554
1/5/2021
Zada
Deck Size: 100
Commander
Legal
Est deck cost: $318.54
Salt sum: 31.1
554
1/5/2021
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Commander

Quantity: 1Price: $0.49
Zada, Hedron Grinder

Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

Creature
Zada, Hedron Grinder (bfz) 162

Commander

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Finisher

Quantity: 1Price: $18.99
Seize the Day

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Seize the Day (ody) 220

Finisher

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Recursion

Quantity: 3Price: $18.77
Goblin Dark-Dwellers

Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature
Goblin Dark-Dwellers (pogw) 110
Mizzix's Mastery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzix's Mastery (c15) 29
Squee, Goblin Nabob

At the beginning of your upkeep, you may return this card from your graveyard to your hand.

Creature
Squee, Goblin Nabob (mmq) 214

Recursion

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Anthem

Quantity: 2Price: $14.98
Goblin Chieftain

Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

Creature
Goblin Chieftain (m10) 139
Goblin King

Other Goblins get +1/+1 and have mountainwalk.

Creature
Goblin King (7ed) 190

Anthem

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Land

Quantity: 32Price: $104.54
Kher Keep

{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Land
Kher Keep (tsp) 275
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ths) 223
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (c14) 308
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (csp) 154
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (c14) 314

Land

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Removal

Quantity: 7Price: $15.65
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (c14) 172
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (c14) 174
Fury Charm

Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.

Instant
Fury Charm (mma) 114
Goblin Ruinblaster

Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.

Creature
Goblin Ruinblaster (zen) 127
Soul's Fire

Target creature you control deals damage equal to its power to any target.

Instant
Soul's Fire (ala) 115
Tuktuk Scrapper

Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.

Creature
Tuktuk Scrapper (wwk) 94
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (rtr) 111

Removal

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Copy

Quantity: 4Price: $36.96
Heat Shimmer

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."

Sorcery
Heat Shimmer (lrw) 175
Isochron Scepter

Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (mrd) 188
Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Artifact
Strionic Resonator (m14) 224
Twinflame

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Sorcery
Twinflame (jou) 115

Copy

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Protection

Quantity: 1Price: $0.35
Otherworldly Outburst

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.

Instant
Otherworldly Outburst (emn) 138

Protection

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Tokens

Quantity: 11Price: $10.27
Beetleback Chief

When this creature enters, create two 1/1 red Goblin creature tokens.

Creature
Beetleback Chief (c14) 171
Dragon Fodder

Create two 1/1 red Goblin creature tokens.

Sorcery
Dragon Fodder (ori) 140
Empty the Warrens

Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Empty the Warrens (tsp) 152
Goblin Offensive

Create X 1/1 red Goblin creature tokens.

Sorcery
Goblin Offensive (usg) 192
Goblin Rally

Create four 1/1 red Goblin creature tokens.

Sorcery
Goblin Rally (rtr) 95
Goblinslide

Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.

Enchantment
Goblinslide (ktk) 109
Hordeling Outburst

Create three 1/1 red Goblin creature tokens.

Sorcery
Hordeling Outburst (ktk) 111
Krenko's Command

Create two 1/1 red Goblin creature tokens.

Sorcery
Krenko's Command (m13) 139
Krenko, Mob Boss

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Creature
Krenko, Mob Boss (m13) 138
Mogg War Marshal

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.

Creature
Mogg War Marshal (ema) 139
Siege-Gang Commander

When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.

Creature
Siege-Gang Commander (ema) 147

Tokens

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Creature

Quantity: 1Price: $0.49
Mardu Scout

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Mardu Scout (frf) 108

Creature

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Pump

Quantity: 15Price: $12.07
Assault Strobe

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Sorcery
Assault Strobe (som) 82
Brute Force

Target creature gets +3/+3 until end of turn.

Instant
Brute Force (plc) 116
Brute Strength

Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Instant
Brute Strength (ogw) 103
Downhill Charge

You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Instant
Downhill Charge (nem) 79
Enrage

Target creature gets +X/+0 until end of turn.

Instant
Enrage (8ed) 185
Foundry Street Denizen

Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.

Creature
Foundry Street Denizen (gtc) 92
Goblin Piledriver

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Creature
Goblin Piledriver (ori) 151
Goblin Wardriver

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Creature
Goblin Wardriver (mbs) 64
Reckless Bushwhacker

Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

Creature
Reckless Bushwhacker (ogw) 116
Reckless Charge

Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Reckless Charge (ody) 215
Rouse the Mob

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.

Instant
Rouse the Mob (jou) 109
Rush of Adrenaline

Target creature gets +2/+1 and gains trample until end of turn.

Instant
Rush of Adrenaline (soi) 177
Seething Anger

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.

Sorcery
Seething Anger (sth) 96
Temur Battle Rage

Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Instant
Temur Battle Rage (frf) 116
Titan's Strength

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Titan's Strength (ori) 166

Pump

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Tutor

Quantity: 2Price: $9.28
Goblin Matron

When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature
Goblin Matron (usg) 191
Goblin Recruiter

When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

Creature
Goblin Recruiter (vis) 80

Tutor

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Draw

Quantity: 13Price: $13.47
Accelerate

Target creature gains haste until end of turn. Draw a card.

Instant
Accelerate (tor) 90
Aleatory

Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Aleatory (mir) 155
Balduvian Rage

Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Balduvian Rage (csp) 76
Boiling Blood

Target creature attacks this turn if able. Draw a card.

Instant
Boiling Blood (wth) 92
Chaotic Strike

Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.

Instant
Chaotic Strike (inv) 140
Crimson Wisps

Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.

Instant
Crimson Wisps (shm) 88
Expedite

Target creature gains haste until end of turn. Draw a card.

Instant
Expedite (ogw) 108
Fiery Gambit

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Sorcery
Fiery Gambit (mrd) 90
Grenzo, Havoc Raiser

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Creature
Grenzo, Havoc Raiser (cn2) 54
Panic

Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Panic (ice) 212
Renegade Tactics

Target creature can't block this turn. Draw a card.

Sorcery
Renegade Tactics (kld) 127
Rile

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.

Sorcery
Rile (xln) 158
Stun

Target creature can't block this turn. Draw a card.

Instant
Stun (tmp) 207

Draw

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Ramp

Quantity: 7Price: $62.23
Brightstone Ritual

Add {R} for each Goblin on the battlefield.

Instant
Brightstone Ritual (ons) 191
Caged Sun

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Artifact
Caged Sun (c14) 233
Doubling Cube

{3}, {T}: Double the amount of each type of unspent mana you have.

Artifact
Doubling Cube (10e) 321
Extraplanar Lens

Imprint — When this artifact enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Artifact
Extraplanar Lens (mrd) 169
Goblin Warchief

Goblin spells you cast cost {1} less to cast. Goblins you control have haste.

Creature
Goblin Warchief (scg) 97
Ruby Medallion

Red spells you cast cost {1} less to cast.

Artifact
Ruby Medallion (c14) 265
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c14) 270

Ramp

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
74 pips - 61 cards
30 mana - 30 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
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Deck Tokens & Extras (4)

Description

{"ops":[{"insert":"A fairly typical Zada combo deck with some goblin tribal spice. \n\nStrategy:\nWith a handful of goblins in play, target Zada with any spell that draws as part of its effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Craft your hand to contain a suitable number of pump/trample/draw/ritual effects. Repeat the first step until you have enough to kill one or more players (surprisingly easy to do) AND enough draw effects to reload if there are going to be any players left."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Patience is key. Going off without a clear way to win or reload will often leave you dead in the water. This often means holding goblins or token generating effects until such a time that you can actually do something productive with them. Get mana doublers rolling ASAP. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nObstacles:\nThe deck is very weak on interaction so you essentially have to hope you can assemble your kill before you're done in yourself. This could be toyed with but you'll lose consistency when going off. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping goblins alive for a full round. But that's mono red for ya. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Piloting Zada feels a bit like playing solitaire so it's definitely not for everything. "},{"attributes":{"list":"bullet"},"insert":"\n"}]}

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{"ops":[]}
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