161
9/17/2023
F**k Blue
Deck Size: 100
Commander
Legal
Est deck cost: $379.74
Salt sum: 43.24
No deck tags
161
9/17/2023
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $0.99
Marath, Will of the Wild

Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.

Creature
Marath, Will of the Wild (c13) 198

Commander

(CTRL to add secondary)

Land

Qty: 37 (38 w/ MDFC)Price: $71.73
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
Citadel Gate

This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Cliffgate

This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dmc) 204
Forest

({T}: Add {G}.)

Land
Forest (thb) 254
Gateway Plaza

This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (plst) GRN-247
Gond Gate

Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (znc) 130
Heap Gate

{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Land
Heap Gate (clb) 354
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (dmc) 215
Manor Gate

This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
Mountain

({T}: Add {R}.)

Land
Mountain (thb) 253
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (nec) 172
Oran-Rief, the Vastwood

This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.

Land
Oran-Rief, the Vastwood (nec) 173
Plains

({T}: Add {W}.)

Land
Plains (thb) 250
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dmc) 227
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (znc) 139
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261

Land

(CTRL to add secondary)

Artifact

Qty: 1 Price: $74.99
The Great Henge

This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Artifact
The Great Henge (eld) 161

Artifact

(CTRL to add secondary)

Planeswalker

Qty: 1 Price: $0.99
Domri Rade

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Planeswalker
Domri Rade (mm3) 161

Planeswalker

(CTRL to add secondary)

Creature

Qty: 21 Price: $73.81
Akroma, Angel of Fury

This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Akroma, Angel of Fury (tsr) 150
Angelic Arbiter

Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.

Creature
Angelic Arbiter (jmp) 86
Archetype of Endurance

Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

Creature Enchantment
Archetype of Endurance (plst) BNG-116
Carnage Tyrant

This spell can't be countered. Trample, hexproof

Creature
Carnage Tyrant (xln) 179
Cragplate Baloth

Kicker {2}{G} This spell can't be countered. Hexproof, haste If this creature was kicked, it enters with four +1/+1 counters on it.

Creature
Cragplate Baloth (znr) 183
Fleecemane Lion

{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof and indestructible.

Creature
Fleecemane Lion (afc) 185
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (e01) 12
Gruul Spellbreaker

Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample During your turn, you and this creature have hexproof.

Creature
Gruul Spellbreaker (rna) 179
Managorger Hydra

Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.

Creature
Managorger Hydra (clb) 828
Marisi, Breaker of the Coil

Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Creature
Marisi, Breaker of the Coil (c19) 46
Mistcutter Hydra

This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.

Creature
Mistcutter Hydra (ths) 162
Neverwinter Hydra

As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Creature
Neverwinter Hydra (afc) 41
Plated Crusher

Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Plated Crusher (bbd) 207
Pristine Angel

Flying As long as this creature is untapped, it has protection from artifacts and from each color. Whenever you cast a spell, you may untap this creature.

Creature
Pristine Angel (c19) 70
Shalai, Voice of Plenty

Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

Creature
Shalai, Voice of Plenty (dom) 35
Shifting Ceratops

This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: This creature gains your choice of reach, trample, or haste until end of turn.

Creature
Shifting Ceratops (m20) 194
Spellbreaker Behemoth

This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.

Creature
Spellbreaker Behemoth (c13) 216
Taurean Mauler

Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

Creature
Taurean Mauler (nec) 111
Terra Stomper

This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Terra Stomper (zen) 187
Vexing Shusher

This spell can't be countered. {R/G}: Target spell can't be countered.

Creature
Vexing Shusher (2xm) 225
Wilson, Refined Grizzly

This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)

Creature
Wilson, Refined Grizzly (clb) 261

Creature

(CTRL to add secondary)

Sorcery

Qty: 12 Price: $28.30
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Banefire

Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

Sorcery
Banefire (m19) 130
Boiling Seas

Destroy all Islands.

Sorcery
Boiling Seas (9ed) 178
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (znc) 62
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dmc) 130
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 13
Gaea's Blessing

Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.

Sorcery
Gaea's Blessing (plst) DOM-161
Insist

The next creature spell you cast this turn can't be countered. Draw a card.

Sorcery
Insist (tor) 127
Overmaster

The next instant or sorcery spell you cast this turn can't be countered. Draw a card.

Sorcery
Overmaster (tor) 104
Overwhelming Encounter

Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.

Sorcery
Overwhelming Encounter (clb) 245
Summer Bloom

You may play up to three additional lands this turn.

Sorcery
Summer Bloom (2x2) 160
Tsunami

Destroy all Islands.

Sorcery
Tsunami (5ed) 334

Sorcery

(CTRL to add secondary)

Enchantment

Qty: 8 Price: $14.02
Asceticism

Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Asceticism (plst) SOM-110
Choke

Islands don't untap during their controllers' untap steps.

Enchantment
Choke (8ed) 237
Khalni Heart Expedition

Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Enchantment
Khalni Heart Expedition (cmr) 428
Leyline of Combustion

If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.

Enchantment
Leyline of Combustion (m20) 148
Leyline of Sanctity

If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Enchantment
Leyline of Sanctity (m20) 26
Magnetic Mountain

Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.

Enchantment
Magnetic Mountain (4ed) 209
Monsoon

At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.

Enchantment
Monsoon (ice) 298
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (nec) 142

Enchantment

(CTRL to add secondary)

Instant

Qty: 19 Price: $114.91
Abeyance

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.

Instant
Abeyance (wth) 1
Autumn's Veil

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Instant
Autumn's Veil (m12) 164
Baloth Cage Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.

Instant
Baloth Cage Trap (mm3) 120
Blessed Respite

Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

Instant
Blessed Respite (mh2) 150
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (plst) MIR-14
Fry

This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue.

Instant
Fry (m20) 140
Guttural Response

Counter target blue instant spell.

Instant
Guttural Response (plst) DDS-56
Hunter's Mark

This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.

Instant
Hunter's Mark (afr) 188
Naturalize

Destroy target artifact or enchantment.

Instant
Naturalize (plst) M19-190
Orim's Chant

Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

Instant
Orim's Chant (plst) PLS-11
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (ss3) 5
Rebuff the Wicked

Counter target spell that targets a permanent you control.

Instant
Rebuff the Wicked (tsr) 35
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (a25) 147
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (mid) 195
Ricochet Trap

If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost. Change the target of target spell with a single target.

Instant
Ricochet Trap (wwk) 87
Savage Summoning

This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.

Instant
Savage Summoning (m14) 194
Seedtime

Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.

Instant
Seedtime (jud) 130
Summoning Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Instant
Summoning Trap (mm3) 139
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (plst) M20-198

Instant

(CTRL to add secondary)

Deck Info

Deck stats

18 pips - 13 cards
16 mana - 15 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
25 pips - 20 cards
18 mana - 17 cards
58 pips - 42 cards
23 mana - 21 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards

Deck Tokens & Extras (5)

Description

No description yet.

Leave a comment

{"ops":[]}
AutoNew CategoryMaybeboardSideboard