112
11/3/2022
Yarok Silver Border
Deck Size: 100
Custom
Legal
Est deck cost: $263.30
No deck tags
112
11/3/2022
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Commander

Quantity: 1Price: $4.49
Yarok, the Desecrated

Deathtouch, lifelink If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Yarok, the Desecrated (m20) 220
1

Card Draw

Quantity: 5Price: $11.21
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (clb) 720
1
Guardian Project

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (rna) 130
1
Ineffable Blessing

As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)

Enchantment
Ineffable Blessing (ust) 113f
1
Mulldrifter

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Mulldrifter (2x2) 60
1
Thought Monitor

Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards.

Creature Artifact
Thought Monitor (mh2) 71
1

Clones

Quantity: 3Price: $20.97
Clever Impersonator

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

Creature
Clever Impersonator (c19) 82
1
Glasspool Mimic

Creature
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
1
Phantasmal Image

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Creature
Phantasmal Image (afc) 89
1

Dice

Quantity: 9Price: $5.25
As Luck Would Have It

Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Enchantment
As Luck Would Have It (ust) 102
1
Bamboozling Beeble

Protection from Robots {1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Creature
Bamboozling Beeble (unf) 37
1
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (und) 79
1
Night Shift of the Living Dead

After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.

Enchantment
Night Shift of the Living Dead (unf) 81
1
Pippa, Duchess of Dice

{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. {2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.)

Creature
Pippa, Duchess of Dice (und) 68
1
Pixie Guide

Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Creature
Pixie Guide (afr) 66
1
Snickering Squirrel

You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.

Creature
Snickering Squirrel (und) 45
1
Vedalken Squirrel-Whacker

As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.

Creature
Vedalken Squirrel-Whacker (unf) 63
1
Wall of Fortune

Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.

Creature Artifact
Wall of Fortune (und) 30
1

Funny

Quantity: 8Price: $3.86
B.O.B. (Bevy of Beebles)

As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens. The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. −1: Draw a card.

Planeswalker
B.O.B. (Bevy of Beebles) (und) 18
1
Booster Tutor

Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

Instant
Booster Tutor (und) 33
1
Bronze Calendar

Spells you cast cost {1} less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice Bronze Calendar.

Artifact
Bronze Calendar (und) 76
1
Checks and Balances

Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Enchantment
Checks and Balances (ugl) 16
1
Common Courtesy

Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.

Enchantment
Common Courtesy (und) 22
1
Incoming!

Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.

Sorcery
Incoming! (ugl) 64
1
Ow

Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them.

Enchantment
Ow (ugl) 36
1
Rings a Bell

As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.

Enchantment
Rings a Bell (und) 27
1

Land

Quantity: 32Price: $115.34
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (dmc) 199
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rna) 246
1
Choked Estuary

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (40k) 268
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (brc) 178
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (40k) 278
1
Forest

({T}: Add {G}.)

Land
Forest (40k) 317
6
Island

({T}: Add {U}.)

Land
Island (40k) 308
6
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

Land
Llanowar Wastes (c21) 297
1
Morphic Pool

Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
1
Necroblossom Snarl

As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}.

Land
Necroblossom Snarl (stx) 269
1
Opulent Palace

Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (dmc) 223
1
Rejuvenating Springs

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmr) 354
1
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Land
Sunken Hollow (40k) 295
1
Swamp

({T}: Add {B}.)

Land
Swamp (40k) 310
4
Undergrowth Stadium

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmr) 359
1
Vineglimmer Snarl

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Vineglimmer Snarl (stx) 274
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (grn) 259
1
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Land
Yavimaya Coast (dmu) 261
1
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259
1

Open Attraction

Quantity: 16Price: $5.92
"Lifetime" Pass Holder

"Lifetime" Pass Holder enters the battlefield tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.

Creature
"Lifetime" Pass Holder (unf) 79
1
Coming Attraction

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Sorcery
Coming Attraction (unf) 135
1
Command Performance

Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.

Sorcery
Command Performance (unf) 42
1
Deadbeat Attendant

When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Deadbeat Attendant (unf) 69
1
Dee Kay, Finder of the Lost

When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.

Creature
Dee Kay, Finder of the Lost (unf) 167
1
Discourtesy Clerk

When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.

Creature
Discourtesy Clerk (unf) 70
1
Draconian Gate-Bot

When Draconian Gate-Bot enters the battlefield, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)

Creature Artifact
Draconian Gate-Bot (unf) 188
1
Line Cutter

When Line Cutter enters the battlefield, roll to visit your Attractions.

Creature
Line Cutter (unf) 80
1
Monitor Monitor

When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled.

Creature
Monitor Monitor (unf) 52
1
Petting Zookeeper

Reach When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Petting Zookeeper (unf) 150
1
Seasoned Buttoneer

When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Seasoned Buttoneer (unf) 58
1
Soul Swindler

As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Soul Swindler (unf) 93
1
Spinnerette, Arachnobat

Reach When Spinnerette, Arachnobat enters the battlefield, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.

Creature
Spinnerette, Arachnobat (unf) 180
1
Squirrel Squatters

When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

Creature
Squirrel Squatters (unf) 156
1
Step Right Up

Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)

Sorcery
Step Right Up (unf) 94
1
The Most Dangerous Gamer

Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.

Creature
The Most Dangerous Gamer (unf) 174
1

Protection

Quantity: 1Price: $12.99
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
1

Ramp

Quantity: 11Price: $23.31
Avatar of Growth

This spell costs {1} less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.

Creature
Avatar of Growth (gnt) 5
1
Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (dmc) 147
1
Farhaven Elf

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Farhaven Elf (khc) 62
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (40k) 214
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (40k) 220
1
Risen Reef

Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

Creature
Risen Reef (plst) M20-217
1
Rootweaver Druid

When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

Creature
Rootweaver Druid (cmr) 250
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (clb) 832
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (clb) 837
1
Wood Elves

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (ncc) 321
1

Removal

Quantity: 9Price: $9.51
Aether Channeler

When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Creature
Aether Channeler (dmu) 42
1
An Incident Has Occurred

Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.

Sorcery
An Incident Has Occurred (unf) 143
1
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (2x2) 175
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (dmc) 129
1
Black Hole

Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.

Sorcery
Black Hole (unf) 67
1
Duh

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Instant
Duh (und) 35
1
Motion Sickness

Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.

Enchantment
Motion Sickness (unf) 53
1
Six-Sided Die

Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.

Instant
Six-Sided Die (unf) 92
1
Time Out

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Instant
Time Out (und) 28
1

Deck Stats

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