn.

Creature
Accomplished Alchemist (stx) 119
1
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

Artifact
Aetherflux Reservoir (kld) 192
1
Agent of the Iron Throne

Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."

Enchantment
Agent of the Iron Throne (clb) 107
1
Akroma's Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Artifact
Akroma's Memorial (tsr) 262
1
Alhammarret's Archive

If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Artifact
Alhammarret's Archive (ori) 221
1
Amulet of Vigor

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Artifact
Amulet of Vigor (sld) 167
1
Arachnogenesis

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Instant
Arachnogenesis (c15) 32
1
Arasta of the Endless Web

Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Creature Enchantment
Arasta of the Endless Web (cmm) 885
1
Arboreal Grazer

Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

Creature
Arboreal Grazer (rvr) 131
1
Archdruid's Charm

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Instant
Archdruid's Charm (mkm) 151
1
Ashnod's Altar

Sacrifice a creature: Add {C}{C}.

Artifact
Ashnod's Altar (cmm) 368
1
Avoid Fate

Counter target instant or Aura spell that targets a permanent you control.

Instant
Avoid Fate (tsb) 73
1
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (khc) 54
1
Bind

Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.

Instant
Bind (inv) 182
1
Binding the Old Gods

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.

Enchantment
Binding the Old Gods (cmm) 917
1
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 133
1
Bite Down

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Instant
Bite Down (dmu) 155
1
Bitter Ordeal

Search target player's library for a card and exile it. Then that player shuffles. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Sorcery
Bitter Ordeal (fut) 80
1
Bitterblossom

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Enchantment Tribal
Bitterblossom (sld) 12
1
Blight Mound

Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Enchantment
Blight Mound (c21) 363
1
Bloodchief Ascension

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Enchantment
Bloodchief Ascension (cmm) 139
1
Bloodletter of Aclazotz

Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Creature
Bloodletter of Aclazotz (lci) 92
1
Boundless Realms

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

Sorcery
Boundless Realms (m13) 162
1
Braids, Arisen Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

Creature
Braids, Arisen Nightmare (dmu) 288
1
Bubble Matrix

Prevent all damage that would be dealt to creatures.

Artifact
Bubble Matrix (wth) 146
1
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (mh2) 325
1
Cankerbloom

{1}, Sacrifice Cankerbloom: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Cankerbloom (one) 294
1
Canopy Tactician

Other Elves you control get +1/+1. {T}: Add {G}{G}{G}.

Creature
Canopy Tactician (khm) 378
1
Chain of Smog

Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Sorcery
Chain of Smog (ons) 132
1
Chimil, the Inner Sun

Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Artifact
Chimil, the Inner Sun (lci) 249
1
Chord of Calling

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Chord of Calling (2xm) 158
1
City of Death

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.

Enchantment
City of Death (who) 99
1
Conduit of Worlds

You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Artifact
Conduit of Worlds (one) 390
1
Corrupted Conviction

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Corrupted Conviction (mom) 98
1
Cosmos Elixir

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Artifact
Cosmos Elixir (khm) 368
1
Crucible of Worlds

You may play lands from your graveyard.

Artifact
Crucible of Worlds (2x2) 393
1
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (2x2) 73
1
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (plst) DDE-18
1
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Deadly Dispute (clb) 124
1
Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Creature
Deathrite Shaman (rtr) 213
1
Defiler of Flesh

Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.

Creature
Defiler of Flesh (dmu) 90
1
Defiler of Vigor

Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

Creature
Defiler of Vigor (dmu) 160
1
Demon's Horn

Whenever a player casts a black spell, you may gain 1 life.

Artifact
Demon's Horn (m12) 205
1
Desecrated Tomb

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

Artifact
Desecrated Tomb (m19) 230
1
Destiny Spinner

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Creature Enchantment
Destiny Spinner (thb) 168
1
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (bro) 89
1
Dictate of Erebos

Flash Whenever a creature you control dies, each opponent sacrifices a creature.

Enchantment
Dictate of Erebos (jou) 65
1
Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Instant
Dismember (mm2) 79
1
Dogged Pursuit

At the beginning of your end step, each opponent loses 1 life and you gain 1 life.

Enchantment
Dogged Pursuit (khm) 85
1
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
1
Druidic Satchel

{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Artifact
Druidic Satchel (c21) 241
1
Earthcraft

Tap an untapped creature you control: Untap target basic land.

Enchantment
Earthcraft (tmp) 222
1
Elderfang Disciple

When Elderfang Disciple enters the battlefield, each opponent discards a card.

Creature
Elderfang Disciple (khm) 93
1
Elderfang Venom

Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.

Enchantment
Elderfang Venom (khc) 15
1
Elven Chorus

You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color."

Enchantment
Elven Chorus (ltr) 364
1
Elves of Deep Shadow

{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.

Creature
Elves of Deep Shadow (rav) 161
1
Elvish Archdruid

Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Creature
Elvish Archdruid (khc) 57
1
Elvish Guidance

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.

Enchantment
Elvish Guidance (ons) 255
1
Elvish Harbinger

When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color.

Creature
Elvish Harbinger (lrw) 207
1
Elvish Piper

{G}, {T}: You may put a creature card from your hand onto the battlefield.

Creature
Elvish Piper (ltc) 239
1
Elvish Warmaster

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.

Creature
Elvish Warmaster (j22) 654
1
Epicure of Blood

Whenever you gain life, each opponent loses 1 life.

Creature
Epicure of Blood (j22) 411
1
Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.

Artifact
Everflowing Chalice (cmm) 948
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (who) 231
1
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (lcc) 195
1
Fake Your Own Death

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Fake Your Own Death (snc) 79
1
Farhaven Elf

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Farhaven Elf (ltc) 243
1
Fiend Artisan

Fiend Artisan gets +1/+1 for each creature card in your graveyard. {X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Creature
Fiend Artisan (iko) 220
1
Fountain of Renewal

At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice Fountain of Renewal: Draw a card.

Artifact
Fountain of Renewal (m19) 235
1
Genesis Wave

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Genesis Wave (ltc) 245
1
Ghalta, Stampede Tyrant

Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.

Creature
Ghalta, Stampede Tyrant (lci) 185
1
Glacial Chasm

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Land
Glacial Chasm (ice) 353
1
Glittermonger

{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Glittermonger (snc) 149
1
Glorious Sunrise

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Enchantment
Glorious Sunrise (vow) 200
1
Golem's Heart

Whenever a player casts an artifact spell, you may gain 1 life.

Artifact
Golem's Heart (som) 161
1
Golgari Charm

Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.

Instant
Golgari Charm (uma) 201
1
Golgari Rot Farm

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (2x2) 324
1
Golgari Signet

{1}, {T}: Add {B}{G}.

Artifact
Golgari Signet (onc) 131
1
Gray Merchant of Asphodel

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature
Gray Merchant of Asphodel (thb) 99
1
Greed

{B}, Pay 2 life: Draw a card.

Enchantment
Greed (c21) 145
1
Green Slime

Flash When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Green Slime (clb) 680
1
Growing Rites of Itlimoc

Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
1
Gruesome Fate

Each opponent loses 1 life for each creature you control.

Sorcery
Gruesome Fate (rix) 75
1
Guardian Project

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (rvr) 146
1
Gutter Grime

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

Enchantment
Gutter Grime (isd) 186
1
Harvest Season

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

Sorcery
Harvest Season (scd) 188
1
Haunted Crossroads

{B}: Put target creature card from your graveyard on top of your library.

Enchantment
Haunted Crossroads (mmq) 138
1
Heart Warden

{T}: Add {G}. {2}, Sacrifice Heart Warden: Draw a card.

Creature
Heart Warden (uds) 108
1
Hex Parasite

{X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.)

Creature Artifact
Hex Parasite (nph) 137
1
Imp's Mischief

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Instant
Imp's Mischief (cmm) 167
1
In Garruk's Wake

Destroy all creatures you don't control and all planeswalkers you don't control.

Sorcery
In Garruk's Wake (clb) 759
1
Infuse with Vitality

Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.

Instant
Infuse with Vitality (stx) 194
1
Insidious Roots

Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

Enchantment
Insidious Roots (mkm) 208
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (2xm) 264
1
Jaddi Offshoot

Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

Creature
Jaddi Offshoot (bfz) 176
1
Jaheira, Friend of the Forest

Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)

Creature
Jaheira, Friend of the Forest (clb) 237
1
Joiner Adept

Lands you control have "{T}: Add one mana of any color."

Creature
Joiner Adept (10e) 271
1
Kindred Summons

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Instant
Kindred Summons (afc) 163
1
Leyline of the Void

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Enchantment
Leyline of the Void (wot) 30
1
Lifegift

Whenever a land enters the battlefield, you may gain 1 life.

Enchantment
Lifegift (bok) 132
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (who) 243
1
Llanowar Mentor

{G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G}."

Creature
Llanowar Mentor (tsr) 216
1
Lolth, Spider Queen

Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. 0: You draw a card and you lose 1 life. −3: Create two 2/1 black Spider creature tokens with menace and reach. −8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."

Planeswalker
Lolth, Spider Queen (afr) 112
1
Lorcan, Warlock Collector

Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead.

Creature
Lorcan, Warlock Collector (afc) 27
1
Lotus Field

Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (m20) 249
1
Lotus Vale

If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.

Land
Lotus Vale (wth) 165
1
Maelstrom Pulse

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Sorcery
Maelstrom Pulse (uma) 204
1
Massacre Girl

Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

Creature
Massacre Girl (rvr) 83
1
Meteor Crater

{T}: Choose a color of a permanent you control. Add one mana of that color.

Land
Meteor Crater (pls) 140
1
Mindcrank

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Artifact
Mindcrank (clb) 866
1
Mirkwood Bats

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Creature
Mirkwood Bats (ltr) 95
1
Mortality Spear

This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.

Instant
Mortality Spear (stx) 207
1
Mosswood Dreadknight

Creature
Mosswood Dreadknight // Dread Whispers (woe) 231
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (scd) 311
1
Nature's Spiral

Return target permanent card from your graveyard to your hand.

Sorcery
Nature's Spiral (dom) 175
1
Nevinyrral's Disk

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Artifact
Nevinyrral's Disk (mh2) 298
1
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (ltc) 205
1
Nim Deathmantle

Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4}

Artifact
Nim Deathmantle (2x2) 309
1
Nissa Revane

+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. +1: You gain 2 life for each Elf you control. −7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.

Planeswalker
Nissa Revane (zen) 170
1
No Mercy

Whenever a creature deals damage to you, destroy it.

Enchantment
No Mercy (dmr) 427
1
Nyx Lotus

Nyx Lotus enters the battlefield tapped. {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Artifact
Nyx Lotus (thb) 235
1
Nyxbloom Ancient

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Creature Enchantment
Nyxbloom Ancient (thb) 190
1
Orcish Bowmasters

Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.

Creature
Orcish Bowmasters (ltr) 433
1
Outland Liberator

Creature
Outland Liberator // Frenzied Trapbreaker (mid) 303Outland Liberator // Frenzied Trapbreaker (mid) 303
1
Overwhelming Forces

Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.

Sorcery
Overwhelming Forces (j13) 6
1
Palace Siege

As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Enchantment
Palace Siege (frf) 79
1
Paradise Plume

As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color.

Artifact
Paradise Plume (c21) 255
1
Parallel Evolution

For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Parallel Evolution (tor) 136
1
Perilous Forays

{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.

Enchantment
Perilous Forays (rav) 176
1
Pest Infestation

Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."

Sorcery
Pest Infestation (c21) 392
1
Pick Your Poison

Choose one — • Each opponent sacrifices an artifact. • Each opponent sacrifices an enchantment. • Each opponent sacrifices a creature with flying.

Sorcery
Pick Your Poison (mkm) 170
1
Pitiless Plunderer

Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Pitiless Plunderer (lcc) 208
1
Plumb the Forbidden

As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.

Instant
Plumb the Forbidden (stx) 81
1
Poison-Tip Archer

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.

Creature
Poison-Tip Archer (m19) 220
1
Presence of Gond

Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."

Enchantment
Presence of Gond (scd) 203
1
Priest of Titania

{T}: Add {G} for each Elf on the battlefield.

Creature
Priest of Titania (cma) 136
1
Primal Vigor

If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Primal Vigor (wot) 59
1
Prismatic Omen

Lands you control are every basic land type in addition to their other types.

Enchantment
Prismatic Omen (wot) 60
1
Pristine Talisman

{T}: Add {C}. You gain 1 life.

Artifact
Pristine Talisman (ltc) 283
1
Quest for Renewal

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Enchantment
Quest for Renewal (wwk) 110
1
Razaketh, the Foulblooded

Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.

Creature
Razaketh, the Foulblooded (cmm) 181
1
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (mkc) 137
1
Reclaim

Put target card from your graveyard on top of your library.

Instant
Reclaim (ori) 195
1
Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (j22) 717
1
Regeneration

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Enchantment
Regeneration (8ed) 275
1
Resurrection Orb

Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Resurrection Orb (40k) 165
1
Revenge of Ravens

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.

Enchantment
Revenge of Ravens (ltc) 207
1
Revive

Return target green card from your graveyard to your hand.

Sorcery
Revive (mm3) 133
1
Ring of Immortals

{3}, {T}: Counter target instant or Aura spell that targets a permanent you control.

Artifact
Ring of Immortals (leg) 293
1
Riveteers Overlook

When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Riveteers Overlook (snc) 255
1
Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Creature
Runic Armasaur (lcc) 256
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (nec) 128
1
Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Enchantment
Sanguine Bond (c21) 153
1
Saproling Symbiosis

You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.

Sorcery
Saproling Symbiosis (dmr) 175
1
Savra, Queen of the Golgari

Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life.

Creature
Savra, Queen of the Golgari (rav) 225
1
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (mkc) 186
1
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (ltc) 353
1
Shard of the Nightbringer

Flying Drain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.

Creature
Shard of the Nightbringer (40k) 55
1
Sheoldred, the Apocalypse

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

Creature
Sheoldred, the Apocalypse (dmu) 107
1
Sidisi, Undead Vizier

Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.

Creature
Sidisi, Undead Vizier (dtk) 120
1
Silverback Elder

Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.

Creature
Silverback Elder (dmu) 177
1
Skull of Orm

{5}, {T}: Return target enchantment card from your graveyard to your hand.

Artifact
Skull of Orm (8ed) 313
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (40k) 248
1
Skyshroud Poacher

{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.

Creature
Skyshroud Poacher (nem) 119
1
Spidersilk Armor

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Enchantment
Spidersilk Armor (mmq) 273
1
Spore Frog

Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

Creature
Spore Frog (mh1) 180
1
Survival of the Fittest

{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Enchantment
Survival of the Fittest (exo) 129
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (scd) 279
1
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (cc1) 5
1
Tablet of the Guilds

As Tablet of the Guilds enters the battlefield, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.

Artifact
Tablet of the Guilds (rtr) 235
1
Talisman of Resilience

{T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.

Artifact
Talisman of Resilience (c21) 270
1
Tear Asunder

Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

Instant
Tear Asunder (dmu) 183
1
Temporal Extortion

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.

Sorcery
Temporal Extortion (plc) 81
1
Temur Sabertooth

{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Creature
Temur Sabertooth (ncc) 315
1
The Skullspore Nexus

This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn.

Artifact
The Skullspore Nexus (lci) 212
1
Throne of Eldraine

As Throne of Eldraine enters the battlefield, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.

Artifact
Throne of Eldraine (woc) 28
1
Timeless Witness

When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

Creature
Timeless Witness (mh2) 179
1
Titania's Song

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.

Enchantment
Titania's Song (5ed) 332
1
Tivash, Gloom Summoner

Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.

Creature
Tivash, Gloom Summoner (c21) 45
1
Torment of Hailfire

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

Sorcery
Torment of Hailfire (plst) HOU-77
1
Tranquil Frillback

When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.

Creature
Tranquil Frillback (mat) 24
1
Trespasser's Curse

Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.

Enchantment
Trespasser's Curse (akh) 112
1
Trudge Garden

Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.

Enchantment
Trudge Garden (c21) 69
1
Undergrowth Recon

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

Enchantment
Undergrowth Recon (mkm) 181
1
Valentin, Dean of the Vein

Creature
Valentin, Dean of the Vein // Lisette, Dean of the Root (stx) 161Valentin, Dean of the Vein // Lisette, Dean of the Root (stx) 161
1
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 314
1
Vedalken Orrery

You may cast spells as though they had flash.

Artifact
Vedalken Orrery (2x2) 399
1
Vigor

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Vigor (plst) BBD-215
1
Village Rites

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Village Rites (j22) 486
1
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Viscera Seer (cmr) 158
1
Voltaic Key

{1}, {T}: Untap target artifact.

Artifact
Voltaic Key (m11) 219
1
Walking Ballista

Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

Creature Artifact
Walking Ballista (j22) 806
1
Wandering Archaic

Creature
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6
1
Warlock Class

(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Enchantment
Warlock Class (afr) 125
1
Weather the Storm

You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Instant
Weather the Storm (mh1) 191
1
Well of Lost Dreams

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Artifact
Well of Lost Dreams (ltc) 291
1
Wellwisher

{T}: You gain 1 life for each Elf on the battlefield.

Creature
Wellwisher (cma) 166
1
Whip of Erebos

Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Artifact Enchantment
Whip of Erebos (ths) 110
1
Whirlermaker

{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.

Artifact
Whirlermaker (kld) 239
1
Wirewood Channeler

{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.

Creature
Wirewood Channeler (khc) 79
1
Wirewood Herald

When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.

Creature
Wirewood Herald (ons) 302
1
Wirewood Symbiote

Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Wirewood Symbiote (ema) 192
1
Witch of the Moors

Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.

Creature
Witch of the Moors (jmp) 18
1
Witherbloom Apprentice

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.

Creature
Witherbloom Apprentice (stx) 247
1
Withering Boon

As an additional cost to cast this spell, pay 3 life. Counter target creature spell.

Instant
Withering Boon (mir) 152
1
Wood Elves

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (ncc) 321
1
Wurm's Tooth

Whenever a player casts a green spell, you may gain 1 life.

Artifact
Wurm's Tooth (m12) 223
1
Zendikar Resurgent

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.

Enchantment
Zendikar Resurgent (c17) 160
1

Deck Stats

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Description

{"ops":[{"insert":"Dina just wants to have some tea. But sometimes she spills some on accident. A semi-pacifist Dina deck with a go-wide/aristocrats main theme and an Elfball/recursion subtheme.\n\n(Primer updated on 03/14/2024. I've also started making deck versions, which I should've been doing a long while ago lol.)\n\nMade to be more friendly in casual pods (no infinites, no $100+ USD cards (as of 03/14/2024), and only Sol Ring as a mana rock). "},{"attributes":{"underline":true,"bold":true},"insert":"If there are any infinites, please let me know."},{"insert":" Updated regularly with new deck tweaks and new cards in the Maybeboard. This primer is aimed at beginner and intermediate players but feel free to read on anyway if you want some ideas for plays you may consider running.\n\nRule 0 Suggestion:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAfter playing with this deck for some time, I've realized that it can be annoying pestering the table constantly over repeated life drain, especially when "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":" is out. To help alleviate this, I suggest adding two counters to the top of the battlefield that apply at the end of the turn (even after you die on that turn): one that tracks the amount of board-wide life drain, and another that tracks targeted life drain, to be divided however you wish among any player. It's also a fun way of adding tension, giving players a sort of \"last stand\" to try and do something before the life drain kills them.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"NOTE:"},{"insert":" If this rule 0 is applied, all instances of lifedrain involving more than 1 life drained are applied after the trigger is resolved, as normal. This is because of cards like Vito, and he cares about how much life you gained to apply that much life loss to a single opponent, rather than spread across multiple for a single lifedrain instance. There's only a handful of cards that give you more than 1 life per instance, namely Wolverine Riders, Tendrils of Agony, Vito's activated ability, Ezzaroot Channeler, and Skemfar Shadowsage.\n\nWincons:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nHaving "},{"insert":{"card-link":"Essence Warden"}},{"insert":" out, and then slowly flooding the board with tokens via cards like "},{"insert":{"card-link":"Elvish Promenade"}},{"insert":", "},{"insert":{"card-link":"Elven Ambush"}},{"insert":", (especially when "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" is in play), "},{"insert":{"card-link":"Wolverine Riders"}},{"insert":", "},{"insert":{"card-link":"Imperious Perfect"}},{"insert":", "},{"insert":{"card-link":"Second Harvest"}},{"insert":", "},{"insert":{"card-link":"Black Market Connections"}},{"insert":", "},{"insert":{"card-link":"Freyalise, Llanowar's Fury"}},{"insert":", and "},{"insert":{"card-link":"Beledros Witherbloom"}},{"insert":". Can be accelerated with cards like "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":", "},{"insert":{"card-link":"Doubling Season"}},{"insert":", "},{"insert":{"card-link":"Parallel Lives"}},{"insert":", "},{"insert":{"card-link":"Panharmonicon"}},{"insert":", "},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":", "},{"insert":{"card-link":"Bramble Sovereign"}},{"insert":", and "},{"insert":{"card-link":"Wound Reflection"}},{"insert":". You can also loop Warden's ETB triggers by repeatedly recurring and casting creatures, or by using "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The above, except with cards that trigger lifegain on graveyard entry, like "},{"insert":{"card-link":"Moldervine Reclamation"}},{"insert":" and "},{"insert":{"card-link":"Deathgreeter"}},{"insert":". "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" and "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" will make this a lot easier by allowing you to sac for free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Skemfar Shadowsage"}},{"insert":" after you've flooded the board with Elves. Sac and recur if necessary. Maskwood Nexus is again very instrumental here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" and 1 CMC creatures to build up a Storm count for "},{"insert":{"card-link":"Tendrils of Agony"}},{"insert":". Make sure you have mana up to recur Tendrils with "},{"insert":{"card-link":"Regrowth"}},{"insert":" or "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and recast it if it gets countered. Obviously, this is even more effective when combined with the above wincons."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Protean Hulk"}},{"insert":" Sequencing:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThese are priority targets for Hulk. None of the below is required in this specific order; these are simply priority targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":"1st Hulk sac cycle:"},{"insert":" "},{"insert":{"card-link":"Essence Warden"}},{"insert":", "},{"insert":{"card-link":"Veinwitch Coven"}},{"insert":", and "},{"insert":{"card-link":"Deathgreeter"}},{"insert":" in that order so Essence Warden can trigger. Leave a black mana open so you can immediately return Hulk to your hand. "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" helps a lot with this."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":"2nd Hulk sac cycle:"},{"insert":" "},{"insert":{"card-link":"Ezzaroot Channeler"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":"3rd Hulk sac cycle:"},{"insert":" "},{"insert":{"card-link":"Bramble Sovereign"}},{"insert":", whatever else you need. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":"4th Hulk sac cycle:"},{"insert":" "},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":", "},{"insert":{"card-link":"Eternal Witness"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":"5th Hullk sac cycle and onward:"},{"insert":" Whatever you need, but my recommendations would be a combination of your choice of "},{"insert":{"card-link":"Marwyn, the Nurturer"}},{"insert":", "},{"insert":{"card-link":"Imperious Perfect"}},{"insert":", "},{"insert":{"card-link":"Wolverine Riders"}},{"insert":", "},{"insert":{"card-link":"Greenseeker"}},{"insert":", or any mana dork."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNotable Enablers and Sequences:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Veinwitch Coven"}},{"insert":" lets you do some very potent loops, like recurring "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" over and over again to then repeatedly cast "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":", or "},{"insert":{"card-link":"Elven Ambush"}},{"insert":"; or the aforementioned "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" sac cycles. With the amount of ramp this deck has, you'll be doing this quite a lot. "},{"insert":{"card-link":"Phyrexian Reclamation"}},{"insert":" is your backup here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" lets you do aristocrats things for free, with free mana to boot. This makes Coven even more potent, saving you two mana each time you recur: one from sacrificing, and the other from Coven's recur cost. Above all else, it turns your tokens into a huge mana source. With Coven, "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":", and "},{"insert":{"card-link":"Black Market"}},{"insert":", every creature is part of your mana pool, and now you are never short of mana. "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" is your backup, with spot removal as a bonus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ezzaroot Channeler"}},{"insert":" in a creature-based lifegain deck enables so much. All you need is 5 life gained per turn since the most expensive generic mana costs among creatures in this deck are Hulk and "},{"insert":{"card-link":"Beledros Witherbloom"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" is a classic enabler, letting you find other important cards and cast them for basically free. A must-have in a lifegain deck. Combine this with "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":" and all the card draw in this deck and you'll rarely run out of gas. "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" is especially nasty, letting you find answers sooner and drawing away dead cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":", "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":", "},{"insert":{"card-link":"Black Market"}},{"insert":", and "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" simply give you a boatload of mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bramble Sovereign"}},{"insert":" is a sleeper hit that lets you make copies of crucial pieces so you can win faster. Made even nastier when you start recurring said pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStrengths:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nPassive and pacifist; requires zero combat and will fly under the radar for the first several turns more often than not since the deck's life drain doesn't kick into high gear right away."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not quite braindead IMHO, but doesn't require a lot of complicated sequencing and you aren't punished too much if you cast spells and activate abilities in the wrong order; most of the time you miss out on a life gain/drain trigger or two."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tends to ramp fast; the usual with green decks, but particularly with this one because of cards like "},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":", "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":", "},{"insert":{"card-link":"Marwyn, the Nurturer"}},{"insert":", "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":", and "},{"insert":{"card-link":"Black Market"}},{"insert":" interacting with this deck's focus on creatures. You have some mana-screw protection in "},{"insert":{"card-link":"Greenseeker"}},{"insert":" as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draws a lot of cards with "},{"insert":{"card-link":"Moldervine Reclamation"}},{"insert":", "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":", "},{"insert":{"card-link":"Black Market Connections"}},{"insert":", "},{"insert":{"card-link":"The Great Henge"}},{"insert":", and the combination of "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" with "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Numerous ways of cheating or alternate-casting cards into play or your hand with "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":", "},{"insert":{"card-link":"Pattern of Rebirth"}},{"insert":", "},{"insert":{"card-link":"Fauna Shaman"}},{"insert":", and "},{"insert":{"card-link":"Protean Hulk"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Various ways of bringing back any card from anywhere, primarily using "},{"insert":{"card-link":"Veinwitch Coven"}},{"insert":", but by also using "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" and then looping "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and "},{"insert":{"card-link":"Riftsweeper"}},{"insert":". "},{"insert":{"card-link":"Phyrexian Reclamation"}},{"insert":", "},{"insert":{"card-link":"Revive the Shire"}},{"insert":", and "},{"insert":{"card-link":"Regrowth"}},{"insert":" are your backups."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not exactly a strength of this deck, but this decklist: It's updated regularly, with new additions to the Maybeboard for you to tinker around with. (Also available on Moxfield if you prefer it there, though that hasn't been updated in a while. I'll get to it at some point.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeaknesses:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nNot much in the way of immediate protection, relying more on bringing things back from the graveyard to keep things going."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not a whole lot of interaction in general; relies on passivity. This may change as I play the deck more and more and receive feedback."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinda slow, with an average CMC of 3.35."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Probably not running enough lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Very creature-focused, vulnerable to boardwipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tracking all the triggers and counters can be exhausting; "},{"attributes":{"underline":true,"italic":true},"insert":"you "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"WILL "},{"attributes":{"underline":true,"italic":true},"insert":"miss some, and that's okay."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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