607
11/25/2022
Kharn, Humble Betrayer
Deck Size: 103
Commander / EDH
Legal
Est deck cost: $693.11
Salt Sum: 42.95
No deck tags
607
11/25/2022
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Commander

Quantity: 1Price: $0.49
Khârn the Betrayer

Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.

Creature
Khârn the Betrayer (40k) 79
1

Artifact

Quantity: 1Price: $3.99
Scythe of the Wretched

Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4}

Artifact
Scythe of the Wretched (mrd) 239
1

Bounce/Blink/Flicker

Quantity: 2Price: $27.98
Cloudstone Curio

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Artifact
Cloudstone Curio (rav) 257
1
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 238
1

Copy/Threaten

Quantity: 10Price: $36.46
Blade of Selves

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

Artifact
Blade of Selves (clb) 301
1
Delina, Wild Mage

Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15—20 | Create one of those tokens. You may roll again.

Creature
Delina, Wild Mage (afr) 138
1
Feldon of the Third Path

{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

Creature
Feldon of the Third Path (c21) 169
1
Firbolg Flutist

Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Firbolg Flutist (clb) 174
1
Frenzied Fugue

Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Enchantment
Frenzied Fugue (c16) 18
1
Hate Mirage

Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery
Hate Mirage (c19) 26
1
Jaxis, the Troublemaker

{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature
Jaxis, the Troublemaker (snc) 112
1
Rionya, Fire Dancer

At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.

Creature
Rionya, Fire Dancer (c21) 55
1
Splinter Twin

Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

Enchantment
Splinter Twin (plst) ROE-165
1
Twinflame

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Sorcery
Twinflame (2x2) 129
1

Draw

Quantity: 6Price: $12.80
Humble Defector

{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

Creature
Humble Defector (cmr) 667
1
Infiltration Lens

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Artifact
Infiltration Lens (som) 167
1
Molten Psyche

Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

Sorcery
Molten Psyche (som) 98
1
Pendant of Prosperity

Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.

Artifact
Pendant of Prosperity (c19) 56
1
Seize the Spotlight

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

Sorcery
Seize the Spotlight (ncc) 52
1
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (m21) 165
1

Enchantment

Quantity: 1Price: $0.35
Laccolith Rig

Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.

Enchantment
Laccolith Rig (nem) 88
1

Enhancers

Quantity: 2Price: $2.58
Brand

Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Brand (usg) 176
1
Pariah's Shield

All damage that would be dealt to you is dealt to equipped creature instead. Equip {3}

Artifact
Pariah's Shield (plst) RAV-267
1

Goad/Rattlesnake

Quantity: 9Price: $5.25
Agitator Ant

At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Creature
Agitator Ant (clb) 776
1
Assault Suit

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}

Artifact
Assault Suit (cma) 208
1
Besmirch

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Sorcery
Besmirch (cn2) 49
1
Bloodthirsty Blade

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.

Artifact
Bloodthirsty Blade (clb) 854
1
Brash Taunter

Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: Brash Taunter fights another target creature.

Creature
Brash Taunter (clb) 782
1
Goblin Snowman

Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking.

Creature
Goblin Snowman (tsb) 64
1
Shiny Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Shiny Impetus (clb) 194
1
Spectacular Showdown

Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Spectacular Showdown (clb) 679
1
Vow of Lightning

Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

Enchantment
Vow of Lightning (cmr) 209
1

Haste

Quantity: 2Price: $12.98
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (2xm) 267
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (cmr) 702
1

Land

Quantity: 36Price: $282.00
Desert

{T}: Add {C}. {T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.

Land
Desert (afc) 233
1
Hanweir Battlements

{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Land
Hanweir Battlements (emn) 204
1
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (c16) 301
1
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 243
22
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (cmr) 487
1
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (plst) THS-223
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (brc) 196
1
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (c20) 306
1
Song-Mad Treachery

Sorcery
Song-Mad Treachery // Song-Mad Ruins (znr) 165Song-Mad Treachery // Song-Mad Ruins (znr) 165
1
Strip Mine

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Land
Strip Mine (atq) 82c
1
Terrain Generator

{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Land
Terrain Generator (jvc) 29
1
Thespian's Stage

{T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (2xm) 327
1
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (znr) 355Valakut Awakening // Valakut Stoneforge (znr) 355
1
Valakut, the Molten Pinnacle

Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.

Land
Valakut, the Molten Pinnacle (zen) 228
1
Vesuva

You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.

Land
Vesuva (plst) TSP-281
1

Mana

Quantity: 13Price: $195.33
Birgi, God of Storytelling

Creature
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311
1
Dockside Extortionist

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (c19) 24
1
Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (2xm) 255
1
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
1
Mana Geyser

Add {R} for each tapped land your opponents control.

Sorcery
Mana Geyser (cns) 147
1
Neheb, Dreadhorde Champion

Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.

Creature
Neheb, Dreadhorde Champion (war) 140
1
Neheb, the Eternal

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.

Creature
Neheb, the Eternal (hou) 104
1
Ruby Medallion

Red spells you cast cost {1} less to cast.

Artifact
Ruby Medallion (cm2) 212
1
Seething Song

Add {R}{R}{R}{R}{R}.

Instant
Seething Song (plst) DDG-70
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cc1) 7
1
Spawning Breath

Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

Instant
Spawning Breath (roe) 164
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (afc) 218
1
Walking Atlas

{T}: You may put a land card from your hand onto the battlefield.

Creature Artifact
Walking Atlas (wwk) 131
1

Payoff

Quantity: 9Price: $17.23
Balor

Flying Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact. • Balor deals damage to target opponent equal to the number of cards in their hand.

Creature
Balor (clb) 162
1
Emberwilde Captain

When Emberwilde Captain enters the battlefield, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.

Creature
Emberwilde Captain (cmr) 175
1
Irencrag Pyromancer

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.

Creature
Irencrag Pyromancer (eld) 128
1
Khorvath's Fury

For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.

Sorcery
Khorvath's Fury (bbd) 59
1
Mad Ratter

Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.

Creature
Mad Ratter (eld) 130
1
Mizzix's Mastery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzix's Mastery (plst) C15-29
1
Runeflare Trap

If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

Instant
Runeflare Trap (zen) 146
1
Stormbreath Dragon

Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.

Creature
Stormbreath Dragon (ths) 143
1
Vicious Shadows

Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

Enchantment
Vicious Shadows (ala) 119
1

Ping

Quantity: 3Price: $45.77
Goblin Sharpshooter

Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to any target.

Creature
Goblin Sharpshooter (c13) 111
1
Pyrohemia

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.

Enchantment
Pyrohemia (cma) 86
1
Staff of Nin

At the beginning of your upkeep, draw a card. {T}: Staff of Nin deals 1 damage to any target.

Artifact
Staff of Nin (cm2) 221
1

Planeswalker

Quantity: 1Price: $5.99
Jeska, Thrice Reborn

Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. 0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. −X: Jeska, Thrice Reborn deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner

Planeswalker
Jeska, Thrice Reborn (cmr) 186
1

Removal

Quantity: 3Price: $6.77
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (cmr) 410
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (cmr) 661
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (c20) 146
1

Voltron

Quantity: 4Price: $2.18
Bestial Fury

Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Enchantment
Bestial Fury (all) 67b
1
Fists of Flame

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

Instant
Fists of Flame (cmr) 414
1
O-Naginata

O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
O-Naginata (plst) SOK-157
1
Tenza, Godo's Maul

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Tenza, Godo's Maul (dmc) 193
1

Sideboard

Quantity: 16Price: $34.96
Ardent Elementalist

When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Ardent Elementalist (mid) 128
1
Captivating Crew

{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

Creature
Captivating Crew (c20) 144
1
Cavalier of Flame

{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

Creature
Cavalier of Flame (m20) 125
1
Cunning Sparkmage

Haste {T}: Cunning Sparkmage deals 1 damage to any target.

Creature
Cunning Sparkmage (wwk) 79
1
Curse of Opulence

Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")

Enchantment
Curse of Opulence (clb) 786
1
Endbringer

Untap Endbringer during each other player's untap step. {T}: Endbringer deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card.

Creature
Endbringer (ogw) 3
1
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (plst) UMA-132
1
Golden Argosy

Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Golden Argosy (dmu) 230
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (plst) MRD-188
1
Lovisa Coldeyes

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

Creature
Lovisa Coldeyes (dds) 34
1
Magmatic Insight

As an additional cost to cast this spell, discard a land card. Draw two cards.

Sorcery
Magmatic Insight (ori) 155
1
Rile

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.

Sorcery
Rile (afc) 136
1
Tilonalli's Crown

Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.

Enchantment
Tilonalli's Crown (rix) 120
1
Unquenchable Fury

Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.

Enchantment
Unquenchable Fury (nec) 23
1
Vulshok Sorcerer

Haste {T}: Vulshok Sorcerer deals 1 damage to any target.

Creature
Vulshok Sorcerer (ddi) 50
1
Zephyr Boots

Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Zephyr Boots (stx) 261
1

Maybeboard

Quantity: 62Price: $278.31
Adamaro, First to Desire

Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

Creature
Adamaro, First to Desire (sok) 91
1
Aether Flash

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

Enchantment
Aether Flash (7ed) 172
1
Aether Membrane

Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

Creature
Aether Membrane (ddi) 48
1
Alhammarret's Archive

If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Artifact
Alhammarret's Archive (plst) ORI-221
1
Avarice Totem

{5}: Exchange control of Avarice Totem and target nonland permanent.

Artifact
Avarice Totem (5dn) 104
1
Bag of Holding

Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

Artifact
Bag of Holding (m20) 222
1
Battlemage's Bracers

Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. Equip {2}

Artifact
Battlemage's Bracers (c21) 48
1
Bloodlust Inciter

{T}: Target creature gains haste until end of turn.

Creature
Bloodlust Inciter (plst) AKH-120
1
Bonecrusher Giant

Creature
Bonecrusher Giant // Stomp (clb) 781
1
Brallin, Skyshark Rider

Partner with Shabraz, the Skyshark (When this creature enters the battlefield, target player may put Shabraz into their hand from their library, then shuffle.) Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent. {R}: Target Shark gains trample until end of turn.

Creature
Brallin, Skyshark Rider (plst) C20-4
1
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (2xm) 121
1
Cinder Seer

{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.

Creature
Cinder Seer (uds) 78
1
Claim the Firstborn

Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

Sorcery
Claim the Firstborn (eld) 118
1
Confusion in the Ranks

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Enchantment
Confusion in the Ranks (mrd) 87
1
Conjurer's Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Artifact
Conjurer's Closet (2xm) 243
1
Crimson Wisps

Target creature becomes red and gains haste until end of turn. Draw a card.

Instant
Crimson Wisps (shm) 88
1
Diaochan, Artful Beauty

{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.

Creature
Diaochan, Artful Beauty (ptk) 108
1
Endless Atlas

{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.

Artifact
Endless Atlas (2xm) 251
1
Erratic Portal

{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

Artifact
Erratic Portal (plst) EXO-132
1
Expedite

Target creature gains haste until end of turn. Draw a card.

Instant
Expedite (cmr) 413
1
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (plst) CM2-96
1
Fateful Showdown

Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

Instant
Fateful Showdown (kld) 114
1
Felhide Spiritbinder

Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.

Creature
Felhide Spiritbinder (bng) 96
1
Fireslinger

{T}: Fireslinger deals 1 damage to any target and 1 damage to you.

Creature
Fireslinger (jvc) 36
1
Flaring Pain

Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Flaring Pain (jud) 89
1
Gaze of Adamaro

Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.

Instant
Gaze of Adamaro (sok) 98
1
Getaway Car

Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1

Artifact
Getaway Car (snc) 237
1
Glint-Horn Buccaneer

Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.

Creature
Glint-Horn Buccaneer (m20) 141
1
Goblin Motivator

{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)

Creature
Goblin Motivator (plst) M19-143
1
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (tsr) 166
1
Hazoret's Favor

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

Enchantment
Hazoret's Favor (akh) 137
1
Ignite the Future

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Ignite the Future (c19) 27
1
Illusionist's Bracers

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}

Artifact
Illusionist's Bracers (gtc) 231
1
Kazuul, Tyrant of the Cliffs

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.

Creature
Kazuul, Tyrant of the Cliffs (clb) 800
1
Lavamancer's Skill

Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature." As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."

Enchantment
Lavamancer's Skill (ons) 215
1
Life of the Party

First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)

Creature
Life of the Party (ncc) 48
1
Magewright's Stone

{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.

Artifact
Magewright's Stone (dis) 162
1
Marauding Raptor

Creature spells you cast cost {1} less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

Creature
Marauding Raptor (plst) M20-150
1
Mass Hysteria

All creatures have haste.

Enchantment
Mass Hysteria (mrd) 99
1
Power of Fire

Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."

Enchantment
Power of Fire (cns) 150
1
Psychosis Crawler

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

Creature Artifact
Psychosis Crawler (c20) 248
1
Puppet Strings

{2}, {T}: You may tap or untap target creature.

Artifact
Puppet Strings (dde) 22
1
Reckless Rage

Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

Instant
Reckless Rage (rix) 110
1
Repercussion

Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

Enchantment
Repercussion (uds) 95
1
Runaway Steam-Kin

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.

Creature
Runaway Steam-Kin (grn) 115
1
Scaretiller

Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.

Creature Artifact
Scaretiller (znc) 117
1
Seismic Assault

Discard a land card: Seismic Assault deals 2 damage to any target.

Enchantment
Seismic Assault (uma) 146
1
Sorcerer's Wand

Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip {3}

Artifact
Sorcerer's Wand (plst) DOM-231
1
Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Artifact
Strionic Resonator (ncc) 381
1
Sudden Impact

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Instant
Sudden Impact (10e) 241
1
Surly Badgersaur

Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. Whenever you discard a land card, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.

Creature
Surly Badgersaur (c20) 57
1
Tectonic Reformation

Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Tectonic Reformation (c20) 162
1
Thousand-Year Elixir

You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.

Artifact
Thousand-Year Elixir (cma) 236
1
Torbran, Thane of Red Fell

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Creature
Torbran, Thane of Red Fell (eld) 367
1
Ugin, the Ineffable

Colorless spells you cast cost {2} less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that's one or more colors.

Planeswalker
Ugin, the Ineffable (war) 2
1
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

Enchantment
Underworld Breach (thb) 161
1
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (c15) 170
1
Viridian Longbow

Equipped creature has "{T}: This creature deals 1 damage to any target." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Artifact
Viridian Longbow (afc) 221
1
Voyager Staff

{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Artifact
Voyager Staff (ddu) 64
1
Wheel of Fortune

Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fortune (sum) 185
1
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 672
1
Wild Slash

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.

Instant
Wild Slash (frf) 118
1

Deck Stats

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Description

{"ops":[{"insert":{"card-link":"Khârn the Betrayer"}},{"insert":" is a fascinating legend. He promises to make games fast and interesting. He must attack. He cannot be killed by damage-instead, he leaves you. But he gifts you two cards as he goes. He is a creature of high demands and high spoils, a give-and-take for you and for your opponents. Kharn is an interesting commander because when you are playing Kharn, "},{"attributes":{"italic":true},"insert":"everyone"},{"insert":" is "},{"attributes":{"italic":true},"insert":"also"},{"insert":" playing Kharn. The goal then, is to make sure we play him best. \n\nAll This to Draw Two "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHoop: lose control of Kharn. \nEnabler: damage prevention -> giving Kharn away \nReward: draw two cards, 5/1 beater. \nDownsides: must attack if able; losing control of our commander; giving opponents cards. \n\nThese are the elements of Kharn that we, and potentially the entire table, must wrestle with. Kharn is fairly self-enclosed in that he doesn't really need any help in doing his thing and running around the table. But it's possible to jump through his hoop extra times without having to feel his downsides. \n\nDeath. Death constitutes losing control of Kharn, thus drawing us two cards. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Leaving the battlefield: Blinking, bouncing, and flickering constitute losing control of Kharn as well. Thus, "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copying. Related to death, creating a legendary copy of Kharn will cause us to sacrifice one immediately due to the legend rule, drawing us two cards. Making a non-legendary copy of him creates another Kharn to be damaged and bounced around the table or to be exiled at end of combat/turn. Either way, we are getting cards. Thus, "},{"insert":{"card-link":"Twinflame"}},{"insert":" "},{"insert":{"card-link":"Splinter Twin"}},{"insert":" "},{"insert":{"card-link":"Rionya, Fire Dancer"}},{"insert":" "},{"insert":{"card-link":"Jaxis, the Troublemaker"}},{"insert":" "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" "},{"insert":{"card-link":"Hate Mirage"}},{"insert":" "},{"insert":{"card-link":"Delina, Wild Mage"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nThe Politics of Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nLosing control Kharn draws us two cards. yet now, we don't have control of our commander. He could attack us. Or our opponents could see fit to never gift him back to us. Thus we've spent four mana to draw ourselves two cards and our opponents many more. That is not ideal. Thus, apart from ways to cheat his draw two triggers listed above, we also want to regain control of Kharn to continue repeating the processes listed above, or at the very least, lose control of him again. \n\nTheaten: The irony of packing threaten effects to steal my own commander is not lost on me. But threaten effects are valuable because they also have \"draw two\" attached to them when aimed at Kharn. "},{"insert":{"card-link":"Besmirch"}},{"insert":" "},{"insert":{"card-link":"Frenzied Fugue"}},{"insert":" "},{"insert":{"card-link":"Firbolg Flutist"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pingers: At times, opponents might be convinced to give our commander back seeing no better options. It stands to reason that they would rather see us get him back, than another opponent to get him for free. Pingers are especially good in the late game 1v1 situation. "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":" "},{"insert":{"card-link":"Staff of Nin"}},{"insert":" "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Homeward Path"}},{"insert":": A repeatable way to take back control of our commander, showering cards on multiple players. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Brand"}},{"insert":": A surprise way to take Kharn back, and also "},{"insert":{"card-link":"Humble Defector"}},{"insert":" and "},{"insert":{"card-link":"Pendant of Prosperity"}},{"insert":" if they are out. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhen these cards aren't in hand, we must rely on politics. Politicizing one's commander is tricky and too complicated to go fully into, so here are but some initial ideas of what one could do with Kharn. Understand that Kharn has two dimensions of power. The ability to gain his controller 2 cards, and the ability (and necessity) to swing for 5 damage and survive. \n\nIn the event you are losing Kharn: \n\nTo the table at large: \"Who wants Kharn? You get 2 cards guaranteed. All I ask is you give him back to me when he is damaged.\" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"To the table at large: \"Who wants Kharn? You get 2 cards guaranteed. All I ask is that you do not attack me with him.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"To one player: \"I will give you Kharn. You get 2 cards guaranteed. All I ask is you give him back to me when he is damaged. Deal?\" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"To one player: \"I will give you Kharn. You get 2 cards guaranteed. All I ask is that you do not attack me with him.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIn the event that Kharn is changing hands and you stand to gain him: \n\n\"Give me Kharn and I will not attack you with him.\" (neutrality deal). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"Give me Kharn or I will _________ .\" (A threat. Do not make empty threats, always follow through if bluff is called)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"Do not give Kharn to X or Y player, they are already too powerful.\" (Appeal to give him to you, the weakest player). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"Do not give player X or Y free value. They will lose nothing from this exchange, whereas I have already lost mana and my commander.\" (Appeal to fairness)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" \"Give me Kharn and I will give him back to you and/or not attack you with him.\" (The military/political allegiance deal). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDeals to start the game with: \n\n\"This is a group-hug deck. Everyone pass him clockwise.\" (This cleverly allows Kharn to maximize the number of times he can attack.) "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"I will give Kharn to anyone who gives him back.\" Sets the stage for a whole game of controlling Kharn. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Movement and Directions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPerhaps the biggest challenge besides controlling where people send Kharn when he's damaged is controlling where people send Kharn in combat. As mentioned, Kharn has two dimensions of power, draw and attacking. Thus, to control where he attacks, we must incentivize or force, or decentivize our opponents when they have control of Kharn. \n\nCreating Goad: Kharn has half of goad written on him. Let's give him the other half. "},{"insert":{"card-link":"Assault Suit"}},{"insert":" "},{"insert":{"card-link":"Vow of Lightning"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Goad: "},{"insert":{"card-link":"Shiny Impetus"}},{"insert":" "},{"insert":{"card-link":"Bloodthirsty Blade"}},{"insert":" "},{"insert":{"card-link":"Besmirch"}},{"insert":" "},{"insert":{"card-link":"Spectacular Showdown"}},{"insert":" "},{"insert":{"card-link":"Agitator Ant"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rattlesnakes: decentivize attacks our way by threatening damage or the lack thereof. "},{"insert":{"card-link":"Brash Taunter"}},{"insert":" "},{"insert":{"card-link":"Goblin Snowman"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"True incentives to attack other players: not many in this deck, but consider them. Curses and such. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nYou might think pingers decentivize people attacking us. On the contrary, it makes them more likely to attack us because it guarantees he will be pinged or damaged. And then in that case, the opponent chooses where he goes, and it's probably not for us. Thus, pingers are left to a minimum in this deck. \n\n Yet Kharn requires movement. Pingers keep him moving, it's true. But it might be to behind the controlling player in turn order, meaning Kharn is tapped and not attacking for 3 turns. This is why I suggest gifting Kharn to the "},{"attributes":{"italic":true},"insert":"player on your left"},{"insert":", clockwise. Thus that player either gives him back to you or keeps sending him left each turn. This keeps Kharn damaging players, killing creatures, and drawing cards. These things move the game forward, and fast.\n\nWhen Kharn is attacking each turn, valuable pieces of equipment or auras can get us a ton of value. "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" "},{"insert":{"card-link":"Infiltration Lens"}},{"insert":" "},{"insert":{"card-link":"Shiny Impetus"}},{"insert":" \n\nVectors to Victory "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWith this movement, life totals will plunge, creatures will die, hands will fill, and commander damage will inch upwards. Kharn promises quick and exciting games. In mono red, we don't care as much about winning as being the reason the game ended dramatically. But how might we sneak a win occasionally? \n\nVoltron: "},{"insert":{"card-link":"Spectacular Showdown"}},{"insert":" "},{"insert":{"card-link":"Bestial Fury"}},{"insert":" "},{"insert":{"card-link":"Fists of Flame"}},{"insert":" "},{"insert":{"card-link":"O-Naginata"}},{"insert":" "},{"insert":{"card-link":"Tenza, Godo's Maul"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Punish handsize: "},{"insert":{"card-link":"Vicious Shadows"}},{"insert":" "},{"insert":{"card-link":"Stormbreath Dragon"}},{"insert":" "},{"insert":{"card-link":"Runeflare Trap"}},{"insert":" "},{"insert":{"card-link":"Khorvath's Fury"}},{"insert":" "},{"insert":{"card-link":"Balor"}},{"insert":" "},{"insert":{"card-link":"Molten Psyche"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo: "},{"insert":{"card-link":"Khârn the Betrayer"}},{"insert":" "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":" "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nConclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nKharn is reminiscent of "},{"insert":{"card-link":"Humble Defector"}},{"insert":" my favorite magic card. Of course, I would love it and make a deck. But he is an altogether different master than the Defector. He has an attacking dimension and calls for interesting cards. He will be aggressive and political, challenging and fun. I can't wait. \n"}]}
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