52
9/22/2022
Every Commander Ever - Ghost of Ramirez DePietro // Tana, the Bloodsower
Deck Size: 100
Commander
Est deck cost: $1432.60
Salt sum: 22.61
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52
9/22/2022
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Commander

Qty: 2 Price: $0.35
Ghost of Ramirez DePietro

Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)

Creature
Ghost of Ramirez DePietro (cmr) 71
Tana, the Bloodsower

Trample Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)

Creature
Tana, the Bloodsower (c16) 45

Commander

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Artifact

Qty: 6 Price: $9.54
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (40k) 229
Key to the City

{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card.

Artifact
Key to the City (c21) 248
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (40k) 251
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Creativity (40k) 253
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Curiosity (mh1) 232
Two-Handed Axe

Artifact
Two-Handed Axe // Sweeping Cleave (clb) 203

Artifact

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Creature

Qty: 33 Price: $59.85
Anger

Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

Creature
Anger (afc) 113
Archetype of Imagination

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Creature Enchantment
Archetype of Imagination (plst) C18-81
Avian Oddity

Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, put a flying counter on target creature you control.

Creature
Avian Oddity (iko) 42
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (plst) CN2-176
Borborygmos

Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

Creature
Borborygmos (gpt) 103
Cephalid Facetaker

This creature can't be blocked. At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."

Creature
Cephalid Facetaker (ncc) 23
Champion of Lambholt

Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.

Creature
Champion of Lambholt (ncc) 284
Colossal Skyturtle

Flying, ward {2} Channel — {2}{G}, Discard this card: Return target card from your graveyard to your hand. Channel — {1}{U}, Discard this card: Return target creature to its owner's hand.

Creature Enchantment
Colossal Skyturtle (neo) 216
Conspiracy Theorist

Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

Creature
Conspiracy Theorist (stx) 94
Containment Construct

Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.

Creature Artifact
Containment Construct (neo) 243
Ghor-Clan Rampager

Trample Bloodrush — {R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.

Creature
Ghor-Clan Rampager (2xm) 198
Ghost-Lit Drifter

Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard this card: X target creatures gain flying until end of turn.

Creature
Ghost-Lit Drifter (mh2) 45
Ghost-Lit Raider

{2}{R}, {T}: This creature deals 2 damage to target creature. Channel — {3}{R}, Discard this card: It deals 4 damage to target creature.

Creature
Ghost-Lit Raider (sok) 99
Ghostly Pilferer

Whenever this creature becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: This creature can't be blocked this turn.

Creature
Ghostly Pilferer (ncc) 223
Glint-Horn Buccaneer

Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.

Creature
Glint-Horn Buccaneer (m20) 141
Greater Tanuki

Trample Channel — {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature Enchantment
Greater Tanuki (neo) 189
Lizard Blades

Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lizard Blades (neo) 153
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (plst) M19-314
Pyrewild Shaman

Bloodrush — {1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {3}. If you do, return this card to your hand.

Creature
Pyrewild Shaman (2xm) 138
Rubblebelt Maaka

Bloodrush — {R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.

Creature
Rubblebelt Maaka (plst) MM3-109
Rubblehulk

Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Creature
Rubblehulk (c18) 189
Scorchwalker

Bloodrush — {1}{R}{R}, Discard this card: Target attacking creature gets +5/+1 until end of turn.

Creature
Scorchwalker (gtc) 104
Shigeki, Jukai Visionary

{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

Creature Enchantment
Shigeki, Jukai Visionary (neo) 206
Shinen of Flight's Wings

Flying Channel — {U}, Discard this card: Target creature gains flying until end of turn.

Creature
Shinen of Flight's Wings (sok) 57
Skarrg Goliath

Trample Bloodrush — {5}{G}{G}, Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.

Creature
Skarrg Goliath (gtc) 133
Skinbrand Goblin

Bloodrush — {R}, Discard this card: Target attacking creature gets +2/+1 until end of turn.

Creature
Skinbrand Goblin (2xm) 144
Slaughterhorn

Bloodrush — {G}, Discard this card: Target attacking creature gets +3/+2 until end of turn.

Creature
Slaughterhorn (mm3) 136
Surly Badgersaur

Whenever you discard a creature card, put a +1/+1 counter on this creature. Whenever you discard a land card, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.

Creature
Surly Badgersaur (c20) 57
Topiary Stomper

Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.

Creature
Topiary Stomper (snc) 160
Viashino Shanktail

First strike Bloodrush — {2}{R}, Discard this creature: Target attacking creature gets +3/+1 and gains first strike until end of turn.

Creature
Viashino Shanktail (gtc) 110
Wonder

Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Creature
Wonder (mh2) 271
Wrecking Ogre

Double strike Bloodrush — {3}{R}{R}, Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.

Creature
Wrecking Ogre (gtc) 112
Zhur-Taa Swine

Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +5/+4 until end of turn.

Creature
Zhur-Taa Swine (gtc) 210

Creature

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Enchantment

Qty: 7 Price: $8.01
Blood Mist

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

Enchantment
Blood Mist (emn) 119
Careful Cultivation

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." Channel — {1}{G}, Discard this card: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."

Enchantment
Careful Cultivation (neo) 178
Drake Haven

Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.

Enchantment
Drake Haven (c20) 110
Druids' Repository

Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.

Enchantment
Druids' Repository (avr) 176
Favor of Jukai

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard this card: Target creature gets +3/+3 and gains reach until end of turn.

Enchantment
Favor of Jukai (neo) 184
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (40k) 193
Tectonic Reformation

Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Tectonic Reformation (c20) 162

Enchantment

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Instant

Qty: 7 Price: $7.71
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (vow) 139
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (clb) 720
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (ncc) 222
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (plst) RAV-60
Slip Out the Back

Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Instant
Slip Out the Back (snc) 62
Thirst for Discovery

Draw three cards. Then discard two cards unless you discard a basic land card.

Instant
Thirst for Discovery (vow) 85
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (dmc) 127

Instant

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Land

Qty: 34 (35 w/ MDFC)Price: $1320.03
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (unf) 537
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (40k) 269
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (40k) 272
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (40k) 278
Forest

({T}: Add {G}.)

Land
Forest (unf) 495
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (40k) 281
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (2x2) 325
Island

({T}: Add {U}.)

Land
Island (unf) 492
Izzet Boilerworks

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (2x2) 326
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (iko) 250
Lonely Sandbar

This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (c21) 298
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 494
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmr) 354
Sheltered Thicket

({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (akh) 248
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (2x2) 331
Sokenzan, Crucible of Defiance

{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Land
Sokenzan, Crucible of Defiance (neo) 276
Spire Garden

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Land
Spire Garden (clb) 361
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (unf) 534
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (unf) 531
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (3ed) 287
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (plst) CMR-358
Tranquil Thicket

This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

Land
Tranquil Thicket (c21) 408
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (3ed) 291
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (dmu) 261

Land

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Sorcery

Qty: 11 Price: $27.11
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (2xm) 121
Chain Reaction

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Sorcery
Chain Reaction (clb) 783
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (40k) 211
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (dmc) 122
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (40k) 214
Incubation

Sorcery
Incubation // Incongruity (c21) 219
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (dmc) 134
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (40k) 220
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (clb) 837
Venture Forth

Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3—{1}{G}

Sorcery
Venture Forth (clb) 683

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
21 pips - 17 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 6 cards
29 pips - 25 cards
24 mana - 24 cards
33 pips - 25 cards
31 mana - 29 cards
0 pips - 0 cards
5 mana - 4 cards
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