336 views6 years ago
Commander
Size: 100Est cost: $616.64Salt sum: 44.49
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kerokerokero

336 views6 years ago
Commander
Size: 100Est cost: $616.64Salt sum: 44.49
No deck tags

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Commander

Qty: 1 Price: $0.99
Arjun, the Shifting Flame
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Legendary Creature - Wizard Sphinx
Arjun, the Shifting Flame (c15) 42

Commander

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Burn

Qty: 2 Price: $5.34
Gaze of Adamaro
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
Instant - Arcane
Gaze of Adamaro (sok) 98
Sentinel Tower
Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
Artifact
Sentinel Tower (bbd) 79

Burn

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Copy

Qty: 12 Price: $61.58
Dualcaster Mage
Flash
When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Human Wizard
Dualcaster Mage (cm2) 94
Echo Mage
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/4
,
: Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
,
: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Creature - Human Wizard
Echo Mage (roe) 64
Elite Arcanist
When this creature enters, you may exile an instant card from your hand.
,
: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
Creature - Human Wizard
Elite Arcanist (m14) 54
Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Increasing Vengeance (dka) 95
Meletis Charlatan
,
: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
Creature - Human Wizard
Meletis Charlatan (ths) 54
Naru Meha, Master Wizard
Flash
When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Legendary Creature - Human Wizard
Naru Meha, Master Wizard (dom) 59
Prototype Portal
Imprint — When this artifact enters, you may exile an artifact card from your hand.
,
: Create a token that's a copy of the exiled card. X is the mana value of that card.
Artifact
Prototype Portal (som) 195
Radiate
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Instant
Radiate (tor) 113
Reiterate
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reiterate (tsp) 175
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reverberate (m13) 145
Sigil Tracer
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Wizard Merfolk
Sigil Tracer (mor) 49
Swarm Intelligence
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Enchantment
Swarm Intelligence (hou) 50

Copy

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Creature

Qty: 1 Price: $1.79
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (mbs) 126

Creature

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Draw

Qty: 27 Price: $238.93
Alhammarret's Archive
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Artifact
Alhammarret's Archive (ori) 221
Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis to its owner's hand.
Legendary Creature - Wizard
Arcanis the Omnipotent (ddn) 42
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (mbs) 20
Cerebral Vortex
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Instant
Cerebral Vortex (gpt) 107
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (mbs) 21
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery
Day's Undoing (ori) 51
Diminishing Returns
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Sorcery
Diminishing Returns (all) 26
Distant Memories
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Sorcery
Distant Memories (mbs) 24
Dragon Mage
Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Creature - Wizard Dragon
Dragon Mage (scg) 87
Font of Mythos
At the beginning of each player's draw step, that player draws two additional cards.
Artifact
Font of Mythos (con) 136
Forced Fruition
Whenever an opponent casts a spell, that player draws seven cards.
Enchantment
Forced Fruition (lrw) 66
Game Plan
Assist (Another player can pay up to
of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Sorcery
Game Plan (bbd) 35
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (c15) 95
Khorvath's Fury
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Sorcery
Khorvath's Fury (bbd) 59
Library of Leng
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Artifact
Library of Leng (ced) 258
Manifold Insights
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Sorcery
Manifold Insights (c16) 10
Mindmoil
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Enchantment
Mindmoil (rav) 135
Molten Psyche
Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Sorcery
Molten Psyche (som) 98
Recurring Insight
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Recurring Insight (roe) 82
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (avr) 151
Thought Reflection
If you would draw a card, draw two cards instead.
Enchantment
Thought Reflection (shm) 53
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (usg) 104
Tomorrow, Azami's Familiar
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Legendary Creature - Spirit
Tomorrow, Azami's Familiar (bok) 58
Wheel and Deal
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Instant
Wheel and Deal (ons) 121
Wheel of Fate
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fate (tsp) 187
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (usg) 111
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sorcery
Winds of Change (leg) 172

Draw

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Land

Qty: 34 Price: $92.98
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c17) 242
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (ddp) 31
Island
(
: Add
.)
Basic Land - Island
Island (lrw) 288
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (gpt) 159
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (ons) 320
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (drk) 117
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (sok) 162
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ons) 345
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (c17) 56
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (m19) 254
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (apc) 142
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (dom) 247
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (jou) 164
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (ddn) 74
Vivid Crag
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Crag (lrw) 275
Vivid Creek
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Creek (lrw) 276

Land

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Lifegain

Qty: 2 Price: $46.98
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (kld) 192
Venser's Journal
You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
Artifact - Book
Venser's Journal (som) 220

Lifegain

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Mill

Qty: 4 Price: $18.22
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (scg) 29
Jace's Erasure
Whenever you draw a card, you may have target player mill a card.
Enchantment
Jace's Erasure (m11) 59
Psychic Spiral
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Instant
Psychic Spiral (rtr) 47
Sphinx's Tutelage
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
: Draw a card, then discard a card.
Enchantment
Sphinx's Tutelage (ori) 76

Mill

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Protection

Qty: 3 Price: $20.67
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (m11) 61
Meishin, the Mind Cage
All creatures get -X/-0, where X is the number of cards in your hand.
Legendary Enchantment
Meishin, the Mind Cage (sok) 44
Wild Ricochet
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Instant
Wild Ricochet (lrw) 196

Protection

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Pump

Qty: 2 Price: $3.58
Empyrial Plate
Equipped creature gets +1/+1 for each card in your hand.
Equip
Artifact - Equipment
Empyrial Plate (mrd) 168
Runechanter's Pike
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip
Artifact - Equipment
Runechanter's Pike (isd) 231

Pump

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Ramp

Qty: 7 Price: $107.53
Dream Halls
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Enchantment
Dream Halls (sth) 28
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (mrd) 175
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (gpt) 152
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Mana Flare (ced) 163
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (5dn) 75
Primal Amulet
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Turnabout
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Turnabout (usg) 105

Ramp

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Recursion

Qty: 2 Price: $1.38
Charmbreaker Devils
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Creature - Devil
Charmbreaker Devils (isd) 134
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (m11) 206

Recursion

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Removal

Qty: 1 Price: $0.69
Words of War
: The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.
Enchantment
Words of War (ons) 244

Removal

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Tokens

Qty: 1 Price: $9.49
The Locust God
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Locust God (hou) 139

Tokens

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Tutor

Qty: 1 Price: $6.49
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment
Archmage Ascension (zen) 42

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
54 pips - 34 cards
25 mana - 22 cards
0 pips - 0 cards
0 mana - 6 cards
31 pips - 20 cards
25 mana - 22 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"I just want to draw cards, is that too much to ask for?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI built this deck with a clear goal in mind: kill with cards like Gaze of Adamaro, Cerebral Vortex, Molten Psyche and Khorvath's Fury. I don't want to mill my opponents, I don't want to kill them with a billion flying insects, and I don't want to shoot them for fifty damage with that tower that is in the list. This is from a time when I built decks with idiot-magnet cards because they eat removal. Would I say that these days my attitude has changed about that? I mean I still run the occasional planeswalker to fulfil that role. If they stick around, cool, value, but they're skewing the perspective of many people, and also let people feel content that they set you back. It's thought-removal. Yeah. \n\nEnchantments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nLooking at this again, lots of things I'd change for sure. I guess old me thought that I'd also mill people, and while that is feasible for this list and Arjun, I'd probably not do it any more. I'd rather look at colours that have a difficult time to do it. That's more fun. The challenge.\nForced Fruition and Archmage Ascension are about the only enchantments I really like on this list. Ascension helps you not deck yourself, but no one has ever fully put 6 counters on their ascension any way. \nDream Halls is cute as you might find yourself just having a lot more cards than your opponents due to things like Thought Reflection and Alhammarret's Archive, but generally speaking we're not a grouphug deck and letting our opponents cheat out things isn't what we want.\nMeishin has a special place in my heart and would be generally the card to keep in this. As said in the intro, we don't want to do anything but kill with specific spells under specific conditions. Making everything small is great.\n\nInstants"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nNormally I'm of the opinion that "},{"insert":{"card-link":"Fork"}},{"insert":" spells are only as good as your and your opponents' worst spell and it still kind of is true. If you draw this after the RB player has emptied your hand, you'll likely cast it as soon as possible on whatever it is. It works a bit better here due to our win condition spells being wonky and conditional as fuck. But I'd definitely reduce the amount.\n\nSorceries"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe main problem of this deck was that our hands filled up too fast, and our libraries emptied too quickly. So we had to run out not-quite-Timetwister friends and that causes an issue: our opponents are doing it, too. Inevitably this brings up the problem of having to shuffle so fucking much, and taking forever to set up our kill.\nI think a better approach would be finding the fine line of filling up just our opponents' hands and securing us our own save-from-decking cards. \nManifold Insights is a great EDH card. It involves everybody equally, and I think it's certainly good for any range of decks.\n\nCreatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI love Charmbreaker Devils and you can't stop me.\nTomorrow gets to stay, and so does Echo Mage. Big no on most of the other creatures. Too threatening.\n\nArtifacts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nRemove Aetherflux and you're fine.\nAlso maybe Empyrial Plate but that card is as predictive as it is stopped. If you win with this, it's fine, it's not the main plan, but it's not as incredibly easy as some other options. Runechanter's Pike is fine as a defensive tool, but if all of your stuff gets stopped, I guess you can go around piking people. \nSentinel Tower has to go, too.\n\nLands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThey do exist.\nMikokoro is nice and friendly. Path of Ancestry is probably only in there because I don't have the good UR lands.\n\nFinal Words"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI liked this deck, and I had good people that didn't mind being shuffled a billion times around by it, either. I like drawing cards and some day I'll make this or something else that isn't a nightmare to shuffle.\n"}]}
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