1.1k
11/23/2022
River Friend
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $121.70
Salt sum: 24.77
Playgroup dot gg logoPower level:N/A
No deck tags
1.1k
11/23/2022
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Commander

Quantity: 1Price: $0.79
Sygg, River Guide

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.

Creature
Sygg, River Guide (lrw) 251

Commander

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Land

Quantity: 36Price: $44.10
Azorius Chancery

Azorius Chancery enters tapped. When Azorius Chancery enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (dis) 170
Calciform Pools

{T}: Add {C}. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.

Land
Calciform Pools (tsp) 270
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (eld) 244
Flood Plain

Flood Plain enters tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flood Plain (mir) 326
Gates of Istfell

Gates of Istfell enters tapped. {T}: Add {W}. {2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards.

Land
Gates of Istfell (khm) 256
Glacial Fortress

Glacial Fortress enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m10) 226
Halimar Depths

Halimar Depths enters tapped. When Halimar Depths enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (wwk) 137
Idyllic Beachfront

({T}: Add {W} or {U}.) Idyllic Beachfront enters tapped.

Land
Idyllic Beachfront (dmu) 249
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (akh) 245
Island

({T}: Add {U}.)

Land
Island (lrw) 288
Isolated Watchtower

{T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.

Land
Isolated Watchtower (c18) 59
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (fut) 178
Plains

({T}: Add {W}.)

Land
Plains (lrw) 282
Port Town

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped. {T}: Add {W} or {U}.

Land
Port Town (soi) 278
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands.

Land
Prairie Stream (bfz) 241
Sejiri Steppe

Sejiri Steppe enters tapped. When Sejiri Steppe enters, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.

Land
Sejiri Steppe (wwk) 142
Svyelunite Temple

Svyelunite Temple enters tapped. {T}: Add {U}. {T}, Sacrifice Svyelunite Temple: Add {U}{U}.

Land
Svyelunite Temple (fem) 102
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (bng) 163
Terrain Generator

{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Land
Terrain Generator (nem) 143
Wanderwine Hub

As Wanderwine Hub enters, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters tapped. {T}: Add {W} or {U}.

Land
Wanderwine Hub (lrw) 280
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmr) 361

Land

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Artifact

Quantity: 9Price: $9.03
Argentum Armor

Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}

Artifact
Argentum Armor (som) 137
Azorius Locket

{T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.

Artifact
Azorius Locket (rna) 231
Delif's Cube

{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature.

Artifact
Delif's Cube (fem) 85
Explorer's Scope

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Explorer's Scope (zen) 202
Goldvein Pick

Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Goldvein Pick (khm) 239
Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mask of Memory (mrd) 203
Mask of the Schemer

Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) Equip {2}

Artifact
Mask of the Schemer (ncc) 28
Quietus Spike

Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}

Artifact
Quietus Spike (ala) 217
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (mrd) 256

Artifact

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Planeswalker

Quantity: 1Price: $3.99
Teferi, Who Slows the Sunset

+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. −2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. −7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."

Planeswalker
Teferi, Who Slows the Sunset (mid) 245

Planeswalker

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Creature

Quantity: 28Price: $17.50
Coral Fighters

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

Creature
Coral Fighters (mir) 59
Fallowsage

Whenever Fallowsage becomes tapped, you may draw a card.

Creature
Fallowsage (lrw) 63
Galina's Knight

Protection from red

Creature
Galina's Knight (inv) 248
Harpoon Sniper

{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Creature
Harpoon Sniper (lrw) 19
Judge of Currents

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Creature
Judge of Currents (lrw) 22
Library Larcenist

Whenever Library Larcenist attacks, draw a card.

Creature
Library Larcenist (m21) 55
Merfolk Looter

{T}: Draw a card, then discard a card.

Creature
Merfolk Looter (exo) 39
Merfolk Skyscout

Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

Creature
Merfolk Skyscout (roe) 77
Merfolk Spy

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

Creature
Merfolk Spy (m11) 66
Merrow Reejerey

Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Creature
Merrow Reejerey (lrw) 74
Overtaker

{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Creature
Overtaker (mmq) 89
Puresight Merrow

{W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)

Creature
Puresight Merrow (shm) 146
Riptide Pilferer

Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Riptide Pilferer (plc) 60
Rootwater Hunter

{T}: Rootwater Hunter deals 1 damage to any target.

Creature
Rootwater Hunter (tmp) 82
Rootwater Thief

{U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.

Creature
Rootwater Thief (nem) 40
Scroll Thief

Whenever Scroll Thief deals combat damage to a player, draw a card.

Creature
Scroll Thief (m11) 72
Seafloor Oracle

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Creature
Seafloor Oracle (rix) 51
Sejiri Merfolk

As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Creature
Sejiri Merfolk (wwk) 36
Slinn Voda, the Rising Deep

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Slinn Voda, the Rising Deep enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

Creature
Slinn Voda, the Rising Deep (dom) 66
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (mor) 51
Stonybrook Schoolmaster

Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Creature
Stonybrook Schoolmaster (mor) 25
Surgespanner

Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.

Creature
Surgespanner (lrw) 92
Svyelun of Sea and Sky

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Creature
Svyelun of Sea and Sky (mh2) 69
Unsettled Mariner

Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.

Creature
Unsettled Mariner (mh1) 216
Veteran of the Depths

Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.

Creature
Veteran of the Depths (lrw) 46
Vodalian War Machine

Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

Creature
Vodalian War Machine (fem) 32
Wake Thrasher

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Creature
Wake Thrasher (eve) 31
Windrider Patrol

Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Windrider Patrol (bfz) 89

Creature

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Sorcery

Quantity: 3Price: $1.19
Aquitect's Will

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Sorcery Kindred
Aquitect's Will (lrw) 52
Summon the School

Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Sorcery Kindred
Summon the School (lrw) 42
Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Sorcery
Time Wipe (war) 223

Sorcery

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Enchantment

Quantity: 13Price: $35.31
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
Aqueous Form (ths) 39
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (mmq) 68
Deeproot Waters

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Enchantment
Deeproot Waters (xln) 51
Ghostly Touch

Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

Enchantment
Ghostly Touch (avr) 58
Gleam of Authority

Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Enchantment
Gleam of Authority (dtk) 19
Kindred Discovery

As Kindred Discovery enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Enchantment
Kindred Discovery (c17) 11
Merrow Commerce

At the beginning of your end step, untap all Merfolk you control.

Enchantment Kindred
Merrow Commerce (lrw) 72
Noble Purpose

Whenever a creature you control deals combat damage, you gain that much life.

Enchantment
Noble Purpose (mmq) 32
Octopus Umbra

Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Octopus Umbra (c18) 11
Ocular Halo

Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn.

Enchantment
Ocular Halo (dis) 28
Righteous Cause

Whenever a creature attacks, you gain 1 life.

Enchantment
Righteous Cause (ons) 51
Staggering Insight

Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Enchantment
Staggering Insight (thb) 228
Steel of the Godhead

Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Enchantment
Steel of the Godhead (shm) 150

Enchantment

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Instant

Quantity: 9Price: $9.79
Admiral's Order

Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.

Instant
Admiral's Order (rix) 31
Azorius Charm

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Instant
Azorius Charm (rtr) 145
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
Energy Arc

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

Instant
Energy Arc (all) 106
Faithful Mending

You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Faithful Mending (mid) 221
Farm

Instant
Farm // Market (hou) 148
Hindering Light

Counter target spell that targets you or a permanent you control. Draw a card.

Instant
Hindering Light (ala) 173
Keep Watch

Draw a card for each attacking creature.

Instant
Keep Watch (jud) 43
Overrule

Counter target spell unless its controller pays {X}. You gain X life.

Instant
Overrule (dis) 120

Instant

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Deck Info

Deck stats

27 pips - 23 cards
23 mana - 23 cards
60 pips - 48 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
6 mana - 6 cards
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Deck Tokens & Extras (5)

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